@Private-Panic Ha, I knew you would attack the Italian fleet, so I reinforced it with my French cruiser (instead of gambling on taking out the Turk CA & tt.) When your sub hit on round 1, I was sure it was a wasted effort to save Italian fleet. But then, the Italians managed to miss fewer times than the Austrians. So, the loss of the French cruiser was not in vain.
WaW Team Game VI
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TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Americans from Colombia: 1 AAGun and 1 Infantry EDIT: Adding units owned by Americans to Venezuela: 1 AAGun and 1 Infantry EDIT: Turning off Edit Mode EDIT: 1 B.Transport and 1 Destroyer moved from 91 Sea Zone to 89 Sea Zone EDIT: 4 Infantrys moved from Kauai to Midway EDIT: 4 Infantrys and 1 Marine moved from Wake to Midway EDIT: 1 B.Transport and 1 Cruiser moved from 88 Sea Zone to 89 Sea Zone EDIT: 1 Submarine moved from 87 Sea Zone to 95 Sea Zone EDIT: 2 Transports moved from 25 Sea Zone to 26 Sea Zone EDIT: 1 Infantry moved from Colombia to Venezuela EDIT: Russians undo move 7.
Combat Hit Differential Summary :
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Ok, I tried to redo the edits. Let me know if I missed anything.
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That’s not the Russian actual turn but rather just the edits? I’m a little confused, started to go as Italy but it didn’t look right.
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Yeah red just had to upload their edits - i’m sure he’s doing his turn now! so stay tuned.
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the US already did their edits…
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Americans from Colombia: 1 AAGun and 1 Infantry EDIT: Adding units owned by Americans to Venezuela: 1 AAGun and 1 Infantry EDIT: Turning off Edit Mode EDIT: 1 B.Transport and 1 Destroyer moved from 91 Sea Zone to 89 Sea Zone EDIT: 4 Infantrys moved from Kauai to Midway EDIT: 4 Infantrys and 1 Marine moved from Wake to Midway EDIT: 1 B.Transport and 1 Cruiser moved from 88 Sea Zone to 89 Sea Zone EDIT: 1 Submarine moved from 87 Sea Zone to 95 Sea Zone EDIT: 2 Transports moved from 25 Sea Zone to 26 Sea Zone EDIT: 1 Infantry moved from Colombia to Venezuela EDIT: Russians undo move 7. 1 Fighter and 2 Infantrys moved from Leningrad to Vyborg 2 Infantrys moved from Estonia to Latvia 1 Fighter moved from Leningrad to Latvia 2 Infantrys moved from Georgia to 54 Sea Zone 1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 1 ArmoredCar and 4 Tanks moved from Kursk to Vinnytsia 3 ArmoredCars and 18 Tanks moved from Minsk to Vinnytsia 6 Artillerys, 1 Elite and 21 Infantrys moved from Kiev to Vinnytsia 4 Artillerys, 1 Fighter, 21 Infantrys and 2 Tanks moved from Chita to Hulunbuir Purchase Units - Russians Russians buy 2 ArmoredCars, 3 Bunkers, 19 Infantrys, 1 Mech.Rocket and 10 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Latvia Russians attack with 1 Fighter and 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Fighter and 2 Infantrys in Latvia, round 2 : 0/3 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Latvia Russians roll dice for 1 Fighter and 1 Infantry in Latvia, round 3 : 0/2 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Fighter and 1 Infantry in Latvia, round 4 : 0/2 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Latvia, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Fighter and 1 Infantry in Latvia, round 5 : 1/2 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Latvia, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Infantry Battle in Vinnytsia Russians attack with 6 Artillerys, 1 Elite and 24 Infantrys Germans defend with 1 Artillery and 2 Infantrys Russians roll dice for 6 Artillerys, 1 Elite and 24 Infantrys in Vinnytsia, round 2 : 5/31 hits, 7.33 expected hits Germans roll dice for 1 Artillery and 2 Infantrys in Vinnytsia, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 2 Infantrys owned by the Germans lost in Vinnytsia Russians win, taking Vinnytsia from Germans with 6 Artillerys, 1 Elite and 22 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Casualties for Germans: 1 Artillery and 2 Infantrys Battle in Vyborg Russians attack with 1 Fighter and 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 2 : 2/3 hits, 0.67 expected hits Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Finns with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Odessa Russians attack with 1 Bomber and 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Bomber and 2 Infantrys in Odessa, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Odessa Russians win, taking Odessa from Germans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Non Combat Move - Russians 1 Fighter moved from Latvia to Leningrad 1 Fighter moved from Vyborg to Leningrad 3 Infantrys moved from Arkhangelsk to S.Karelia 1 Artillery moved from Leningrad to S.Karelia 1 Elite and 2 Infantrys