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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry and 1 tactical_bomber moved from Southern Italy to Northern Italy
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Northern Italy
Italians attack with 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor and 2 mech_infantrys
Italians roll dice for 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 0/3 hits, 0,83 expected hits
British roll dice for 2 mech_infantrys in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 infantry and 1 tactical_bomber in Northern Italy, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 2 mech_infantrys in Northern Italy, round 3 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the British, 1 tactical_bomber owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
British win, taking 97 Sea Zone from British with 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Italians: 2 infantry and 1 tactical_bomber
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Italians : -0,50
British : 1,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - ANZAC
Battle in Paulau Island
Battle in Marshall Islands
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Burma to 42 Sea Zone
Place Units - ANZAC
1 artillery and 2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 3 destroyers
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 3 destroyers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag, 1 infantry
Formosa : 1 flag, 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 carrier, 3 destroyers, 4 fighters and 1 transport
32 Sea Zone : 1 transport
34 Sea Zone : 1 transport
62 Sea Zone : 1 flag
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 infantry
Production/PUs Summary :
Germans : 44 / 59
Russians : 18 / 26
Japanese : 41 / 46
Americans : 70 / 110
Chinese : 6 / 7
British : 43 / 49
UK_Pacific : 15 / 18
Italians : 4 / 4
ANZAC : 16 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - ANZAC
Battle in Paulau Island
Battle in Marshall Islands
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Burma to 42 Sea Zone
Place Units - ANZAC
1 artillery and 2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 3 destroyers
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 3 destroyers
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
2 infantry moved from Persia to Iraq
1 infantry moved from Alexandria to Egypt
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag, 1 infantry
Formosa : 1 flag, 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 carrier, 3 destroyers, 4 fighters and 1 transport
32 Sea Zone : 1 transport
34 Sea Zone : 1 transport
62 Sea Zone : 1 flag
Egypt : 1 infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 3 infantry
Production/PUs Summary :
Germans : 44 / 59
Russians : 18 / 26
Japanese : 41 / 46
Americans : 70 / 110
Chinese : 6 / 7
British : 43 / 49
UK_Pacific : 15 / 18
Italians : 4 / 4
ANZAC : 16 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - ANZAC
Battle in Paulau Island
Battle in Marshall Islands
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Burma to 42 Sea Zone
Place Units - ANZAC
1 artillery and 2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 3 destroyers
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 3 destroyers
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
2 infantry moved from Persia to Iraq
1 infantry moved from Alexandria to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Finland to Norway
Germans take Norway from British
1 armour moved from Norway to Finland
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 bomber and 2 fighters moved from Novgorod to Bryansk
7 armour and 23 mech_infantrys moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Bryansk
1 infantry moved from Western Ukraine to Bryansk
5 artilleries moved from Rostov to Ukraine
1 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Yugoslavia to Northern Italy
2 mech_infantrys moved from Western Germany to Southern France
3 fighters moved from Western Germany to Southern France
2 fighters moved from Southern Italy to Northern Italy
1 bomber moved from Western Germany to Belarus
Combat - Germans
Battle in Northern Italy
Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/4 hits, 1,33 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Northern Italy
Germans win, taking Northern Italy from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 bomber, 2 fighters and 3 infantry
Russians defend with 4 infantry
Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Bryansk, round 2 : 3/6 hits, 2,17 expected hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Bryansk, round 3 : 0/5 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Bryansk, round 4 : 1/5 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Volgograd
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 7 armour and 23 mech_infantrys
British defend with 1 infantry
Germans roll dice for 7 armour and 23 mech_infantrys in Northwest Persia, round 2 : 6/30 hits, 7,33 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 7 armour and 22 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Southern France
Germans attack with 3 fighters and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 fighters and 2 mech_infantrys in Southern France, round 2 : 1/5 hits, 1,83 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 3 fighters and 1 mech_infantry in Southern France, round 3 : 1/4 hits, 1,67 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Germans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 2 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Bulgaria from British to Germans
EDIT: Changing ownership of Albania from British to Italians
EDIT: Turning off Edit Mode
