@simon33 scramble to 110?
19L G40 BM3 Game III ArtofWar1947 (Axis) vs. AetV (Allies)
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@ArtofWar1947 said in 19L G40 BM3 Game III ArtofWar1947 (Axis) vs. AetV (Allies):
I noticed, after posting, the Russians are now in Trans-Jordan. That changes everything, because a successful attack would open up Alexandria to a blitz. If you will allow, I undid the Italian capture of Crete and Cyprus and reinforced Alexandria instead.
Fine with me, b/c it was not a to “roll dice battle”.
Edit is also done.
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Thank you. Art
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 infantry, 9 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; Combat Move - Germans 7 armour and 35 mech_infantrys moved from Kazakhstan to Turkmenistan 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Evenkiyskiy to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians Combat - Germans Battle in Turkmenistan Germans attack with 7 armour and 35 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 7 armour and 35 mech_infantrys in Turkmenistan, round 2 : 9/42 hits, 9.33 expected hits Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Turkmenistan Germans win, taking Turkmenistan from Russians with 7 armour and 35 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 armour and 6 mech_infantrys moved from Evenkiyskiy to Yakut S.S.R. 1 mech_infantry moved from Timguska to Yakut S.S.R. 3 mech_infantrys moved from Archangel to Karelia 1 aaGun, 1 armour, 6 artilleries and 3 mech_infantrys moved from Archangel to Belarus 3 infantry moved from Novgorod to Belarus 10 infantry moved from Poland to Eastern Poland 6 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Western Ukraine to Belarus 2 artilleries, 1 infantry and 2 mech_infantrys moved from Bessarabia to Western Ukraine 2 infantry moved from Algeria to 92 Sea Zone 2 fighters moved from Algeria to Alexandria 2 fighters moved from 92 Sea Zone to Western Germany 2 fighters moved from Western Germany to Novgorod 1 carrier, 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 2 fighters moved from Gibraltar to 98 Sea Zone 1 bomber moved from Gibraltar to Western Germany 1 fighter and 2 tactical_bombers moved from Gibraltar to Southern Italy 1 infantry moved from Western Germany to Northern Italy Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 4 submarines placed in 112 Sea Zone 9 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Gibraltar: 2 infantry EDIT: Adding units owned by Germans to Tunisia: 2 infantry EDIT: Removing units owned by Germans from Algeria: 2 artilleries EDIT: Adding units owned by Germans to Tunisia: 2 artilleries EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Italians 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Germans 1 infantry moved from Vologda to Urals Russians take Urals from Germans 2 infantry moved from Bryansk to Ukraine 4 fighters and 1 tactical_bomber moved from Russia to Ukraine 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Germans 1 mech_infantry moved from Shan State to Siam Russians take Siam from Japanese Combat - Russians Battle in Ukraine Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/7 hits, 3,00 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Ukraine to Russia 12 artilleries and 10 infantry moved from Vologda to Smolensk 5 artilleries moved from Russia to Smolensk 20 infantry moved from Russia to Smolensk 29 infantry moved from Volgograd to Kazakhstan 20 artilleries moved from Volgograd to Kazakhstan 1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan 1 armour and 1 mech_infantry moved from Volgograd to Caucasus 3 armour and 3 mech_infantrys moved from Volgograd to Russia 5 infantry moved from Russia to Bryansk 1 aaGun moved from Russia to Smolensk 3 infantry moved from Samara to Russia 1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia 2 infantry moved from Caucasus to Northwest Persia 1 aaGun moved from Volgograd to Kazakhstan 1 mech_infantry moved from Burma to Shan State 1 armour moved from Burma to West India Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : -2,00
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TripleA Move Summary: Japanese round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 42 PUs; 6 SuicideAttackTokens; Japanese buy 2 artilleries, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 marine moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from 23 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Midway to 26 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 3 infantry moved from French Indo China to Kwangsi 1 mech_infantry moved from French Indo China to Siam 3 fighters and 1 tactical_bomber moved from French Indo China to Siam 1 bomber, 4 fighters and 3 tactical_bombers moved from French Indo China to Kwangsi
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Scramble ANZAC fighter to defend SZ 26?
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@ArtofWar1947 no thank you.
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 42 PUs; 6 SuicideAttackTokens; Japanese buy 2 artilleries, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 marine moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from 23 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Midway to 26 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 3 infantry moved from French Indo China to Kwangsi 1 mech_infantry moved from French Indo China to Siam 3 fighters and 1 tactical_bomber moved from French Indo China to Siam 1 bomber, 4 fighters and 3 tactical_bombers moved from French Indo China to Kwangsi Combat - Japanese Battle in Aleutian Islands Battle in Caroline Islands Battle in Wake Island Battle in Hawaiian Islands Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 aaGun, 1 airfield, 1 harbour and 1 mech_infantry; ANZAC defend with 1 fighter AA fire in Hawaiian Islands : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Hawaiian Islands, round 2 : 4/7 hits, 3.33 expected hits Americans roll dice for 1 aaGun, 1 fighter and 1 mech_infantry in Hawaiian Islands, round 2 : 0/2 hits, 1.00 expected hits 1 fighter owned by the ANZAC, 1 aaGun owned by the Americans and 1 mech_infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Aleutian Islands from Americans, taking Caroline Islands from Americans, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Americans: 1 aaGun and 1 mech_infantry Casualties for ANZAC: 1 fighter Battle in Kwangsi Japanese attack with 1 bomber, 4 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 4 fighters, 3 infantry and 3 tactical_bombers in Kwangsi, round 2 : 3/11 hits, 5.17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 bomber, 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Siam Japanese attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Japanese roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Siam, round 2 : 1/5 hits, 2.33 expected hits Russians roll dice for 1 mech_infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Siam Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 2 fighters moved from 26 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 23 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 2 carriers moved from 6 Sea Zone to 26 Sea Zone 1 battleship, 4 carriers, 4 destroyers, 3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone 1 fighter moved from Midway to 33 Sea Zone 1 fighter moved from 6 Sea Zone to 33 Sea Zone 1 cruiser and 6 submarines moved from 6 Sea Zone to 33 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 3 fighters and 1 tactical_bomber moved from Siam to Kwangtung 1 bomber, 4 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung 2 mech_infantrys moved from Kiangsu to Kwangtung 1 armour and 1 mech_infantry moved from French Indo China to Kwangtung 1 infantry moved from Kiangsu to Anhwe 1 aaGun and 9 infantry moved from Korea to Manchuria 1 infantry and 1 mech_infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Anhwe to Chahar Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 1 infantry placed in Japan 1 infantry and 2 mech_infantrys placed in Kiangsu 2 transports placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6,4,6,6,5 Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
AA fire in Hawaiian Islands : : -0.50 Americans : -1.00 Chinese : -0.67 Russians : 0.67 Japanese : -3.00
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 4 fighters and 6 submarines; Remaining resources: 5 PUs; Combat Move - Americans 1 marine moved from Malaya to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 marine moved from Western Australia to 56 Sea Zone 1 infantry moved from Western Australia to 56 Sea Zone 1 infantry, 1 marine and 1 transport moved from 56 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 43 Sea Zone to 36 Sea Zone 3 fighters moved from 37 Sea Zone to Borneo 3 bombers moved from India to Egypt 2 bombers moved from India to Hopei 2 bombers moved from Yunnan to Hopei 2 bombers moved from India to Kwangsi 3 fighters moved from Yunnan to Kwangsi 1 marine moved from Iceland to 123 Sea Zone 1 infantry moved from Iceland to 123 Sea Zone 1 infantry, 1 marine and 1 transport moved from 123 Sea Zone to 125 Sea Zone 1 infantry and 1 marine moved from 125 Sea Zone to Norway 3 bombers moved from United Kingdom to Karelia Combat - Americans Battle in Norway Battle in French Indo China Battle in Borneo Americans attack with 3 fighters, 1 infantry and 1 marine Japanese defend with 1 infantry Americans roll dice for 3 fighters, 1 infantry and 1 marine in Borneo, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo Americans win, taking Norway from Germans, taking French Indo China from Japanese, taking Borneo from Japanese with 3 fighters and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Karelia Americans attack with 3 bombers Germans defend with 3 mech_infantrys Americans roll dice for 3 bombers in Karelia, round 2 : 1/3 hits, 2,00 expected hits Germans roll dice for 3 mech_infantrys in Karelia, round 2 : 1/3 hits, 1,00 expected hits 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Karelia Americans roll dice for 2 bombers in Karelia, round 3 : 2/2 hits, 1,33 expected hits Germans roll dice for 2 mech_infantrys in Karelia, round 3 : 1/2 hits, 0,67 expected hits 1 bomber owned by the Americans and 2 mech_infantrys owned by the Germans lost in Karelia Americans win with 1 bomber remaining. Battle score for attacker is -12 Casualties for Americans: 2 bombers Casualties for Germans: 3 mech_infantrys Battle in Egypt Americans attack with 3 bombers Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 3 bombers in Egypt, round 2 : 2/3 hits, 2,00 expected hits Italians roll dice for 3 infantry in Egypt, round 2 : 2/3 hits, 1,00 expected hits 2 bombers owned by the Americans and 2 infantry owned by the Italians lost in Egypt Americans roll dice for 1 bomber in Egypt, round 3 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Egypt Italians win with no units remaining. Battle score for attacker is -27 Casualties for Americans: 3 bombers Casualties for Italians: 2 infantry Casualties for Germans: 1 infantry Battle in Hopei Americans attack with 4 bombers Japanese defend with 2 infantry Americans roll dice for 4 bombers in Hopei, round 2 : 3/4 hits, 2,67 expected hits Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Hopei Americans win with 4 bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Kwangsi Americans attack with 2 bombers and 3 fighters Japanese defend with 3 infantry Americans roll dice for 2 bombers and 3 fighters in Kwangsi, round 2 : 2/5 hits, 2,83 expected hits Japanese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kwangsi Americans roll dice for 2 bombers and 2 fighters in Kwangsi, round 3 : 3/4 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kwangsi Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -11 Casualties for Americans: 2 fighters Casualties for Japanese: 3 infantry Non Combat Move - Americans 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 3 fighters moved from Borneo to 36 Sea Zone 1 fighter moved from Kwangsi to 36 Sea Zone 2 bombers moved from Kwangsi to India 2 bombers moved from Hopei to India 2 bombers moved from Hopei to Kazakhstan 1 bomber moved from Karelia to Nenetsia 2 bombers moved from Queensland to Western United States 5 infantry moved from Central United States to Western United States 3 infantry moved from Central United States to Southeast Mexico 2 infantry and 1 marine moved from Central United States to Western United States 1 infantry moved from Western United States to British Columbia 3 bombers moved from Queensland to New South Wales 1 artillery and 1 infantry moved from Western Australia to South Australia 1 transport moved from 56 Sea Zone to 37 Sea Zone 2 destroyers and 2 submarines moved from 56 Sea Zone to 37 Sea Zone 1 destroyer and 1 submarine moved from 56 Sea Zone to 61 Sea Zone Place Units - Americans 6 submarines placed in 101 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Yunnan to Anhwe 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Chinese creates battle in territory Hopei Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe retreated to Anhwe Japanese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Yunnan Place Units - Chinese 1 artillery placed in Yunnan 1 infantry placed in Suiyuyan 1 infantry placed in Kweichow 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 6 armour; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt British take Egypt from Italians 1 infantry moved from Persia to Eastern Persia Combat - British Non Combat Move - British 1 artillery moved from Iraq to Persia 2 fighters moved from Iraq to Trans-Jordan 2 infantry moved from India to West India 11 infantry moved from Yunnan to French Indo China 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from Yunnan to French Indo China 1 artillery moved from Yunnan to French Indo China Place Units - British 3 armour placed in Iraq 3 armour placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,6,4,2,5,5 British collect 33 PUs (3 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : 0,33 Italians : 1,67 Americans : 0,17 Chinese : -0,33 Japanese : 0,33
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Alexandria to Iraq 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 5 fighters moved from Alexandria to Egypt 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Egypt Italians attack with 1 bomber, 5 fighters and 2 infantry British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Iraq to Alexandria 1 marine moved from Northern Italy to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 1 carrier, 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from Egypt to 98 Sea Zone 1 bomber and 3 fighters moved from Egypt to Alexandria 3 transports moved from 98 Sea Zone to 95 Sea Zone 2 infantry and 1 marine moved from 98 Sea Zone to Alexandria Place Units - Italians 1 fighter placed in Southern Italy 2 armour, 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -0.17 British : -0.33 AA fire in Iraq : : -0.17
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 marine moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Hainan Combat - ANZAC Battle in Hainan Non Combat Move - ANZAC 1 transport moved from 56 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 37 Sea Zone to 36 Sea Zone 2 submarines moved from 43 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 aaGun moved from Queensland to New South Wales 1 aaGun, 1 artillery, 1 fighter and 1 infantry moved from Western Australia to South Australia 1 destroyer and 2 submarines moved from 56 Sea Zone to 37 Sea Zone 1 fighter moved from South Australia to New South Wales 3 fighters moved from Yunnan to French Indo China 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone Place Units - ANZAC 2 artilleries and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 37 Sea Zone to 36 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 66 PUs; Germans buy 1 destroyer, 11 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 7 armour and 35 mech_infantrys moved from Turkmenistan to Eastern Persia 2 artilleries and 2 infantry moved from Western Ukraine to Bryansk 2 fighters moved from Novgorod to Bryansk 1 bomber moved from Western Germany to Bryansk 7 artilleries and 30 infantry moved from Western Ukraine to Ukraine 3 fighters moved from Western Germany to Norway 1 submarine moved from 112 Sea Zone to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 125 Sea Zone Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bryansk Germans attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry Russians defend with 5 infantry Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Bryansk, round 2 : 2/7 hits, 3.00 expected hits Russians roll dice for 5 infantry in Bryansk, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Bryansk, round 3 : 2/7 hits, 3.00 expected hits Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Bryansk, round 4 : 2/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 5 infantry Casualties for Germans: 1 infantry Battle in Eastern Persia Germans attack with 7 armour and 35 mech_infantrys British defend with 1 infantry Germans roll dice for 7 armour and 35 mech_infantrys in Eastern Persia, round 2 : 9/42 hits, 9.33 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 7 armour and 34 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Norway Germans attack with 3 fighters Americans defend with 1 infantry and 1 marine Germans roll dice for 3 fighters in Norway, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 infantry and 1 marine in Norway, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 marine owned by the Americans lost in Norway Germans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry and 1 marine Battle in Ukraine Germans attack with 7 artilleries and 30 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 7 artilleries and 30 infantry in Ukraine, round 2 : 10/37 hits, 8.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 7 artilleries and 29 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 submarine moved from 112 Sea Zone to 109 Sea Zone 2 submarines moved from 112 Sea Zone to 105 Sea Zone 1 mech_infantry moved from Belarus to Vyborg 1 fighter moved from Norway to Western Germany 1 infantry moved from Western Germany to Northern Italy 2 artilleries and 1 infantry moved from Novgorod to Belarus 10 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus 9 mech_infantrys moved from Western Ukraine to Belarus 1 aaGun moved from Western Ukraine to Ukraine 1 carrier and 2 fighters moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 2 fighters moved from Norway to Vyborg 1 bomber and 2 fighters moved from Bryansk to Novgorod Place Units - Germans 3 mech_infantrys placed in Novgorod 1 destroyer, 1 submarine and 1 transport placed in 93 Sea Zone 8 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 9 mech_infantrys EDIT: Adding units owned by Germans to Eastern Poland: 9 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 52 PUs; end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Alexandria: 1 fighter EDIT: Adding units owned by Germans to Southern France: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 British : 0.67 Americans : -0.67 Russians : -1.33
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Wait. I need to put the 2 fighters and bombers in Novgorod in Belarus.
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 66 PUs; Germans buy 1 destroyer, 11 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 7 armour and 35 mech_infantrys moved from Turkmenistan to Eastern Persia 2 artilleries and 2 infantry moved from Western Ukraine to Bryansk 2 fighters moved from Novgorod to Bryansk 1 bomber moved from Western Germany to Bryansk 7 artilleries and 30 infantry moved from Western Ukraine to Ukraine 3 fighters moved from Western Germany to Norway 1 submarine moved from 112 Sea Zone to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 125 Sea Zone Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Bryansk Germans attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry Russians defend with 5 infantry Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Bryansk, round 2 : 2/7 hits, 3.00 expected hits Russians roll dice for 5 infantry in Bryansk, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Bryansk, round 3 : 2/7 hits, 3.00 expected hits Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Bryansk, round 4 : 2/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 5 infantry Casualties for Germans: 1 infantry Battle in Eastern Persia Germans attack with 7 armour and 35 mech_infantrys British defend with 1 infantry Germans roll dice for 7 armour and 35 mech_infantrys in Eastern Persia, round 2 : 9/42 hits, 9.33 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 7 armour and 34 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Norway Germans attack with 3 fighters Americans defend with 1 infantry and 1 marine Germans roll dice for 3 fighters in Norway, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 infantry and 1 marine in Norway, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 marine owned by the Americans lost in Norway Germans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry and 1 marine Battle in Ukraine Germans attack with 7 artilleries and 30 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 7 artilleries and 30 infantry in Ukraine, round 2 : 10/37 hits, 8.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 7 artilleries and 29 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 submarine moved from 112 Sea Zone to 109 Sea Zone 2 submarines moved from 112 Sea Zone to 105 Sea Zone 1 mech_infantry moved from Belarus to Vyborg 1 fighter moved from Norway to Western Germany 1 infantry moved from Western Germany to Northern Italy 2 artilleries and 1 infantry moved from Novgorod to Belarus 10 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus 9 mech_infantrys moved from Western Ukraine to Belarus 1 aaGun moved from Western Ukraine to Ukraine 1 carrier and 2 fighters moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 2 fighters moved from Norway to Vyborg 1 bomber and 2 fighters moved from Bryansk to Novgorod Place Units - Germans 3 mech_infantrys placed in Novgorod 1 destroyer, 1 submarine and 1 transport placed in 93 Sea Zone 8 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 9 mech_infantrys EDIT: Adding units owned by Germans to Eastern Poland: 9 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 52 PUs; end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Alexandria: 1 fighter EDIT: Adding units owned by Germans to Southern France: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 bomber and 2 fighters EDIT: Adding units owned by Germans to Belarus: 1 bomber and 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 British : 0.67 Americans : -0.67 Russians : -1.33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Smolensk to Bryansk 4 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Timguska to Yenisey Russians take Yenisey from Germans 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 armour, 20 artilleries, 30 infantry and 1 mech_infantry moved from Kazakhstan to Turkmenistan Russians take Turkmenistan from Germans 1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt Combat - Russians Battle in Bryansk Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber Germans defend with 2 artilleries and 1 infantry Russians roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/9 hits, 3,33 expected hits Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 0/3 hits, 1,00 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Germans: 2 artilleries and 1 infantry Battle in Egypt Russians attack with 1 armour and 1 mech_infantry Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 armour and 1 mech_infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 3 infantry in Egypt, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians lost in Egypt 1 armour owned by the Russians retreated to Trans-Jordan Italians win with 3 infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 mech_infantry Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan 2 infantry moved from Northwest Persia to Iraq 1 aaGun moved from Kazakhstan to Turkmenistan 1 aaGun, 3 armour, 11 artilleries, 13 infantry and 3 mech_infantrys moved from Russia to Tambov 1 aaGun, 17 artilleries and 26 infantry moved from Smolensk to Russia 4 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Nenetsia to Vologda 1 armour moved from West India to India 1 mech_infantry moved from Shan State to India Place Units - Russians 3 infantry placed in Volgograd 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -1,00 Italians : 0,00 Russians : -1,00
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 2 infantry moved from Aleutian Islands to 8 Sea Zone 2 infantry and 1 transport moved from 8 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 artillery moved from Anhwe to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 bomber moved from Kwangtung to 43 Sea Zone 7 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsi Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in New Britain Battle in Amur Battle in Solomon Islands Battle in Kiangsi Japanese attack with 1 artillery, 7 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 7 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 6/11 hits, 5.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking New Britain from ANZAC, taking Amur from Russians, taking Solomon Islands from ANZAC, taking Kiangsi from Chinese with 1 artillery, 7 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 tactical_bombers moved from Kwangtung to Japan 1 aaGun and 9 infantry moved from Manchuria to Amur 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 infantry moved from Chahar to Anhwe 1 mech_infantry moved from Kiangsu to Kwangtung 1 artillery and 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 marine, 1 submarine, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 2 artilleries, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 1 bomber moved from 43 Sea Zone to Kwangtung 1 fighter moved from Kiangsi to Kiangsu 6 fighters and 2 tactical_bombers moved from Kiangsi to Kwangtung Place Units - Japanese 3 infantry placed in Kwangtung 2 infantry and 1 mech_infantry placed in Kiangsu 1 bomber, 2 fighters and 1 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry EDIT: Changing ownership of Hunan from Chinese to Japanese EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6 Japanese collect 37 PUs; end with 37 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 45 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.50
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Please move 1 Japanese fighter from Japan to Yakut. Thanks.
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Please move the Japanese sub in SZ 5 to SZ 6. Thanks.
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 aaGun, 2 carriers, 2 mech_infantrys and 5 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from Western United States to 5 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 battleship, 3 cruisers and 1 marine moved from 36 Sea Zone to 44 Sea Zone Americans take 44 Sea Zone from Japanese 1 marine moved from 44 Sea Zone to Celebes 4 fighters and 1 tactical_bomber moved from 36 Sea Zone to Celebes 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 marine moved from Borneo to 43 Sea Zone 1 marine and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 4 bombers moved from India to Hunan 1 bomber moved from New South Wales to 49 Sea Zone
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 aaGun, 2 carriers, 2 mech_infantrys and 5 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from Western United States to 5 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 battleship, 3 cruisers and 1 marine moved from 36 Sea Zone to 44 Sea Zone Americans take 44 Sea Zone from Japanese 1 marine moved from 44 Sea Zone to Celebes 4 fighters and 1 tactical_bomber moved from 36 Sea Zone to Celebes 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 marine moved from Borneo to 43 Sea Zone 1 marine and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 4 bombers moved from India to Hunan 1 bomber moved from New South Wales to 49 Sea Zone Combat - Americans Battle in Philippines Battle in 49 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Americans attack with 4 fighters, 1 marine and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 4 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Americans attack with 4 bombers Japanese defend with 1 mech_infantry Americans roll dice for 4 bombers in Hunan, round 2 : 3/4 hits, 2,67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Americans win with 4 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 2 transports 1 submarine owned by the Japanese Submerged 2 transports owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - Americans 1 bomber moved from 5 Sea Zone to Buryatia 4 bombers moved from Hunan to India 4 carriers, 6 destroyers, 2 fighters and 1 submarine moved from 36 Sea Zone to 44 Sea Zone 4 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone 2 destroyers and 2 submarines moved from 37 Sea Zone to 44 Sea Zone 1 bomber moved from 49 Sea Zone to New South Wales 1 artillery and 1 infantry moved from South Australia to New South Wales 2 bombers moved from Kazakhstan to India 1 bomber moved from Nenetsia to United Kingdom 6 destroyers and 6 submarines moved from 101 Sea Zone to 11 Sea Zone 1 infantry moved from British Columbia to Western United States 1 infantry moved from Southeast Mexico to Central United States 1 infantry moved from Southeast Mexico to Mexico 1 infantry moved from Southeast Mexico to Central United States Place Units - Americans 1 aaGun and 2 mech_infantrys placed in French Indo China 2 carriers and 5 transports placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Americans collect 63 PUs (2 lost to blockades); end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Yunnan to Anhwe Combat - Chinese Chinese creates battle in territory Hunan Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe retreated to Anhwe Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kwangsi 3 artilleries and 4 infantry moved from Yunnan to Kwangsi 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Szechwan Place Units - Chinese 5 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 33 PUs; British buy 1 aaGun, 1 armour, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Trans-Jordan to Egypt 5 fighters moved from Trans-Jordan to Egypt Combat - British Battle in Egypt British attack with 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 4/8 hits, 3,50 expected hits Italians roll dice for 3 infantry in Egypt, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British win, taking Egypt from Italians with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - British 5 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan 3 armour moved from Iraq to Trans-Jordan 3 armour moved from Persia to Trans-Jordan 1 artillery moved from Persia to Iraq 1 infantry moved from West India to India 11 infantry moved from French Indo China to Kwangsi 9 infantry moved from Yunnan to Burma 2 artilleries moved from French Indo China to Kwangsi 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 36 Sea Zone to 44 Sea Zone 1 bomber moved from United Kingdom to French Central Africa Place Units - British 3 infantry placed in Persia 1 aaGun, 1 armour and 1 mech_infantry placed in Iraq 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,3,3,5,1,1,4 British collect 32 PUs (4 lost to blockades); end with 33 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
British : 0,50 Italians : 0,00 Americans : 0,67 Chinese : -1,33 Japanese : 1,00