@leemorrison almost forgot, inf lib; inf fic; inf kwang
farmboy (X) vs Simon (A + 10)
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UK fighter on own CV.
Or perhaps it should be on the US CV. I hadn’t thought about it actually. Let’s just leave it on its own CV.
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Italians Italians buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 1 infantry moved from French Madagascar to 72 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 72 Sea Zone to 70 Sea Zone 2 submarines moved from 72 Sea Zone to 71 Sea Zone 4 submarines moved from 72 Sea Zone to 70 Sea Zone Combat - Italians Battle in Persia Non Combat Move - Italians 1 armour moved from Tambov to Ukraine 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 armour and 1 mech_infantry moved from Greece to Romania 2 aaGuns and 4 infantry moved from Greece to Bulgaria 2 infantry moved from Northern Italy to Western Germany 1 fighter moved from Southern Italy to Normandy Bordeaux Place Units - Italians 1 carrier and 1 submarine placed in 110 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3 Italians collect 14 PUs (4 lost to blockades); end with 15 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Italians Italians buy 1 carrier and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 1 infantry moved from French Madagascar to 72 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 72 Sea Zone to 70 Sea Zone 2 submarines moved from 72 Sea Zone to 71 Sea Zone 4 submarines moved from 72 Sea Zone to 70 Sea Zone Combat - Italians Battle in Persia Non Combat Move - Italians 1 armour moved from Tambov to Ukraine 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 armour and 1 mech_infantry moved from Greece to Romania 2 aaGuns and 4 infantry moved from Greece to Bulgaria 2 infantry moved from Northern Italy to Western Germany 1 fighter moved from Southern Italy to Normandy Bordeaux Place Units - Italians 1 carrier and 1 submarine placed in 110 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3 Italians collect 14 PUs (4 lost to blockades); end with 15 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 2 infantry EDIT: Adding units owned by Italians to Northern Italy: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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I changed my mind on an NCM and reposted.
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Battle in Formosa Non Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 19 Sea Zone 3 submarines moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 marine moved from 33 Sea Zone to 21 Sea Zone 2 fighters and 1 infantry moved from New South Wales to Queensland 1 infantry moved from Queensland to New South Wales 2 fighters moved from Hawaiian Islands to Queensland 1 fighter moved from India to Sumatra Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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I’m surprised Italy took Persia. UK will have too much to do retaking Egypt to not grab it?
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 destroyer, 1 fighter, 1 tactical_bomber and 12 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 bombers moved from Greece to 98 Sea Zone 1 infantry moved from Vologda to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Russia to Samara Germans take Samara from Russians 29 artilleries and 46 infantry moved from Tambov to Volgograd 1 armour moved from Rostov to Northwest Persia Germans take Northwest Persia from Russians Combat - Germans Battle in Volgograd Germans attack with 29 artilleries and 46 infantry Russians defend with 1 artillery, 1 factory_minor and 3 infantry Germans roll dice for 29 artilleries and 46 infantry in Volgograd, round 2 : 15/75 hits, 22.17 expected hits Russians roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 29 artilleries and 45 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 3 infantry Battle in 98 Sea Zone Germans attack with 2 bombers and 1 submarine British defend with 1 destroyer and 1 transport; Americans defend with 5 transports Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers in 98 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer and 6 transports in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans and 1 transport owned by the Americans lost in 98 Sea Zone 1 transport owned by the British and 4 transports owned by the Americans lost in 98 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 44 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Casualties for Americans: 5 transports Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Ethiopia from British to Italians EDIT: Changing ownership of Kenya from British to Germans EDIT: Removing units owned by Germans from Anglo Egyptian Sudan: 4 infantry EDIT: Adding units owned by Germans to Ethiopia: 1 infantry EDIT: Adding units owned by Germans to Kenya: 3 infantry EDIT: Turning off Edit Mode 2 bombers moved from 98 Sea Zone to Western Germany 3 armour moved from Romania to Germany 2 carriers moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from 113 Sea Zone to 110 Sea Zone 1 armour moved from Western Germany to 113 Sea Zone 1 infantry moved from Norway to 113 Sea Zone 1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 110 Sea Zone 4 artilleries moved from France to Western Germany 