@Arthur-Bomber-Harris Good luck to you as well sir.
wizmark(Axis) vs Dawgoneit(Allies) BM 3
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@dawgoneit no worries, thats fine!
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 bomber, 6 infantry, 4 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to United Kingdom 1 armour moved from Samara to Vologda 1 infantry moved from Russia to Vologda 1 tactical_bomber moved from Caucasus to Vologda Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in United Kingdom causes 8 damage total. Battle in Vologda Germans attack with 1 armour, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Vologda Germans win, taking Vologda from Americans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 1 infantry moved from Russia to Vologda 1 tactical_bomber moved from Vologda to Russia 1 infantry moved from Russia to Samara 2 mech_infantrys moved from Samara to Volgograd 3 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Rostov to Caucasus 3 mech_infantrys moved from Volgograd to Caucasus 2 armour moved from Volgograd to Caucasus 1 mech_infantry moved from Rostov to Caucasus 1 armour and 1 mech_infantry moved from Western Ukraine to Rostov 1 mech_infantry moved from Eastern Poland to Ukraine 2 armour and 4 artilleries moved from Western Germany to 113 Sea Zone 6 infantry moved from Western Germany to 113 Sea Zone 2 armour, 4 artilleries, 1 battleship, 2 destroyers, 6 infantry, 1 submarine and 6 transports moved from 113 Sea Zone to 111 Sea Zone 2 armour, 4 artilleries and 6 infantry moved from 111 Sea Zone to Scotland 5 bombers moved from Caucasus to Western Germany 1 bomber moved from United Kingdom to Western Germany Place Units - Germans 1 bomber and 1 tactical_bomber placed in Western Germany 1 transport placed in 113 Sea Zone 3 armour placed in Volgograd 3 infantry placed in Ukraine 3 mech_infantrys placed in Western Ukraine 2 artilleries, 3 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 0.67 AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 bomber, 6 infantry, 4 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to United Kingdom 1 armour moved from Samara to Vologda 1 infantry moved from Russia to Vologda 1 tactical_bomber moved from Caucasus to Vologda Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in United Kingdom causes 8 damage total. Battle in Vologda Germans attack with 1 armour, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Vologda Germans win, taking Vologda from Americans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 1 infantry moved from Russia to Vologda 1 tactical_bomber moved from Vologda to Russia 1 infantry moved from Russia to Samara 2 mech_infantrys moved from Samara to Volgograd 3 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Rostov to Caucasus 3 mech_infantrys moved from Volgograd to Caucasus 2 armour moved from Volgograd to Caucasus 1 mech_infantry moved from Rostov to Caucasus 1 armour and 1 mech_infantry moved from Western Ukraine to Rostov 1 mech_infantry moved from Eastern Poland to Ukraine 2 armour and 4 artilleries moved from Western Germany to 113 Sea Zone 6 infantry moved from Western Germany to 113 Sea Zone 2 armour, 4 artilleries, 1 battleship, 2 destroyers, 6 infantry, 1 submarine and 6 transports moved from 113 Sea Zone to 111 Sea Zone 2 armour, 4 artilleries and 6 infantry moved from 111 Sea Zone to Scotland 5 bombers moved from Caucasus to Western Germany 1 bomber moved from United Kingdom to Western Germany Place Units - Germans 1 bomber and 1 tactical_bomber placed in Western Germany 1 transport placed in 113 Sea Zone 3 armour placed in Volgograd 3 infantry placed in Ukraine 3 mech_infantrys placed in Western Ukraine 2 artilleries, 3 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from France: 2 artilleries and 1 infantry EDIT: Adding units owned by Germans to Western Germany: 2 artilleries and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 Americans : 0.67 AA fire in United Kingdom : : -0.17
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@dawgoneit please use second game save, missed a bit of non com movement :+1:
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 4 PUs; 0 SuicideAttackTokens; Combat Move - Japanese Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,4,5,5,6,2,1,3,3 Japanese collect 0 PUs (8 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 3 armour and 6 bombers; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Kansu to Caucasus 3 bombers moved from Egypt to Caucasus 6 bombers moved from Gibraltar to Caucasus 4 carriers, 1 destroyer and 4 fighters moved from 91 Sea Zone to 111 Sea Zone 1 submarine moved from 110 Sea Zone to 111 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@dawgoneit scramble in sz111?
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@dawgoneit no scramble thanks
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu 2 artilleries placed in Kansu 2 infantry placed in Tsinghai 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 3 armour and 6 bombers; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Kansu to Caucasus 3 bombers moved from Egypt to Caucasus 6 bombers moved from Gibraltar to Caucasus 4 carriers, 1 destroyer and 4 fighters moved from 91 Sea Zone to 111 Sea Zone 1 submarine moved from 110 Sea Zone to 111 Sea Zone Combat - Americans Battle in 111 Sea Zone Americans attack with 4 carriers, 1 destroyer, 4 fighters and 1 submarine Germans defend with 1 battleship, 2 destroyers, 1 submarine and 6 transports Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 carriers, 1 destroyer and 4 fighters in 111 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship, 2 destroyers and 6 transports in 111 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Americans 1 submarine owned by the Germans lost in 111 Sea Zone Americans roll dice for 1 submarine in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 4 carriers, 1 destroyer and 4 fighters in 111 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits Germans roll dice for 1 battleship, 2 destroyers and 6 transports in 111 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Americans 2 destroyers owned by the Germans lost in 111 Sea Zone Americans roll dice for 1 submarine in 111 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 carriers, 1 destroyer and 4 fighters in 111 Sea Zone, round 4 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 battleship and 6 transports in 111 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans, 1 submarine owned by the Americans and 1 transport owned by the Germans lost in 111 Sea Zone 5 transports owned by the Germans lost in 111 Sea Zone Americans win with 4 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 78 Casualties for Germans: 1 battleship, 2 destroyers, 1 submarine and 6 transports Casualties for Americans: 1 submarine Battle in Caucasus Americans attack with 11 bombers Germans defend with 3 aaGuns, 2 armour and 10 mech_infantrys AA fire in Caucasus : 2/9 hits, 1.50 expected hits 2 bombers owned by the Americans lost in Caucasus Americans roll dice for 9 bombers in Caucasus, round 2 : 6/9 hits, 6.00 expected hits Germans roll dice for 3 aaGuns, 2 armour and 10 mech_infantrys in Caucasus, round 2 : 2/12 hits, 4.33 expected hits 3 aaGuns owned by the Germans, 2 bombers owned by the Americans and 3 mech_infantrys owned by the Germans lost in Caucasus Americans roll dice for 7 bombers in Caucasus, round 3 : 4/7 hits, 4.67 expected hits Germans roll dice for 2 armour and 7 mech_infantrys in Caucasus, round 3 : 4/9 hits, 3.33 expected hits 4 bombers owned by the Americans and 4 mech_infantrys owned by the Germans lost in Caucasus Americans roll dice for 3 bombers in Caucasus, round 4 : 2/3 hits, 2.00 expected hits Germans roll dice for 2 armour and 3 mech_infantrys in Caucasus, round 4 : 0/5 hits, 2.00 expected hits 2 mech_infantrys owned by the Germans lost in Caucasus Americans roll dice for 3 bombers in Caucasus, round 5 : 2/3 hits, 2.00 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 5 : 2/3 hits, 1.33 expected hits 1 armour owned by the Germans, 2 bombers owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus Americans roll dice for 1 bomber in Caucasus, round 6 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour in Caucasus, round 6 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Caucasus Americans win with 1 bomber remaining. Battle score for attacker is -53 Casualties for Americans: 10 bombers Casualties for Germans: 3 aaGuns, 2 armour and 10 mech_infantrys Non Combat Move - Americans 1 bomber moved from Caucasus to Iraq 5 bombers and 1 tactical_bomber moved from Eastern United States to Gibraltar 3 armour moved from Korea to Buryatia 2 infantry moved from Amur to Buryatia 3 armour moved from Buryatia to Yenisey 1 armour and 1 mech_infantry moved from Yenisey to Timguska 1 infantry moved from Timguska to Urals Place Units - Americans 6 bombers placed in Eastern United States 3 armour placed in Korea Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu 2 artilleries placed in Kansu 2 infantry placed in Tsinghai 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British repair damage of 14x factory_major; Remaining resources: 24 PUs; British buy 6 artilleries; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 4 armour moved from Libya to Tunisia 1 mech_infantry moved from Iraq to Caucasus British take Caucasus from Germans 2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan 1 infantry moved from Eastern Persia to Turkmenistan 1 infantry moved from Persia to Northwest Persia 1 infantry moved from West India to Eastern Persia 2 armour, 1 infantry and 2 mech_infantrys moved from India to West India 2 armour and 2 mech_infantrys moved from West India to Eastern Persia 2 armour, 3 fighters, 1 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia 2 armour and 4 mech_infantrys moved from Northwest Persia to Caucasus Combat - British Battle in Tunisia British attack with 4 armour Italians defend with 1 infantry British roll dice for 4 armour in Tunisia, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Tunisia British win, taking Tunisia from Italians with 3 armour remaining. Battle score for attacker is -3 Casualties for British: 1 armour Casualties for Italians: 1 infantry Battle in Kazakhstan British attack with 2 armour and 2 mech_infantrys Italians defend with 1 armour and 1 mech_infantry British roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Kazakhstan British win, taking Kazakhstan from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 mech_infantry Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - British Place Units - British 6 artilleries placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5 British collect 40 PUs; end with 40 PUs Place Units - UK_Pacific 2 armour, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 2 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -4.00 British : 1.67 Italians : 0.83 Americans : -2.33 AA fire in Caucasus : : 0.50
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy nothing; Remaining resources: 29 PUs; Combat Move - Italians Non Combat Move - Italians Turning on Edit Mode EDIT: Changing unit bombing damage for these British owned units to: factory_major = 3 EDIT: Turning off Edit Mode 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 fighter moved from Scotland to Southern Italy 1 submarine moved from 95 Sea Zone to 91 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 48 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 53 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 5 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 4 armour and 1 mech_infantry moved from Northwest Persia to Volgograd 3 armour moved from Persia to Northwest Persia 3 armour, 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 artillery and 3 infantry moved from Persia to Northwest Persia 2 infantry moved from Eastern Persia to Persia 3 armour and 2 infantry moved from West India to Eastern Persia 3 armour moved from Eastern Persia to Persia 2 armour, 1 artillery and 1 infantry moved from India to West India 2 armour moved from West India to Eastern Persia 3 armour and 2 infantry moved from Burma to India 3 armour moved from India to West India 2 armour and 2 infantry moved from Shan State to Burma 2 armour moved from Burma to India 3 armour moved from French Indo China to Burma Combat - ANZAC Battle in Volgograd ANZAC attack with 4 armour and 1 mech_infantry Germans defend with 3 armour and 1 factory_minor; Italians defend with 1 armour and 1 mech_infantry ANZAC roll dice for 4 armour and 1 mech_infantry in Volgograd, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 4 armour and 1 mech_infantry in Volgograd, round 2 : 2/5 hits, 2.33 expected hits 1 armour owned by the ANZAC, 1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 1 mech_infantry owned by the ANZAC lost in Volgograd ANZAC roll dice for 3 armour in Volgograd, round 3 : 3/3 hits, 1.50 expected hits Germans roll dice for 3 armour in Volgograd, round 3 : 0/3 hits, 1.50 expected hits 3 armour owned by the Germans lost in Volgograd ANZAC win, taking Volgograd from Germans with 3 armour remaining. Battle score for attacker is 18 Casualties for ANZAC: 1 armour and 1 mech_infantry Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Germans: 3 armour Non Combat Move - ANZAC 2 armour and 2 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 2 armour moved from 37 Sea Zone to Shan State 2 infantry moved from 37 Sea Zone to Shan State 2 transports moved from 37 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 armour and 1 infantry placed in Queensland 1 infantry placed in New South Wales 3 armour placed in French Indo China Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1 ANZAC collect 29 PUs (1 lost to blockades); end with 29 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -1.83 ANZAC : 1.33
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 5 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 4 armour and 1 mech_infantry moved from Northwest Persia to Volgograd 3 armour moved from Persia to Northwest Persia 3 armour, 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 artillery and 3 infantry moved from Persia to Northwest Persia 2 infantry moved from Eastern Persia to Persia 3 armour and 2 infantry moved from West India to Eastern Persia 3 armour moved from Eastern Persia to Persia 2 armour, 1 artillery and 1 infantry moved from India to West India 2 armour moved from West India to Eastern Persia 3 armour and 2 infantry moved from Burma to India 3 armour moved from India to West India 2 armour and 2 infantry moved from Shan State to Burma 2 armour moved from Burma to India 3 armour moved from French Indo China to Burma Combat - ANZAC Battle in Volgograd ANZAC attack with 4 armour and 1 mech_infantry Germans defend with 3 armour and 1 factory_minor; Italians defend with 1 armour and 1 mech_infantry ANZAC roll dice for 4 armour and 1 mech_infantry in Volgograd, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 4 armour and 1 mech_infantry in Volgograd, round 2 : 2/5 hits, 2.33 expected hits 1 armour owned by the ANZAC, 1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 1 mech_infantry owned by the ANZAC lost in Volgograd ANZAC roll dice for 3 armour in Volgograd, round 3 : 3/3 hits, 1.50 expected hits Germans roll dice for 3 armour in Volgograd, round 3 : 0/3 hits, 1.50 expected hits 3 armour owned by the Germans lost in Volgograd ANZAC win, taking Volgograd from Germans with 3 armour remaining. Battle score for attacker is 18 Casualties for ANZAC: 1 armour and 1 mech_infantry Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Germans: 3 armour Non Combat Move - ANZAC 2 armour and 2 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 2 armour moved from 37 Sea Zone to Shan State 2 infantry moved from 37 Sea Zone to Shan State 2 transports moved from 37 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 armour and 1 infantry placed in Queensland 1 infantry placed in New South Wales 3 armour placed in French Indo China Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1 ANZAC collect 29 PUs (1 lost to blockades); end with 29 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Germans : -1.83 ANZAC : 1.33
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@dawgoneit Final futile attack on london didn’t work, so I surrender! Well played, especially coming back from losing calcutta early on! I’ll post the result soonest
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@wizmark another?
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@dawgoneit yes why not…do you want to swap back again?
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@wizmark sure