Owlgod Allies -VS- dawgoneit Axis


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Vyborg to Novgorod
                  Germans take Novgorod from Russians
            1 artillery moved from Baltic States to Eastern Poland
            2 armour and 2 mech_infantrys moved from Eastern Poland to Bessarabia
                  Germans take Bessarabia from Russians
            2 armour and 2 mech_infantrys moved from Bessarabia to Ukraine
            1 bomber and 1 tactical_bomber moved from Poland to Western Ukraine
            2 artilleries and 2 infantry moved from Poland to Eastern Poland
            3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            3 infantry moved from Germany to Poland
            1 infantry moved from Algeria to Morocco
                  Germans take Morocco from French
            1 armour moved from Algeria to Libya
                  Germans take Tunisia from French
            1 cruiser, 1 destroyer and 2 submarines moved from 125 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 cruiser, 1 destroyer and 2 submarines
                Russians defend with 1 submarine
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 112 Sea Zone
                Germans win with 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Western Ukraine
                Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 2 armour and 1 mech_infantry in Ukraine, round 3 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 3 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 1 armour in Ukraine, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 5 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -5
                Casualties for Germans: 1 armour and 2 mech_infantrys
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            5 infantry moved from Western Germany to Germany
            4 infantry moved from Norway to 125 Sea Zone
            4 infantry and 5 transports moved from 125 Sea Zone to 112 Sea Zone
            4 infantry moved from 112 Sea Zone to Western Germany
            1 infantry moved from France to Western Germany
            3 infantry moved from Southern France to Northern Italy
            1 tactical_bomber moved from Western Ukraine to Eastern Poland
            1 bomber moved from Western Ukraine to Eastern Poland
            4 fighters and 4 tactical_bombers moved from Gibraltar to Southern Italy
    
        Place Units - Germans
            3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys placed in Germany
            6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    Russians : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Buyant-Uhaa to Manchuria
                  Chinese take Manchuria from Japanese
            1 artillery and 1 infantry moved from Belarus to Novgorod
            1 artillery moved from Belarus to Baltic States
            2 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Rostov to Ukraine
            1 tactical_bomber moved from Belarus to Ukraine
            1 fighter moved from Belarus to Western Ukraine
            1 fighter moved from Belarus to Baltic States
            1 infantry moved from Belarus to Novgorod
            1 infantry moved from Belarus to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Novgorod
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Western Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter moved from Western Ukraine to Belarus
            1 tactical_bomber moved from Ukraine to Belarus
            1 fighter moved from Baltic States to Belarus
            13 infantry moved from Bryansk to Belarus
            10 infantry moved from Russia to Bryansk
            2 infantry moved from Sikang to Kazakhstan
            1 infantry moved from Olgiy to Kansu
            1 infantry moved from Buyant-Uhaa to Amur
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            1 infantry moved from Dzavhan to Yenisey
            1 infantry moved from Olgiy to Timguska
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Rostov
            1 artillery moved from Volgograd to Kazakhstan
    
        Place Units - Russians
            3 infantry and 7 mech_infantrys placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Russians : 0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 destroyers, 7 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from India to West India
            1 bomber moved from India to West India
            2 infantry moved from Kwangsi to Yunnan
            1 armour moved from India to Yunnan
            1 mech_infantry moved from Kiangsu to Hunan
            1 armour moved from Kiangsu to Hunan
            1 mech_infantry moved from Buryatia to Amur
            1 armour and 1 mech_infantry moved from Jehol to Manchuria
            1 armour moved from Anhwe to Kweichow
            1 mech_infantry moved from Shensi to Kweichow
            1 armour and 1 mech_infantry moved from Shensi to Szechwan
            1 armour and 1 mech_infantry moved from Shensi to Sikang
            1 mech_infantry moved from Chahar to Suiyuyan
            1 armour moved from Shensi to Suiyuyan
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                  Japanese take 43 Sea Zone from ANZAC
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Sikang
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                    Japanese roll dice for 1 armour in Sikang, round 4 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Chinese win with no units remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 armour and 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 armour and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Amur
                Japanese attack with 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 mech_infantry in Amur, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Amur, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Amur
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in West India
                Japanese attack with 1 bomber and 2 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber and 2 infantry in West India, round 2 : 0/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in West India, round 3 : 0/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in West India, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in West India, round 4 : 0/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in West India, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in West India, round 5 : 2/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in West India, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Hunan
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Manchuria
                Japanese attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier, 3 destroyers and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
            1 bomber moved from West India to India
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in India
            Japanese undo move 1.
            3 infantry placed in India
            1 artillery and 2 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Kiangsu
            3 transports placed in 6 Sea Zone
            2 destroyers and 3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    UK_Pacific : -1.33
    Russians : 0.33
    Japanese : -2.33
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            4 infantry moved from Southeast Mexico to 89 Sea Zone
            4 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 91 Sea Zone to Morocco
            2 mech_infantrys moved from Egypt to Syria
            2 fighters moved from Anglo Egyptian Sudan to Syria
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in Syria
                Americans attack with 2 fighters and 2 mech_infantrys
                Italians defend with 1 armour, 3 artilleries and 6 infantry
                    Americans roll dice for 2 fighters and 2 mech_infantrys in Syria, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 armour, 3 artilleries and 6 infantry in Syria, round 2 : 3/10 hits, 3.50 expected hits
                    1 fighter owned by the Americans, 2 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Syria
                 retreated to Syria
                Italians win with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 fighter and 2 mech_infantrys
                Casualties for Italians: 2 infantry
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in Morocco
                Americans attack with 2 fighters and 4 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 fighters and 4 infantry in Morocco, round 2 : 3/6 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Morocco
                Americans win, taking Morocco from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Morocco to 91 Sea Zone
            2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
            2 mech_infantrys and 2 transports moved from 89 Sea Zone to 88 Sea Zone
            2 mech_infantrys and 2 transports moved from 88 Sea Zone to 87 Sea Zone
            2 mech_infantrys moved from 87 Sea Zone to French West Africa
            3 infantry moved from Nigeria to French West Africa
            1 armour moved from French Equatorial Africa to French West Africa
            3 mech_infantrys moved from French Equatorial Africa to Egypt
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Syria to Iraq
            2 fighters moved from Western United States to 91 Sea Zone
            3 bombers moved from New Zealand to French West Africa
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 aaGuns moved from Southeast Mexico to Central United States
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier and 6 submarines moved from 10 Sea Zone to 30 Sea Zone
            2 destroyers and 4 submarines moved from 30 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            1 armour, 1 artillery and 2 infantry placed in Central United States
            1 bomber placed in Eastern United States
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 destroyer and 4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
            Americans collect 57 PUs (2 lost to blockades); end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.50
    Americans : 0.83
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            4 infantry moved from Southeast Mexico to 89 Sea Zone
            4 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 91 Sea Zone to Morocco
            2 mech_infantrys moved from Egypt to Syria
            2 fighters moved from Anglo Egyptian Sudan to Syria
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in Syria
                Americans attack with 2 fighters and 2 mech_infantrys
                Italians defend with 1 armour, 3 artilleries and 6 infantry
                    Americans roll dice for 2 fighters and 2 mech_infantrys in Syria, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 armour, 3 artilleries and 6 infantry in Syria, round 2 : 3/10 hits, 3.50 expected hits
                    1 fighter owned by the Americans, 2 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Syria
                 retreated to Syria
                Italians win with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 fighter and 2 mech_infantrys
                Casualties for Italians: 2 infantry
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in Morocco
                Americans attack with 2 fighters and 4 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 fighters and 4 infantry in Morocco, round 2 : 3/6 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Morocco
                Americans win, taking Morocco from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Morocco to 91 Sea Zone
            2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
            2 mech_infantrys and 2 transports moved from 89 Sea Zone to 88 Sea Zone
            2 mech_infantrys and 2 transports moved from 88 Sea Zone to 87 Sea Zone
            2 mech_infantrys moved from 87 Sea Zone to French West Africa
            3 infantry moved from Nigeria to French West Africa
            1 armour moved from French Equatorial Africa to French West Africa
            3 mech_infantrys moved from French Equatorial Africa to Egypt
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Syria to Iraq
            2 fighters moved from Western United States to 91 Sea Zone
            3 bombers moved from New Zealand to French West Africa
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 aaGuns moved from Southeast Mexico to Central United States
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier and 6 submarines moved from 10 Sea Zone to 30 Sea Zone
            2 destroyers and 4 submarines moved from 30 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            1 armour, 1 artillery and 2 infantry placed in Central United States
            1 bomber placed in Eastern United States
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 destroyer and 4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
            Americans collect 57 PUs (2 lost to blockades); end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Combat Move - British
            1 armour and 3 mech_infantrys moved from Egypt to Syria
            2 mech_infantrys moved from Egypt to Syria
            3 fighters and 1 tactical_bomber moved from Eastern Persia to Syria
            1 armour and 3 mech_infantrys moved from Eastern Persia to West India
    
