Scramble taranto?
L19 Dawgoneit vs AetV Game 1
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Libya to Tobruk 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 bombers moved from Western United States to Queensland Place Units - Americans 1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Americans undo move 1. 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 2 destroyers and 2 transports placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 18 infantry moved from Jehol to Manchuria Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with no units remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 fighter Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Manchuria Chinese attack with 18 infantry Japanese defend with 1 aaGun, 1 factory_minor, 2 infantry and 3 mech_infantrys Chinese roll dice for 18 infantry in Manchuria, round 2 : 3/18 hits, 3.00 expected hits Japanese roll dice for 1 aaGun, 2 infantry and 3 mech_infantrys in Manchuria, round 2 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 17 infantry in Manchuria, round 3 : 4/17 hits, 2.83 expected hits Japanese roll dice for 3 mech_infantrys in Manchuria, round 3 : 1/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese win, taking Manchuria from Japanese with 16 infantry remaining. Battle score for attacker is 17 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 aaGun, 2 infantry and 3 mech_infantrys Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone 1 armour and 1 infantry moved from 79 Sea Zone to West India 1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 armour and 4 mech_infantrys moved from Egypt to Iraq 1 armour moved from Tobruk to Egypt 1 tactical_bomber moved from Egypt to Iraq 1 bomber moved from Egypt to Iraq 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Tunisia to Libya 1 infantry moved from United Kingdom to Scotland Combat - British Battle in West India British attack with 1 armour and 1 infantry Japanese defend with 1 armour British roll dice for 1 armour and 1 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in West India, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in West India British win, taking West India from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British Place Units - British 1 factory_minor placed in Iraq 2 infantry and 1 mech_infantry placed in Egypt 1 mech_infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5 British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.33 Chinese : 1.83 Japanese : -0.50
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Ukraine to Rostov 1 armour moved from Ukraine to Tambov 1 armour moved from Bryansk to Tambov Combat - Italians Battle in Tambov Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Tambov, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Ukraine to Rostov Place Units - Italians 2 submarines placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0,00 Russians : 0,00
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 62 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 62 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia French take Northwest Persia from Neutral_Allies Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 destroyer, 3 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 13 armour, 5 artilleries, 20 infantry and 13 mech_infantrys moved from Bryansk to Russia 3 armour moved from Western Ukraine to Russia 3 armour moved from Ukraine to Russia 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Archangel 1 mech_infantry moved from Eastern Poland to Smolensk 1 mech_infantry moved from Eastern Poland to Archangel 2 bombers and 4 tactical_bombers moved from Novgorod to Russia 3 bombers moved from Western Germany to Russia
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 destroyer, 3 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 13 armour, 5 artilleries, 20 infantry and 13 mech_infantrys moved from Bryansk to Russia 3 armour moved from Western Ukraine to Russia 3 armour moved from Ukraine to Russia 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Archangel 1 mech_infantry moved from Eastern Poland to Smolensk 1 mech_infantry moved from Eastern Poland to Archangel 2 bombers and 4 tactical_bombers moved from Novgorod to Russia 3 bombers moved from Western Germany to Russia Combat - Germans Battle in Russia Germans attack with 19 armour, 5 artilleries, 5 bombers, 20 infantry, 13 mech_infantrys and 4 tactical_bombers Russians defend with 3 aaGuns, 1 airfield, 2 armour, 15 artilleries, 1 factory_major, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber AA fire in Russia : 2/9 hits, 1,50 expected hits 2 tactical_bombers owned by the Germans lost in Russia Germans roll dice for 19 armour, 5 artilleries, 5 bombers, 20 infantry, 13 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 19/64 hits, 22,17 expected hits Russians roll dice for 3 aaGuns, 2 armour, 15 artilleries, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 21/51 hits, 18,17 expected hits 16 infantry owned by the Russians, 20 infantry owned by the Germans, 3 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia Germans roll dice for 19 armour, 5 artilleries, 5 bombers, 12 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 15/43 hits, 18,67 expected hits Russians roll dice for 2 armour, 15 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 12/35 hits, 12,83 expected hits 2 mech_infantrys owned by the Russians, 13 infantry owned by the Russians and 12 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 19 armour, 5 artilleries, 5 bombers and 2 tactical_bombers in Russia, round 4 : 15/31 hits, 15,83 expected hits Russians roll dice for 2 armour, 15 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 4 : 7/20 hits, 7,83 expected hits 15 artilleries owned by the Russians, 5 artilleries owned by the Germans and 2 armour owned by the Germans lost in Russia Germans roll dice for 17 armour, 5 bombers and 2 tactical_bombers in Russia, round 5 : 15/24 hits, 13,17 expected hits Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Russia, round 5 : 1/5 hits, 2,83 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians and 1 armour owned by the Germans lost in Russia Germans captures 37PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 16 armour, 5 bombers and 2 tactical_bombers remaining. Battle score for attacker is 41 Casualties for Germans: 3 armour, 5 artilleries, 20 infantry, 13 mech_infantrys and 2 tactical_bombers Casualties for Russians: 3 aaGuns, 2 armour, 15 artilleries, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber Battle in Archangel Germans attack with 1 infantry and 1 mech_infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 4 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans retreated to Belarus Battle in Smolensk Germans attack with 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Smolensk, round 3 : 1/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans winRussians win with 1 artillery and 1 infantry remaining, taking Smolensk from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 aaGun moved from Bryansk to Russia 2 bombers moved from Russia to Belarus 3 bombers moved from Russia to Bryansk 2 tactical_bombers moved from Russia to Bryansk 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 119 Sea Zone 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from Southern France to Northern Italy Place Units - Germans 3 infantry placed in Novgorod 3 armour placed in Ukraine 3 mech_infantrys placed in Western Ukraine 1 destroyer placed in 112 Sea Zone 1 bomber and 1 marine placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 92 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 99 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 109 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,50 Germans : -6,50 Russians : -3,33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Non Combat Move - Russians 1 artillery and 1 infantry moved from Archangel to Nenetsia 1 artillery moved from Vologda to Nenetsia 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 13 infantry moved from Amur to Korea Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 6x factory_major; Remaining resources: 67 PUs; 6 SuicideAttackTokens; Japanese buy 1 destroyer, 7 infantry, 2 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Java to 42 Sea Zone 2 transports moved from 42 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 3 fighters and 4 tactical_bombers moved from 42 Sea Zone to Philippines 1 cruiser and 1 marine moved from 42 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 battleship moved from 42 Sea Zone to 35 Sea Zone 4 carriers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Anhwe to Shantung 1 bomber moved from Yunnan to Shantung 1 armour moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 artillery and 1 infantry moved from India to West India 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone 1 fighter moved from India to West India Combat - Japanese Battle in 79 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 79 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in West India Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in West India, round 2 : 2/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 armour and 1 infantry in West India, round 2 : 0/2 hits, 0,83 expected hits 1 infantry owned by the British and 1 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 armour and 1 infantry Battle in Philippines Japanese attack with 1 artillery, 3 fighters, 2 infantry, 1 marine and 4 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 3 fighters, 2 infantry, 1 marine and 4 tactical_bombers in Philippines, round 2 : 8/11 hits, 5,17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters, 1 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Shantung Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Shantung, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Shantung to Japan 1 infantry moved from Yunnan to Hunan 1 mech_infantry moved from French Indo China to Kweichow 1 infantry moved from French Indo China to Yunnan 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 fighter moved from French Indo China to Sumatra 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 3 fighters moved from Philippines to 35 Sea Zone 4 tactical_bombers moved from Philippines to 35 Sea Zone 1 fighter moved from West India to India 1 tactical_bomber moved from 79 Sea Zone to India 1 fighter moved from French Indo China to Sumatra Place Units - Japanese 3 infantry placed in India 3 infantry placed in French Indo China 1 destroyer and 5 submarines placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0,33 Chinese : -0,33 UK_Pacific : -0,83 Japanese : 3,67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 6x factory_major; Remaining resources: 67 PUs; 6 SuicideAttackTokens; Japanese buy 1 destroyer, 7 infantry, 2 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Java to 42 Sea Zone 2 transports moved from 42 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 3 fighters and 4 tactical_bombers moved from 42 Sea Zone to Philippines 1 cruiser and 1 marine moved from 42 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 battleship moved from 42 Sea Zone to 35 Sea Zone 4 carriers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Anhwe to Shantung 1 bomber moved from Yunnan to Shantung 1 armour moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 artillery and 1 infantry moved from India to West India 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone 1 fighter moved from India to West India Combat - Japanese Battle in 79 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 79 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in West India Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in West India, round 2 : 2/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 armour and 1 infantry in West India, round 2 : 0/2 hits, 0,83 expected hits 1 infantry owned by the British and 1 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 armour and 1 infantry Battle in Philippines Japanese attack with 1 artillery, 3 fighters, 2 infantry, 1 marine and 4 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 3 fighters, 2 infantry, 1 marine and 4 tactical_bombers in Philippines, round 2 : 8/11 hits, 5,17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters, 1 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Shantung Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Shantung, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Shantung to Japan 1 infantry moved from Yunnan to Hunan 1 mech_infantry moved from French Indo China to Kweichow 1 infantry moved from French Indo China to Yunnan 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 fighter moved from French Indo China to Sumatra 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 3 fighters moved from Philippines to 35 Sea Zone 4 tactical_bombers moved from Philippines to 35 Sea Zone 1 fighter moved from West India to India 1 tactical_bomber moved from 79 Sea Zone to India 1 fighter moved from French Indo China to Sumatra Place Units - Japanese 3 infantry placed in India 3 infantry placed in French Indo China 1 destroyer and 5 submarines placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Removing units owned by Japanese from Hunan: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0,33 Chinese : -0,33 UK_Pacific : -0,83 Japanese : 3,67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 10 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 2 bombers moved from Queensland to 6 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 mech_infantry moved from 93 Sea Zone to Southern France 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 armour and 1 mech_infantry moved from Alexandria to Egypt Combat - Americans Battle in Borneo Battle in Southern France Battle in 6 Sea Zone Americans attack with 2 bombers Japanese defend with 1 destroyer and 5 submarines 5 submarines owned by the Japanese Submerged Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Borneo from Japanese, taking Southern France from Germans with 2 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 bombers moved from 6 Sea Zone to Korea 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 4 destroyers placed in 101 Sea Zone 6 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans : 0.67 Japanese : -0.33
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@dawgoneit, China and UK still coming?
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 19 infantry moved from Manchuria to Jehol Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Hopei Chinese undo move 1. 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 10 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 2 bombers moved from Queensland to 6 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 mech_infantry moved from 93 Sea Zone to Southern France 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 armour and 1 mech_infantry moved from Alexandria to Egypt Combat - Americans Battle in Borneo Battle in Southern France Battle in 6 Sea Zone Americans attack with 2 bombers Japanese defend with 1 destroyer and 5 submarines 5 submarines owned by the Japanese Submerged Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Borneo from Japanese, taking Southern France from Germans with 2 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 bombers moved from 6 Sea Zone to Korea 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 4 destroyers placed in 101 Sea Zone 6 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 19 infantry moved from Manchuria to Jehol Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Hopei Chinese undo move 1. 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Combat - British Non Combat Move - British 2 armour and 2 mech_infantrys moved from Egypt to Iraq 3 armour and 4 mech_infantrys moved from Iraq to Northwest Persia 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Libya to Tobruk 1 mech_infantry moved from Union of South Africa to Belgian Congo Place Units - British 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4 British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 0.67 Japanese : -0.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Tambov to Samara Italians take Samara from Russians 1 armour moved from Samara to Kazakhstan Italians take Kazakhstan from Russians 1 fighter moved from Western Germany to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to Southern Italy 2 mech_infantrys moved from Northern Italy to Romania 1 artillery moved from Bulgaria to Yugoslavia 1 armour moved from Tambov to Rostov Place Units - Italians 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 destroyer and 6 submarines moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 destroyer and 6 submarines moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Northwest Persia to Caucasus Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 bombers, 3 fighters and 6 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Russia to Volgograd Germans take Volgograd from Russians 1 infantry moved from Smolensk to Vologda 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Smolensk to Vologda 2 armour moved from Ukraine to Caucasus 2 tactical_bombers moved from Bryansk to Caucasus 2 infantry moved from France to Southern France 1 bomber moved from Western Germany to Southern France 1 infantry moved from Northern Italy to Southern France Combat - Germans Battle in Southern France Germans attack with 1 bomber and 3 infantry Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Germans roll dice for 1 bomber and 3 infantry in Southern France, round 2 : 1/4 hits, 1,17 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Southern France Germans roll dice for 1 bomber and 3 infantry in Southern France, round 3 : 1/4 hits, 1,17 expected hits Americans roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Germans: 1 infantry Battle in Vologda Germans attack with 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 3 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda 1 mech_infantry owned by the Germans retreated to Smolensk Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Caucasus Germans attack with 2 armour and 2 tactical_bombers French defend with 1 infantry; Russians defend with 2 infantry Germans roll dice for 2 armour and 2 tactical_bombers in Caucasus, round 2 : 2/4 hits, 2,33 expected hits Russians roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Caucasus Germans roll dice for 2 armour and 2 tactical_bombers in Caucasus, round 3 : 2/4 hits, 2,33 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Caucasus Germans win, taking Caucasus from Russians with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for French: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Caucasus to Rostov 1 armour moved from Ukraine to Rostov 3 mech_infantrys moved from Western Ukraine to Rostov 1 aaGun moved from Bryansk to Rostov 2 armour moved from Russia to Volgograd 7 armour moved from Russia to Volgograd 3 armour moved from Russia to Volgograd 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Belarus to Rostov 2 bombers moved from Belarus to Western Germany 3 bombers moved from Bryansk to Western Germany 1 armour moved from Russia to Archangel 1 infantry moved from Novgorod to Archangel 1 aaGun moved from Belarus to Archangel 1 armour moved from Russia to Samara 1 bomber moved from Southern France to Western Germany Place Units - Germans 3 bombers and 3 fighters placed in Western Germany 1 armour and 2 mech_infantrys placed in Russia 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Western Ukraine Turn Complete - Germans Germans collect 61 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -1,67 Americans : 0,00 Russians : -1,00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - Russians 2 artilleries and 1 infantry moved from Nenetsia to Archangel 1 infantry moved from Vologda to Archangel 1 infantry moved from Yenisey to Timguska Combat - Russians Battle in Archangel Russians attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun, 1 armour and 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 aaGun, 1 armour and 2 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Archangel Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 armour and 2 infantry in Archangel, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 4 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 armour and 2 infantry in Archangel, round 4 : 0/3 hits, 1.17 expected hits Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 5 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 armour and 2 infantry in Archangel, round 5 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 2 artilleries in Archangel, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour and 2 infantry in Archangel, round 6 : 1/3 hits, 1.17 expected hits 1 artillery owned by the Russians lost in Archangel Russians roll dice for 1 artillery in Archangel, round 7 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 infantry in Archangel, round 7 : 2/3 hits, 1.17 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 artilleries and 2 infantry Casualties for Germans: 1 aaGun and 1 infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -2.00 Russians : -3.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 fighters and 3 tactical_bombers moved from 35 Sea Zone to Borneo 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 bomber moved from Japan to 43 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Borneo Japanese attack with 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers in Borneo, round 2 : 6/8 hits, 4,00 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from Americans with 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Japanese 1 fighter and 4 tactical_bombers moved from Borneo to 42 Sea Zone 1 fighter moved from Borneo to 42 Sea Zone 2 battleships, 4 carriers, 2 destroyers and 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 carrier and 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 fighters moved from Sumatra to 42 Sea Zone 1 bomber moved from 43 Sea Zone to French Indo China 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 5 submarines moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangtung to Kwangsi 1 transport moved from 20 Sea Zone to 36 Sea Zone 4 infantry moved from India to 39 Sea Zone 4 infantry and 2 transports moved from 39 Sea Zone to 42 Sea Zone 4 infantry moved from 42 Sea Zone to Java 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from West India to India 1 mech_infantry moved from Kwangtung to Hunan 1 mech_infantry moved from Kwangtung to Kiangsi 1 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from India to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from French Indo China to Philippines Place Units - Japanese 3 mech_infantrys placed in Kwangtung 3 infantry placed in French Indo China 3 infantry placed in India 4 fighters placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -0,67 Japanese : 2,00
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 7 destroyers, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Korea to Anhwe 1 bomber moved from Korea to Kweichow 1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 6 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery and 1 infantry moved from Alexandria to Egypt 1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to Algeria 1 mech_infantry moved from Algeria to Tunisia 4 destroyers moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Battle in Anhwe Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Anhwe Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Kweichow to Chahar Place Units - Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States 4 destroyers placed in 101 Sea Zone 3 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : 0.00 Japanese : 0.00