@Jacob16 sorry. I’ll get back to you.
Owlgod Allies -VS- dawgoneit Axis
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Chinese creates battle in territory Szechwan Non Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 6 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 fighter moved from 87 Sea Zone to 92 Sea Zone 1 marine moved from French West Africa to 87 Sea Zone 1 cruiser and 1 marine moved from 87 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 46 Sea Zone to 34 Sea Zone 1 fighter moved from 46 Sea Zone to 33 Sea Zone 1 fighter moved from 46 Sea Zone to 42 Sea Zone 4 fighters moved from 46 Sea Zone to 34 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 33 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 92 Sea Zone Americans attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 42 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Americans attack with 1 marine Germans defend with 1 armour, 4 fighters, 2 infantry and 4 tactical_bombers; Italians defend with 2 armour, 3 artilleries, 1 harbour and 4 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 marine in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 3 armour, 3 artilleries, 4 fighters, 6 infantry and 4 tactical_bombers in Gibraltar, round 2 : 9/20 hits, 9.17 expected hits 1 marine owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians win with 3 armour, 3 artilleries, 4 fighters, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 marine Casualties for Italians: 1 infantry Battle in Java Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 34 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 34 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 2 marines moved from New Guinea to 46 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 marines and 2 submarines moved from 46 Sea Zone to 54 Sea Zone 2 marines moved from 54 Sea Zone to Queensland 4 fighters and 1 tactical_bomber moved from Midway to 54 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 33 Sea Zone to 54 Sea Zone 4 fighters moved from 34 Sea Zone to 54 Sea Zone 3 fighters moved from 54 Sea Zone to Queensland 3 submarines moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 1 destroyer and 4 submarines moved from 10 Sea Zone to 30 Sea Zone 1 destroyer and 3 submarines moved from 30 Sea Zone to 54 Sea Zone 3 bombers moved from Eastern United States to New Zealand 2 aaGuns and 4 infantry moved from Central United States to Southeast Mexico 2 mech_infantrys moved from Eastern United States to Southeast Mexico 4 transports moved from 87 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Ethiopia to Egypt 1 mech_infantry moved from Kenya to Egypt 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 3 infantry moved from French West Africa to Nigeria 1 armour and 3 mech_infantrys moved from French West Africa to French Equatorial Africa 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from 87 Sea Zone to 91 Sea Zone 2 fighters moved from 87 Sea Zone to Anglo Egyptian Sudan 2 carriers, 1 destroyer and 2 submarines moved from 87 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 6 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Chinese creates battle in territory Szechwan Non Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 mech_infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese Combat - British Non Combat Move - British 1 armour and 4 mech_infantrys moved from Iraq to Eastern Persia 1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 87 Sea Zone to 91 Sea Zone Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0.17 Americans : 2.17 Japanese : 0.17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 3 artilleries moved from Tobruk to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 1 submarine and 4 transports moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from Cyprus to 99 Sea Zone 3 artilleries and 5 infantry moved from 99 Sea Zone to Syria 1 armour moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Syria 2 artilleries moved from Northern Italy to Southern Italy 1 bomber moved from Southern Italy to Bessarabia Combat - Italians Battle in Syria Battle in Bessarabia Italians attack with 1 bomber Russians defend with 1 infantry Italians roll dice for 1 bomber in Bessarabia, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Bessarabia Russians win, taking Syria from French with no units remaining. Battle score for attacker is -9 Casualties for Italians: 1 bomber Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians 2 transports placed in 97 Sea Zone 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Italians collect 16 PUs (1 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : 0.67
