L19 BM3 Giallo(x) vs 666(JWW)


  • TripleA Move Summary: Americans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 42 Sea Zone to 21 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            5 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take Normandy Bordeaux from Americans
                  French take Southern France from Americans
            2 bombers moved from Normandy Bordeaux to Germany
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            3 fighters moved from 110 Sea Zone to Holland Belgium
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 42 Sea Zone to 21 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            5 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take Normandy Bordeaux from Americans
                  French take Southern France from Americans
            2 bombers moved from Normandy Bordeaux to Germany
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            3 fighters moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Germany rolls: 5,5 and causes: 6 damage to unit: factory_major
                Bombing raid in Germany causes 6 damage total. 
            Battle in 25 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Holland Belgium
                Americans attack with 3 fighters and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 26 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 fighters in 26 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
    
        Non Combat Move - Americans
            6 fighters moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to 10 Sea Zone
            1 aaGun and 9 infantry moved from Eastern United States to 101 Sea Zone
            6 transports moved from 110 Sea Zone to 107 Sea Zone
            1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
            1 fighter moved from Holland Belgium to Normandy Bordeaux
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 9 infantry moved from 91 Sea Zone to Morocco
            2 bombers moved from Germany to United Kingdom
            1 infantry and 1 marine moved from Java to 42 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 5 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 infantry and 1 marine moved from 35 Sea Zone to Philippines
            1 fighter moved from 21 Sea Zone to 35 Sea Zone
            1 fighter moved from Queensland to 35 Sea Zone
            1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            4 infantry placed in Eastern United States
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            4 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : -3.17
    Japanese : -0.33
    AA fire in Germany : : -0.33
    

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour, 2 infantry and 1 marine
    Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
    Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 mech_infantry
    Celebes : 1 flag
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag
    42 Sea Zone : 1 flag
    41 Sea Zone : 1 flag
    35 Sea Zone : 1 flag, 1 battleship, 4 carriers, 1 cruiser, 7 fighters, 1 tactical_bomber and 1 transport
    26 Sea Zone : 1 flag, 1 submarine
    10 Sea Zone : 6 carriers, 4 destroyers, 12 fighters, 11 submarines and 1 transport
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
    Trans-Jordan : 1 armour and 1 mech_infantry
    United Kingdom : 2 bombers
    Morocco : 1 aaGun and 9 infantry
    Normandy Bordeaux : 1 aaGun, 3 fighters and 1 infantry
    France : 2 armour, 2 artilleries, 6 infantry and 3 mech_infantrys
    Holland Belgium : 1 flag, 1 infantry
    Libya : 1 flag
    101 Sea Zone : 2 transports
    Brazil : 1 flag
    91 Sea Zone : 1 carrier, 1 fighter and 5 transports
    107 Sea Zone : 6 transports
    110 Sea Zone : 1 carrier, 2 fighters and 2 transports
    

    Production/PUs Summary :

    Germans : 41 / 79
    Russians : 21 / 28
    Japanese : 44 / 52
    Americans : 65 / 105
    Chinese : 5 / 7
    British : 34 / 49
    UK_Pacific : 13 / 18
    Italians : 9 / 4
    ANZAC : 16 / 26
    French : 17 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Chinese round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
            2 infantry moved from Shensi to Suiyuyan
            4 infantry moved from Szechwan to Yunnan
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
            2 infantry moved from Shensi to Suiyuyan
            4 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 4 infantry in Yunnan, round 4 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 3 infantry in Yunnan, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 6 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 7 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2.67
    Japanese : -1.33
    

    Territory Summary for Chinese :

    Shensi : 1 infantry
    Yunnan : 2 infantry
    Suiyuyan : 2 infantry
    Szechwan : 2 infantry
    

    Production/PUs Summary :