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 aaGun moved from Novgorod to Baltic States 1 aaGun moved from Belarus to Bryansk 1 infantry moved from Russia to Tambov 1 aaGun moved from Tambov to Volgograd 3 infantry moved from Ukraine to Rostov 7 armour and 27 mech_infantrys moved from Tambov to Volgograd 18 armour and 19 mech_infantrys moved from Rostov to Northwest Persia 1 mech_infantry moved from Romania to Ukraine 3 fighters moved from Greece to Holland Belgium 6 mech_infantrys moved from Southern Italy to Northern Italy 2 fighters moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to 110 Sea Zone 4 tactical_bombers moved from Greece to 110 Sea Zone 5 mech_infantrys moved from Western Germany to Normandy Bordeaux 13 infantry moved from France to Western Germany 8 infantry moved from Northern Italy to France 6 mech_infantrys moved from Germany to Western Germany 1 aaGun moved from Germany to Western Germany 3 infantry moved from France to Normandy Bordeaux 4 tactical_bombers moved from Greece to Normandy Bordeaux 1 tactical_bomber moved from Greece to Western Germany 2 tactical_bombers moved from Greece to Normandy Bordeaux 1 carrier and 1 destroyer moved from 72 Sea Zone to 70 Sea Zone Place Units - Germans 10 transports placed in 113 Sea Zone 1 destroyer and 2 transports placed in 113 Sea Zone Germans undo move 1. 7 transports placed in 113 Sea Zone 3 transports placed in 113 Sea Zone 1 fighter and 1 tactical_bomber placed in Western Germany 1 airfield placed in Holland Belgium Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 3 infantry EDIT: Adding units owned by Germans to Holland Belgium: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1 Germans collect 70 PUs (2 lost to blockades); end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : -6.83 Americans : 0.67 Russians : -0.33
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@simon33 said in farmboy (X) vs Simon (A + 10):
I’m surprised Italy took Persia. UK will have too much to do retaking Egypt to not grab it?
the expectation I have is that if you take it with UK that Germany will be able to grab it back. Didn’t think my units there were that useful and taking it gives me an extra 4 ipcs to spend in Europe
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I forgot a couple of walkins as well so edited them in after the combat phase.
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I should have planned better for this.
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Politics - Russians Russians takes Political Action: Political Action Allies To War With TrueNeutrals Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Russians 1 armour, 2 artilleries and 3 infantry moved from Kazakhstan to Afghanistan 4 infantry and 1 mech_infantry moved from Iraq to Turkey 4 fighters and 1 tactical_bomber moved from Trans-Jordan to Turkey 1 mech_infantry moved from Trans-Jordan to Turkey 1 infantry moved from Trans-Jordan to Egypt British take Egypt from Germans 1 armour moved from Kansu to Evenkiyskiy Russians take Timguska from Germans Russians take Evenkiyskiy from Germans 2 infantry moved from Kazakhstan to Afghanistan 6 artilleries and 101 infantry moved from Kazakhstan to Samara Combat - Russians Battle in Afghanistan Russians attack with 1 armour, 2 artilleries and 5 infantry Neutral_True defend with 4 infantry Russians roll dice for 1 armour, 2 artilleries and 5 infantry in Afghanistan, round 2 : 2/8 hits, 2.33 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_True lost in Afghanistan Russians roll dice for 1 armour, 2 artilleries and 5 infantry in Afghanistan, round 3 : 4/8 hits, 2.33 expected hits Neutral_True roll dice for 2 infantry in Afghanistan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Neutral_True lost in Afghanistan Russians win, taking Afghanistan from Neutral_True with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_True: 4 infantry Casualties for Russians: 1 infantry Battle in Turkey Russians attack with 4 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber Neutral_True defend with 8 infantry Russians roll dice for 4 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 2/11 hits, 3.67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Neutral_True lost in Turkey Russians roll dice for 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 3/8 hits, 3.17 expected hits Neutral_True roll dice for 6 infantry in Turkey, round 3 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Neutral_True lost in Turkey Russians roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 4 : 4/7 hits, 3.00 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 4 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_True lost in Turkey Russians win, taking Turkey from Neutral_True with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 4 infantry Casualties for Neutral_True: 8 infantry Battle in Samara Russians attack with 6 artilleries and 101 infantry Germans defend with 1 infantry Russians roll dice for 6 artilleries and 101 infantry in Samara, round 2 : 17/107 hits, 19.83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 6 artilleries and 101 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 aaGuns moved from Kazakhstan to Samara 1 aaGun, 1 armour, 6 infantry and 1 mech_infantry moved from Amur to Manchuria 1 infantry moved from Siberia to Amur 1 armour, 2 artilleries, 25 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 4 fighters and 1 tactical_bomber moved from Turkey to Iraq Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33 Neutral_True : -2.67 Russians : -2.33