moved from Minsk to Kiev 3 Infantrys moved from Kursk to Kiev 1 Infantry moved from Leningrad to Estonia 1 Infantry moved from Leningrad to Novgorod 4 Infantrys moved from Novgorod to Minsk 3 ArmoredCars and 18 Tanks moved from Minsk to Kiev 1 ArmoredCar and 4 Tanks moved from Kursk to Kiev 4 ArmoredCars and 14 Tanks moved from Donetsk to Kiev 1 AAGun moved from Donetsk to Vinnytsia 6 ArmoredCars moved from Kiev to Vinnytsia 24 Tanks moved from Kiev to Vinnytsia 1 ArmoredCar and 2 Tanks moved from Kiev to Vinnytsia 1 Bomber moved from Odessa to Kiev 1 Tank moved from Georgia to Donetsk 2 ArmoredCars and 3 Tanks moved from Stalingrad to Donetsk 1 AAGun moved from Rostov to Donetsk 1 AAGun moved from Minsk to Kursk 4 ArmoredCars and 5 Tanks moved from Moscow to Kursk 6 Infantrys moved from N.Buryat Mongolia to Chita 6 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Infantry moved from Chita to S.Buryat Mongolia 1 Infantry moved from Chita to Ayan Place Units - Russians 1 Bunker and 3 Infantrys placed in Kiev 1 Bunker and 4 Infantrys placed in Leningrad 1 Bunker and 4 Infantrys placed in Arkhangelsk 3 Infantrys placed in Chita 3 Infantrys placed in Kursk 2 Infantrys and 1 Tank placed in Georgia 1 ArmoredCar and 4 Tanks placed in Stalingrad 1 ArmoredCar, 1 Mech.Rocket and 5 Tanks placed in Moscow Turn Complete - Russians Russians collect 109 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : 0.33 Finns : -0.33 Russians : -2.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Italians 1 unit repaired. 2 ArmoredCars and 1 Tank moved from Kufra to Lower Egypt 1 Infantry moved from Palestine to Lower Egypt 1 Artillery and 2 Infantrys moved from New Valley to Lower Egypt 2 Artillerys, 1 Fighter, 4 Infantrys and 1 JetFighter moved from Mersa Matruh to Lower Egypt 1 S.Submarine moved from 56 Sea Zone to 51 Sea Zone 1 Infantry moved from Tobruk to 51 Sea Zone 1 Infantry and 1 S.Submarine moved from 51 Sea Zone to 56 Sea Zone 1 Infantry moved from 56 Sea Zone to Lower Egypt 2 Infantrys moved from Tobruk to Mersa Matruh 1 Artillery moved from Tuscany to 46 Sea Zone 2 Infantrys moved from Tuscany to 46 Sea Zone 1 Infantry moved from Campania to 48 Sea Zone 1 Infantry and 3 T.Boats moved from 48 Sea Zone to 51 Sea Zone 1 Infantry moved from Rhodes to 51 Sea Zone 2 Infantrys moved from 51 Sea Zone to Mersa Matruh 1 Elite moved from Rome to 46 Sea Zone 5 Infantrys moved from Rome to 46 Sea Zone 1 Artillery, 1 Elite, 7 Infantrys and 5 Transports moved from 46 Sea Zone to 51 Sea Zone 2 Destroyers moved from 46 Sea Zone to 51 Sea Zone 1 Artillery, 1 Elite and 7 Infantrys moved from 51 Sea Zone to Mersa Matruh 1 Tank moved from N.Tunisia to Tunis 1 Infantry moved from N.Tunisia to N.Algeria Italians take N.Algeria from French 1 Infantry moved from Tunis to N.Tunisia 2 Infantrys moved from Provence to Lombardy Purchase Units - Italians Italians buy 1 Bomber, 10 Infantrys and 4 T.Boats; Remaining resources: 0 PUs; Combat - Italians Battle in Lower Egypt Italians attack with 2 ArmoredCars, 3 Artillerys, 1 Fighter, 8 Infantrys, 1 JetFighter and 1 Tank British defend with 4 Artillerys, 8 Infantrys and 4 Tanks Italians roll dice for 1 Battleship in Lower Egypt, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 2 ArmoredCars, 3 Artillerys, 1 Fighter, 8 Infantrys, 1 JetFighter and 1 Tank in Lower Egypt, round 2 : 8/16 hits, 5.00 expected hits British roll dice for 4 Artillerys, 8 Infantrys and 4 Tanks in Lower Egypt, round 2 : 9/16 hits, 6.00 expected hits 2 ArmoredCars owned by the Italians, 7 Infantrys owned by the Italians and 8 Infantrys owned by the British lost in Lower Egypt 1 Fighter owned by the Italians and 1 JetFighter owned by the Italians retreated Italians roll dice for 3 Artillerys, 1 Infantry and 1 Tank in Lower Egypt, round 3 : 3/5 hits, 1.83 expected hits British roll dice for 4 Artillerys and 4 Tanks in Lower Egypt, round 3 : 4/8 hits, 3.33 expected hits 3 Artillerys owned by the British, 3 Artillerys owned by the Italians and 1 Infantry owned by the Italians lost in Lower Egypt Italians roll dice for 1 Tank in Lower Egypt, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery and 4 Tanks in Lower Egypt, round 4 : 1/5 hits, 2.33 expected hits 1 Tank owned by the Italians lost in Lower Egypt British win with 1 Artillery and 4 Tanks remaining. Battle score for attacker is -13 Casualties for Italians: 2 ArmoredCars, 3 Artillerys, 8 Infantrys and 1 Tank Casualties for British: 3 Artillerys and 8 Infantrys Non Combat Move - Italians 1 Fighter and 1 JetFighter moved from Lower Egypt to Mersa Matruh Place Units - Italians 4 Infantrys placed in Tunis 4 Infantrys placed in Rome 4 T.Boats placed in 46 Sea Zone 1 Bomber and 1 Infantry placed in Rome 1 Infantry placed in Provence Turn Complete - Italians Italians collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Italians : 3.00 British : 2.33
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THE RUSSIANS ARE COMING!!!
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - French 1 Infantry moved from Iceland to 9 Sea Zone 1 Infantry moved from Iceland to 9 Sea Zone 2 Infantrys and 1 Transport moved from 9 Sea Zone to 18 Sea Zone 2 Infantrys moved from 18 Sea Zone to Wales 1 Infantry moved from Syria to Palestine British take Palestine from Italians 2 Artillerys, 1 Elite and 3 Infantrys moved from E.Morocco to N.Algeria 1 Elite and 1 Infantry moved from S.Algeria to N.Tunisia Purchase Units - French French buy 2 ArmoredCars, 1 Bunker, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - French Battle in N.Algeria French attack with 2 Artillerys, 1 Elite and 3 Infantrys Italians defend with 1 Infantry French roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in N.Algeria, round 2 : 0/6 hits, 1.83 expected hits Italians roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in N.Algeria, round 3 : 1/6 hits, 1.83 expected hits Italians roll dice for 1 Infantry in N.Algeria, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the French lost in N.Algeria French win, taking N.Algeria from Italians with 2 Artillerys, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for French: 1 Infantry Casualties for Italians: 1 Infantry Battle in N.Tunisia French attack with 1 Elite and 1 Infantry Italians defend with 1 Infantry French roll dice for 1 Elite and 1 Infantry in N.Tunisia, round 2 : 1/2 hits, 0.50 expected hits Germans roll dice for 1 Infantry in N.Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in N.Tunisia French win, taking N.Tunisia from Germans with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - French Place Units - French 2 ArmoredCars and 1 Tank placed in E.Morocco 1 Bunker and 2 Infantrys placed in Syria Turn Complete - French French collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.33 French : -2.17
Territory Summary for French :
Churchill : 1 AAGun and 1 Factory N.Algeria : 2 Artillerys, 1 Elite and 2 Infantrys Syria : 1 AAGun, 2 Bunkers, 1 Factory and 5 Infantrys E.Morocco : 2 ArmoredCars, 1 Bunker, 1 Factory and 1 Tank S.Algeria : 1 AAGun, 1 Artillery, 3 Infantrys and 2 Tanks French Guiana : 1 Infantry Madagascar : 1 Infantry N.Tunisia : 1 Elite and 1 Infantry Wales : 2 Infantrys Cairo : 2 Infantrys Palestine : 1 Infantry Greenland : 1 flag 18 Sea Zone : 1 Transport
Production/PUs Summary :
Germans : 116 / 124 Russians : 109 / 109 Italians : 55 / 58 French : 23 / 23 Yamamoto : 77 / 78 Chinese : 25 / 28 Hisaichi : 64 / 67 British : 89 / 92 Anzac : 36 / 36 Dutch : 19 / 20 Finns : 14 / 14 Romanians : 12 / 12 Thai : 11 / 11 Americans : 114 / 114
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TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Yamamoto 2 Adv.Fighters and 2 Fighters moved from 85 Sea Zone to 67 Sea Zone 5 Fighters moved from 85 Sea Zone to 76 Sea Zone 6 Fighters moved from 85 Sea Zone to 86 Sea Zone 1 Artillery moved from Tokyo to 85 Sea Zone 3 Infantrys moved from Tokyo to 85 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 85 Sea Zone to 111 Sea Zone 2 Infantrys moved from Tokyo to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Peking 2 Infantrys moved from Peking to Hulunbuir 1 Elite and 2 Infantrys moved from Hunan to Hupeh 1 Tank moved from Yunnan to Hupeh 6 Infantrys moved from Kiangsi to Hunan 3 Infantrys moved from Kwangsi to N.French Indochina 2 Destroyers moved from 85 Sea Zone to 111 Sea Zone Purchase Units - Yamamoto Yamamoto buy 3 Destroyers, 4 Fighters and 11 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Hupeh Yamamoto attack with 1 Elite, 2 Infantrys and 1 Tank Chinese defend with 3 ArmoredCars and 1 Tank Yamamoto roll dice for 1 Elite, 2 Infantrys and 1 Tank in Hupeh, round 2 : 0/4 hits, 1.17 expected hits Chinese roll dice for 3 ArmoredCars and 1 Tank in Hupeh, round 2 : 1/4 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto lost in Hupeh Yamamoto roll dice for 1 Elite, 1 Infantry and 1 Tank in Hupeh, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 3 ArmoredCars and 1 Tank in Hupeh, round 3 : 1/4 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in Hupeh 1 Elite and 1 Tank retreated to Hunan Chinese win with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 0 Casualties for Yamamoto: 2 Infantrys Casualties for Chinese: 1 ArmoredCar Battle in 76 Sea Zone Yamamoto attack with 5 Fighters Americans defend with 1 Submarine Yamamoto roll dice for 5 Fighters in 76 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits 1 Submarine owned by the Americans lost in 76 Sea Zone Yamamoto win with 5 Fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in 86 Sea Zone Yamamoto attack with 6 Fighters Americans defend with 1 Submarine Yamamoto roll dice for 6 Fighters in 86 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits 1 Submarine owned by the Americans lost in 86 Sea Zone Yamamoto win with 6 Fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in 67 Sea Zone Hisaichi loiter and taunt; Yamamoto attack with 2 Adv.Fighters and 2 Fighters Anzac defend with 1 T.Boat Yamamoto roll dice for 2 Adv.Fighters and 2 Fighters in 67 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Anzac roll dice for 1 T.Boat in 67 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 T.Boat owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 67 Sea Zone Yamamoto win with 2 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Fighter Casualties for Anzac: 1 T.Boat Non Combat Move - Yamamoto 2 Adv.Fighters and 1 Fighter moved from 67 Sea Zone to Lombok 4 Tanks moved from Lombok to 111 Sea Zone 1 Tank moved from Flores to 111 Sea Zone 1 Tank moved from Soembawa to 111 Sea Zone 1 Tank moved from British Borneo to 111 Sea Zone 1 Artillery moved from Mindanao to 111 Sea Zone 2 Artillerys moved from Celebes to 111 Sea Zone 5 Infantrys moved from Mindanao to 111 Sea Zone 1 Marine moved from Celebes to 111 Sea Zone 3 Artillerys, 2 B.Transports, 1 Battleship, 5 Infantrys, 1 Marine, 7 Tanks and 6 Transports moved from 111 Sea Zone to 66 Sea Zone 6 Fighters moved from 86 Sea Zone to 85 Sea Zone 5 Fighters moved from 76 Sea Zone to 85 Sea Zone 1 Submarine moved from 85 Sea Zone to 86 Sea Zone 1 Submarine moved from 85 Sea Zone to 76 Sea Zone 6 Infantrys moved from Hong Kong to Kwangtung 1 Elite and 3 Infantrys moved from Davao to Mindanao 1 Artillery and 3 Infantrys moved from 111 Sea Zone to Lombok Place Units - Yamamoto 3 Infantrys placed in Kwangsi 6 Infantrys placed in Hong Kong 3 Destroyers and 4 Fighters placed in 85 Sea Zone 1 Infantry placed in Tokyo Yamamoto undo move 3. 1 Destroyer placed in 107 Sea Zone 2 Destroyers and 4 Fighters placed in 85 Sea Zone 1 Infantry placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Yamamoto : -2.50 Anzac : 0.83 Chinese : 0.00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Chinese 1 ArmoredCar moved from Hupeh to Shanghai Chinese take Anhwei from Hisaichi Chinese take Shanghai from Hisaichi 1 ArmoredCar moved from Hupeh to Chahar 1 Infantry moved from Shansi to Shantung Chinese take Shantung from Hisaichi 1 Tank moved from Suiyuan to Chahar 1 Fighter moved from Lanchow to Szechwan 1 Elite moved from Lanchow to Szechwan 1 Artillery moved from Lanchow to Szechwan 1 Infantry moved from Lanchow to Szechwan 1 ArmoredCar moved from Urumqi to W.Qinghai 1 Infantry moved from Urumqi to E.Sinkiang 1 Infantry moved from Urumqi to E.Sinkiang 1 Infantry moved from E.Sinkiang to W.Qinghai 2 Artillerys and 3 Infantrys moved from Hsining to E.Qinghai 1 ArmoredCar moved from W.Qinghai to Ningsia 1 ArmoredCar moved from Hsining to Lanchow Purchase Units - Chinese Chinese buy 4 ArmoredCars, 1 Elite, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Szechwan, round 2 : 4/4 hits, 1.33 expected hits Hisaichi roll dice for 2 Infantrys in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 2 Infantrys Battle in Chahar Chinese attack with 1 ArmoredCar and 1 Tank Hisaichi defend with 1 Infantry Chinese roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 2 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 3 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Fighter moved from Szechwan to Lanchow 1 AAGun, 3 Artillerys, 2 Elites and 1 Infantry moved from E.Qinghai to Lanchow 1 AAGun moved from Lanchow to E.Qinghai 1 ArmoredCar moved from Lanchow to Shensi 1 Elite moved from Lanchow to Shensi 1 Tank moved from Hupeh to Anhwei 1 ArmoredCar moved from Shensi to Hupeh Place Units - Chinese 2 ArmoredCars, 1 Elite, 2 Infantrys and 1 Tank placed in Hsining 2 ArmoredCars and 1 Infantry placed in Urumqi Turn Complete - Chinese Chinese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Hisaichi : -0.33 Chinese : 2.00
Territory Summary for Chinese :
E.Qinghai : 1 AAGun, 2 Artillerys and 3 Infantrys Hupeh : 1 ArmoredCar Shanghai : 1 ArmoredCar E.Sinkiang : 2 Infantrys Urumqi : 2 ArmoredCars, 1 Factory and 1 Infantry W.Qinghai : 1 ArmoredCar and 1 Infantry Lanchow : 1 AAGun, 3 ArmoredCars, 5 Artillerys, 2 Elites, 1 Fighter and 3 Infantrys Shensi : 1 Elite Ningsia : 1 ArmoredCar Chahar : 1 ArmoredCar and 1 Tank Szechwan : 1 Artillery and 1 Elite Anhwei : 1 Tank Hsining : 2 ArmoredCars, 1 Elite, 1 Factory, 2 Infantrys and 1 Tank Shantung : 1 Infantry Gobi Altai : 1 flag
Production/PUs Summary :
Germans : 116 / 124 Russians : 109 / 109 Italians : 55 / 58 French : 23 / 23 Yamamoto : 77 / 77 Chinese : 36 / 36 Hisaichi : 53 / 67 British : 89 / 92 Anzac : 36 / 36 Dutch : 19 / 20 Finns : 14 / 14 Romanians : 12 / 12 Thai : 11 / 11 Americans : 114 / 114
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TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Hisaichi 1 unit repaired. 3 Mech.Infs moved from Kweichow to Anhwei 1 Infantry and 1 Mech.Inf moved from Kweichow to Hupeh 1 Tank moved from Assam to Szechwan 1 Infantry moved from Kweichow to Szechwan 2 Fighters moved from Assam to Szechwan 1 Destroyer moved from 67 Sea Zone to 63 Sea Zone 1 Bomber moved from Lombok to 60 Sea Zone 1 S.Bomber moved from Lombok to 63 Sea Zone 2 Fighters moved from 67 Sea Zone to 60 Sea Zone 2 Fighters moved from Assam to Szechwan 1 Mech.Inf and 2 Tanks moved from Peking to Chahar 2 Artillerys and 2 Infantrys moved from Changchun to 84 Sea Zone 2 Artillerys and 2 Infantrys moved from 84 Sea Zone to Shantung 2 ArmoredCars moved from Changchun to 84 Sea Zone 2 ArmoredCars moved from 84 Sea Zone to Shanghai 1 Mech.Inf moved from N.French Indochina to Shanghai 1 Mech.Inf moved from N.French Indochina to Anhwei 2 Infantrys moved from Peking to Hulunbuir 1 Infantry moved from Palawan to 106 Sea Zone 1 Infantry and 1 T.Boat moved from 106 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Samar Hisaichi take Samar from Americans 1 Artillery and 2 Infantrys moved from Kirin to 84 Sea Zone 1 Artillery, 2 Infantrys and 2 Transports moved from 84 Sea Zone to 92 Sea Zone 1 Artillery and 2 Infantrys moved from 92 Sea Zone to N.French Indochina Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 1 Bunker, 1 Destroyer, 1 Infantry, 2 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in 60 Sea Zone Hisaichi attack with 1 Bomber and 2 Fighters British defend with 2 Transports Hisaichi roll dice for 1 Bomber and 2 Fighters in 60 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 2 Transports in 60 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 Transport owned by the British lost in 60 Sea Zone Hisaichi roll dice for 1 Bomber and 2 Fighters in 60 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 1 Transport in 60 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in 60 Sea Zone Hisaichi win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is 12 Casualties for British: 2 Transports Battle in 63 Sea Zone Hisaichi attack with 1 Destroyer and 1 S.Bomber British defend with 1 Submarine British roll dice for 1 Submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Destroyer and 1 S.Bomber in 63 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 Submarine owned by the British and 1 Destroyer owned by the Hisaichi lost in 63 Sea Zone Hisaichi win with 1 S.Bomber remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 Destroyer Casualties for British: 1 Submarine Battle in Chahar Hisaichi attack with 1 Mech.Inf and 2 Tanks Chinese defend with 1 ArmoredCar and 1 Tank Hisaichi roll dice for 1 Mech.Inf and 2 Tanks in Chahar, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Chinese, 1 ArmoredCar owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Chahar Hisaichi win, taking Chahar from Chinese with 2 Tanks remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Mech.Inf Casualties for Chinese: 1 ArmoredCar and 1 Tank Battle in Shantung Hisaichi attack with 2 Artillerys and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Shantung, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Anhwei Hisaichi attack with 4 Mech.Infs Chinese defend with 1 Tank Hisaichi roll dice for 4 Mech.Infs in Anhwei, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 3 Mech.Infs remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 Mech.Inf Casualties for Chinese: 1 Tank Battle in Szechwan Hisaichi attack with 4 Fighters, 1 Infantry and 1 Tank Chinese defend with 1 Artillery and 1 Elite Hisaichi roll dice for 4 Fighters, 1 Infantry and 1 Tank in Szechwan, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 Artillery and 1 Elite in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Chinese lost in Szechwan Hisaichi roll dice for 4 Fighters, 1 Infantry and 1 Tank in Szechwan, round 3 : 3/6 hits, 2.00 expected hits Chinese roll dice for 1 Artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 4 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 7 Casualties for Chinese: 1 Artillery and 1 Elite Battle in Hupeh Hisaichi attack with 1 Infantry and 1 Mech.Inf Chinese defend with 1 ArmoredCar Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in Hupeh, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar in Hupeh, round 2 : 1/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 ArmoredCar Battle in Shanghai Hisaichi attack with 2 ArmoredCars and 1 Mech.Inf Chinese defend with 1 ArmoredCar Hisaichi roll dice for 2 ArmoredCars and 1 Mech.Inf in Shanghai, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar in Shanghai, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Shanghai Hisaichi win, taking Shanghai from Chinese with 2 ArmoredCars and 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Chinese: 1 ArmoredCar Non Combat Move - Hisaichi 4 Fighters moved from Szechwan to Assam 1 Bomber and 2 Fighters moved from 60 Sea Zone to Assam 1 Destroyer moved from 84 Sea Zone to 85 Sea Zone 1 S.Bomber moved from 63 Sea Zone to Assam 1 Battleship and 1 Carrier moved from 67 Sea Zone to 93 Sea Zone Place Units - Hisaichi 1 Destroyer placed in 84 Sea Zone 1 Bunker placed in Assam 2 Tanks placed in N.French Indochina 3 Tanks placed in Peking 4 ArmoredCars, 1 Infantry and 2 Mech.Infs placed in Changchun Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Hisaichi : 0.50 British : 0.17 Chinese : 0.17
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TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Hisaichi 1 unit repaired. 3 Mech.Infs moved from Kweichow to Anhwei 1 Infantry and 1 Mech.Inf moved from Kweichow to Hupeh 1 Tank moved from Assam to Szechwan 1 Infantry moved from Kweichow to Szechwan 2 Fighters moved from Assam to Szechwan 1 Destroyer moved from 67 Sea Zone to 63 Sea Zone 1 Bomber moved from Lombok to 60 Sea Zone 1 S.Bomber moved from Lombok to 63 Sea Zone 2 Fighters moved from 67 Sea Zone to 60 Sea Zone 2 Fighters moved from Assam to Szechwan 1 Mech.Inf and 2 Tanks moved from Peking to Chahar 2 Artillerys and 2 Infantrys moved from Changchun to 84 Sea Zone 2 Artillerys and 2 Infantrys moved from 84 Sea Zone to Shantung 2 ArmoredCars moved from Changchun to 84 Sea Zone 2 ArmoredCars moved from 84 Sea Zone to Shanghai 1 Mech.Inf moved from N.French Indochina to Shanghai 1 Mech.Inf moved from N.French Indochina to Anhwei 2 Infantrys moved from Peking to Hulunbuir 1 Infantry moved from Palawan to 106 Sea Zone 1 Infantry and 1 T.Boat moved from 106 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Samar Hisaichi take Samar from Americans 1 Artillery and 2 Infantrys moved from Kirin to 84 Sea Zone 1 Artillery, 2 Infantrys and 2 Transports moved from 84 Sea Zone to 92 Sea Zone 1 Artillery and 2 Infantrys moved from 92 Sea Zone to N.French Indochina Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 1 Bunker, 1 Destroyer, 1 Infantry, 2 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in 60 Sea Zone Hisaichi attack with 1 Bomber and 2 Fighters British defend with 2 Transports Hisaichi roll dice for 1 Bomber and 2 Fighters in 60 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 2 Transports in 60 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 Transport owned by the British lost in 60 Sea Zone Hisaichi roll dice for 1 Bomber and 2 Fighters in 60 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 1 Transport in 60 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in 60 Sea Zone Hisaichi win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is 12 Casualties for British: 2 Transports Battle in 63 Sea Zone Hisaichi attack with 1 Destroyer and 1 S.Bomber British defend with 1 Submarine British roll dice for 1 Submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Destroyer and 1 S.Bomber in 63 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 Submarine owned by the British and 1 Destroyer owned by the Hisaichi lost in 63 Sea Zone Hisaichi win with 1 S.Bomber remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 Destroyer Casualties for British: 1 Submarine Battle in Chahar Hisaichi attack with 1 Mech.Inf and 2 Tanks Chinese defend with 1 ArmoredCar and 1 Tank Hisaichi roll dice for 1 Mech.Inf and 2 Tanks in Chahar, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Chinese, 1 ArmoredCar owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Chahar Hisaichi win, taking Chahar from Chinese with 2 Tanks remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Mech.Inf Casualties for Chinese: 1 ArmoredCar and 1 Tank Battle in Shantung Hisaichi attack with 2 Artillerys and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Shantung, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Anhwei Hisaichi attack with 4 Mech.Infs Chinese defend with 1 Tank Hisaichi roll dice for 4 Mech.Infs in Anhwei, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 3 Mech.Infs remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 Mech.Inf Casualties for Chinese: 1 Tank Battle in Szechwan Hisaichi attack with 4 Fighters, 1 Infantry and 1 Tank Chinese defend with 1 Artillery and 1 Elite Hisaichi roll dice for 4 Fighters, 1 Infantry and 1 Tank in Szechwan, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 Artillery and 1 Elite in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Chinese lost in Szechwan Hisaichi roll dice for 4 Fighters, 1 Infantry and 1 Tank in Szechwan, round 3 : 3/6 hits, 2.00 expected hits Chinese roll dice for 1 Artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 4 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 7 Casualties for Chinese: 1 Artillery and 1 Elite Battle in Hupeh Hisaichi attack with 1 Infantry and 1 Mech.Inf Chinese defend with 1 ArmoredCar Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in Hupeh, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar in Hupeh, round 2 : 1/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 ArmoredCar Battle in Shanghai Hisaichi attack with 2 ArmoredCars and 1 Mech.Inf Chinese defend with 1 ArmoredCar Hisaichi roll dice for 2 ArmoredCars and 1 Mech.Inf in Shanghai, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar in Shanghai, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Shanghai Hisaichi win, taking Shanghai from Chinese with 2 ArmoredCars and 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Chinese: 1 ArmoredCar Non Combat Move - Hisaichi 4 Fighters moved from Szechwan to Assam 1 Bomber and 2 Fighters moved from 60 Sea Zone to Assam 1 Destroyer moved from 84 Sea Zone to 85 Sea Zone 1 S.Bomber moved from 63 Sea Zone to Assam 1 Battleship and 1 Carrier moved from 67 Sea Zone to 93 Sea Zone Place Units - Hisaichi 1 Destroyer placed in 84 Sea Zone 1 Bunker placed in Assam 2 Tanks placed in N.French Indochina 3 Tanks placed in Peking 4 ArmoredCars, 1 Infantry and 2 Mech.Infs placed in Changchun Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Hisaichi from 93 Sea Zone: 1 Battleship and 1 Carrier EDIT: Adding units owned by Hisaichi to 66 Sea Zone: 1 Battleship and 1 Carrier EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Hisaichi : 0.50 British : 0.17 Chinese : 0.17
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Please use the second file. Moved my BB/CV in the wrong direction.
