Is it too late for the above edit?
Owlgod Allies -VS- dawgoneit Axis
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 artillery moved from Baltic States to Eastern Poland 2 armour and 2 mech_infantrys moved from Eastern Poland to Bessarabia Germans take Bessarabia from Russians 2 armour and 2 mech_infantrys moved from Bessarabia to Ukraine 1 bomber and 1 tactical_bomber moved from Poland to Western Ukraine 2 artilleries and 2 infantry moved from Poland to Eastern Poland 3 armour and 4 mech_infantrys moved from Germany to Eastern Poland 3 infantry moved from Germany to Poland 1 infantry moved from Algeria to Morocco Germans take Morocco from French 1 armour moved from Algeria to Libya Germans take Tunisia from French 1 cruiser, 1 destroyer and 2 submarines moved from 125 Sea Zone to 112 Sea Zone Combat - Germans Battle in 112 Sea Zone Germans attack with 1 cruiser, 1 destroyer and 2 submarines Russians defend with 1 submarine Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 112 Sea Zone Germans win with 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Western Ukraine Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Germans roll dice for 2 armour and 1 mech_infantry in Ukraine, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 3 infantry in Ukraine, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine Germans roll dice for 1 armour in Ukraine, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Ukraine, round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -5 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for Russians: 3 infantry Non Combat Move - Germans 5 infantry moved from Western Germany to Germany 4 infantry moved from Norway to 125 Sea Zone 4 infantry and 5 transports moved from 125 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Western Germany 1 infantry moved from France to Western Germany 3 infantry moved from Southern France to Northern Italy 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 bomber moved from Western Ukraine to Eastern Poland 4 fighters and 4 tactical_bombers moved from Gibraltar to Southern Italy Place Units - Germans 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys placed in Germany 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -1.50 Russians : -0.17
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 artillery and 1 infantry moved from Belarus to Novgorod 1 artillery moved from Belarus to Baltic States 2 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Rostov to Ukraine 1 tactical_bomber moved from Belarus to Ukraine 1 fighter moved from Belarus to Western Ukraine 1 fighter moved from Belarus to Baltic States 1 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Baltic States Combat - Russians Battle in Baltic States Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Novgorod Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Western Ukraine to Belarus 1 tactical_bomber moved from Ukraine to Belarus 1 fighter moved from Baltic States to Belarus 13 infantry moved from Bryansk to Belarus 10 infantry moved from Russia to Bryansk 2 infantry moved from Sikang to Kazakhstan 1 infantry moved from Olgiy to Kansu 1 infantry moved from Buyant-Uhaa to Amur 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Dzavhan to Yenisey 1 infantry moved from Olgiy to Timguska 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Rostov 1 artillery moved from Volgograd to Kazakhstan Place Units - Russians 3 infantry and 7 mech_infantrys placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : 0.83
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 7 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from India to West India 1 bomber moved from India to West India 2 infantry moved from Kwangsi to Yunnan 1 armour moved from India to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 armour moved from Kiangsu to Hunan 1 mech_infantry moved from Buryatia to Amur 1 armour and 1 mech_infantry moved from Jehol to Manchuria 1 armour moved from Anhwe to Kweichow 1 mech_infantry moved from Shensi to Kweichow 1 armour and 1 mech_infantry moved from Shensi to Szechwan 1 armour and 1 mech_infantry moved from Shensi to Sikang 1 mech_infantry moved from Chahar to Suiyuyan 1 armour moved from Shensi to Suiyuyan 1 destroyer moved from 35 Sea Zone to 42 Sea Zone Japanese take 43 Sea Zone from ANZAC Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Sikang Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Japanese roll dice for 1 armour in Sikang, round 4 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win with no units remaining. Battle score for attacker is -7 Casualties for Japanese: 1 armour and 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 mech_infantry in Amur, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Amur, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Amur Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in West India Japanese attack with 1 bomber and 2 infantry British defend with 1 mech_infantry Japanese roll dice for 1 bomber and 2 infantry in West India, round 2 : 0/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 infantry in West India, round 3 : 0/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 mech_infantry in West India, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 infantry in West India, round 4 : 0/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 mech_infantry in West India, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 infantry in West India, round 5 : 2/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 mech_infantry in West India, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Hunan Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Manchuria Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Kweichow Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 carrier, 3 destroyers and 2 fighters moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from West India to India Place Units - Japanese 1 artillery and 2 infantry placed in India Japanese undo move 1. 