Owlgod Allies -VS- dawgoneit Axis


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            3 transports moved from 99 Sea Zone to 97 Sea Zone
            2 artilleries moved from Southern Italy to 97 Sea Zone
            1 aaGun moved from Northern Italy to 97 Sea Zone
            5 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            1 aaGun, 2 artilleries, 7 infantry and 5 transports moved from 97 Sea Zone to 99 Sea Zone
            2 destroyers moved from 99 Sea Zone to 95 Sea Zone
            2 transports moved from 99 Sea Zone to 95 Sea Zone
            1 aaGun, 2 artilleries and 7 infantry moved from 99 Sea Zone to Syria
            1 submarine moved from 99 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            3 infantry placed in Southern Italy
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 45 Sea Zone to 42 Sea Zone
            2 fighters moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 marine moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 artillery
            EDIT: Adding units owned by ANZAC to New Guinea: 1 artillery
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 fighter and 1 infantry moved from Egypt to Alexandria
    
        Combat - French
            Battle in Alexandria
                French attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    French roll dice for 1 fighter and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                French win, taking Alexandria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - French
            1 fighter moved from Alexandria to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0.33
    French : 0.33
    ANZAC : 0.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Poland to Baltic States
            1 tactical_bomber moved from Eastern Poland to Baltic States
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from Eastern Poland to 110 Sea Zone
            3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 3 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            10 infantry moved from Western Germany to 112 Sea Zone
            1 cruiser, 1 destroyer, 10 infantry and 5 transports moved from 112 Sea Zone to 126 Sea Zone
            10 infantry moved from 126 Sea Zone to Norway
            2 artilleries and 7 infantry moved from Germany to Poland
            1 infantry moved from Western Germany to Germany
            1 tactical_bomber moved from Baltic States to Eastern Poland
            1 bomber moved from 110 Sea Zone to United Kingdom
            4 fighters and 4 tactical_bombers moved from Southern Italy to Eastern Poland
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            6 armour and 4 mech_infantrys placed in Germany
            4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Americans : 0.67
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 15 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            1 infantry moved from Belarus to Baltic States
            2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
            1 infantry moved from Yakut S.S.R. to Buryatia
                  Russians take Buryatia from Japanese
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Baltic States to Belarus
            1 tactical_bomber moved from Baltic States to Belarus
            7 mech_infantrys moved from Russia to Belarus
            10 infantry moved from Bryansk to Belarus
            2 infantry moved from Rostov to Bryansk
            3 infantry moved from Russia to Bryansk
            1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Kazakhstan to Sikang
            1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Timguska to Kansu
            2 infantry moved from Volgograd to Rostov
            1 infantry moved from Yenisey to Yakut S.S.R.
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Volgograd
            2 infantry placed in Ukraine
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,1,5,5,5,5
            Russians collect 33 PUs (3 lost to blockades); end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.17
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 15 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            1 infantry moved from Belarus to Baltic States
            2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
            1 infantry moved from Yakut S.S.R. to Buryatia
                  Russians take Buryatia from Japanese
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Baltic States to Belarus
            1 tactical_bomber moved from Baltic States to Belarus
            7 mech_infantrys moved from Russia to Belarus
            10 infantry moved from Bryansk to Belarus
            2 infantry moved from Rostov to Bryansk
            3 infantry moved from Russia to Bryansk
            1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Kazakhstan to Sikang
            1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Timguska to Kansu
            2 infantry moved from Volgograd to Rostov
            1 infantry moved from Yenisey to Yakut S.S.R.
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Volgograd
            2 infantry placed in Ukraine
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,1,5,5,5,5
            Russians collect 33 PUs (3 lost to blockades); end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Novgorod: 1 artillery and 1 infantry
            EDIT: Adding units owned by Russians to Belarus: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 4 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry moved from India to West India
            1 armour moved from Szechwan to Shensi
            1 armour moved from Kweichow to Shensi
            1 armour moved from Yunnan to Shensi
            1 armour moved from Hunan to Shensi
            1 armour moved from Suiyuyan to Shensi
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 armour moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 armour moved from Amur to Korea
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in Korea
                Japanese attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in West India
                Japanese attack with 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
                British defend with 1 armour and 2 mech_infantrys
                    Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in West India, round 2 : 4/8 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 armour and 2 mech_infantrys in West India, round 2 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 armour and 2 mech_infantrys
    