        Combat - British
            Battle in Syria
                British attack with 1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 armour, 3 artilleries and 4 infantry
                    British roll dice for 1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Syria, round 2 : 3/10 hits, 3.50 expected hits
                    Italians roll dice for 1 armour, 3 artilleries and 4 infantry in Syria, round 2 : 6/8 hits, 2.83 expected hits
                    5 mech_infantrys owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Syria
                    British roll dice for 3 fighters and 1 tactical_bomber in Syria, round 3 : 1/4 hits, 2.17 expected hits
                    Italians roll dice for 1 armour, 3 artilleries and 1 infantry in Syria, round 3 : 1/5 hits, 1.83 expected hits
                    1 infantry owned by the Italians and 1 fighter owned by the British lost in Syria
                    British roll dice for 2 fighters and 1 tactical_bomber in Syria, round 4 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour and 3 artilleries in Syria, round 4 : 1/4 hits, 1.50 expected hits
                    2 artilleries owned by the Italians and 1 fighter owned by the British lost in Syria
                    British roll dice for 1 fighter and 1 tactical_bomber in Syria, round 5 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Syria, round 5 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Italians and 1 armour owned by the Italians lost in Syria
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -16
                Casualties for British: 1 armour, 2 fighters and 5 mech_infantrys
                Casualties for Italians: 1 armour, 3 artilleries and 4 infantry
            Battle in West India
                British attack with 1 armour and 3 mech_infantrys
                Japanese defend with 2 infantry
                    British roll dice for 1 armour and 3 mech_infantrys in West India, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in West India
                    British roll dice for 1 armour and 3 mech_infantrys in West India, round 3 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour and 3 mech_infantrys in West India, round 4 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in West India, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India
                British win, taking West India from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Syria to Iraq
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.50
    British : -1.50
    Americans : 0.83
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            3 transports moved from 99 Sea Zone to 97 Sea Zone
            2 artilleries moved from Southern Italy to 97 Sea Zone
            1 aaGun moved from Northern Italy to 97 Sea Zone
            5 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            1 aaGun, 2 artilleries, 7 infantry and 5 transports moved from 97 Sea Zone to 99 Sea Zone
            2 destroyers moved from 99 Sea Zone to 95 Sea Zone
            2 transports moved from 99 Sea Zone to 95 Sea Zone
            1 aaGun, 2 artilleries and 7 infantry moved from 99 Sea Zone to Syria
            1 submarine moved from 99 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            3 infantry placed in Southern Italy
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 45 Sea Zone to 42 Sea Zone
            2 fighters moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 marine moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 artillery
            EDIT: Adding units owned by ANZAC to New Guinea: 1 artillery
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 fighter and 1 infantry moved from Egypt to Alexandria
    
        Combat - French
            Battle in Alexandria
                French attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    French roll dice for 1 fighter and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                French win, taking Alexandria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - French
            1 fighter moved from Alexandria to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0.33
    French : 0.33
    ANZAC : 0.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Poland to Baltic States
            1 tactical_bomber moved from Eastern Poland to Baltic States
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from Eastern Poland to 110 Sea Zone
            3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 3 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            10 infantry moved from Western Germany to 112 Sea Zone
            1 cruiser, 1 destroyer, 10 infantry and 5 transports moved from 112 Sea Zone to 126 Sea Zone
            10 infantry moved from 126 Sea Zone to Norway
            2 artilleries and 7 infantry moved from Germany to Poland
            1 infantry moved from Western Germany to Germany
            1 tactical_bomber moved from Baltic States to Eastern Poland
            1 bomber moved from 110 Sea Zone to United Kingdom
            4 fighters and 4 tactical_bombers moved from Southern Italy to Eastern Poland
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            6 armour and 4 mech_infantrys placed in Germany
            4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Americans : 0.67
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 15 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            1 infantry moved from Belarus to Baltic States
            2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
            1 infantry moved from Yakut S.S.R. to Buryatia
                  Russians take Buryatia from Japanese
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Baltic States to Belarus
            1 tactical_bomber moved from Baltic States to Belarus
            7 mech_infantrys moved from Russia to Belarus
            10 infantry moved from Bryansk to Belarus
            2 infantry moved from Rostov to Bryansk
            3 infantry moved from Russia to Bryansk
            1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Kazakhstan to Sikang
            1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Timguska to Kansu
            2 infantry moved from Volgograd to Rostov
            1 infantry moved from Yenisey to Yakut S.S.R.
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Volgograd
            2 infantry placed in Ukraine
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,1,5,5,5,5
            Russians collect 33 PUs (3 lost to blockades); end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.17
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 15 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            1 infantry moved from Belarus to Baltic States
            2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
            1 infantry moved from Yakut S.S.R. to Buryatia
                  Russians take Buryatia from Japanese
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Baltic States to Belarus
            1 tactical_bomber moved from Baltic States to Belarus
            7 mech_infantrys moved from Russia to Belarus
            10 infantry moved from Bryansk to Belarus
            2 infantry moved from Rostov to Bryansk
            3 infantry moved from Russia to Bryansk
            1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Kazakhstan to Sikang
            1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Timguska to Kansu
            2 infantry moved from Volgograd to Rostov
            1 infantry moved from Yenisey to Yakut S.S.R.
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Volgograd
            2 infantry placed in Ukraine
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,1,5,5,5,5
            Russians collect 33 PUs (3 lost to blockades); end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Novgorod: 1 artillery and 1 infantry
            EDIT: Adding units owned by Russians to Belarus: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 4 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry moved from India to West India
            1 armour moved from Szechwan to Shensi
            1 armour moved from Kweichow to Shensi
            1 armour moved from Yunnan to Shensi
            1 armour moved from Hunan to Shensi
            1 armour moved from Suiyuyan to Shensi
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 armour moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 armour moved from Amur to Korea
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in Korea
                Japanese attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in West India
                Japanese attack with 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
                British defend with 1 armour and 2 mech_infantrys
                    Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in West India, round 2 : 4/8 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 armour and 2 mech_infantrys in West India, round 2 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 armour and 2 mech_infantrys
    
        Non Combat Move - Japanese
            1 bomber moved from West India to India
    
        Place Units - Japanese
            3 infantry placed in India
            Japanese undo move 1.
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers and 3 submarines
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 destroyers and 2 submarines
            EDIT: Turning off Edit Mode
            4 destroyers and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
            Japanese collect 60 PUs (6 lost to blockades); end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : 0.83
    Russians : 0.67
    Japanese : 2.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 4 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry moved from India to West India
            1 armour moved from Szechwan to Shensi
            1 armour moved from Kweichow to Shensi
            1 armour moved from Yunnan to Shensi
            1 armour moved from Hunan to Shensi
            1 armour moved from Suiyuyan to Shensi
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 armour moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 armour moved from Amur to Korea
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in Korea
                Japanese attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in West India
                Japanese attack with 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
                British defend with 1 armour and 2 mech_infantrys
                    Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in West India, round 2 : 4/8 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 armour and 2 mech_infantrys in West India, round 2 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 armour and 2 mech_infantrys
    
        Non Combat Move - Japanese
            1 bomber moved from West India to India
    
        Place Units - Japanese
            3 infantry placed in India
            Japanese undo move 1.
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers and 3 submarines
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 destroyers and 2 submarines
            EDIT: Turning off Edit Mode
            4 destroyers and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
            Japanese collect 60 PUs (6 lost to blockades); end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : 0.83
    Russians : 0.67
    Japanese : 2.67
    

    Savegame


  • TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 destroyers, 4 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 infantry moved from Morocco to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Gibraltar
            1 armour and 3 infantry moved from French West Africa to 87 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
            1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
            3 bombers moved from French West Africa to Gibraltar
            1 bomber moved from Eastern United States to Gibraltar
            4 fighters moved from 91 Sea Zone to Gibraltar
            1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 43 Sea Zone
                  Americans take 43 Sea Zone from Japanese
            1 marine moved from 43 Sea Zone to Borneo
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 44 Sea Zone
            1 marine moved from 44 Sea Zone to Celebes
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 destroyers, 4 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 infantry moved from Morocco to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Gibraltar
            1 armour and 3 infantry moved from French West Africa to 87 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
            1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
            3 bombers moved from French West Africa to Gibraltar
            1 bomber moved from Eastern United States to Gibraltar
            4 fighters moved from 91 Sea Zone to Gibraltar
            1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 43 Sea Zone
                  Americans take 43 Sea Zone from Japanese
            1 marine moved from 43 Sea Zone to Borneo
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 44 Sea Zone
            1 marine moved from 44 Sea Zone to Celebes
    
        Combat - Americans
            Battle in Celebes
            Battle in Borneo
                Americans attack with 1 marine
                Japanese defend with 1 infantry
                    Americans roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                Americans win, taking Celebes from Japanese, taking Borneo from Japanese with 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Gibraltar
                Americans attack with 2 armour, 1 artillery, 4 bombers, 4 fighters and 9 infantry
                Germans defend with 1 armour and 2 infantry; Italians defend with 2 armour, 3 artilleries, 1 harbour and 3 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 armour, 1 artillery, 4 bombers, 4 fighters and 9 infantry in Gibraltar, round 2 : 9/20 hits, 7.67 expected hits
                    Italians roll dice for 3 armour, 3 artilleries and 5 infantry in Gibraltar, round 2 : 3/11 hits, 4.17 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the Germans, 3 infantry owned by the Americans, 3 artilleries owned by the Italians, 3 infantry owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
                    Americans roll dice for 2 armour, 1 artillery, 4 bombers, 4 fighters and 6 infantry in Gibraltar, round 3 : 6/17 hits, 7.17 expected hits
                    Italians roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 armour, 1 artillery, 4 bombers, 4 fighters and 6 infantry remaining. Battle score for attacker is 36
                Casualties for Americans: 3 infantry
                Casualties for Italians: 2 armour, 3 artilleries and 3 infantry
                Casualties for Germans: 1 armour and 2 infantry
    
        Non Combat Move - Americans
            4 bombers moved from Gibraltar to Morocco
            3 fighters moved from Gibraltar to Morocco
            1 fighter moved from Gibraltar to Morocco
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            2 mech_infantrys moved from French West Africa to French Equatorial Africa
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Iraq to Egypt
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 carrier and 6 submarines moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Morocco
            4 fighters placed in Eastern United States
            2 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    Americans : 1.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 destroyers, 4 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 infantry moved from Morocco to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Gibraltar
            1 armour and 3 infantry moved from French West Africa to 87 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
            1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
            3 bombers moved from French West Africa to Gibraltar
            1 bomber moved from Eastern United States to Gibraltar
            4 fighters moved from 91 Sea Zone to Gibraltar
            1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 43 Sea Zone
                  Americans take 43 Sea Zone from Japanese
            1 marine moved from 43 Sea Zone to Borneo
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 44 Sea Zone
            1 marine moved from 44 Sea Zone to Celebes
    
        Combat - Americans
            Battle in Celebes
            Battle in Borneo
                Americans attack with 1 marine
                Japanese defend with 1 infantry
                    Americans roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                Americans win, taking Celebes from Japanese, taking Borneo from Japanese with 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Gibraltar
                Americans attack with 2 armour, 1 artillery, 4 bombers, 4 fighters and 9 infantry
                Germans defend with 1 armour and 2 infantry; Italians defend with 2 armour, 3 artilleries, 1 harbour and 3 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 armour, 1 artillery, 4 bombers, 4 fighters and 9 infantry in Gibraltar, round 2 : 9/20 hits, 7.67 expected hits
                    Italians roll dice for 3 armour, 3 artilleries and 5 infantry in Gibraltar, round 2 : 3/11 hits, 4.17 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the Germans, 3 infantry owned by the Americans, 3 artilleries owned by the Italians, 3 infantry owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
                    Americans roll dice for 2 armour, 1 artillery, 4 bombers, 4 fighters and 6 infantry in Gibraltar, round 3 : 6/17 hits, 7.17 expected hits
                    Italians roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 armour, 1 artillery, 4 bombers, 4 fighters and 6 infantry remaining. Battle score for attacker is 36
                Casualties for Americans: 3 infantry
                Casualties for Italians: 2 armour, 3 artilleries and 3 infantry
                Casualties for Germans: 1 armour and 2 infantry
    
        Non Combat Move - Americans
            4 bombers moved from Gibraltar to Morocco
            3 fighters moved from Gibraltar to Morocco
            1 fighter moved from Gibraltar to Morocco
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            2 mech_infantrys moved from French West Africa to French Equatorial Africa
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Iraq to Egypt
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 carrier and 6 submarines moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Morocco
            4 fighters placed in Eastern United States
            2 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Combat Move - British
            1 cruiser, 1 destroyer and 2 submarines moved from 91 Sea Zone to 95 Sea Zone
            1 battleship moved from 91 Sea Zone to 95 Sea Zone
    
        Combat - British
            Battle in 95 Sea Zone
                British attack with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
                Italians defend with 3 destroyers, 1 submarine and 2 transports
                    British roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 95 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 3 destroyers and 2 transports in 95 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 95 Sea Zone
                    British roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 95 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 2 destroyers and 2 transports in 95 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the British
                    2 destroyers owned by the Italians lost in 95 Sea Zone
                    2 transports owned by the Italians lost in 95 Sea Zone
                    British roll dice for 2 submarines in 95 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                British win with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 44
                Casualties for Italians: 3 destroyers, 1 submarine and 2 transports
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Iraq to Egypt
            3 aaGuns and 3 mech_infantrys moved from Eastern Persia to Persia
            1 mech_infantry moved from Persia to Eastern Persia
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians : -2.50
    British : -1.00
    Americans : 1.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Syria to Trans-Jordan
                  Italians take Trans-Jordan from British
            2 artilleries and 6 infantry moved from Syria to Iraq
                  Italians take Iraq from British
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 99 Sea Zone to 95 Sea Zone
    
        Combat - Italians
            Battle in 95 Sea Zone
                Italians attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
                    Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    British roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 95 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                Units damaged: 1 battleship owned by the Italians
                    2 submarines owned by the British lost in 95 Sea Zone
                    Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 95 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 95 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the British and 1 carrier owned by the Italians lost in 95 Sea Zone
                    Italians roll dice for 1 battleship, 1 cruiser and 2 fighters in 95 Sea Zone, round 4 : 3/4 hits, 2.17 expected hits
                    British roll dice for 1 battleship in 95 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 cruiser owned by the Italians and 1 battleship owned by the British lost in 95 Sea Zone
                Italians win with 1 battleship and 2 fighters remaining. Battle score for attacker is 16
                Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
                Casualties for Italians: 1 carrier, 1 cruiser and 1 destroyer
    
        Non Combat Move - Italians
            1 aaGun moved from Syria to Iraq
            5 transports moved from 99 Sea Zone to 97 Sea Zone
            1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
            2 fighters moved from 95 Sea Zone to Southern Italy
    
        Place Units - Italians
            5 submarines placed in 95 Sea Zone
            Italians undo move 1.
            5 submarines placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    British : 1.00
    

    Savegame


  • TripleA Move Summary: French round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - French
            1 infantry moved from Alexandria to Tobruk
                  French take Tobruk from Italians
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone
            1 marine moved from 41 Sea Zone to Sumatra
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 43 Sea Zone to 41 Sea Zone
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 armour moved from New South Wales to Queensland
            1 artillery moved from South Australia to New South Wales
            1 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
            1 infantry moved from Alexandria to Tobruk
                  French take Tobruk from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 7
  • 7
  • 86
  • 49
  • 39
  • 101
  • 66
  • 167
Axis & Allies Boardgaming Custom Painted Miniatures

98

Online

17.5k

Users

40.1k

Topics

1.7m

Posts