3 infantry placed in India 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 3 transports placed in 6 Sea Zone 2 destroyers and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese : 0.00 UK_Pacific : -1.33 Russians : 0.33 Japanese : -2.33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 4 infantry moved from Southeast Mexico to 89 Sea Zone 4 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from Egypt to Syria 2 fighters moved from Anglo Egyptian Sudan to Syria 1 submarine moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Syria Americans attack with 2 fighters and 2 mech_infantrys Italians defend with 1 armour, 3 artilleries and 6 infantry Americans roll dice for 2 fighters and 2 mech_infantrys in Syria, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 armour, 3 artilleries and 6 infantry in Syria, round 2 : 3/10 hits, 3.50 expected hits 1 fighter owned by the Americans, 2 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Syria retreated to Syria Italians win with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 fighter and 2 mech_infantrys Casualties for Italians: 2 infantry Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Morocco Americans attack with 2 fighters and 4 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 fighters and 4 infantry in Morocco, round 2 : 3/6 hits, 1.67 expected hits Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Morocco to 91 Sea Zone 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 88 Sea Zone 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 87 Sea Zone 2 mech_infantrys moved from 87 Sea Zone to French West Africa 3 infantry moved from Nigeria to French West Africa 1 armour moved from French Equatorial Africa to French West Africa 3 mech_infantrys moved from French Equatorial Africa to Egypt 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Syria to Iraq 2 fighters moved from Western United States to 91 Sea Zone 3 bombers moved from New Zealand to French West Africa 1 submarine moved from 91 Sea Zone to 92 Sea Zone 2 aaGuns moved from Southeast Mexico to Central United States 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier and 6 submarines moved from 10 Sea Zone to 30 Sea Zone 2 destroyers and 4 submarines moved from 30 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Place Units - Americans 1 armour, 1 artillery and 2 infantry placed in Central United States 1 bomber placed in Eastern United States 1 destroyer and 2 transports placed in 101 Sea Zone 1 destroyer and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2 Americans collect 57 PUs (2 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.50 Americans : 0.83 Japanese : 0.33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 4 infantry moved from Southeast Mexico to 89 Sea Zone 4 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from Egypt to Syria 2 fighters moved from Anglo Egyptian Sudan to Syria 1 submarine moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Syria Americans attack with 2 fighters and 2 mech_infantrys Italians defend with 1 armour, 3 artilleries and 6 infantry Americans roll dice for 2 fighters and 2 mech_infantrys in Syria, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 armour, 3 artilleries and 6 infantry in Syria, round 2 : 3/10 hits, 3.50 expected hits 1 fighter owned by the Americans, 2 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Syria retreated to Syria Italians win with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 fighter and 2 mech_infantrys Casualties for Italians: 2 infantry Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Morocco Americans attack with 2 fighters and 4 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 fighters and 4 infantry in Morocco, round 2 : 3/6 hits, 1.67 expected hits Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Morocco to 91 Sea Zone 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 88 Sea Zone 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 87 Sea Zone 2 mech_infantrys moved from 87 Sea Zone to French West Africa 3 infantry moved from Nigeria to French West Africa 1 armour moved from French Equatorial Africa to French West Africa 3 mech_infantrys moved from French Equatorial Africa to Egypt 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Syria to Iraq 2 fighters moved from Western United States to 91 Sea Zone 3 bombers moved from New Zealand to French West Africa 1 submarine moved from 91 Sea Zone to 92 Sea Zone 2 aaGuns moved from Southeast Mexico to Central United States 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier and 6 submarines moved from 10 Sea Zone to 30 Sea Zone 2 destroyers and 4 submarines moved from 30 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Place Units - Americans 