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 aaGun and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 infantry moved from Shantung to Kiangsu 5 tactical_bombers moved from Shantung to Kiangsu 2 infantry moved from French Indo China to Shan State 1 bomber and 2 tactical_bombers moved from French Indo China to Shan State 1 fighter moved from Japan to 19 Sea Zone 10 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya Combat - Japanese Battle in Malaya Battle in Kiangsu Japanese attack with 2 infantry and 5 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 5 tactical_bombers in Kiangsu, round 2 : 3/7 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Malaya from UK_Pacific, taking Kiangsu from Chinese with 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 20 Sea Zone Japanese attack with 10 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 10 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 8/11 hits, 5.67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese win with 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer and 1 transport Battle in Shan State Japanese attack with 1 bomber, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport; ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Americans lost in 19 Sea Zone 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 fighter moved from 19 Sea Zone to Japan 5 tactical_bombers moved from Kiangsu to French Indo China 2 tactical_bombers moved from Shan State to French Indo China 1 bomber moved from Shan State to French Indo China 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 2 transports moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to French Indo China 3 marines moved from Philippines to 35 Sea Zone 2 battleships, 9 carriers, 1 cruiser, 4 destroyers, 3 marines and 5 submarines moved from 35 Sea Zone to 37 Sea Zone 2 infantry and 3 marines moved from 37 Sea Zone to Malaya 2 artilleries moved from 37 Sea Zone to Malaya 3 carriers moved from 37 Sea Zone to 38 Sea Zone 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 3 submarines moved from 37 Sea Zone to 38 Sea Zone 3 fighters moved from 35 Sea Zone to 38 Sea Zone 4 fighters moved from 35 Sea Zone to 37 Sea Zone 3 fighters moved from Philippines to 37 Sea Zone 1 tactical_bomber moved from French Indo China to 38 Sea Zone 9 fighters moved from 20 Sea Zone to Japan 2 armour moved from French Indo China to Malaya 1 fighter moved from 20 Sea Zone to Japan Place Units - Japanese 3 infantry placed in French Indo China 1 aaGun and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,3,5,2 Japanese collect 11 PUs (11 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Chinese : -0.33 UK_Pacific : 0.67 Japanese : 1.67
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@simon33 said in farmboy (X) vs Simon (A + 10):
I should have planned better for this.
Its dangerous to you but not certain. I’m kicking myself for not thinking about egypt properly. I had thought a couple of turns ago that there was no way I could hold it in the short term so I moved out. But I didn’t actually do any calculations. I’m realizing now that if I had just made that my sole focus with Italy and Germany, that I would have had a pretty good chance.
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Americans buy 1 artillery, 4 bombers, 1 destroyer, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Combat Move - Americans 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 19 fighters moved from 21 Sea Zone to Philippines 2 cruisers moved from 21 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 2 bombers moved from Morocco to Spain 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Spain 3 fighters moved from Morocco to Spain 2 fighters moved from 92 Sea Zone to Spain 1 bomber moved from Trans-Jordan to Spain Combat - Americans Battle in Philippines Americans attack with 1 artillery, 19 fighters and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Philippines : 0/3 hits, 0.50 expected hits Americans roll dice for 2 cruisers in Philippines, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 artillery, 19 fighters and 1 infantry in Philippines, round 2 : 12/21 hits, 10.17 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery and 19 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Spain Americans attack with 2 artilleries, 3 bombers, 5 fighters and 2 infantry Neutral_True defend with 6 infantry Americans roll dice for 2 artilleries, 3 bombers, 5 fighters and 2 infantry in Spain, round 2 : 5/12 hits, 5.83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 5/6 hits, 2.00 expected hits 2 fighters owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 artillery, 3 bombers and 3 fighters in Spain, round 3 : 3/7 hits, 3.83 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 artillery, 3 bombers and 3 fighters remaining. Battle score for attacker is -12 Casualties for Americans: 1 artillery, 2 fighters and 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 3 fighters moved from Spain to Morocco 2 bombers moved from Spain to Morocco 1 bomber moved from Spain to