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - British 1 T.Boat moved from 20 Sea Zone to 21 Sea Zone 3 Fighters moved from 20 Sea Zone to 21 Sea Zone 1 Bomber moved from Wales to 21 Sea Zone 1 Transport moved from 20 Sea Zone to 18 Sea Zone 2 Cruisers moved from 20 Sea Zone to 18 Sea Zone 1 Tank moved from Munster to 18 Sea Zone 3 Infantrys moved from Wales to 18 Sea Zone 2 Cruisers, 3 Infantrys, 1 Tank and 1 Transport moved from 18 Sea Zone to 20 Sea Zone 3 Infantrys and 1 Tank moved from 20 Sea Zone to Netherlands 1 Infantry moved from Darfur to Kufra British take Kufra from Italians 1 Infantry moved from Nubia to New Valley British take New Valley from Italians Purchase Units - British British buy 3 Bunkers, 1 Carrier, 5 Infantrys, 2 Submarines, 1 T.Boat and 6 Tanks; Remaining resources: 0 PUs; Combat - British Battle in 20 Sea Zone British attack with 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer, 1 Submarine and 1 Transport Germans defend with 1 T.Boat British roll dice for 1 Submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer and 1 Transport in 20 Sea Zone, round 2 : 4/6 hits, 2.33 expected hits Germans roll dice for 1 T.Boat in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Germans lost in 20 Sea Zone British win with 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer, 1 Submarine and 1 Transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 T.Boat Battle in 21 Sea Zone British attack with 1 Bomber, 3 Fighters and 1 T.Boat Germans defend with 1 T.Boat British roll dice for 1 Bomber, 3 Fighters and 1 T.Boat in 21 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 T.Boat in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 T.Boat owned by the British and 1 T.Boat owned by the Germans lost in 21 Sea Zone British win with 1 Bomber and 3 Fighters remaining. Battle score for attacker is 0 Casualties for British: 1 T.Boat Casualties for Germans: 1 T.Boat Battle in Netherlands British attack with 3 Infantrys and 1 Tank Germans defend with 1 AAGun and 1 Artillery British roll dice for 3 Infantrys and 1 Tank in Netherlands, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 Artillery in Netherlands, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Netherlands British win, taking Netherlands from Germans with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Germans: 1 Artillery Non Combat Move - British 3 Fighters moved from 21 Sea Zone to 20 Sea Zone 1 Bomber moved from 21 Sea Zone to Wales 2 Fighters moved from Cairo to 58 Sea Zone 1 Submarine moved from 57 Sea Zone to 63 Sea Zone 1 Cruiser and 1 Transport moved from 57 Sea Zone to 58 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from W.Iran to 58 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from 58 Sea Zone to Italian East Africa 1 Destroyer and 1 Transport moved from 57 Sea Zone to 58 Sea Zone 2 Tanks moved from Lower Egypt to Cairo 1 Artillery moved from Lower Egypt to Cairo 2 Tanks moved from Lower Egypt to Italian East Africa 1 Tank moved from Delhi to Madras 1 Tank moved from Punjab to Bihar 1 Infantry moved from Punjab to Bihar 1 Infantry moved from Baluchistan to Rajputana 1 Artillery moved from Delhi to Bihar 2 Infantrys moved from Delhi to Bihar 1 Infantry moved from Delhi to Bihar Place Units - British 1 Carrier and 2 Submarines placed in 58 Sea Zone 1 T.Boat placed in 21 Sea Zone 1 Bunker and 3 Tanks placed in Italian East Africa 1 Bunker and 3 Tanks placed in Madras 1 Bunker placed in Cairo 5 Infantrys placed in Delhi Turn Complete - British British collect 95 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : 0.33
Territory Summary for British :