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 marine and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 46 Sea Zone to 45 Sea Zone 2 fighters moved from 54 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 45 Sea Zone to 54 Sea Zone 1 cruiser, 1 marine and 5 submarines moved from 46 Sea Zone to 54 Sea Zone 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 aaGun moved from South Australia to Queensland Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 marine and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 46 Sea Zone to 45 Sea Zone 2 fighters moved from 54 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 45 Sea Zone to 54 Sea Zone 1 cruiser, 1 marine and 5 submarines moved from 46 Sea Zone to 54 Sea Zone 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 aaGun moved from South Australia to Queensland Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 fighter and 1 infantry moved from Egypt to Alexandria Combat - French Battle in Alexandria French attack with 1 fighter and 1 infantry Italians defend with 1 infantry French roll dice for 1 fighter and 1 infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Alexandria retreated to Alexandria Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French 1 fighter moved from Alexandria to Egypt Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67 French : -0.67 ANZAC : 0.67 Japanese : -0.33
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 artillery moved from Baltic States to Eastern Poland 2 armour and 2 mech_infantrys moved from Eastern Poland to Bessarabia Germans take Bessarabia from Russians 2 armour and 2 mech_infantrys moved from Bessarabia to Ukraine 1 bomber and 1 tactical_bomber moved from Poland to Western Ukraine 2 artilleries and 2 infantry moved from Poland to Eastern Poland 3 armour and 4 mech_infantrys moved from Germany to Eastern Poland 3 infantry moved from Germany to Poland 1 infantry moved from Algeria to Morocco Germans take Morocco from French 1 armour moved from Algeria to Libya Germans take Tunisia from French 1 cruiser, 1 destroyer and 2 submarines moved from 125 Sea Zone to 112 Sea Zone Combat - Germans Battle in 112 Sea Zone Germans attack with 1 cruiser, 1 destroyer and 2 submarines Russians defend with 1 submarine Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 112 Sea Zone Germans win with 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Western Ukraine Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Germans roll dice for 2 armour and 1 mech_infantry in Ukraine, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 3 infantry in Ukraine, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine Germans roll dice for 1 armour in Ukraine, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Ukraine, round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -5 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for Russians: 3 infantry Non Combat Move - Germans 5 infantry moved from Western Germany to Germany 4 infantry moved from Norway to 125 Sea Zone 4 infantry and 5 transports moved from 125 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Western Germany 1 infantry moved from France to Western Germany 3 infantry moved from Southern France to Northern Italy 1 tactical_bomber moved from Western Ukraine to Eastern Poland 1 bomber moved from Western Ukraine to Eastern Poland 4 fighters and 4 tactical_bombers moved from Gibraltar to Southern Italy Place Units - Germans 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys placed in Germany 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -1.50 Russians : -0.17
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 artillery and 1 infantry moved from Belarus to Novgorod 1 artillery moved from Belarus to Baltic States 2 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Rostov to Ukraine 1 tactical_bomber moved from Belarus to Ukraine 1 fighter moved from Belarus to Western Ukraine 1 fighter moved from Belarus to Baltic States 1 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Baltic States Combat - Russians Battle in Baltic States Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Novgorod Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Western Ukraine to Belarus 1 tactical_bomber moved from Ukraine to Belarus 1 fighter moved from Baltic States to Belarus 13 infantry moved from Bryansk to Belarus 10 infantry moved from Russia to Bryansk 2 infantry moved from Sikang to Kazakhstan 1 infantry moved from Olgiy to Kansu 1 infantry moved from Buyant-Uhaa to Amur 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Dzavhan to Yenisey 1 infantry moved from Olgiy to Timguska 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Rostov 1 artillery moved from Volgograd to Kazakhstan Place Units - Russians 3 infantry and 7 mech_infantrys placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : 0.83
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 7 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from India to West India 1 bomber moved from India to West India 2 infantry moved from Kwangsi to Yunnan 1 armour moved from India to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 armour moved from Kiangsu to Hunan 1 mech_infantry moved from Buryatia to Amur 1 armour and 1 mech_infantry moved from Jehol to Manchuria 1 armour moved from Anhwe to Kweichow 1 mech_infantry moved from Shensi to Kweichow 1 armour and 1 mech_infantry moved from Shensi to Szechwan 1 armour and 1 mech_infantry moved from Shensi to Sikang 1 mech_infantry moved from Chahar to Suiyuyan 1 armour moved from Shensi to Suiyuyan 1 destroyer moved from 35 Sea Zone to 42 Sea Zone Japanese take 43 Sea Zone from ANZAC Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Sikang Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Japanese roll dice for 1 armour in Sikang, round 4 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win