Gibraltar 1 submarine moved from 99 Sea Zone to 97 Sea Zone 6 fighters and 1 tactical_bomber moved from Trans-Jordan to Malta 2 fighters moved from Anhwe to India 19 fighters moved from Philippines to 35 Sea Zone 11 carriers, 4 destroyers and 14 submarines moved from 21 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Manchuria to Jehol 2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to 35 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 3 carriers, 2 destroyers, 2 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 2 infantry moved from Western United States to Central United States 1 submarine moved from 26 Sea Zone to 6 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Central United States 4 bombers and 1 tactical_bomber placed in Eastern United States 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Anhwe to Kiangsu 7 artilleries and 9 infantry moved from Anhwe to Shantung 1 infantry moved from Jehol to Shantung Combat - Chinese Battle in Shantung Chinese attack with 7 artilleries and 10 infantry Japanese defend with 1 aaGun, 1 armour, 1 factory_minor, 5 infantry and 1 mech_infantry Chinese roll dice for 7 artilleries and 10 infantry in Shantung, round 2 : 3/17 hits, 5.17 expected hits Japanese roll dice for 1 aaGun, 1 armour, 5 infantry and 1 mech_infantry in Shantung, round 2 : 3/7 hits, 2.50 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung Chinese roll dice for 7 artilleries and 7 infantry in Shantung, round 3 : 4/14 hits, 4.67 expected hits Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Shantung, round 3 : 1/5 hits, 1.83 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese roll dice for 7 artilleries and 6 infantry in Shantung, round 4 : 3/13 hits, 4.33 expected hits Japanese roll dice for 1 armour in Shantung, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win, taking Shantung from Japanese with 7 artilleries and 5 infantry remaining. Battle score for attacker is 15 Casualties for Chinese: 5 infantry Casualties for Japanese: 1 aaGun, 1 armour, 5 infantry and 1 mech_infantry Battle in Kiangsu Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 fighter moved from Kiangsu to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 8 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 1 armour and 10 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from India to 80 Sea Zone 1 bomber moved from India to Shan State 2 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State Combat - British Battle in 80 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 80 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Shan State British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to India 2 armour and 1 mech_infantry moved from Yunnan to India 3 artilleries moved from Burma to India 1 carrier, 2 destroyers and 1 transport moved from 39 Sea Zone to 76 Sea Zone 2 fighters moved from Trans-Jordan to 76 Sea Zone 5 fighters moved from Trans-Jordan to Iraq 1 bomber moved from Trans-Jordan to Morocco 4 artilleries and 1 infantry moved from Alexandria to Egypt 1 bomber moved from 80 Sea Zone to India 1 bomber moved from Union of South Africa to India 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 carrier, 1 destroyer, 1 fighter and 2 transports moved from 92 Sea Zone to 91 Sea Zone Place Units - British 10 infantry placed in United Kingdom 1 armour placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,3,1,2,2,1,2,5,3,3,5,4,4,1 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,1,1,1 British collect 28 PUs (4 lost to blockades); end with 28 PUs Place Units - UK_Pacific 8 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,2,3,2,5,4,6,5,6,3,3,6,6,3,2,1,6,4,4,2,2,3,1,6 UK_Pacific collect 21 PUs (1 lost to blockades); end with 21 PUs Some Units in India change ownership: 8 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -0.17 Americans : 0.17 Neutral_True : 2.67 Chinese : -4.83 Japanese : 1.83 AA fire in Philippines : : -0.50
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Italians Italians buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians Non Combat Move - Italians 1 infantry moved from 70 Sea Zone to Angola Italians take Angola from Neutral_True 1 submarine moved from 71 Sea Zone to 82 Sea Zone 2 infantry moved from Northern Italy to Western Germany 1 aaGun and 3 infantry moved from Northern Italy to Southern Italy 2 armour and 2 mech_infantrys moved from Southern Italy to France 1 armour and 1 mech_infantry moved from Romania to Ukraine 2 armour and 1 mech_infantry moved from Ukraine to Caucasus Place Units - Italians 2 infantry placed in Southern Italy 1 destroyer and 1 transport placed in 110 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,2 Italians collect 15 PUs (5 lost to blockades); end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 bomber moved from New South Wales to Philippines Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Non Combat Move - ANZAC 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 marine moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to Philippines 3 fighters moved from Queensland to Caroline Islands 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 19 Sea Zone to 6 Sea Zone 2 fighters moved from Sumatra to India Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Bye bye London.
Question is how many troops remain.