3 fighters moved from Southern France to Western Germany
2 fighters moved from Northern Italy to Western Germany
1 mech_infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Yugoslavia to Albania
1 bomber moved from Bryansk to Western Germany
1 bomber moved from Belarus to Germany
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Novgorod
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
10 artilleries placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -4,50
British : 0,67
Americans : 1,00
Russians : -1,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Samara to Volgograd
4 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
3 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
2 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
1 bomber moved from Russia to Belarus
2 fighters moved from Russia to Archangel
1 fighter moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Russians take 93 Sea Zone from Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Samara to Volgograd
4 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
3 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
2 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
1 bomber moved from Russia to Belarus
2 fighters moved from Russia to Archangel
1 fighter moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Russians take 93 Sea Zone from Italians
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 5 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 5 infantry in Bryansk, round 2 : 1/6 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 fighter and 4 infantry in Bryansk, round 3 : 2/5 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Volgograd
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/7 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/6 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 bomber and 1 mech_infantry in Belarus, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 bomber and 1 mech_infantry in Belarus, round 4 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 97 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Russians win, taking 97 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Russians
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Bryansk to Russia
1 bomber moved from Belarus to Russia
2 fighters moved from Archangel to Russia
1 infantry moved from Timguska to Yenisey
1 armour and 1 mech_infantry moved from Urals to Yenisey
2 mech_infantrys moved from Russia to Urals
1 mech_infantry moved from Russia to Urals
2 aaGuns, 1 artillery, 56 infantry and 1 mech_infantry moved from Tambov to Bryansk
1 armour moved from Russia to Bryansk
3 mech_infantrys moved from Russia to Volgograd
Place Units - Russians
3 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : -0.67
Russians : -1.83
Territory Summary for Russians :
Yenisey : 1 armour, 1 infantry and 1 mech_infantry
Kazakhstan : 1 mech_infantry
Bryansk : 2 aaGuns, 1 armour, 1 artillery, 60 infantry and 1 mech_infantry
Rostov : 1 infantry
Urals : 3 mech_infantrys
Archangel : 2 infantry
Russia : 2 aaGuns, 1 airfield, 3 armour, 1 bomber, 1 factory_major, 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Volgograd : 1 factory_minor, 3 infantry and 3 mech_infantrys
Caucasus : 1 infantry
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 48 / 79
Russians : 21 / 28
Japanese : 41 / 46
Americans : 67 / 110
Chinese : 6 / 7
British : 34 / 49
UK_Pacific : 15 / 18
Italians : 9 / 4
ANZAC : 16 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 aaGuns, 1 artillery, 1 battleship and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 fighter moved from 33 Sea Zone to 32 Sea Zone
1 submarine moved from 33 Sea Zone to 49 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 49 Sea Zone
1 fighter moved from 33 Sea Zone to 30 Sea Zone
1 fighter moved from 33 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 artillery moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from French Indo China to Siam
1 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 bomber moved from Anhwe to Shan State
1 bomber moved from Anhwe to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Midway
Battle in 32 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 32 Sea Zone
Japanese win, taking Midway from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 46 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Siam
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 31 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 1 transport in 31 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 bomber and 2 infantry
British defend with 1 artillery
Japanese roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 30 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 49 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 1 cruiser in 49 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Americans lost in 49 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
British roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 transport owned by the ANZAC, 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Wake Island
Non Combat Move - Japanese
1 bomber and 1 fighter moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Siam to French Indo China
1 bomber moved from Yunnan to French Indo China
1 infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Kwangtung to Kwangsi
2 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
3 infantry moved from Shantung to Anhwe
1 fighter moved from 32 Sea Zone to 31 Sea Zone
1 fighter moved from 30 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 31 Sea Zone
2 submarines moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
2 battleships, 6 carriers, 2 cruisers and 3 destroyers moved from 33 Sea Zone to 31 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
Place Units - Japanese
1 battleship placed in 6 Sea Zone
2 aaGuns and 1 artillery placed in French Indo China
3 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
British : 0,33
Americans : -0,50
Chinese : -0,33
UK_Pacific : -0,67
Japanese : 2,83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 42 Sea Zone to 21 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
5 fighters moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Southern France from Americans
2 bombers moved from Normandy Bordeaux to Germany
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 42 Sea Zone to 21 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
5 fighters moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Southern France from Americans
2 bombers moved from Normandy Bordeaux to Germany
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 5,5 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 26 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters in 26 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
6 fighters moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 10 Sea Zone
1 aaGun and 9 infantry moved from Eastern United States to 101 Sea Zone
6 transports moved from 110 Sea Zone to 107 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
1 fighter moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Holland Belgium to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 9 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Germany to United Kingdom
1 infantry and 1 marine moved from Java to 42 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 5 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
Place Units - Americans
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
4 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : -3.17
Japanese : -0.33
AA fire in Germany : : -0.33
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour, 2 infantry and 1 marine
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 mech_infantry
Celebes : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 battleship, 4 carriers, 1 cruiser, 7 fighters, 1 tactical_bomber and 1 transport
26 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 6 carriers, 4 destroyers, 12 fighters, 11 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Trans-Jordan : 1 armour and 1 mech_infantry
United Kingdom : 2 bombers
Morocco : 1 aaGun and 9 infantry
Normandy Bordeaux : 1 aaGun, 3 fighters and 1 infantry
France : 2 armour, 2 artilleries, 6 infantry and 3 mech_infantrys
Holland Belgium : 1 flag, 1 infantry
Libya : 1 flag
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 fighter and 5 transports
107 Sea Zone : 6 transports
110 Sea Zone : 1 carrier, 2 fighters and 2 transports
Production/PUs Summary :
Germans : 41 / 79
Russians : 21 / 28
Japanese : 44 / 52
Americans : 65 / 105
Chinese : 5 / 7
British : 34 / 49
UK_Pacific : 13 / 18
Italians : 9 / 4
ANZAC : 16 / 26
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Shensi to Suiyuyan
4 infantry moved from Szechwan to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Shensi to Suiyuyan
4 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 4 infantry in Yunnan, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 infantry in Yunnan, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 7 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -2.67
Japanese : -1.33
Territory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 2 infantry
Suiyuyan : 2 infantry
Szechwan : 2 infantry
Production/PUs Summary :
Germans : 41 / 79
Russians : 21 / 28
Japanese : 42 / 52
Americans : 65 / 105
Chinese : 7 / 11
British : 34 / 49
UK_Pacific : 13 / 18
Italians : 9 / 4
ANZAC : 16 / 26
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - British
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
1 fighter moved from 110 Sea Zone to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from Burma to Kweichow
1 artillery and 2 infantry moved from Burma to Shan State
2 mech_infantrys moved from Burma to Hunan
1 mech_infantry moved from Burma to Kweichow
1 mech_infantry moved from Burma to Hunan
1 fighter moved from Burma to Hunan
1 fighter moved from Burma to Kweichow
1 armour moved from Burma to Hunan
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 42 Sea Zone to 21 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
5 fighters moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Southern France from Americans
2 bombers moved from Normandy Bordeaux to Germany
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 5,5 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 26 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters in 26 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
6 fighters moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 10 Sea Zone
1 aaGun and 9 infantry moved from Eastern United States to 101 Sea Zone
6 transports moved from 110 Sea Zone to 107 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
1 fighter moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Holland Belgium to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 9 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Germany to United Kingdom
1 infantry and 1 marine moved from Java to 42 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 5 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
Place Units - Americans
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
4 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Shensi to Suiyuyan
4 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 4 infantry in Yunnan, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 infantry in Yunnan, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 7 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 artillery, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