    Germans : 41 / 79
    Russians : 21 / 28
    Japanese : 42 / 52
    Americans : 65 / 105
    Chinese : 7 / 11
    British : 34 / 49
    UK_Pacific : 13 / 18
    Italians : 9 / 4
    ANZAC : 16 / 26
    French : 17 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: British round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - British
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
            1 bomber moved from United Kingdom to Northern Italy
            1 fighter moved from 110 Sea Zone to Northern Italy
            1 fighter moved from Normandy Bordeaux to Northern Italy
            1 mech_infantry moved from Burma to Kweichow
            1 artillery and 2 infantry moved from Burma to Shan State
            2 mech_infantrys moved from Burma to Hunan
            1 mech_infantry moved from Burma to Kweichow
            1 mech_infantry moved from Burma to Hunan
            1 fighter moved from Burma to Hunan
            1 fighter moved from Burma to Kweichow
            1 armour moved from Burma to Hunan
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 42 Sea Zone to 21 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            5 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take Normandy Bordeaux from Americans
                  French take Southern France from Americans
            2 bombers moved from Normandy Bordeaux to Germany
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            3 fighters moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Germany rolls: 5,5 and causes: 6 damage to unit: factory_major
                Bombing raid in Germany causes 6 damage total. 
            Battle in 25 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Holland Belgium
                Americans attack with 3 fighters and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 26 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 fighters in 26 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
    
        Non Combat Move - Americans
            6 fighters moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to 10 Sea Zone
            1 aaGun and 9 infantry moved from Eastern United States to 101 Sea Zone
            6 transports moved from 110 Sea Zone to 107 Sea Zone
            1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
            1 fighter moved from Holland Belgium to Normandy Bordeaux
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 9 infantry moved from 91 Sea Zone to Morocco
            2 bombers moved from Germany to United Kingdom
            1 infantry and 1 marine moved from Java to 42 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 5 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 infantry and 1 marine moved from 35 Sea Zone to Philippines
            1 fighter moved from 21 Sea Zone to 35 Sea Zone
            1 fighter moved from Queensland to 35 Sea Zone
            1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            4 infantry placed in Eastern United States
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            4 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
            2 infantry moved from Shensi to Suiyuyan
            4 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 4 infantry in Yunnan, round 4 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 3 infantry in Yunnan, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 6 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 7 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 artillery, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
            1 bomber moved from United Kingdom to Northern Italy
            1 fighter moved from 110 Sea Zone to Northern Italy
            1 fighter moved from Normandy Bordeaux to Northern Italy
            1 mech_infantry moved from Burma to Kweichow
            1 artillery and 2 infantry moved from Burma to Shan State
            2 mech_infantrys moved from Burma to Hunan
            1 mech_infantry moved from Burma to Kweichow
            1 mech_infantry moved from Burma to Hunan
            1 fighter moved from Burma to Hunan
            1 fighter moved from Burma to Kweichow
            1 armour moved from Burma to Hunan
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
    