1 armour, 1 artillery and 2 infantry placed in Central United States 1 bomber placed in Eastern United States 1 destroyer and 2 transports placed in 101 Sea Zone 1 destroyer and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2 Americans collect 57 PUs (2 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Combat Move - British 1 armour and 3 mech_infantrys moved from Egypt to Syria 2 mech_infantrys moved from Egypt to Syria 3 fighters and 1 tactical_bomber moved from Eastern Persia to Syria 1 armour and 3 mech_infantrys moved from Eastern Persia to West India Combat - British Battle in Syria British attack with 1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber Italians defend with 1 armour, 3 artilleries and 4 infantry British roll dice for 1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Syria, round 2 : 3/10 hits, 3.50 expected hits Italians roll dice for 1 armour, 3 artilleries and 4 infantry in Syria, round 2 : 6/8 hits, 2.83 expected hits 5 mech_infantrys owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Syria British roll dice for 3 fighters and 1 tactical_bomber in Syria, round 3 : 1/4 hits, 2.17 expected hits Italians roll dice for 1 armour, 3 artilleries and 1 infantry in Syria, round 3 : 1/5 hits, 1.83 expected hits 1 infantry owned by the Italians and 1 fighter owned by the British lost in Syria British roll dice for 2 fighters and 1 tactical_bomber in Syria, round 4 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour and 3 artilleries in Syria, round 4 : 1/4 hits, 1.50 expected hits 2 artilleries owned by the Italians and 1 fighter owned by the British lost in Syria British roll dice for 1 fighter and 1 tactical_bomber in Syria, round 5 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 armour and 1 artillery in Syria, round 5 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Syria British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -16 Casualties for British: 1 armour, 2 fighters and 5 mech_infantrys Casualties for Italians: 1 armour, 3 artilleries and 4 infantry Battle in West India British attack with 1 armour and 3 mech_infantrys Japanese defend with 2 infantry British roll dice for 1 armour and 3 mech_infantrys in West India, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in West India British roll dice for 1 armour and 3 mech_infantrys in West India, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 3 mech_infantrys in West India, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in West India, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India British win, taking West India from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry Casualties for British: 1 mech_infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Syria to Iraq 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 submarine moved from 105 Sea Zone to 91 Sea Zone Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.50 British : -1.50 Americans : 0.83 Japanese : 0.00
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 3 transports moved from 99 Sea Zone to 97 Sea Zone 2 artilleries moved from Southern Italy to 97 Sea Zone 1 aaGun moved from Northern Italy to 97 Sea Zone 5 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 1 aaGun, 2 artilleries, 7 infantry and 5 transports moved from 97 Sea Zone to 99 Sea Zone 2 destroyers moved from 99 Sea Zone to 95 Sea Zone 2 transports moved from 99 Sea Zone to 95 Sea Zone 1 aaGun, 2 artilleries and 7 infantry moved from 99 Sea Zone to Syria 1 submarine moved from 99 Sea Zone to 95 Sea Zone Place Units - Italians 1 destroyer placed in 95 Sea Zone 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5 Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 45 Sea Zone to 42 Sea Zone 2 fighters moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 marine moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 artillery EDIT: Adding units owned by ANZAC to New Guinea: 1 artillery EDIT: Turning off Edit Mode Combat Move - French 1 fighter and 1 infantry moved from Egypt to Alexandria Combat - French Battle in Alexandria French attack with 1 fighter and 1 infantry Italians defend with 1 infantry French roll dice for 1 fighter and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria French win, taking Alexandria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - French 1 fighter moved from Alexandria to Egypt Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33 French : 0.33 ANZAC : 0.67 Japanese : -0.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Poland to Baltic States 1 tactical_bomber moved from Eastern Poland to Baltic States 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Eastern Poland to 110 Sea Zone 3 armour and 3 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in Baltic States Germans attack with 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in 110 Sea Zone Germans attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Germans 10 infantry moved from Western Germany to 112 Sea Zone 1 cruiser, 1 destroyer, 10 infantry and 5 transports moved from 112 Sea Zone to 126 Sea Zone 10 infantry moved from 126 Sea Zone to Norway 2 artilleries and 7 infantry moved from Germany to Poland 1 infantry moved from Western Germany to Germany 1 tactical_bomber moved from Baltic States to Eastern Poland 1 bomber moved from 110 Sea Zone to United Kingdom 4 fighters and 4 tactical_bombers moved from Southern Italy to Eastern Poland Place Units - Germans 1 destroyer placed in 110 Sea Zone 6 armour and 4 mech_infantrys placed in Germany 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 1.17 Americans : 0.67 Russians : 1.