London : 1 AAGun and 1 Factory British Guiana : 1 Infantry Italian East Africa : 1 flag, 1 AAGun, 1 Artillery, 2 Bunkers, 1 Elite, 1 Factory, 2 Infantrys and 5 Tanks Kufra : 1 flag, 1 Infantry New Valley : 1 Infantry Vancouver : 1 AAGun and 1 Factory Rajputana : 1 Infantry Bombay : 1 AAGun and 1 Factory Yukon : 1 Infantry Dover : 2 Infantrys Wales : 1 AAGun, 1 Artillery, 1 Bomber and 1 Factory Calcutta : 2 Infantrys Fiji : 1 Artillery and 1 Infantry Manchester : 1 AAGun, 1 Factory, 3 Infantrys and 1 Tank Madras : 1 AAGun, 3 Bunkers, 1 Factory, 5 Infantrys and 5 Tanks Montreal : 1 AAGun, 1 Factory and 2 Infantrys Delhi : 1 Bunker, 1 Factory and 5 Infantrys Bihar : 1 AAGun, 2 Artillerys, 14 Infantrys and 1 Tank Nauru : 1 Infantry Tarawa : 1 Infantry Cairo : 1 AAGun, 1 Artillery, 3 Bunkers, 1 Factory, 1 Fighter, 10 Infantrys and 2 Tanks Gibraltar : 1 Bunker and 2 Infantrys Alaska : 2 Infantrys and 1 Tank Attu : 2 Infantrys Cape Town : 1 Factory Dublin : 1 flag Iceland : 1 flag W.Iran : 1 flag, 1 AAGun and 1 Factory Netherlands : 1 flag, 1 AAGun, 2 Infantrys and 1 Tank Munster : 1 flag 21 Sea Zone : 1 T.Boat 20 Sea Zone : 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer, 3 Fighters, 1 Submarine and 1 Transport 71 Sea Zone : 1 Destroyer and 1 Transport 58 Sea Zone : 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters, 2 Submarines and 2 Transports 63 Sea Zone : 1 Submarine
Production/PUs Summary :
Germans : 113 / 124 Russians : 109 / 109 Italians : 52 / 58 French : 23 / 23 Yamamoto : 77 / 77 Chinese : 22 / 36 Hisaichi : 68 / 68 British : 95 / 95 Anzac : 36 / 36 Dutch : 19 / 20 Finns : 14 / 14 Romanians : 12 / 12 Thai : 11 / 11 Americans : 113 / 114
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TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Purchase Units - Anzac Anzac buy 1 Bunker and 6 Tanks; Remaining resources: 0 PUs; Non Combat Move - Anzac 1 Infantry moved from New South Wales to Canberra 1 Adv.Fighter moved from Port Moresby to Canberra 1 Tank moved from Broome to South Australia Place Units - Anzac 1 Bunker and 6 Tanks placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Purchase Units - Dutch Dutch buy 1 Adv.Fighter and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - Dutch 2 Tanks moved from Suriname to Bolivia 1 Adv.Fighter moved from Suriname to Bolivia Place Units - Dutch 1 Adv.Fighter and 2 Tanks placed in Suriname Turn Complete - Dutch Dutch collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Finns 1 Tank moved from Murmansk to Vyborg 1 Elite and 3 Tanks moved from N.Karelia to Vyborg 1 Infantry moved from Murmansk to N.Karelia 1 ArmoredCar and 1 Elite moved from Kotka to Vyborg 2 Artillerys moved from Helsinki to 24 Sea Zone 2 Infantrys moved from Helsinki to 24 Sea Zone 2 Artillerys and 2 Infantrys moved from 24 Sea Zone to Vyborg Purchase Units - Finns Finns buy 4 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Finns Battle in Vyborg Finns attack with 1 ArmoredCar, 2 Artillerys, 2 Elites, 2 Infantrys and 4 Tanks Russians defend with 2 Infantrys Finns roll dice for 1 ArmoredCar, 2 Artillerys, 2 Elites, 2 Infantrys and 4 Tanks in Vyborg, round 2 : 4/11 hits, 4.33 expected hits Russians roll dice for 2 Infantrys in Vyborg, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg Finns win, taking Vyborg from Russians with 1 ArmoredCar, 2 Artillerys, 2 Elites, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Casualties for Russians: 2 Infantrys Non Combat Move - Finns 1 Fighter moved from Danzig to Krakow Place Units - Finns 4 Infantrys and 1 Mech.Inf placed in Helsinki Turn Complete - Finns Finns collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Finns : -0.33 Russians : 0.33
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TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 2 Elites, 1 Fighter and 8 Tanks moved from E.Romania to Krakow 1 Adv.Fighter moved from Bucharest to Krakow 1 Infantry moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Non Combat Move - Romanians 2 Infantrys moved from Bucharest to W.Romania Place Units - Romanians 3 Infantrys and 1 Mech.Inf placed in Bucharest Turn Complete - Romanians Romanians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 2 Elites, 1 Fighter and 8 Tanks moved from E.Romania to Krakow 1 Adv.Fighter moved from Bucharest to Krakow 1 Infantry moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Non Combat Move - Romanians 2 Infantrys moved from Bucharest to W.Romania Place Units - Romanians 3 Infantrys and 1 Mech.Inf placed in Bucharest Turn Complete - Romanians Romanians collect 12 PUs; end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by Romanians from E.Romania: 1 AAGun EDIT: Adding units owned by Romanians to Bucharest: 1 AAGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :