When is the new english version coming out.
General 6 Stars 1941 WW2 Game
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“Operation Bear Trap” coming Dec 9 Sat at 8 am at the General’s Fortress in Kenosha Wisconsin.
May Koba order no retreats !!!
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Looks great - we will follow your game with interest.
Is the SetUp still Early 1941 or Late 1941 ?
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@The-Captain said in General 6 Stars 1941 WW2 Game:
Looks great - we will follow your game with interest.
Is the SetUp still Early 1941 or Late 1941 ?
Dec 1941 setup.
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Here’s game report from last Saturday Dec. 16, 2023.
Axis most likely will lose.
Germany influenced Turkey on turn 1. Made a push mostly south towards the oil fields in middle east. Also from the get go axis went after Cairo and took it. Got some Med Island group bonus money and then the US took Gib to deny a few bonuses.
Germany left Leningrad worth 2 victory points some what weak so Russia probably could take it next turn and hold. US landed in Oslo to deny a 1 victory point with the Germans not being able to take back as of now.
The Germans had a nice stack in Georgia and then the Russians attacked it and wiped out the Germans’ there. But Germany did get major diced so the Russians would have less units there on ave but that’s the dice gods.On the pacific side the Commonwealth had a nice naval fleet south of Java and when Japan went for the oil money islands the US fleet went North and landed in China. Japan could take out most of Commonwealth fleet but doesn’t have enough to take out US fleet. So I’m assuming Japan would move there fleet north to force out US fleet but then with Japan mostly abandoning China, China now is a huge threat to hold the Victory cities for a few turns. Japan may be able to over come there issues in 3 turns but Germany is not doing to well. Besides the allies have landed in Normandy and putting pressure now there.
The whole idea of game is to make Japan also have to do the work for a win. Don’t leave all the work for Germany. Makes the games way more better. Pics are at the end of turn 4 with charts showing income, tech, NA’s and victory points.
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F Yea ! Good Action !
Make JPN work :)
although 16th might be time machine :)
How many Players ? When’s next one ?
Rock On
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Ya thanks barnee ! Ya great action again. Next game Jan 27th.
We had the main group this time. 7 of us generals.
No changes to game. Just a few clarified rules. -
Hi General,
Great game - looks very interesting… after all, it seems that Sea Lion does not come first in every game… ?
How does the game mechanism work concerning German influence on Turkey ?
Do you have any similar rule concerning Axis influence on Spain ?
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We use this chart for games. Been using it for a few years now. I am making a set of event cards for the Strict Neutrals too now.
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@The-Captain said in General 6 Stars 1941 WW2 Game:
Hi General,
Great game - looks very interesting… after all, it seems that Sea Lion does not come first in every game… ?
How does the game mechanism work concerning German influence on Turkey ?
Do you have any similar rule concerning Axis influence on Spain ?
Pretty much now if Sea Lion happens you need to in fluence Spain on turn 1. Other wise no Spain and its a 50 50 chance on getting without Spain. Plane kills. Paratrooper kills and not looking good.
Both influences show on chart how its done. The Event Cards will have a few saying who joins a side and other stuff. Some good some bad.
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Got neutral event cards now for game.
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Bump Bump Bump
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@General-6-Stars
Looks awesome -
So does the event cards give Germany 2 aircraft carriers and 2 fighters on each. Hehe, just kidding. Curious as to what is in those neutral cards!!
Looks great Ray!!
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@AAGamer said in General 6 Stars 1941 WW2 Game:
So does the event cards give Germany 2 aircraft carriers and 2 fighters on each. Hehe, just kidding. Curious as to what is in those neutral cards!!
Looks great Ray!!
Thanks guys. If you double click on pic it will blow up to see.
Ya Germany gets 2 AC’s ! LOL
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Yup Ray, I blew it up after I made the post and was too lazy to fix it.
Still didnt see aircraft carriers for Germany. Hehe.
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Had a game Saturday. The allies conceded on turn 6 after Italy’s turn. Germany took Moscow on turn 4 but lost Paris on turn 4. Germany had to decide which way they were going to go. After a general’s meeting it was decided to go for Moscow. Germany also influenced Spain.
Germany was able to to take back Paris on turn 6.
Also what helped axis was Germany had sub Interdiction and was able to wolf pack for most of game. Allies dice were on the weak side for sub kills this game.Italy tried to take back Spain on turn 6 but the dice gods showed up and came up short.
But then Italy was able to take a 5th oil Territory for a point and Rostov for another point to get the win.Germany also captured the new capital on turn 6 against Samara and get another point.
Maybe Russia put to much into fighting over Leningrad
early and not using those extra pieces to hold Samara and retake back Rostov while still protecting Stalingrad.
hey Russia’s a player in game even after Moscow falls.
They still have a lot to do in this game.In the mean time Allies in the Pacific were getting back points and making a great push on Japan but would come up a bit short even though they got back 3 points and axis had 30 at end of turn 6 for a win.
The orange chip on pacific side on map represents the Japan naval fleet which is not in pic but in upper right corner some.Another great game. We played drawing 2 event cards per turn. The neutral cards were great to. US got both Venesuala and Colombia to join their side for an extra 10 icps per turn.
Only changes is swapping out a few M> Bombers for Stg. Bombers and making the US UK NA bombers cost 9 instead of 11 based on they had a lot so this gives them a slight better chance to buy more Stg. bombers.
The one pic of battle board shows how the FEC and China were able to do a joint strike in Burma to get back Rangoon which is worth a point. Based on LL.
The bottom pic is of 6 of 7 generals. I took pic.
Double click on pics to get a great close up.
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@General-6-Stars Sweet ! A nice turnout too !
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Putzin with a new game dedicated to the Marine Corps.
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Got another game in. Axis won on during turn 5. Moscow actually held on with some great dice but still lost Stalingrad and Rostov to help seal the deal. Germany influenced Turkey turn 1 and went after Cairo and got it early in game. In the mean time Japan took Calcutta turn 2 based on all of the India fleet went to the Red Sea. And while Germany took there points back without Moscow and Japan shows in pic they can get back 2 Asian cities, HK and Singapore to complete the win.
This pic shows us what happens if Calcutta falls in game and becomes a state of vichy like France.
The New capital goes to Bombay territory which Fec had already built a IC so at least they could build on following turn. Plus UK fleet did leave Red Sea and landed some help in the future turns but Japan was able to hold on with transporting by air and some ground from Assam where they cut off any hump supplies.
FEC keeps all ships and then Japan rolls for the territories in India and the 2 islands South. Japan rolls and gets 3 territories and joins there side but did not get the other 3 territories and including the ground. The ground would of flipped to Japans side.
That is a sweet rule to have in your game if you can get it to work.
So long story short I think axis had 36 points and to much for allies to take back. Axis wins with 30 points.Great Game. Meet a new player and will be back. Thanks for coming again Kris !
to take contr -
Awewsome ! A new recruit ! :)
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