1 fighter moved from 110 Sea Zone to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from Burma to Kweichow
1 artillery and 2 infantry moved from Burma to Shan State
2 mech_infantrys moved from Burma to Hunan
1 mech_infantry moved from Burma to Kweichow
1 mech_infantry moved from Burma to Hunan
1 fighter moved from Burma to Hunan
1 fighter moved from Burma to Kweichow
1 armour moved from Burma to Hunan
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
Combat - British
Battle in Northern Italy
British attack with 1 bomber, 2 fighters and 2 mech_infantrys
Germans defend with 1 mech_infantry; Italians defend with 1 factory_minor
British roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Northern Italy, round 2 : 3/5 hits, 2.00 expected hits
Italians roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northern Italy
British win, taking Northern Italy from Italians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 2 mech_infantrys in Kweichow, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 armour, 1 fighter and 3 mech_infantrys
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Hunan, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter moved from Hunan to Burma
1 fighter moved from Kweichow to Burma
1 artillery and 7 infantry moved from India to Burma
1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 armour, 2 artilleries and 6 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 98 Sea Zone to 99 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Northern Italy to France
1 bomber moved from Northern Italy to France
5 artilleries and 12 infantry moved from Normandy Bordeaux to France
3 fighters moved from United Kingdom to 110 Sea Zone
2 fighters moved from 110 Sea Zone to France
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 artillery, 4 infantry and 3 mech_infantrys placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.67
British : 2.00
Italians : 0.67
Americans : -3.17
Chinese : -2.67
Japanese : -1.33
AA fire in Germany : : -0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 1 infantry
Yunnan : 2 infantry
Suiyuyan : 2 infantry
Kweichow : 2 mech_infantrys
Hunan : 1 armour and 2 mech_infantrys
Szechwan : 2 infantry
Shan State : 1 artillery and 1 infantry
Burma : 3 aaGuns, 1 artillery, 2 fighters and 7 infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 mech_infantrys
Malaya : 1 harbour
Philippines : 1 airfield, 1 harbour, 2 infantry and 1 marine
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 mech_infantry
Celebes : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport
26 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 6 carriers, 4 destroyers, 12 fighters, 11 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 airfield, 2 armour, 3 artilleries, 1 fighter, 7 infantry and 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour, 4 infantry and 3 mech_infantrys
Morocco : 1 aaGun and 9 infantry
Normandy Bordeaux : 1 aaGun, 1 armour, 1 artillery, 3 fighters, 6 infantry and 1 mech_infantry
France : 2 armour, 7 artilleries, 1 bomber, 4 fighters, 18 infantry and 3 mech_infantrys
Holland Belgium : 1 flag, 1 infantry
Northern Italy : 1 flag, 1 factory_minor and 1 mech_infantry
Libya : 1 flag
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
Greece : 1 flag
99 Sea Zone : 1 submarine
97 Sea Zone : 2 submarines
Iraq : 1 flag
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
101 Sea Zone : 2 transports
Brazil : 1 flag
Persia : 1 flag
98 Sea Zone : 1 destroyer
91 Sea Zone : 1 carrier, 1 fighter and 5 transports
107 Sea Zone : 6 transports
110 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 6 transports
Production/PUs Summary :
Germans : 41 / 79
Russians : 21 / 28
Japanese : 39 / 52
Americans : 65 / 105
Chinese : 9 / 11
British : 38 / 47
UK_Pacific : 14 / 17
Italians : 5 / 4
ANZAC : 16 / 26
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 42 Sea Zone to 21 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
5 fighters moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Southern France from Americans
2 bombers moved from Normandy Bordeaux to Germany
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 5,5 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 26 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters in 26 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
Non Combat Move - Americans
6 fighters moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 10 Sea Zone
1 aaGun and 9 infantry moved from Eastern United States to 101 Sea Zone
6 transports moved from 110 Sea Zone to 107 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
1 fighter moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Holland Belgium to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 9 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Germany to United Kingdom
1 infantry and 1 marine moved from Java to 42 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 5 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
Place Units - Americans
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
4 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Shensi to Suiyuyan
4 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 4 infantry in Yunnan, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 infantry in Yunnan, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 7 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 artillery, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
1 fighter moved from 110 Sea Zone to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from Burma to Kweichow
1 artillery and 2 infantry moved from Burma to Shan State
2 mech_infantrys moved from Burma to Hunan
1 mech_infantry moved from Burma to Kweichow
1 mech_infantry moved from Burma to Hunan
1 fighter moved from Burma to Hunan
1 fighter moved from Burma to Kweichow
1 armour moved from Burma to Hunan
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
Combat - British
Battle in Northern Italy
British attack with 1 bomber, 2 fighters and 2 mech_infantrys
Germans defend with 1 mech_infantry; Italians defend with 1 factory_minor
British roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Northern Italy, round 2 : 3/5 hits, 2.00 expected hits
Italians roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northern Italy
British win, taking Northern Italy from Italians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 2 mech_infantrys in Kweichow, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 armour, 1 fighter and 3 mech_infantrys
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Hunan, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter moved from Hunan to Burma
1 fighter moved from Kweichow to Burma
1 artillery and 7 infantry moved from India to Burma
1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 armour, 2 artilleries and 6 infantry moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 98 Sea Zone to 99 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Northern Italy to France
1 bomber moved from Northern Italy to France
5 artilleries and 12 infantry moved from Normandy Bordeaux to France
3 fighters moved from United Kingdom to 110 Sea Zone
2 fighters moved from 110 Sea Zone to France
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 artillery, 4 infantry and 3 mech_infantrys placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.67
British : 2.00
Italians : 0.67
Americans : -3.17
Chinese : -2.67
Japanese : -1.33
AA fire in Germany : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 4 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0,33 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Northern Italy
1 infantry owned by the Italians retreated to Southern Italy
British win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,3,5,1
Italians collect 1 PU (4 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians : -0,33
British : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Philippines
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Iraq to Trans-Jordan
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag, 1 infantry
Formosa : 1 flag, 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 artillery, 2 fighters and 1 infantry
Java : 1 flag
35 Sea Zone : 1 carrier, 3 destroyers, 4 fighters and 1 transport
54 Sea Zone : 2 destroyers
62 Sea Zone : 1 flag
Trans-Jordan : 2 infantry
Normandy Bordeaux : 1 airfield, 1 factory_minor and 1 harbour
Southern France : 1 factory_minor and 1 harbour
France : 1 airfield, 1 factory_minor and 4 infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 infantry
Persia : 1 infantry
Production/PUs Summary :
Germans : 41 / 79
Russians : 21 / 28
Japanese : 39 / 52
Americans : 65 / 105
Chinese : 9 / 11
British : 38 / 47
UK_Pacific : 14 / 17
Italians : 5 / 5
ANZAC : 16 / 25
French : 17 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries and 3 mech_infantrys; Remaining resources: 27 PUs;
Combat Move - Germans
1 mech_infantry moved from Bulgaria to Greece
Germans take Greece from British
1 bomber moved from Germany to France
1 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Archangel
2 infantry and 1 mech_infantry moved from Novgorod to Archangel
1 armour and 2 mech_infantrys moved from Finland to Karelia
1 mech_infantry moved from Northwest Persia to Caucasus
1 fighter moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Northwest Persia to Persia
6 armour and 19 mech_infantrys moved from Northwest Persia to Iraq
9 artilleries, 1 bomber, 5 fighters and 15 mech_infantrys moved from Western Germany to France
1 artillery moved from Western Germany to France
1 mech_infantry moved from Albania to Northern Italy
Combat - Germans
Battle in Northern Italy
Germans attack with 1 mech_infantry
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Northern Italy
British win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Persia
Germans attack with 1 armour and 2 mech_infantrys
French defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Persia, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Persia
Germans win, taking Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Archangel, round 2 : 0/4 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 4 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 5 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 6 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 7 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 8 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 8 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Iraq
Germans attack with 6 armour and 19 mech_infantrys
French defend with 1 infantry
Germans roll dice for 6 armour and 19 mech_infantrys in Iraq, round 2 : 8/25 hits, 6,17 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Iraq
Germans win, taking Iraq from British with 6 armour and 19 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in France
Germans attack with 10 artilleries, 2 bombers, 5 fighters and 15 mech_infantrys
British defend with 5 artilleries, 1 bomber, 4 fighters and 12 infantry; French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 2 armour, 2 artilleries, 6 infantry and 3 mech_infantrys
Germans roll dice for 10 artilleries, 2 bombers, 5 fighters and 15 mech_infantrys in France, round 2 : 10/32 hits, 11,33 expected hits
Combat Hit Differential Summary :
Germans : -3,50
British : 0,00
Russians : -2,00
10 hits in france