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 15 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Western Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 infantry moved from Belarus to Baltic States 2 fighters and 1 tactical_bomber moved from Belarus to Baltic States 1 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Baltic States to Belarus 1 tactical_bomber moved from Baltic States to Belarus 7 mech_infantrys moved from Russia to Belarus 10 infantry moved from Bryansk to Belarus 2 infantry moved from Rostov to Bryansk 3 infantry moved from Russia to Bryansk 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Kazakhstan to Sikang 1 artillery and 1 infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Timguska to Kansu 2 infantry moved from Volgograd to Rostov 1 infantry moved from Yenisey to Yakut S.S.R. Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd 2 infantry placed in Ukraine Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,1,5,5,5,5 Russians collect 33 PUs (3 lost to blockades); end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.17
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TripleA Manual Gamesave Post: Russians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 15 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Western Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 infantry moved from Belarus to Baltic States 2 fighters and 1 tactical_bomber moved from Belarus to Baltic States 1 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Baltic States to Belarus 1 tactical_bomber moved from Baltic States to Belarus 7 mech_infantrys moved from Russia to Belarus 10 infantry moved from Bryansk to Belarus 2 infantry moved from Rostov to Bryansk 3 infantry moved from Russia to Bryansk 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Kazakhstan to Sikang 1 artillery and 1 infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Timguska to Kansu 2 infantry moved from Volgograd to Rostov 1 infantry moved from Yenisey to Yakut S.S.R. Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd 2 infantry placed in Ukraine Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,1,5,5,5,5 Russians collect 33 PUs (3 lost to blockades); end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 artillery and 1 infantry EDIT: Adding units owned by Russians to Belarus: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 artilleries, 4 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry moved from India to West India 1 armour moved from Szechwan to Shensi 1 armour moved from Kweichow to Shensi 1 armour moved from Yunnan to Shensi 1 armour moved from Hunan to Shensi 1 armour moved from Suiyuyan to Shensi 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 armour moved from Manchuria to Amur Japanese take Amur from Russians 1 armour moved from Amur to Korea 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in Korea Japanese attack with 1 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Anhwe Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in West India Japanese attack with 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry British defend with 1 armour and 2 mech_infantrys Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in West India, round 2 : 4/8 hits, 2.83 expected hits UK_Pacific roll dice for 1 armour and 2 mech_infantrys in West India, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry Casualties for British: 1 armour and 2 mech_infantrys Non Combat Move - Japanese 1 bomber moved from West India to India Place Units - Japanese 3 infantry placed in India Japanese undo move 1. 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers and 3 submarines EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 destroyers and 2 submarines EDIT: Turning off Edit Mode 4 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4 Japanese collect 60 PUs (6 lost to blockades); end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : 0.83 Russians : 0.67 Japanese : 2.67
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 artilleries, 4 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry moved from India to West India 1 armour moved from Szechwan to Shensi 1 armour moved from Kweichow to Shensi 1 armour moved from Yunnan to Shensi 1 armour moved from Hunan to Shensi 1 armour moved from Suiyuyan to Shensi 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 armour moved from Manchuria to Amur Japanese take Amur from Russians 1 armour moved from Amur to Korea 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in Korea Japanese attack with 1 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Anhwe Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in West India Japanese attack with 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry British defend with 1 armour and 2 mech_infantrys Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in West India, round 2 : 4/8 hits, 2.83 expected hits UK_Pacific roll dice for 1 armour and 2 mech_infantrys in West India, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry Casualties for British: 1 armour and 2 mech_infantrys Non Combat Move - Japanese 1 bomber moved from West India to India Place Units - Japanese 3 infantry placed in India Japanese undo move 1. 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers and 3 submarines EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 destroyers and 2 submarines EDIT: Turning off Edit Mode 4 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4 Japanese collect 60 PUs (6 lost to blockades); end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : 0.83 Russians : 0.67 Japanese : 2.67