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 bombers, 3 fighters and 1 infantry; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 marine moved from Norway to 113 Sea Zone 3 armour moved from Germany to 113 Sea Zone 5 artilleries moved from Western Germany to 113 Sea Zone 16 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Eire 2 infantry moved from 111 Sea Zone to Scotland 3 armour, 5 artilleries, 12 infantry, 1 marine and 11 transports moved from 113 Sea Zone to 110 Sea Zone 4 armour, 5 artilleries, 13 infantry and 1 marine moved from 110 Sea Zone to United Kingdom 3 mech_infantrys moved from Normandy Bordeaux to Spain 1 fighter and 1 tactical_bomber moved from Western Germany to Spain 2 fighters and 6 tactical_bombers moved from Normandy Bordeaux to United Kingdom 2 fighters and 4 tactical_bombers moved from 110 Sea Zone to United Kingdom 3 fighters moved from Holland Belgium to United Kingdom 2 bombers and 1 tactical_bomber moved from Western Germany to United Kingdom 1 infantry moved from Novosibirsk to Timguska Germans take Timguska from Russians Combat - Germans Battle in Eire Battle in Scotland Battle in United Kingdom Germans attack with 4 armour, 5 artilleries, 2 bombers, 7 fighters, 13 infantry, 1 marine and 11 tactical_bombers British defend with 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 19 infantry AA fire in United Kingdom : 1/12 hits, 2.00 expected hits 1 tactical_bomber owned by the Germans lost in United Kingdom Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 7 fighters, 13 infantry, 1 marine and 10 tactical_bombers in United Kingdom, round 2 : 14/42 hits, 18.50 expected hits British roll dice for 4 aaGuns, 3 artilleries and 19 infantry in United Kingdom, round 2 : 8/22 hits, 7.33 expected hits 4 aaGuns owned by the British, 8 infantry owned by the Germans and 10 infantry owned by the British lost in United Kingdom Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 7 fighters, 5 infantry, 1 marine and 10 tactical_bombers in United Kingdom, round 3 : 17/34 hits, 17.17 expected hits British roll dice for 3 artilleries and 9 infantry in United Kingdom, round 3 : 4/12 hits, 4.00 expected hits 4 tactical_bombers owned by the Germans, 3 artilleries owned by the British and 9 infantry owned by the British lost in United Kingdom Germans captures 28PUs while taking British capital Germans converts factory_major into different units Germans win, taking Eire from British, taking Scotland from British, taking United Kingdom from British with 4 armour, 5 artilleries, 2 bombers, 7 fighters, 5 infantry, 1 marine and 6 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 8 infantry and 5 tactical_bombers Casualties for British: 4 aaGuns, 3 artilleries and 19 infantry Battle in Spain Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Americans defend with 1 artillery Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 2/5 hits, 1.67 expected hits Americans roll dice for 1 artillery in Spain, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Spain Germans win, taking Spain from Americans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 artillery triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Spain to Normandy Bordeaux 2 fighters moved from United Kingdom to 110 Sea Zone 3 fighters moved from United Kingdom to Holland Belgium 1 fighter moved from United Kingdom to Normandy Bordeaux 2 bombers moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to 110 Sea Zone 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 6 mech_infantrys moved from Western Germany to Normandy Bordeaux 6 mech_infantrys moved from Northern Italy to Normandy Bordeaux 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Western Germany to Holland Belgium 1 infantry moved from Norway to Sweden Germans take Sweden from Neutral_True 1 infantry moved from France to Switzerland Germans take Switzerland from Neutral_True 7 infantry moved from France to Western Germany 1 aaGun, 7 armour, 29 artilleries, 45 infantry and 27 mech_infantrys moved from Volgograd to Tambov 1 aaGun moved from Bryansk to Tambov 3 infantry moved from Rostov to Tambov 19 armour and 19 mech_infantrys moved from Northwest Persia to Rostov 1 mech_infantry moved from Ukraine to Tambov 1 aaGun moved from Baltic States to Poland 2 tactical_bombers moved from United Kingdom to 110 Sea Zone 3 tactical_bombers moved from United Kingdom to Normandy Bordeaux 1 mech_infantry moved from Normandy Bordeaux to Portugal Germans take Portugal from Neutral_True 1 destroyer moved from 113 Sea Zone to 104 Sea Zone Place Units - Germans 3 armour placed in Ukraine 1 infantry placed in Volgograd 4 bombers and 3 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,3 Germans collect 80 PUs (2 lost to blockades); end with 108 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 113 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 118 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 120 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 122 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 127 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 142 PUs
Combat Hit Differential Summary :
Germans : -4.33 British : 0.67 Americans : 0.67 AA fire in United Kingdom : : -1.00
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not that it makes much difference but I would move the German inf in Ethiopia to Kenya
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Thinking about playing on for a slim shot at Rome.