with no units remaining. Battle score for attacker is -7 Casualties for Japanese: 1 armour and 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 mech_infantry in Amur, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Amur, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Amur Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry Battle in Suiyuyan Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in West India Japanese attack with 1 bomber and 2 infantry British defend with 1 mech_infantry Japanese roll dice for 1 bomber and 2 infantry in West India, round 2 : 0/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 infantry in West India, round 3 : 0/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 mech_infantry in West India, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 infantry in West India, round 4 : 0/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 mech_infantry in West India, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 infantry in West India, round 5 : 2/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 mech_infantry in West India, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Hunan Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Manchuria Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Kweichow Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 carrier, 3 destroyers and 2 fighters moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from West India to India Place Units - Japanese 1 artillery and 2 infantry placed in India Japanese undo move 1. 3 infantry placed in India 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 3 transports placed in 6 Sea Zone 2 destroyers and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese : 0.00 UK_Pacific : -1.33 Russians : 0.33 Japanese : -2.33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 4 infantry moved from Southeast Mexico to 89 Sea Zone 4 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from Egypt to Syria 2 fighters moved from Anglo Egyptian Sudan to Syria 1 submarine moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Syria Americans attack with 2 fighters and 2 mech_infantrys Italians defend with 1 armour, 3 artilleries and 6 infantry Americans roll dice for 2 fighters and 2 mech_infantrys in Syria, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 armour, 3 artilleries and 6 infantry in Syria, round 2 : 3/10 hits, 3.50 expected hits 1 fighter owned by the Americans, 2 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Syria retreated to Syria Italians win with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 fighter and 2 mech_infantrys Casualties for Italians: 2 infantry Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Morocco Americans attack with 2 fighters and 4 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 fighters and 4 infantry in Morocco, round 2 : 3/6 hits, 1.67 expected hits Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Morocco to 91 Sea Zone 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 88 Sea Zone 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 87 Sea Zone 2 mech_infantrys moved from 87 Sea Zone to French West Africa 3 infantry moved from Nigeria to French West Africa 1 armour moved from French Equatorial Africa to French West Africa 3 mech_infantrys moved from French Equatorial Africa to Egypt 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Syria to Iraq 2 fighters moved from Western United States to 91 Sea Zone 3 bombers moved from New Zealand to French West Africa 1 submarine moved from 91 Sea Zone to 92 Sea Zone 2 aaGuns moved from Southeast Mexico to Central United States 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier and 6 submarines moved from 10 Sea Zone to 30 Sea Zone 2 destroyers and 4 submarines moved from 30 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Place Units - Americans 1 armour, 1 artillery and 2 infantry placed in Central United States 1 bomber placed in Eastern United States 1 destroyer and 2 transports placed in 101 Sea Zone 1 destroyer and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2 Americans collect 57 PUs (2 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.50 Americans : 0.83 Japanese : 0.33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 4 infantry moved from Southeast Mexico to 89 Sea Zone 4 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from Egypt to Syria 2 fighters moved from Anglo Egyptian Sudan to Syria 1 submarine moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Syria Americans attack with 2 fighters and 2 mech_infantrys Italians defend with 1 armour, 3 artilleries and 6 infantry Americans roll dice for 2 fighters and 2 mech_infantrys in Syria, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 armour, 3 artilleries and 6 infantry in Syria, round 2 : 3/10 hits, 3.50 expected hits 1 fighter owned by the Americans, 2 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Syria retreated to Syria Italians win with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 fighter and 2 mech_infantrys Casualties for Italians: 2 infantry Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Morocco Americans attack with 2 fighters and 4 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 fighters and 4 infantry in Morocco, round 2 : 3/6 hits, 1.67 expected hits Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Morocco to 91 Sea Zone 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 88 Sea Zone 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 87 Sea Zone 2 mech_infantrys moved from 87 Sea Zone to French West Africa 3 infantry moved from Nigeria to French West Africa 1 armour moved from French Equatorial Africa to French West Africa 3 mech_infantrys moved from French Equatorial Africa to Egypt 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Syria to Iraq 2 fighters moved from Western United States to 91 Sea Zone 3 bombers moved from New Zealand to French West Africa 1 submarine moved from 91 Sea Zone to 92 Sea Zone 2 aaGuns moved from Southeast Mexico to Central United States 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier and 6 submarines moved from 10 Sea Zone to 30 Sea Zone 2 destroyers and 4 submarines moved from 30 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Place Units - Americans 1 armour, 1 artillery and 2 infantry placed in Central United States 1 bomber placed in Eastern United States 1 destroyer and 2 transports placed in 101 Sea Zone 1 destroyer and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2 Americans collect 57 PUs (2 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Combat Move - British 1 armour and 3 mech_infantrys moved from Egypt to Syria 2 mech_infantrys moved from Egypt to Syria 3 fighters and 1 tactical_bomber moved from Eastern Persia to Syria 1 armour and 3 mech_infantrys moved from Eastern Persia to West India Combat - British Battle in Syria British attack with 1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber Italians defend with 1 armour, 3 artilleries and 4 infantry British roll dice for 1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Syria, round 2 : 3/10 hits, 3.50 expected hits Italians roll dice for 1 armour, 3 artilleries and 4 infantry in Syria, round 2 : 6/8 hits, 2.83 expected hits 5 mech_infantrys owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Syria British roll dice for 3 fighters and 1 tactical_bomber in Syria, round 3 : 1/4 hits, 2.17 expected hits Italians roll dice for 1 armour, 3 artilleries and 1 infantry in Syria, round 3 : 1/5 hits, 1.83 expected hits 1 infantry owned by the Italians and 1 fighter owned by the British lost in Syria British roll dice for 2 fighters and 1 tactical_bomber in Syria, round 4 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour and 3 artilleries in Syria, round 4 : 1/4 hits, 1.50 expected hits 2 artilleries owned by the Italians and 1 fighter owned by the British lost in Syria British roll dice for 1 fighter and 1 tactical_bomber in Syria, round 5 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 armour and 1 artillery in Syria, round 5 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Syria British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -16 Casualties for British: 1 armour, 2 fighters and 5 mech_infantrys Casualties for Italians: 1 armour, 3 artilleries and 4 infantry Battle in West India British attack with 1 armour and 3 mech_infantrys Japanese defend with 2 infantry British roll dice for 1 armour and 3 mech_infantrys in West India, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in West India British roll dice for 1 armour and 3 mech_infantrys in West India, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 3 mech_infantrys in West India, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in West India, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India British win, taking West India from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry Casualties for British: 1 mech_infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Syria to Iraq 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 submarine moved from 105 Sea Zone to 91 Sea Zone Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.50 British : -1.50 Americans : 0.83 Japanese : 0.00
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 3 transports moved from 99 Sea Zone to 97 Sea Zone 2 artilleries moved from Southern Italy to 97 Sea Zone 1 aaGun moved from Northern Italy to 97 Sea Zone 5 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 1 aaGun, 2 artilleries, 7 infantry and 5 transports moved from 97 Sea Zone to 99 Sea Zone 2 destroyers moved from 99 Sea Zone to 95 Sea Zone 2 transports moved from 99 Sea Zone to 95 Sea Zone 1 aaGun, 2 artilleries and 7 infantry moved from 99 Sea Zone to Syria 1 submarine moved from 99 Sea Zone to 95 Sea Zone Place Units - Italians 1 destroyer placed in 95 Sea Zone 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5 Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 45 Sea Zone to 42 Sea Zone 2 fighters moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 marine moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 artillery EDIT: Adding units owned by ANZAC to New Guinea: 1 artillery EDIT: Turning off Edit Mode Combat Move - French 1 fighter and 1 infantry moved from Egypt to Alexandria Combat - French Battle in Alexandria French attack with 1 fighter and 1 infantry Italians defend with 1 infantry French roll dice for 1 fighter and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria French win, taking Alexandria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - French 1 fighter moved from Alexandria to Egypt Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33 French : 0.33 ANZAC : 0.67 Japanese : -0.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Poland to Baltic States 1 tactical_bomber moved from Eastern Poland to Baltic States 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Eastern Poland to 110 Sea Zone 3 armour and 3 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in Baltic States Germans attack with 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in 110 Sea Zone Germans attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Germans 10 infantry moved from Western Germany to 112 Sea Zone 1 cruiser, 1 destroyer, 10 infantry and 5 transports moved from 112 Sea Zone to 126 Sea Zone 10 infantry moved from 126 Sea Zone to Norway 2 artilleries and 7 infantry moved from Germany to Poland 1 infantry moved from Western Germany to Germany 1 tactical_bomber moved from Baltic States to Eastern Poland 1 bomber moved from 110 Sea Zone to United Kingdom 4 fighters and 4 tactical_bombers moved from Southern Italy to Eastern Poland Place Units - Germans 1 destroyer placed in 110 Sea Zone 6 armour and 4 mech_infantrys placed in Germany 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 1.17 Americans : 0.67 Russians : 1.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 15 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Western Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 infantry moved from Belarus to Baltic States 2 fighters and 1 tactical_bomber moved from Belarus to Baltic States 1 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Baltic States to Belarus 1 tactical_bomber moved from Baltic States to Belarus 7 mech_infantrys moved from Russia to Belarus 10 infantry moved from Bryansk to Belarus 2 infantry moved from Rostov to Bryansk 3 infantry moved from Russia to Bryansk 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Kazakhstan to Sikang 1 artillery and 1 infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Timguska to Kansu 2 infantry moved from Volgograd to Rostov 1 infantry moved from Yenisey to Yakut S.S.R. Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd 2 infantry placed in Ukraine Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,1,5,5,5,5 Russians collect 33 PUs (3 lost to blockades); end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.17
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TripleA Manual Gamesave Post: Russians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 15 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Western Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 infantry moved from Belarus to Baltic States 2 fighters and 1 tactical_bomber moved from Belarus to Baltic States 1 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Baltic States to Belarus 1 tactical_bomber moved from Baltic States to Belarus 7 mech_infantrys moved from Russia to Belarus 10 infantry moved from Bryansk to Belarus 2 infantry moved from Rostov to Bryansk 3 infantry moved from Russia to Bryansk 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Kazakhstan to Sikang 1 artillery and 1 infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Timguska to Kansu 2 infantry moved from Volgograd to Rostov 1 infantry moved from Yenisey to Yakut S.S.R. Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd 2 infantry placed in Ukraine Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,1,5,5,5,5 Russians collect 33 PUs (3 lost to blockades); end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 artillery and 1 infantry EDIT: Adding units owned by Russians to Belarus: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 artilleries, 4 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry moved from India to West India 1 armour moved from Szechwan to Shensi 1 armour moved from Kweichow to Shensi 1 armour moved from Yunnan to Shensi 1 armour moved from Hunan to Shensi 1 armour moved from Suiyuyan to Shensi 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 armour moved from Manchuria to Amur Japanese take Amur from Russians 1 armour moved from Amur to Korea 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in Korea Japanese attack with 1 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Anhwe Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in West India Japanese attack with 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry British defend with 1 armour and 2 mech_infantrys Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in West India, round 2 : 4/8 hits, 2.83 expected hits UK_Pacific roll dice for 1 armour and 2 mech_infantrys in West India, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry Casualties for British: 1 armour and 2 mech_infantrys Non Combat Move - Japanese 1 bomber moved from West India to India Place Units - Japanese 3 infantry placed in India Japanese undo move 1. 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers and 3 submarines EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 destroyers and 2 submarines EDIT: Turning off Edit Mode 4 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4 Japanese collect 60 PUs (6 lost to blockades); end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : 0.83 Russians : 0.67 Japanese : 2.67