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 2 destroyers, 4 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry moved from Morocco to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 3 infantry moved from French West Africa to 87 Sea Zone 1 armour, 3 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone 1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar 3 bombers moved from French West Africa to Gibraltar 1 bomber moved from Eastern United States to Gibraltar 4 fighters moved from 91 Sea Zone to Gibraltar 1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 43 Sea Zone Americans take 43 Sea Zone from Japanese 1 marine moved from 43 Sea Zone to Borneo 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 2 destroyers, 4 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry moved from Morocco to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 3 infantry moved from French West Africa to 87 Sea Zone 1 armour, 3 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone 1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar 3 bombers moved from French West Africa to Gibraltar 1 bomber moved from Eastern United States to Gibraltar 4 fighters moved from 91 Sea Zone to Gibraltar 1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 43 Sea Zone Americans take 43 Sea Zone from Japanese 1 marine moved from 43 Sea Zone to Borneo 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes Combat - Americans Battle in Celebes Battle in Borneo Americans attack with 1 marine Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo Americans win, taking Celebes from Japanese, taking Borneo from Japanese with 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Gibraltar Americans attack with 2 armour, 1 artillery, 4 bombers, 4 fighters and 9 infantry Germans defend with 1 armour and 2 infantry; Italians defend with 2 armour, 3 artilleries, 1 harbour and 3 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 armour, 1 artillery, 4 bombers, 4 fighters and 9 infantry in Gibraltar, round 2 : 9/20 hits, 7.67 expected hits Italians roll dice for 3 armour, 3 artilleries and 5 infantry in Gibraltar, round 2 : 3/11 hits, 4.17 expected hits 2 infantry owned by the Germans, 1 armour owned by the Germans, 3 infantry owned by the Americans, 3 artilleries owned by the Italians, 3 infantry owned by the Italians and 1 armour owned by the Italians lost in Gibraltar Americans roll dice for 2 armour, 1 artillery, 4 bombers, 4 fighters and 6 infantry in Gibraltar, round 3 : 6/17 hits, 7.17 expected hits Italians roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 armour, 1 artillery, 4 bombers, 4 fighters and 6 infantry remaining. Battle score for attacker is 36 Casualties for Americans: 3 infantry Casualties for Italians: 2 armour, 3 artilleries and 3 infantry Casualties for Germans: 1 armour and 2 infantry Non Combat Move - Americans 4 bombers moved from Gibraltar to Morocco 3 fighters moved from Gibraltar to Morocco 1 fighter moved from Gibraltar to Morocco 1 submarine moved from 93 Sea Zone to 92 Sea Zone 2 mech_infantrys moved from French West Africa to French Equatorial Africa 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Iraq to Egypt 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 carrier and 6 submarines moved from 30 Sea Zone to 54 Sea Zone 1 destroyer and 4 submarines moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Place Units - Americans 1 airfield placed in Morocco 4 fighters placed in Eastern United States 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Italians : -1.67 Americans : 1.17 Japanese : -0.33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 2 destroyers, 4 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry moved from Morocco to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 3 infantry moved from French West Africa to 87 Sea Zone 1 armour, 3 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone 1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar 3 bombers moved from French West Africa to Gibraltar 1 bomber moved from Eastern United States to Gibraltar 4 fighters moved from 91 Sea Zone to Gibraltar 1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 43 Sea Zone Americans take 43 Sea Zone from Japanese 1 marine moved from 43 Sea Zone to Borneo 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes Combat - Americans Battle in Celebes Battle in Borneo Americans attack with 1 marine Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo Americans win, taking Celebes from Japanese, taking Borneo from Japanese with 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Gibraltar Americans attack with 2 armour, 1 artillery, 4 bombers, 4 fighters and 9 infantry Germans defend with 1 armour and 2 infantry; Italians defend with 2 armour, 3 artilleries, 1 harbour and 3 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 armour, 1 