        Non Combat Move - Japanese
            1 bomber moved from West India to India
    
        Place Units - Japanese
            3 infantry placed in India
            Japanese undo move 1.
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers and 3 submarines
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 destroyers and 2 submarines
            EDIT: Turning off Edit Mode
            4 destroyers and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
            Japanese collect 60 PUs (6 lost to blockades); end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : 0.83
    Russians : 0.67
    Japanese : 2.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 4 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry moved from India to West India
            1 armour moved from Szechwan to Shensi
            1 armour moved from Kweichow to Shensi
            1 armour moved from Yunnan to Shensi
            1 armour moved from Hunan to Shensi
            1 armour moved from Suiyuyan to Shensi
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 armour moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 armour moved from Amur to Korea
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in Korea
                Japanese attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in West India
                Japanese attack with 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
                British defend with 1 armour and 2 mech_infantrys
                    Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in West India, round 2 : 4/8 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 armour and 2 mech_infantrys in West India, round 2 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 armour and 2 mech_infantrys
    
        Non Combat Move - Japanese
            1 bomber moved from West India to India
    
        Place Units - Japanese
            3 infantry placed in India
            Japanese undo move 1.
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers and 3 submarines
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 destroyers and 2 submarines
            EDIT: Turning off Edit Mode
            4 destroyers and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
            Japanese collect 60 PUs (6 lost to blockades); end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : 0.83
    Russians : 0.67
    Japanese : 2.67
    

    Savegame


  • TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 destroyers, 4 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 infantry moved from Morocco to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Gibraltar
            1 armour and 3 infantry moved from French West Africa to 87 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
            1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
            3 bombers moved from French West Africa to Gibraltar
            1 bomber moved from Eastern United States to Gibraltar
            4 fighters moved from 91 Sea Zone to Gibraltar
            1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 43 Sea Zone
                  Americans take 43 Sea Zone from Japanese
            1 marine moved from 43 Sea Zone to Borneo
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 44 Sea Zone
            1 marine moved from 44 Sea Zone to Celebes
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 destroyers, 4 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 infantry moved from Morocco to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Gibraltar
            1 armour and 3 infantry moved from French West Africa to 87 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
            1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
            3 bombers moved from French West Africa to Gibraltar
            1 bomber moved from Eastern United States to Gibraltar
            4 fighters moved from 91 Sea Zone to Gibraltar
            1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 43 Sea Zone
                  Americans take 43 Sea Zone from Japanese
            1 marine moved from 43 Sea Zone to Borneo
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 44 Sea Zone
            1 marine moved from 44 Sea Zone to Celebes
    
        Combat - Americans
            Battle in Celebes
            Battle in Borneo
                Americans attack with 1 marine
                Japanese defend with 1 infantry
                    Americans roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                Americans win, taking Celebes from Japanese, taking Borneo from Japanese with 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Gibraltar
                Americans attack with 2 armour, 1 artillery, 4 bombers, 4 fighters and 9 infantry
                Germans defend with 1 armour and 2 infantry; Italians defend with 2 armour, 3 artilleries, 1 harbour and 3 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 armour, 1 artillery, 4 bombers, 4 fighters and 9 infantry in Gibraltar, round 2 : 9/20 hits, 7.67 expected hits
                    Italians roll dice for 3 armour, 3 artilleries and 5 infantry in Gibraltar, round 2 : 3/11 hits, 4.17 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the Germans, 3 infantry owned by the Americans, 3 artilleries owned by the Italians, 3 infantry owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
                    Americans roll dice for 2 armour, 1 artillery, 4 bombers, 4 fighters and 6 infantry in Gibraltar, round 3 : 6/17 hits, 7.17 expected hits
                    Italians roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 armour, 1 artillery, 4 bombers, 4 fighters and 6 infantry remaining. Battle score for attacker is 36
                Casualties for Americans: 3 infantry
                Casualties for Italians: 2 armour, 3 artilleries and 3 infantry
                Casualties for Germans: 1 armour and 2 infantry
    
        Non Combat Move - Americans
            4 bombers moved from Gibraltar to Morocco
            3 fighters moved from Gibraltar to Morocco
            1 fighter moved from Gibraltar to Morocco
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            2 mech_infantrys moved from French West Africa to French Equatorial Africa
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Iraq to Egypt
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 carrier and 6 submarines moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Morocco
            4 fighters placed in Eastern United States
            2 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    Americans : 1.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 destroyers, 4 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 infantry moved from Morocco to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Gibraltar
            1 armour and 3 infantry moved from French West Africa to 87 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
            1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
            3 bombers moved from French West Africa to Gibraltar
            1 bomber moved from Eastern United States to Gibraltar
            4 fighters moved from 91 Sea Zone to Gibraltar
            1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 43 Sea Zone
                  Americans take 43 Sea Zone from Japanese
            1 marine moved from 43 Sea Zone to Borneo
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 44 Sea Zone
            1 marine moved from 44 Sea Zone to Celebes
    
        Combat - Americans
            Battle in Celebes
            Battle in Borneo
                Americans attack with 1 marine
                Japanese defend with 1 infantry
                    Americans roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                Americans win, taking Celebes from Japanese, taking Borneo from Japanese with 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Gibraltar
                Americans attack with 2 armour, 1 artillery, 4 bombers, 4 fighters and 9 infantry
                Germans defend with 1 armour and 2 infantry; Italians defend with 2 armour, 3 artilleries, 1 harbour and 3 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 armour, 1 artillery, 4 bombers, 4 fighters and 9 infantry in Gibraltar, round 2 : 9/20 hits, 7.67 expected hits
                    Italians roll dice for 3 armour, 3 artilleries and 5 infantry in Gibraltar, round 2 : 3/11 hits, 4.17 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the Germans, 3 infantry owned by the Americans, 3 artilleries owned by the Italians, 3 infantry owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
                    Americans roll dice for 2 armour, 1 artillery, 4 bombers, 4 fighters and 6 infantry in Gibraltar, round 3 : 6/17 hits, 7.17 expected hits
                    Italians roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 armour, 1 artillery, 4 bombers, 4 fighters and 6 infantry remaining. Battle score for attacker is 36
                Casualties for Americans: 3 infantry
                Casualties for Italians: 2 armour, 3 artilleries and 3 infantry
                Casualties for Germans: 1 armour and 2 infantry
    
        Non Combat Move - Americans
            4 bombers moved from Gibraltar to Morocco
            3 fighters moved from Gibraltar to Morocco
            1 fighter moved from Gibraltar to Morocco
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            2 mech_infantrys moved from French West Africa to French Equatorial Africa
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Iraq to Egypt
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 carrier and 6 submarines moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Morocco
            4 fighters placed in Eastern United States
            2 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Combat Move - British
            1 cruiser, 1 destroyer and 2 submarines moved from 91 Sea Zone to 95 Sea Zone
            1 battleship moved from 91 Sea Zone to 95 Sea Zone
    
        Combat - British
            Battle in 95 Sea Zone
                British attack with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
                Italians defend with 3 destroyers, 1 submarine and 2 transports
                    British roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 95 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 3 destroyers and 2 transports in 95 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 95 Sea Zone
                    British roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 95 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 2 destroyers and 2 transports in 95 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    2 destroyers owned by the Italians lost in 95 Sea Zone
                    2 transports owned by the Italians lost in 95 Sea Zone
                    British roll dice for 2 submarines in 95 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                British win with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 44
                Casualties for Italians: 3 destroyers, 1 submarine and 2 transports
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Iraq to Egypt
            3 aaGuns and 3 mech_infantrys moved from Eastern Persia to Persia
            1 mech_infantry moved from Persia to Eastern Persia
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians : -2.50
    British : -1.00
    Americans : 1.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Syria to Trans-Jordan
                  Italians take Trans-Jordan from British
            2 artilleries and 6 infantry moved from Syria to Iraq
                  Italians take Iraq from British
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 99 Sea Zone to 95 Sea Zone
    
        Combat - Italians
            Battle in 95 Sea Zone
                Italians attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
                    Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    British roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 95 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                Units damaged: 1 battleship owned by the Italians
                    2 submarines owned by the British lost in 95 Sea Zone
                    Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 95 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 95 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the British and 1 carrier owned by the Italians lost in 95 Sea Zone
                    Italians roll dice for 1 battleship, 1 cruiser and 2 fighters in 95 Sea Zone, round 4 : 3/4 hits, 2.17 expected hits
                    British roll dice for 1 battleship in 95 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 cruiser owned by the Italians and 1 battleship owned by the British lost in 95 Sea Zone
                Italians win with 1 battleship and 2 fighters remaining. Battle score for attacker is 16
                Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
                Casualties for Italians: 1 carrier, 1 cruiser and 1 destroyer
    
        Non Combat Move - Italians
            1 aaGun moved from Syria to Iraq
            5 transports moved from 99 Sea Zone to 97 Sea Zone
            1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
            2 fighters moved from 95 Sea Zone to Southern Italy
    
        Place Units - Italians
            5 submarines placed in 95 Sea Zone
            Italians undo move 1.
            5 submarines placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    British : 1.00
    

    Savegame


  • TripleA Move Summary: French round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - French
            1 infantry moved from Alexandria to Tobruk
                  French take Tobruk from Italians
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone
            1 marine moved from 41 Sea Zone to Sumatra
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 43 Sea Zone to 41 Sea Zone
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 armour moved from New South Wales to Queensland
            1 artillery moved from South Australia to New South Wales
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
            1 infantry moved from Alexandria to Tobruk
                  French take Tobruk from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Eastern Poland to Bessarabia
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
            2 infantry moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
            2 infantry moved from Eastern Poland to Baltic States
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States
            2 artilleries and 7 infantry moved from Poland to Eastern Poland
            1 infantry moved from Eastern Poland to Baltic States
            1 infantry moved from Eastern Poland to Bessarabia
            6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Germany to Poland
            4 mech_infantrys moved from Western Germany to Germany
            1 armour moved from Libya to Tobruk
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/5 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tobruk
                Germans attack with 1 armour
                French defend with 1 infantry
                    Germans roll dice for 1 armour in Tobruk, round 2 : 1/1 hits, 0.50 expected hits
                    French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tobruk
                Germans win, taking Tobruk from French with 1 armour remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland
            1 fighter moved from Eastern Poland to Southern Italy
            10 infantry moved from Norway to Finland
    
        Place Units - Germans
            4 armour and 6 mech_infantrys placed in Germany
            4 infantry and 1 mech_infantry placed in Western Germany
            Germans undo move 2.
            3 infantry placed in United Kingdom
            1 infantry and 1 mech_infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from United Kingdom: 1 bomber
            EDIT: Adding units owned by Germans to Western Germany: 1 bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    French : -0.33
    Russians : -1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 16 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Novgorod to Baltic States
            2 infantry moved from Belarus to Baltic States
            1 artillery moved from Belarus to Baltic States
            2 fighters and 1 tactical_bomber moved from Belarus to Bessarabia
            2 infantry moved from Ukraine to Bessarabia
            5 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Buryatia to Amur
                  Russians take Amur from Japanese
            1 infantry moved from Yakut S.S.R. to Buryatia
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 2 artilleries and 3 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 2 artilleries and 3 infantry in Baltic States, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Baltic States
                    Russians roll dice for 2 artilleries and 3 infantry in Baltic States, round 3 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Battle in Western Ukraine
                Russians attack with 5 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 5 infantry in Western Ukraine, round 2 : 1/5 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 4 infantry in Western Ukraine, round 3 : 1/4 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Bessarabia
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 3 infantry in Bessarabia, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                 retreated to Bessarabia
                Germans win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
            2 infantry moved from Rostov to Bryansk
            10 infantry moved from Russia to Bryansk
            1 infantry moved from Karelia to Novgorod
            3 aaGuns, 11 armour, 2 artilleries, 41 infantry and 9 mech_infantrys moved from Belarus to Bryansk
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Sikang to Tsinghai
            3 armour and 4 mech_infantrys moved from Bryansk to Russia
            1 mech_infantry moved from Bryansk to Russia
            1 armour moved from Bryansk to Russia
            3 mech_infantrys moved from Bryansk to Russia
            3 infantry moved from Volgograd to Rostov
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Volgograd
            3 infantry placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Kiangsu to Anhwe
            1 armour moved from Shensi to Kazakhstan
                  Japanese take Sikang from Chinese
                  Japanese take Kazakhstan from Russians
            1 armour moved from Korea to Amur
            2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from West India to Eastern Persia
            2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
            1 tactical_bomber moved from Philippines to 43 Sea Zone
            1 fighter moved from 35 Sea Zone to 43 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 submarine moved from 35 Sea Zone to 45 Sea Zone
            6 fighters moved from 35 Sea Zone to 45 Sea Zone
            2 fighters moved from 35 Sea Zone to 44 Sea Zone
            1 fighter moved from 35 Sea Zone to Borneo
            1 bomber moved from India to Eastern Persia
            1 mech_infantry moved from Shensi to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Szechwan to Shensi
            1 infantry moved from Kwangsi to Yunnan
            1 artillery and 2 infantry moved from Kwangtung to Kwangsi
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 6 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 6 fighters in 45 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
                    Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 45 Sea Zone
                Japanese win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 submarine; Americans defend with 1 cruiser
                    Japanese roll dice for 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 cruiser
                Casualties for ANZAC: 1 submarine
            Battle in Celebes
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 marine
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 marine
            Battle in Hopei
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Amur
                Japanese attack with 1 armour
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour in Amur, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Persia
                Japanese attack with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/6 hits, 2.50 expected hits
                    British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 2 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans lost in 43 Sea Zone
                Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
                Casualties for Americans: 1 cruiser
            Battle in Borneo
                Japanese attack with 1 fighter and 2 infantry
                Americans defend with 1 marine
                    Japanese roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 marine in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Borneo, round 3 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 marine in Borneo, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Borneo
                Japanese win, taking Borneo from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 marine
    
        Non Combat Move - Japanese
            1 fighter moved from Borneo to 35 Sea Zone
            1 fighter moved from 43 Sea Zone to Philippines
            1 tactical_bomber moved from 43 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to Philippines
            3 fighters moved from 44 Sea Zone to 35 Sea Zone
            6 fighters moved from 45 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from India to Burma
            1 infantry moved from India to West India
            4 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 bomber moved from Eastern Persia to India
    
        Place Units - Japanese
            1 fighter and 1 tactical_bomber placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from West India: 1 infantry
            EDIT: Adding units owned by Japanese to India: 1 infantry
            EDIT: Turning off Edit Mode
            Japanese undo move 1.
            1 fighter and 1 tactical_bomber placed in India
            1 carrier, 2 destroyers and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,5,6
            Japanese collect 63 PUs (3 lost to blockades); end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Americans : -1.17
    ANZAC : 0.33
    Chinese : 0.33
    Russians : -0.33
    Japanese : -1.17
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Libya
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tobruk
            2 submarines moved from 92 Sea Zone to 95 Sea Zone
            4 bombers moved from Morocco to 97 Sea Zone
            2 fighters moved from Morocco to 97 Sea Zone
            1 fighter moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            4 fighters moved from 54 Sea Zone to 46 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 46 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            1 fighter moved from Queensland to 46 Sea Zone
    
        Combat - Americans
            Battle in Libya
            Battle in Malta
            Battle in Trans-Jordan
                Americans attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                Americans win, taking Libya from Italians, taking Malta from Italians, taking Trans-Jordan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 95 Sea Zone
                Americans attack with 2 submarines
                Italians defend with 1 battleship
                    Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 battleship in 95 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Americans lost in 95 Sea Zone
                    Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the Italians lost in 95 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 battleship
            Battle in 55 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 97 Sea Zone
                Americans attack with 4 bombers and 2 fighters
                Italians defend with 5 submarines and 5 transports
                5 submarines owned by the Italians Submerged
                    5 transports owned by the Italians lost in 97 Sea Zone
                Americans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 35
                Casualties for Italians: 5 transports
            Battle in 46 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Tobruk
                Americans attack with 1 armour, 1 artillery and 4 infantry
                Germans defend with 1 armour
                    Americans roll dice for 1 armour, 1 artillery and 4 infantry in Tobruk, round 2 : 0/6 hits, 1.67 expected hits
                    Italians roll dice for 1 armour in Tobruk, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans lost in Tobruk
                    Americans roll dice for 1 armour, 1 artillery and 3 infantry in Tobruk, round 3 : 0/5 hits, 1.50 expected hits
                    Italians roll dice for 1 armour in Tobruk, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 3 infantry in Tobruk, round 4 : 1/5 hits, 1.50 expected hits
                    Italians roll dice for 1 armour in Tobruk, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Tobruk
                Americans win, taking Tobruk from Italians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            2 fighters moved from 97 Sea Zone to 96 Sea Zone
            2 fighters moved from Morocco to 96 Sea Zone
            2 carriers moved from 91 Sea Zone to 96 Sea Zone
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            4 fighters moved from Eastern United States to Morocco
            1 fighter moved from Trans-Jordan to Egypt
            2 mech_infantrys moved from French Equatorial Africa to Egypt
            4 bombers moved from 97 Sea Zone to Egypt
            2 destroyers and 4 submarines moved from 30 Sea Zone to 33 Sea Zone
            6 fighters moved from 46 Sea Zone to 33 Sea Zone
            4 fighters moved from 55 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to Queensland
            1 marine moved from Queensland to 54 Sea Zone
            1 battleship, 6 carriers, 2 destroyers, 2 fighters, 1 marine and 12 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Central United States
            1 destroyer and 5 submarines placed in 10 Sea Zone
            3 fighters placed in Western United States
            Americans undo move 4.
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.17
    Americans : -3.00
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Kansu
            3 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Libya
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Tobruk
            2 submarines moved from 92 Sea Zone to 95 Sea Zone
            4 bombers moved from Morocco to 97 Sea Zone
            2 fighters moved from Morocco to 97 Sea Zone
            1 fighter moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            4 fighters moved from 54 Sea Zone to 46 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 46 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            1 fighter moved from Queensland to 46 Sea Zone
    
        Combat - Americans
            Battle in Libya
            Battle in Malta
            Battle in Trans-Jordan
                Americans attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                Americans win, taking Libya from Italians, taking Malta from Italians, taking Trans-Jordan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 95 Sea Zone
                Americans attack with 2 submarines
                Italians defend with 1 battleship
                    Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 battleship in 95 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Americans lost in 95 Sea Zone
                    Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the Italians lost in 95 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 battleship
            Battle in 55 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 97 Sea Zone
                Americans attack with 4 bombers and 2 fighters
                Italians defend with 5 submarines and 5 transports
                5 submarines owned by the Italians Submerged
                    5 transports owned by the Italians lost in 97 Sea Zone
                Americans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 35
                Casualties for Italians: 5 transports
            Battle in 46 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Tobruk
                Americans attack with 1 armour, 1 artillery and 4 infantry
                Germans defend with 1 armour
                    Americans roll dice for 1 armour, 1 artillery and 4 infantry in Tobruk, round 2 : 0/6 hits, 1.67 expected hits
                    Italians roll dice for 1 armour in Tobruk, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans lost in Tobruk
                    Americans roll dice for 1 armour, 1 artillery and 3 infantry in Tobruk, round 3 : 0/5 hits, 1.50 expected hits
                    Italians roll dice for 1 armour in Tobruk, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 3 infantry in Tobruk, round 4 : 1/5 hits, 1.50 expected hits
                    Italians roll dice for 1 armour in Tobruk, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Tobruk
                Americans win, taking Tobruk from Italians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            2 fighters moved from 97 Sea Zone to 96 Sea Zone
            2 fighters moved from Morocco to 96 Sea Zone
            2 carriers moved from 91 Sea Zone to 96 Sea Zone
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            4 fighters moved from Eastern United States to Morocco
            1 fighter moved from Trans-Jordan to Egypt
            2 mech_infantrys moved from French Equatorial Africa to Egypt
            4 bombers moved from 97 Sea Zone to Egypt
            2 destroyers and 4 submarines moved from 30 Sea Zone to 33 Sea Zone
            6 fighters moved from 46 Sea Zone to 33 Sea Zone
            4 fighters moved from 55 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to Queensland
            1 marine moved from Queensland to 54 Sea Zone
            1 battleship, 6 carriers, 2 destroyers, 2 fighters, 1 marine and 12 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Central United States
            1 destroyer and 5 submarines placed in 10 Sea Zone
            3 fighters placed in Western United States
            Americans undo move 4.
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Kansu
            3 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 5 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Combat Move - British
    
        Non Combat Move - British
            1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber moved from Egypt to Trans-Jordan
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians : -1.17
    Americans : -3.00
    Chinese : -0.50
    Japanese : 0.33
    

    Savegame

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