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 artilleries, 4 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry moved from India to West India 1 armour moved from Szechwan to Shensi 1 armour moved from Kweichow to Shensi 1 armour moved from Yunnan to Shensi 1 armour moved from Hunan to Shensi 1 armour moved from Suiyuyan to Shensi 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 armour moved from Manchuria to Amur Japanese take Amur from Russians 1 armour moved from Amur to Korea 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in Korea Japanese attack with 1 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Anhwe Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in West India Japanese attack with 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry British defend with 1 armour and 2 mech_infantrys Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in West India, round 2 : 4/8 hits, 2.83 expected hits UK_Pacific roll dice for 1 armour and 2 mech_infantrys in West India, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry Casualties for British: 1 armour and 2 mech_infantrys Non Combat Move - Japanese 1 bomber moved from West India to India Place Units - Japanese 3 infantry placed in India Japanese undo move 1. 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers and 3 submarines EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 destroyers and 2 submarines EDIT: Turning off Edit Mode 4 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4 Japanese collect 60 PUs (6 lost to blockades); end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : 0.83 Russians : 0.67 Japanese : 2.67
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 2 destroyers, 4 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry moved from Morocco to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 3 infantry moved from French West Africa to 87 Sea Zone 1 armour, 3 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone 1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar 3 bombers moved from French West Africa to Gibraltar 1 bomber moved from Eastern United States to Gibraltar 4 fighters moved from 91 Sea Zone to Gibraltar 1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 43 Sea Zone Americans take 43 Sea Zone from Japanese 1 marine moved from 43 Sea Zone to Borneo 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 2 destroyers, 4 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry moved from Morocco to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 3 infantry moved from French West Africa to 87 Sea Zone 1 armour, 3 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone 1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar 3 bombers moved from French West Africa to Gibraltar 1 bomber moved from Eastern United States to Gibraltar 4 fighters moved from 91 Sea Zone to Gibraltar 1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 43 Sea Zone Americans take 43 Sea Zone from Japanese 1 marine moved from 43 Sea Zone to Borneo 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes Combat - Americans Battle in Celebes Battle in Borneo Americans attack with 1 marine Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo Americans win, taking Celebes from Japanese, taking Borneo from Japanese with 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Gibraltar Americans attack with 2 armour, 1 artillery, 4 bombers, 4 fighters and 9 infantry Germans defend with 1 armour and 2 infantry; Italians defend with 2 armour, 3 artilleries, 1 harbour and 3 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 armour, 1 artillery, 4 bombers, 4 fighters and 9 infantry in Gibraltar, round 2 : 9/20 hits, 7.67 expected hits Italians roll dice for 3 armour, 3 artilleries and 5 infantry in Gibraltar, round 2 : 3/11 hits, 4.17 expected hits 2 infantry owned by the Germans, 1 armour owned by the Germans, 3 infantry owned by the Americans, 3 artilleries owned by the Italians, 3 infantry owned by the Italians and 1 armour owned by the Italians lost in Gibraltar Americans roll dice for 2 armour, 1 artillery, 4 bombers, 4 fighters and 6 infantry in Gibraltar, round 3 : 6/17 hits, 7.17 expected hits Italians roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 armour, 1 artillery, 4 bombers, 4 fighters and 6 infantry remaining. Battle score for attacker is 36 Casualties for Americans: 3 infantry Casualties for Italians: 2 armour, 3 artilleries and 3 infantry Casualties for Germans: 1 armour and 2 infantry Non Combat Move - Americans 4 bombers moved from Gibraltar to Morocco 3 fighters moved from Gibraltar to Morocco 1 fighter moved from Gibraltar to Morocco 1 submarine moved from 93 Sea Zone to 92 Sea Zone 2 mech_infantrys moved from French West Africa to French Equatorial Africa 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Iraq to Egypt 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 carrier and 6 submarines moved from 30 Sea Zone to 54 Sea Zone 1 destroyer and 4 submarines moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Place Units - Americans 1 airfield placed in Morocco 4 fighters placed in Eastern United States 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Italians : -1.67 Americans : 1.17 Japanese : -0.33