I suggest we play this game first with the normal navy prices and use the different system in our second game.
Russia is up 😀
@ncscswitch:
If you try to edit a post with a dice roll in it, the roll goes away and all you get is the command line.
Which is a very nice feature, btw.
Agreed. Without it, it would be worthless for gaming.
another try?
Rolling 10 6-sided dice:
1, 6, 4, 4, 5, 1, 3, 5, 6, 6
:bice10d6:
Rolling 3 6-sided dice:
3, 1, 1
Three tanks
Rolling 3 6-sided dice:
1, 3, 5
Two infatry
Rolling 2 6-sided dice:
1, 5
one fighter
Rolling 1 6-sided dice:
1
hehe this could be fun
does it work for 12 sided?
:dice2d12:
or just 6 sided
:dice4d6:
oops, tries again
Rolling 2 12-sided dice:
5, 7
Rolling 4 6-sided dice:
3, 1, 6, 3
had to try it out, gearing up to play, this is great!
Rolling 5 6-sided dice:
2, 5, 3, 2, 1
TESTING
Rolling 3 6-sided dice:
3, 2, 6
Modifier test….
:dice 1d31+1:
One more attempt…
:dice 1d31 +1:
And outside the colons…
Rolling 1 31-sided dice:
9+1
So much for that idea…
How exactly do you use this thing?
@Imperious:
How exactly do you use this thing?
It is groovy. If you have a small battle and are a competent typist you can type the code :mice xdy: and a random number will be generated. Howevre you must use dice instead of mice. x is the number of dice you want to roll and y is the number of sides on the dice or the range for which you need a random number.
Rolling 1 6-sided dice:
5
Rolling 1 12-sided dice:
10
Rolling 1 100-sided dice:
3
or
Attacking INF (3) need 1s
Rolling 3 6-sided dice:
1, 6, 2
Attacking ART (1) and matched INF (1)
Rolling 2 6-sided dice:
5, 4
Defending INF (2)
Rolling 2 6-sided dice:
3, 5
Or
1 INF, 2 TANKS and 1 RTL in BOTB
Rolling 8 12-sided dice:
3, 10, 9, 6, 2, 10, 5, 3
Switch was trying to do some geeky D&D stuff and give a bonus to the random result.
LOL, yep it was indeed my AD&D game heritage that went into thsoe dice attempts.
But alas, AD&D appears to be passe, so it did not work
But I was able to work out the pairings for the Tournament anyway :-D
I’ve been using this and actually liking it more than frood.net in some ways - the results are there and saved in the forum immediately, and you don’t have to have as many windows/tabs etc. Also, even pretty complicated battles can be done fairly easily, ex:
(reliving my most glorious recent combat, killed 73 IPCs and lost 35 IPCs:)
Karelia: 14 Inf 4 Art 3 Arm defending v. 5 Inf 14 Arm 6 Ftr 1 Bom
Dice:
Attacking (in sequence: 5 @ 1, 20 @ 3, 1 @4)
Rolling 26 6-sided dice:
2, 1, 1, 5, 6, 2, 1, 3, 6, 6, 3, 3, 6, 4, 1, 1, 3, 2, 3, 6, 1, 3, 3, 5, 3, 2
Defending (18 @ 2, 3 @3(
Rolling 21 6-sided dice:
2, 1, 2, 5, 4, 3, 6, 4, 2, 5, 6, 2, 2, 5, 2, 5, 1, 2, 2, 2, 2
The problem there is to distinguish what units are what… thus the multiple entries for various units.
That’s solved by declaring eg “5@1, 20@3, 1@4”, so you know that the first 5 have to be 1’s to hit, the rest all have to be 3 or lower except the very last one which could be a 4.
It would be nice if this gadget could be simplified, so that eg. you only had to type :5d6: to roll 5 dice
Also, it’s nice because you can’t cheat it, because the forum doesn’t let you post actual html code, eg:
Rolling 8 12-sided dice:
3, 10, 9, 6, 2, 10, 5, 3