        Combat - British
            Battle in Northern Italy
                British attack with 1 bomber, 2 fighters and 2 mech_infantrys
                Germans defend with 1 mech_infantry; Italians defend with 1 factory_minor
                    British roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Northern Italy, round 2 : 3/5 hits, 2.00 expected hits
                    Italians roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northern Italy
                British win, taking Northern Italy from Italians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Shan State
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                British attack with 1 fighter and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 mech_infantrys in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 2 mech_infantrys in Kweichow, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                British attack with 1 armour, 1 fighter and 3 mech_infantrys
                Japanese defend with 2 infantry
                    British roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Hunan, round 2 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan
                British win, taking Hunan from Japanese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Hunan to Burma
            1 fighter moved from Kweichow to Burma
            1 artillery and 7 infantry moved from India to Burma
            1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
            1 armour, 2 artilleries and 6 infantry moved from Iraq to Trans-Jordan
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            2 fighters moved from Northern Italy to France
            1 bomber moved from Northern Italy to France
            5 artilleries and 12 infantry moved from Normandy Bordeaux to France
            3 fighters moved from United Kingdom to 110 Sea Zone
            2 fighters moved from 110 Sea Zone to France
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 destroyer moved from 76 Sea Zone to 98 Sea Zone
            1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 artillery, 4 infantry and 3 mech_infantrys placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            1 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 1 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 2.00
    Italians : 0.67
    Americans : -3.17
    Chinese : -2.67
    Japanese : -1.33
    AA fire in Germany : : -0.33
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Shensi : 1 infantry
    Yunnan : 2 infantry
    Suiyuyan : 2 infantry
    Kweichow : 2 mech_infantrys
    Hunan : 1 armour and 2 mech_infantrys
    Szechwan : 2 infantry
    Shan State : 1 artillery and 1 infantry
    Burma : 3 aaGuns, 1 artillery, 2 fighters and 7 infantry
    India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 mech_infantrys
    Malaya : 1 harbour
    Philippines : 1 airfield, 1 harbour, 2 infantry and 1 marine
    Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
    Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 mech_infantry
    Celebes : 1 flag
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag
    42 Sea Zone : 1 flag
    41 Sea Zone : 1 flag
    35 Sea Zone : 1 flag, 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 1 transport
    26 Sea Zone : 1 flag, 1 submarine
    10 Sea Zone : 6 carriers, 4 destroyers, 12 fighters, 11 submarines and 1 transport
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Trans-Jordan : 1 airfield, 2 armour, 3 artilleries, 1 fighter, 7 infantry and 1 mech_infantry
    Gibraltar : 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 factory_minor, 1 harbour and 3 infantry
    Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
    Scotland : 1 airfield
    United Kingdom : 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour, 4 infantry and 3 mech_infantrys
    Morocco : 1 aaGun and 9 infantry
    Normandy Bordeaux : 1 aaGun, 1 armour, 1 artillery, 3 fighters, 6 infantry and 1 mech_infantry
    France : 2 armour, 7 artilleries, 1 bomber, 4 fighters, 18 infantry and 3 mech_infantrys
    Holland Belgium : 1 flag, 1 infantry
    Northern Italy : 1 flag, 1 factory_minor and 1 mech_infantry
    Libya : 1 flag
    125 Sea Zone : 1 flag
    106 Sea Zone : 1 flag
    Greece : 1 flag
    99 Sea Zone : 1 submarine
    97 Sea Zone : 2 submarines
    Iraq : 1 flag
    92 Sea Zone : 1 destroyer
    Eastern Persia : 1 flag
    101 Sea Zone : 2 transports
    Brazil : 1 flag
    Persia : 1 flag
    98 Sea Zone : 1 destroyer
    91 Sea Zone : 1 carrier, 1 fighter and 5 transports
    107 Sea Zone : 6 transports
    110 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 6 transports
    

    Production/PUs Summary :

    Germans : 41 / 79
    Russians : 21 / 28
    Japanese : 39 / 52
    Americans : 65 / 105
    Chinese : 9 / 11
    British : 38 / 47
    UK_Pacific : 14 / 17
    Italians : 5 / 4
    ANZAC : 16 / 26
    French : 17 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Manual Gamesave Post: UK_Pacific round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 42 Sea Zone to 21 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 25 Sea Zone
            5 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take Normandy Bordeaux from Americans
                  French take Southern France from Americans
            2 bombers moved from Normandy Bordeaux to Germany
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            3 fighters moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Germany rolls: 5,5 and causes: 6 damage to unit: factory_major
                Bombing raid in Germany causes 6 damage total. 
            Battle in 25 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Holland Belgium
                Americans attack with 3 fighters and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 26 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 fighters in 26 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
    
        Non Combat Move - Americans
            6 fighters moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from 25 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to 10 Sea Zone
            1 aaGun and 9 infantry moved from Eastern United States to 101 Sea Zone
            6 transports moved from 110 Sea Zone to 107 Sea Zone
            1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
            1 fighter moved from Holland Belgium to Normandy Bordeaux
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 9 infantry moved from 91 Sea Zone to Morocco
            2 bombers moved from Germany to United Kingdom
            1 infantry and 1 marine moved from Java to 42 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 5 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 infantry and 1 marine moved from 35 Sea Zone to Philippines
            1 fighter moved from 21 Sea Zone to 35 Sea Zone
            1 fighter moved from Queensland to 35 Sea Zone
            1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            4 infantry placed in Eastern United States
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            4 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
            2 infantry moved from Shensi to Suiyuyan
            4 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 4 infantry in Yunnan, round 4 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 3 infantry in Yunnan, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 6 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 7 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 6 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 artillery, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
            1 bomber moved from United Kingdom to Northern Italy
            1 fighter moved from 110 Sea Zone to Northern Italy
            1 fighter moved from Normandy Bordeaux to Northern Italy
            1 mech_infantry moved from Burma to Kweichow
            1 artillery and 2 infantry moved from Burma to Shan State
            2 mech_infantrys moved from Burma to Hunan
            1 mech_infantry moved from Burma to Kweichow
            1 mech_infantry moved from Burma to Hunan
            1 fighter moved from Burma to Hunan
            1 fighter moved from Burma to Kweichow
            1 armour moved from Burma to Hunan
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
    
        Combat - British
            Battle in Northern Italy
                British attack with 1 bomber, 2 fighters and 2 mech_infantrys
                Germans defend with 1 mech_infantry; Italians defend with 1 factory_minor
                    British roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Northern Italy, round 2 : 3/5 hits, 2.00 expected hits
                    Italians roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northern Italy
                British win, taking Northern Italy from Italians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Shan State
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                British attack with 1 fighter and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 mech_infantrys in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 2 mech_infantrys in Kweichow, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                British attack with 1 armour, 1 fighter and 3 mech_infantrys
                Japanese defend with 2 infantry
                    British roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Hunan, round 2 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan
                British win, taking Hunan from Japanese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Hunan to Burma
            1 fighter moved from Kweichow to Burma
            1 artillery and 7 infantry moved from India to Burma
            1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
            1 armour, 2 artilleries and 6 infantry moved from Iraq to Trans-Jordan
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            2 fighters moved from Northern Italy to France
            1 bomber moved from Northern Italy to France
            5 artilleries and 12 infantry moved from Normandy Bordeaux to France
            3 fighters moved from United Kingdom to 110 Sea Zone
            2 fighters moved from 110 Sea Zone to France
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 destroyer moved from 76 Sea Zone to 98 Sea Zone
            1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 artillery, 4 infantry and 3 mech_infantrys placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            1 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 1 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 2.00
    Italians : 0.67
    Americans : -3.17
    Chinese : -2.67
    Japanese : -1.33
    AA fire in Germany : : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 2 infantry
                British defend with 1 factory_minor and 1 mech_infantry
                    Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0,33 expected hits
                    British roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                1 infantry owned by the Italians retreated to Southern Italy
                British win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,3,5,1
            Italians collect 1 PU (4 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    British : 0,67
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Queensland to Philippines
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Iraq to Trans-Jordan
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Persia
            1 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
            French collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Paulau Island : 1 flag, 1 infantry
    Marshall Islands : 1 flag, 1 infantry
    Formosa : 1 flag, 1 infantry
    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    Philippines : 1 artillery, 2 fighters and 1 infantry
    Java : 1 flag
    35 Sea Zone : 1 carrier, 3 destroyers, 4 fighters and 1 transport
    54 Sea Zone : 2 destroyers
    62 Sea Zone : 1 flag
    Trans-Jordan : 2 infantry
    Normandy Bordeaux : 1 airfield, 1 factory_minor and 1 harbour
    Southern France : 1 factory_minor and 1 harbour
    France : 1 airfield, 1 factory_minor and 4 infantry
    Tobruk : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Iraq : 1 infantry
    Persia : 1 infantry
    

    Production/PUs Summary :

    Germans : 41 / 79
    Russians : 21 / 28
    Japanese : 39 / 52
    Americans : 65 / 105
    Chinese : 9 / 11
    British : 38 / 47
    UK_Pacific : 14 / 17
    Italians : 5 / 5
    ANZAC : 16 / 25
    French : 17 / 17
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Germans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 artilleries and 3 mech_infantrys; Remaining resources: 27 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Bulgaria to Greece
                  Germans take Greece from British
            1 bomber moved from Germany to France
            1 infantry moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Archangel
            2 infantry and 1 mech_infantry moved from Novgorod to Archangel
            1 armour and 2 mech_infantrys moved from Finland to Karelia
            1 mech_infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Ukraine to Caucasus
            1 armour and 2 mech_infantrys moved from Northwest Persia to Persia
            6 armour and 19 mech_infantrys moved from Northwest Persia to Iraq
            9 artilleries, 1 bomber, 5 fighters and 15 mech_infantrys moved from Western Germany to France
            1 artillery moved from Western Germany to France
            1 mech_infantry moved from Albania to Northern Italy
    
        Combat - Germans
            Battle in Northern Italy
                Germans attack with 1 mech_infantry
                British defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Northern Italy
                British win with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 mech_infantry
            Battle in Persia
                Germans attack with 1 armour and 2 mech_infantrys
                French defend with 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Persia, round 2 : 1/3 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Persia
                Germans win, taking Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Archangel
                Germans attack with 1 fighter, 2 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Archangel, round 2 : 0/4 hits, 1,00 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 4 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 5 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 6 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 6 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 7 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 8 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 8 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Iraq
                Germans attack with 6 armour and 19 mech_infantrys
                French defend with 1 infantry
                    Germans roll dice for 6 armour and 19 mech_infantrys in Iraq, round 2 : 8/25 hits, 6,17 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Iraq
                Germans win, taking Iraq from British with 6 armour and 19 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in France
                Germans attack with 10 artilleries, 2 bombers, 5 fighters and 15 mech_infantrys
                British defend with 5 artilleries, 1 bomber, 4 fighters and 12 infantry; French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 2 armour, 2 artilleries, 6 infantry and 3 mech_infantrys
                    Germans roll dice for 10 artilleries, 2 bombers, 5 fighters and 15 mech_infantrys in France, round 2 : 10/32 hits, 11,33 expected hits
    

    Combat Hit Differential Summary :

    Germans : -3,50
    British : 0,00
    Russians : -2,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    10 hits in france


  • @Giallo said in L19 BM3 Giallo(x) vs 666(JWW):

    10 hits in france

    Max D

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 artilleries and 3 mech_infantrys; Remaining resources: 27 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Bulgaria to Greece
                  Germans take Greece from British
            1 bomber moved from Germany to France
            1 infantry moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Archangel
            2 infantry and 1 mech_infantry moved from Novgorod to Archangel
            1 armour and 2 mech_infantrys moved from Finland to Karelia
            1 mech_infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Ukraine to Caucasus
            1 armour and 2 mech_infantrys moved from Northwest Persia to Persia
            6 armour and 19 mech_infantrys moved from Northwest Persia to Iraq
            9 artilleries, 1 bomber, 5 fighters and 15 mech_infantrys moved from Western Germany to France
            1 artillery moved from Western Germany to France
            1 mech_infantry moved from Albania to Northern Italy
    
        Combat - Germans
            Battle in Northern Italy
                Germans attack with 1 mech_infantry
                British defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Northern Italy
                British win with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 mech_infantry
            Battle in Persia
                Germans attack with 1 armour and 2 mech_infantrys
                French defend with 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Persia, round 2 : 1/3 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Persia
                Germans win, taking Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Archangel
                Germans attack with 1 fighter, 2 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Archangel, round 2 : 0/4 hits, 1,00 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 4 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 5 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 6 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 6 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 7 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 8 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 8 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Iraq
                Germans attack with 6 armour and 19 mech_infantrys
                French defend with 1 infantry
                    Germans roll dice for 6 armour and 19 mech_infantrys in Iraq, round 2 : 8/25 hits, 6,17 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Iraq
                Germans win, taking Iraq from British with 6 armour and 19 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in France
                Germans attack with 10 artilleries, 2 bombers, 5 fighters and 15 mech_infantrys
                British defend with 5 artilleries, 1 bomber, 4 fighters and 12 infantry; French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 2 armour, 2 artilleries, 6 infantry and 3 mech_infantrys
                    Germans roll dice for 10 artilleries, 2 bombers, 5 fighters and 15 mech_infantrys in France, round 2 : 10/32 hits, 11,33 expected hits
                    French roll dice for 2 armour, 7 artilleries, 1 bomber, 4 fighters, 22 infantry and 3 mech_infantrys in France, round 2 : 11/39 hits, 14,50 expected hits
                    3 artilleries owned by the Germans, 1 bomber owned by the British, 5 infantry owned by the Americans, 4 infantry owned by the French and 8 mech_infantrys owned by the Germans lost in France
                    Germans roll dice for 7 artilleries, 2 bombers, 5 fighters and 7 mech_infantrys in France, round 3 : 6/21 hits, 8,50 expected hits
                    French roll dice for 2 armour, 7 artilleries, 4 fighters, 13 infantry and 3 mech_infantrys in France, round 3 : 12/29 hits, 11,33 expected hits
                    5 artilleries owned by the Germans, 1 infantry owned by the Americans, 7 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in France
                2 artilleries owned by the Germans retreated to Western Germany
                French win with 2 armour, 7 artilleries, 4 fighters, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is -35
                Casualties for Germans: 8 artilleries and 15 mech_infantrys
                Casualties for Americans: 6 infantry
                Casualties for British: 1 bomber and 5 infantry
                Casualties for French: 4 infantry
            Battle in Caucasus
                Germans attack with 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                    Germans roll dice for 1 fighter in Caucasus, round 3 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Germans lost in Caucasus
                Russians win with 1 infantry remaining. Battle score for attacker is -14
                Casualties for Germans: 1 fighter and 1 mech_infantry
    
        Non Combat Move - Germans
            2 bombers and 5 fighters moved from France to Western Germany
            5 artilleries and 9 infantry moved from Ukraine to Bessarabia
            2 aaGuns, 18 artilleries and 11 infantry moved from Western Ukraine to Bessarabia
            1 fighter moved from Archangel to Bessarabia
    
        Place Units - Germans
            10 artilleries placed in Western Germany
            3 mech_infantrys placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,2,4,4
            Germans collect 44 PUs (4 lost to blockades); end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : -7,17
    British : 0,00
    French : -2,83
    Russians : -0,67
    

    Savegame


  • TripleA Move Summary: Russians round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 7 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour, 1 infantry and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
            1 bomber moved from Russia to Yakut S.S.R.
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Germans
            1 infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            3 infantry moved from Bryansk to Belarus
            7 infantry moved from Bryansk to Belarus
            2 mech_infantrys moved from Russia to Archangel
            1 mech_infantry moved from Bryansk to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            3 fighters moved from Russia to Archangel
            2 infantry moved from Bryansk to Belarus
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 7 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour, 1 infantry and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
            1 bomber moved from Russia to Yakut S.S.R.
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Germans
            1 infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            3 infantry moved from Bryansk to Belarus
            7 infantry moved from Bryansk to Belarus
            2 mech_infantrys moved from Russia to Archangel
            1 mech_infantry moved from Bryansk to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            3 fighters moved from Russia to Archangel
            2 infantry moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 12 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 12 infantry in Belarus, round 2 : 2/12 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 12 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 4 fighters, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 4 fighters, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/8 hits, 3.17 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in Yakut S.S.R.
                Russians attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
                Japanese defend with 1 armour and 1 infantry
                    Russians roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - Russians
            1 bomber moved from Yakut S.S.R. to Evenkiyskiy
            3 mech_infantrys moved from Urals to Yenisey
            1 mech_infantry moved from Kazakhstan to Eastern Persia
            3 mech_infantrys moved from Volgograd to Turkmenistan
            4 fighters and 1 tactical_bomber moved from Archangel to Russia
            1 aaGun moved from Bryansk to Belarus
            1 aaGun moved from Bryansk to Belarus
            2 aaGuns moved from Russia to Bryansk
            10 infantry moved from Bryansk to Belarus
            3 armour moved from Russia to Bryansk
            3 infantry moved from Volgograd to Caucasus
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
    
        Place Units - Russians
            7 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -0.67
    Japanese : 0.17
    

    Territory Summary for Russians :

    Evenkiyskiy : 1 bomber
    Yenisey : 3 mech_infantrys
    Yakut S.S.R. : 1 armour and 1 mech_infantry
    Belarus : 2 aaGuns and 22 infantry
    Bryansk : 2 aaGuns, 4 armour, 1 artillery and 37 infantry
    Archangel : 2 mech_infantrys
    Russia : 1 airfield, 7 artilleries, 1 factory_major, 4 fighters and 1 tactical_bomber
    Ukraine : 1 factory_minor and 1 infantry
    Western Ukraine : 1 infantry
    Volgograd : 1 factory_minor
    Turkmenistan : 3 mech_infantrys
    Caucasus : 3 infantry
    93 Sea Zone : 1 flag
    99 Sea Zone : 1 submarine
    97 Sea Zone : 1 flag
    Eastern Persia : 1 mech_infantry
    Northwest Persia : 1 flag, 1 infantry
    

    Production/PUs Summary :

    Germans : 42 / 87
    Russians : 27 / 32
    Japanese : 38 / 52
    Americans : 65 / 105
    Chinese : 9 / 11
    British : 32 / 47
    UK_Pacific : 14 / 17
    Italians : 5 / 5
    ANZAC : 16 / 25
    French : 17 / 17
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Anhwe to Kweichow
            1 infantry moved from Siam to Shan State
            1 infantry moved from French Indo China to Shan State
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            3 infantry moved from Kwangsi to Hunan
            1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
            1 bomber moved from French Indo China to Yunnan
            1 bomber moved from French Indo China to Hunan
            1 fighter moved from French Indo China to Yunnan
            1 infantry moved from Kwangsi to Hunan
            1 artillery moved from French Indo China to Shan State
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 mech_infantrys
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
            Battle in Hunan
                Japanese attack with 1 bomber and 4 infantry
                British defend with 1 armour and 2 mech_infantrys
                    Japanese roll dice for 1 bomber and 4 infantry in Hunan, round 2 : 2/5 hits, 1,33 expected hits
                    Chinese roll dice for 1 armour and 2 mech_infantrys in Hunan, round 2 : 2/3 hits, 1,17 expected hits
                    2 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Hunan
                    Japanese roll dice for 1 bomber and 2 infantry in Hunan, round 3 : 2/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 armour and 2 mech_infantrys
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Yunnan, round 2 : 2/4 hits, 1,83 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Shan State
                Japanese attack with 1 artillery and 2 infantry
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
            1 bomber and 1 fighter moved from Yunnan to French Indo China
            1 bomber moved from Hunan to French Indo China
            2 mech_infantrys moved from Kwangsi to Hunan
            2 mech_infantrys moved from Kwangsi to French Indo China
            3 mech_infantrys moved from Kwangtung to Anhwe
            2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 7 fighters, 3 submarines, 3 tactical_bombers and 1 transport moved from 31 Sea Zone to 16 Sea Zone
            4 fighters moved from 16 Sea Zone to Japan
            1 battleship, 2 destroyers and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
    
        Place Units - Japanese
            2 fighters and 1 tactical_bomber placed in Japan
            3 mech_infantrys placed in French Indo China
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    UK_Pacific : 1,00
    Japanese : 2,83
    

    Savegame


  • TripleA Move Summary: Americans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 armour, 4 artilleries, 2 destroyers, 9 infantry, 1 marine, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Holland Belgium to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 infantry moved from 125 Sea Zone to Norway
            2 armour and 1 mech_infantry moved from France to Southern Italy
            8 infantry moved from Morocco to 91 Sea Zone
            8 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
            8 infantry moved from 95 Sea Zone to Southern Italy
            3 fighters moved from Normandy Bordeaux to Southern Italy
            2 bombers moved from United Kingdom to Southern Italy
            2 mech_infantrys moved from France to Southern Italy
            1 marine moved from Philippines to 35 Sea Zone
            1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 armour, 4 artilleries, 2 destroyers, 9 infantry, 1 marine, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Holland Belgium to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 infantry moved from 125 Sea Zone to Norway
            2 armour and 1 mech_infantry moved from France to Southern Italy
            8 infantry moved from Morocco to 91 Sea Zone
            8 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
            8 infantry moved from 95 Sea Zone to Southern Italy
            3 fighters moved from Normandy Bordeaux to Southern Italy
            2 bombers moved from United Kingdom to Southern Italy
            2 mech_infantrys moved from France to Southern Italy
            1 marine moved from Philippines to 35 Sea Zone
            1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Norway
            Battle in Caroline Islands
            Battle in Southern Italy
                Americans attack with 2 armour, 2 bombers, 3 fighters, 8 infantry and 3 mech_infantrys
                Italians defend with 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
                    AA fire in Southern Italy : 2/5 hits, 0.83 expected hits
                    2 fighters owned by the Americans lost in Southern Italy
                    Americans roll dice for 2 armour, 2 bombers, 1 fighter, 8 infantry and 3 mech_infantrys in Southern Italy, round 2 : 4/16 hits, 4.67 expected hits
                    Italians roll dice for 3 aaGuns and 8 infantry in Southern Italy, round 2 : 3/8 hits, 2.67 expected hits
                    3 aaGuns owned by the Italians, 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 2 armour, 2 bombers, 1 fighter, 5 infantry and 3 mech_infantrys in Southern Italy, round 3 : 4/13 hits, 4.17 expected hits
                    Italians roll dice for 7 infantry in Southern Italy, round 3 : 0/7 hits, 2.33 expected hits
                    4 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 2 armour, 2 bombers, 1 fighter, 5 infantry and 3 mech_infantrys in Southern Italy, round 4 : 5/13 hits, 4.17 expected hits
                    Italians roll dice for 3 infantry in Southern Italy, round 4 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Italians lost in Southern Italy
                Americans captures 5PUs while taking Italians capital
                Americans win, taking Norway from Germans, taking Caroline Islands from Japanese, taking Southern Italy from Italians with 2 armour, 2 bombers, 1 fighter, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Americans: 2 fighters and 3 infantry
                Casualties for Italians: 3 aaGuns and 8 infantry
            triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
    
        Non Combat Move - Americans
            2 artilleries moved from France to Northern Italy
            1 fighter moved from Southern Italy to Northern Italy
            1 fighter moved from 91 Sea Zone to Northern Italy
            1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 aaGun and 1 infantry moved from 95 Sea Zone to Northern Italy
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
            1 aaGun and 1 infantry moved from Normandy Bordeaux to France
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            6 transports moved from 107 Sea Zone to 101 Sea Zone
            1 transport moved from 110 Sea Zone to 107 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            4 carriers, 1 cruiser, 7 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 6 carriers, 3 destroyers, 12 fighters, 1 infantry, 11 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from Southern Italy to Northern Italy
    
        Place Units - Americans
            2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys placed in Eastern United States
            2 infantry placed in Central United States
            2 destroyers and 3 transports placed in 10 Sea Zone
            Americans undo move 3.
            2 artilleries, 3 infantry and 1 marine placed in Western United States
            1 destroyer and 3 transports placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 71 PUs; end with 76 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Italians : -3.00
    AA fire in Southern Italy : : 1.17
    Americans : -0.00
    

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour, 2 infantry and 1 marine
    Philippines : 1 airfield and 1 harbour
    Western United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 marine
    Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
    Celebes : 1 flag
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag
    42 Sea Zone : 1 flag
    41 Sea Zone : 1 flag
    33 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 7 fighters, 1 tactical_bomber and 1 transport
    35 Sea Zone : 1 flag
    26 Sea Zone : 1 flag, 6 carriers, 3 destroyers, 12 fighters, 12 submarines and 1 transport
    25 Sea Zone : 1 destroyer
    10 Sea Zone : 1 destroyer and 3 transports
    Central United States : 1 factory_major and 2 infantry
    Eastern United States : 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
    Egypt : 1 armour and 1 mech_infantry
    Morocco : 4 infantry
    France : 1 aaGun and 1 infantry
    Norway : 1 flag, 1 infantry
    Holland Belgium : 1 flag
    Northern Italy : 1 aaGun, 2 artilleries, 2 bombers, 2 fighters and 1 infantry
    Libya : 1 flag
    Southern Italy : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
    125 Sea Zone : 1 transport
    95 Sea Zone : 1 carrier and 5 transports
    101 Sea Zone : 1 destroyer and 6 transports
    Brazil : 1 flag
    91 Sea Zone : 2 transports
    107 Sea Zone : 1 transport
    110 Sea Zone : 1 carrier and 2 fighters
    

    Production/PUs Summary :

    Germans : 39 / 87
    Russians : 27 / 32
    Japanese : 42 / 50
    Americans : 71 / 111
    Chinese : 6 / 11
    British : 32 / 47
    UK_Pacific : 13 / 17
    Italians : 2 / 0
    ANZAC : 16 / 25
    French : 17 / 17
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: Chinese round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : -0.33
    

    Territory Summary for Chinese :

    Shensi : 1 infantry
    Yunnan : 2 infantry
    Suiyuyan : 2 infantry
    Szechwan : 3 infantry
    

    Production/PUs Summary :

    Germans : 39 / 87
    Russians : 27 / 32
    Japanese : 41 / 50
    Americans : 71 / 111
    Chinese : 7 / 12
    British : 32 / 47
    UK_Pacific : 13 / 17
    Italians : 2 / 0
    ANZAC : 16 / 25
    French : 17 / 17
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

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