artillery, 4 bombers, 4 fighters and 9 infantry in Gibraltar, round 2 : 9/20 hits, 7.67 expected hits Italians roll dice for 3 armour, 3 artilleries and 5 infantry in Gibraltar, round 2 : 3/11 hits, 4.17 expected hits 2 infantry owned by the Germans, 1 armour owned by the Germans, 3 infantry owned by the Americans, 3 artilleries owned by the Italians, 3 infantry owned by the Italians and 1 armour owned by the Italians lost in Gibraltar Americans roll dice for 2 armour, 1 artillery, 4 bombers, 4 fighters and 6 infantry in Gibraltar, round 3 : 6/17 hits, 7.17 expected hits Italians roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 armour, 1 artillery, 4 bombers, 4 fighters and 6 infantry remaining. Battle score for attacker is 36 Casualties for Americans: 3 infantry Casualties for Italians: 2 armour, 3 artilleries and 3 infantry Casualties for Germans: 1 armour and 2 infantry Non Combat Move - Americans 4 bombers moved from Gibraltar to Morocco 3 fighters moved from Gibraltar to Morocco 1 fighter moved from Gibraltar to Morocco 1 submarine moved from 93 Sea Zone to 92 Sea Zone 2 mech_infantrys moved from French West Africa to French Equatorial Africa 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Iraq to Egypt 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 carrier and 6 submarines moved from 30 Sea Zone to 54 Sea Zone 1 destroyer and 4 submarines moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Place Units - Americans 1 airfield placed in Morocco 4 fighters placed in Eastern United States 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Combat Move - British 1 cruiser, 1 destroyer and 2 submarines moved from 91 Sea Zone to 95 Sea Zone 1 battleship moved from 91 Sea Zone to 95 Sea Zone Combat - British Battle in 95 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines Italians defend with 3 destroyers, 1 submarine and 2 transports British roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 95 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 3 destroyers and 2 transports in 95 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 95 Sea Zone British roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 95 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Italians roll dice for 2 destroyers and 2 transports in 95 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British 2 destroyers owned by the Italians lost in 95 Sea Zone 2 transports owned by the Italians lost in 95 Sea Zone British roll dice for 2 submarines in 95 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits British win with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 44 Casualties for Italians: 3 destroyers, 1 submarine and 2 transports Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Iraq to Egypt 3 aaGuns and 3 mech_infantrys moved from Eastern Persia to Persia 1 mech_infantry moved from Persia to Eastern Persia Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -2.50 British : -1.00 Americans : 1.17 Japanese : -0.33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 5 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British 2 artilleries and 6 infantry moved from Syria to Iraq Italians take Iraq from British 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 99 Sea Zone to 95 Sea Zone Combat - Italians Battle in 95 Sea Zone Italians attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits British roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 95 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Italians 2 submarines owned by the British lost in 95 Sea Zone Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 95 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 95 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the British and 1 carrier owned by the Italians lost in 95 Sea Zone Italians roll dice for 1 battleship, 1 cruiser and 2 fighters in 95 Sea Zone, round 4 : 3/4 hits, 2.17 expected hits British roll dice for 1 battleship in 95 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 cruiser owned by the Italians and 1 battleship owned by the British lost in 95 Sea Zone Italians win with 1 battleship and 2 fighters remaining. Battle score for attacker is 16 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 submarines Casualties for Italians: 1 carrier, 1 cruiser and 1 destroyer Non Combat Move - Italians 1 aaGun moved from Syria to Iraq 5 transports moved from 99 Sea Zone to 97 Sea Zone 1 aaGun and 4 infantry moved from Northern Italy to Southern Italy 2 fighters moved from 95 Sea Zone to Southern Italy Place Units - Italians 5 submarines placed in 95 Sea Zone Italians undo move 1. 5 submarines placed in 97 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : -0.17 British : 1.00
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TripleA Move Summary: French round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - French 1 infantry moved from Alexandria to Tobruk French take Tobruk from Italians
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 submarine moved from 41 Sea Zone to 39 Sea Zone Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 armour moved from New South Wales to Queensland 1 artillery moved from South Australia to New South Wales 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 infantry moved from Alexandria to Tobruk French take Tobruk from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :