wizmark(Axis) vs Dawgoneit(Allies) BM 3

  • '20 '19

    @dawgoneit no worries, thats fine!

  • '20 '19

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 1 bomber, 6 infantry, 4 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Western Germany to United Kingdom
            1 armour moved from Samara to Vologda
            1 infantry moved from Russia to Vologda
            1 tactical_bomber moved from Caucasus to Vologda
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in United Kingdom causes 8 damage total. 
            Battle in Vologda
                Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Vologda
                Germans win, taking Vologda from Americans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Russia to Vologda
            1 tactical_bomber moved from Vologda to Russia
            1 infantry moved from Russia to Samara
            2 mech_infantrys moved from Samara to Volgograd
            3 mech_infantrys moved from Ukraine to Caucasus
            1 mech_infantry moved from Rostov to Caucasus
            3 mech_infantrys moved from Volgograd to Caucasus
            2 armour moved from Volgograd to Caucasus
            1 mech_infantry moved from Rostov to Caucasus
            1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
            1 mech_infantry moved from Eastern Poland to Ukraine
            2 armour and 4 artilleries moved from Western Germany to 113 Sea Zone
            6 infantry moved from Western Germany to 113 Sea Zone
            2 armour, 4 artilleries, 1 battleship, 2 destroyers, 6 infantry, 1 submarine and 6 transports moved from 113 Sea Zone to 111 Sea Zone
            2 armour, 4 artilleries and 6 infantry moved from 111 Sea Zone to Scotland
            5 bombers moved from Caucasus to Western Germany
            1 bomber moved from United Kingdom to Western Germany
    
        Place Units - Germans
            1 bomber and 1 tactical_bomber placed in Western Germany
            1 transport placed in 113 Sea Zone
            3 armour placed in Volgograd
            3 infantry placed in Ukraine
            3 mech_infantrys placed in Western Ukraine
            2 artilleries, 3 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 0.67
    AA fire in United Kingdom : : -0.17
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 1 bomber, 6 infantry, 4 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Western Germany to United Kingdom
            1 armour moved from Samara to Vologda
            1 infantry moved from Russia to Vologda
            1 tactical_bomber moved from Caucasus to Vologda
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in United Kingdom causes 8 damage total. 
            Battle in Vologda
                Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Vologda
                Germans win, taking Vologda from Americans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Russia to Vologda
            1 tactical_bomber moved from Vologda to Russia
            1 infantry moved from Russia to Samara
            2 mech_infantrys moved from Samara to Volgograd
            3 mech_infantrys moved from Ukraine to Caucasus
            1 mech_infantry moved from Rostov to Caucasus
            3 mech_infantrys moved from Volgograd to Caucasus
            2 armour moved from Volgograd to Caucasus
            1 mech_infantry moved from Rostov to Caucasus
            1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
            1 mech_infantry moved from Eastern Poland to Ukraine
            2 armour and 4 artilleries moved from Western Germany to 113 Sea Zone
            6 infantry moved from Western Germany to 113 Sea Zone
            2 armour, 4 artilleries, 1 battleship, 2 destroyers, 6 infantry, 1 submarine and 6 transports moved from 113 Sea Zone to 111 Sea Zone
            2 armour, 4 artilleries and 6 infantry moved from 111 Sea Zone to Scotland
            5 bombers moved from Caucasus to Western Germany
            1 bomber moved from United Kingdom to Western Germany
    
        Place Units - Germans
            1 bomber and 1 tactical_bomber placed in Western Germany
            1 transport placed in 113 Sea Zone
            3 armour placed in Volgograd
            3 infantry placed in Ukraine
            3 mech_infantrys placed in Western Ukraine
            2 artilleries, 3 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 2 artilleries and 1 infantry
            EDIT: Adding units owned by Germans to Western Germany: 2 artilleries and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 0.67
    AA fire in United Kingdom : : -0.17
    

    Savegame

  • '20 '19

    @dawgoneit please use second game save, missed a bit of non com movement :+1:


  • TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy nothing; Remaining resources: 4 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,4,5,5,6,2,1,3,3
            Japanese collect 0 PUs (8 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Americans round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 3 armour and 6 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Kansu to Caucasus
            3 bombers moved from Egypt to Caucasus
            6 bombers moved from Gibraltar to Caucasus
            4 carriers, 1 destroyer and 4 fighters moved from 91 Sea Zone to 111 Sea Zone
            1 submarine moved from 110 Sea Zone to 111 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit scramble in sz111?

  • '20 '19

    @dawgoneit no scramble thanks


  • TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
            2 artilleries placed in Kansu
            2 infantry placed in Tsinghai
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 3 armour and 6 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Kansu to Caucasus
            3 bombers moved from Egypt to Caucasus
            6 bombers moved from Gibraltar to Caucasus
            4 carriers, 1 destroyer and 4 fighters moved from 91 Sea Zone to 111 Sea Zone
            1 submarine moved from 110 Sea Zone to 111 Sea Zone
    
        Combat - Americans
            Battle in 111 Sea Zone
                Americans attack with 4 carriers, 1 destroyer, 4 fighters and 1 submarine
                Germans defend with 1 battleship, 2 destroyers, 1 submarine and 6 transports
                    Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 carriers, 1 destroyer and 4 fighters in 111 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 battleship, 2 destroyers and 6 transports in 111 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 submarine owned by the Germans lost in 111 Sea Zone
                    Americans roll dice for 1 submarine in 111 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 4 carriers, 1 destroyer and 4 fighters in 111 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
                    Germans roll dice for 1 battleship, 2 destroyers and 6 transports in 111 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    2 destroyers owned by the Germans lost in 111 Sea Zone
                    Americans roll dice for 1 submarine in 111 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 carriers, 1 destroyer and 4 fighters in 111 Sea Zone, round 4 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 battleship and 6 transports in 111 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans, 1 submarine owned by the Americans and 1 transport owned by the Germans lost in 111 Sea Zone
                    5 transports owned by the Germans lost in 111 Sea Zone
                Americans win with 4 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 78
                Casualties for Germans: 1 battleship, 2 destroyers, 1 submarine and 6 transports
                Casualties for Americans: 1 submarine
            Battle in Caucasus
                Americans attack with 11 bombers
                Germans defend with 3 aaGuns, 2 armour and 10 mech_infantrys
                    AA fire in Caucasus : 2/9 hits, 1.50 expected hits
                    2 bombers owned by the Americans lost in Caucasus
                    Americans roll dice for 9 bombers in Caucasus, round 2 : 6/9 hits, 6.00 expected hits
                    Germans roll dice for 3 aaGuns, 2 armour and 10 mech_infantrys in Caucasus, round 2 : 2/12 hits, 4.33 expected hits
                    3 aaGuns owned by the Germans, 2 bombers owned by the Americans and 3 mech_infantrys owned by the Germans lost in Caucasus
                    Americans roll dice for 7 bombers in Caucasus, round 3 : 4/7 hits, 4.67 expected hits
                    Germans roll dice for 2 armour and 7 mech_infantrys in Caucasus, round 3 : 4/9 hits, 3.33 expected hits
                    4 bombers owned by the Americans and 4 mech_infantrys owned by the Germans lost in Caucasus
                    Americans roll dice for 3 bombers in Caucasus, round 4 : 2/3 hits, 2.00 expected hits
                    Germans roll dice for 2 armour and 3 mech_infantrys in Caucasus, round 4 : 0/5 hits, 2.00 expected hits
                    2 mech_infantrys owned by the Germans lost in Caucasus
                    Americans roll dice for 3 bombers in Caucasus, round 5 : 2/3 hits, 2.00 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 5 : 2/3 hits, 1.33 expected hits
                    1 armour owned by the Germans, 2 bombers owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus
                    Americans roll dice for 1 bomber in Caucasus, round 6 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 6 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Caucasus
                Americans win with 1 bomber remaining. Battle score for attacker is -53
                Casualties for Americans: 10 bombers
                Casualties for Germans: 3 aaGuns, 2 armour and 10 mech_infantrys
    
        Non Combat Move - Americans
            1 bomber moved from Caucasus to Iraq
            5 bombers and 1 tactical_bomber moved from Eastern United States to Gibraltar
            3 armour moved from Korea to Buryatia
            2 infantry moved from Amur to Buryatia
            3 armour moved from Buryatia to Yenisey
            1 armour and 1 mech_infantry moved from Yenisey to Timguska
            1 infantry moved from Timguska to Urals
    
        Place Units - Americans
            6 bombers placed in Eastern United States
            3 armour placed in Korea
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
            2 artilleries placed in Kansu
            2 infantry placed in Tsinghai
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British repair damage of 14x factory_major; Remaining resources: 24 PUs; 
            British buy 6 artilleries; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 armour moved from Libya to Tunisia
            1 mech_infantry moved from Iraq to Caucasus
                  British take Caucasus from Germans
            2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
            1 infantry moved from Eastern Persia to Turkmenistan
            1 infantry moved from Persia to Northwest Persia
            1 infantry moved from West India to Eastern Persia
            2 armour, 1 infantry and 2 mech_infantrys moved from India to West India
            2 armour and 2 mech_infantrys moved from West India to Eastern Persia
            2 armour, 3 fighters, 1 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
            2 armour and 4 mech_infantrys moved from Northwest Persia to Caucasus
    
        Combat - British
            Battle in Tunisia
                British attack with 4 armour
                Italians defend with 1 infantry
                    British roll dice for 4 armour in Tunisia, round 2 : 3/4 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the British lost in Tunisia
                British win, taking Tunisia from Italians with 3 armour remaining. Battle score for attacker is -3
                Casualties for British: 1 armour
                Casualties for Italians: 1 infantry
            Battle in Kazakhstan
                British attack with 2 armour and 2 mech_infantrys
                Italians defend with 1 armour and 1 mech_infantry
                    British roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Kazakhstan
                British win, taking Kazakhstan from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
    
        Non Combat Move - British
    
        Place Units - British
            6 artilleries placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
            British collect 40 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            2 armour, 1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in India change ownership: 2 armour, 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -4.00
    British : 1.67
    Italians : 0.83
    Americans : -2.33
    AA fire in Caucasus : : 0.50
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 29 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these British owned units to: factory_major = 3
            EDIT: Turning off Edit Mode
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
            1 fighter moved from Scotland to Southern Italy
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 48 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 5 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            4 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
            3 armour moved from Persia to Northwest Persia
            3 armour, 1 artillery and 2 infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Eastern Persia to Northwest Persia
            1 artillery and 3 infantry moved from Persia to Northwest Persia
            2 infantry moved from Eastern Persia to Persia
            3 armour and 2 infantry moved from West India to Eastern Persia
            3 armour moved from Eastern Persia to Persia
            2 armour, 1 artillery and 1 infantry moved from India to West India
            2 armour moved from West India to Eastern Persia
            3 armour and 2 infantry moved from Burma to India
            3 armour moved from India to West India
            2 armour and 2 infantry moved from Shan State to Burma
            2 armour moved from Burma to India
            3 armour moved from French Indo China to Burma
    
        Combat - ANZAC
            Battle in Volgograd
                ANZAC attack with 4 armour and 1 mech_infantry
                Germans defend with 3 armour and 1 factory_minor; Italians defend with 1 armour and 1 mech_infantry
                    ANZAC roll dice for 4 armour and 1 mech_infantry in Volgograd, round 2 : 2/5 hits, 2.17 expected hits
                    Germans roll dice for 4 armour and 1 mech_infantry in Volgograd, round 2 : 2/5 hits, 2.33 expected hits
                    1 armour owned by the ANZAC, 1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 1 mech_infantry owned by the ANZAC lost in Volgograd
                    ANZAC roll dice for 3 armour in Volgograd, round 3 : 3/3 hits, 1.50 expected hits
                    Germans roll dice for 3 armour in Volgograd, round 3 : 0/3 hits, 1.50 expected hits
                    3 armour owned by the Germans lost in Volgograd
                ANZAC win, taking Volgograd from Germans with 3 armour remaining. Battle score for attacker is 18
                Casualties for ANZAC: 1 armour and 1 mech_infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
                Casualties for Germans: 3 armour
    
        Non Combat Move - ANZAC
            2 armour and 2 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            2 armour moved from 37 Sea Zone to Shan State
            2 infantry moved from 37 Sea Zone to Shan State
            2 transports moved from 37 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 armour and 1 infantry placed in Queensland
            1 infantry placed in New South Wales
            3 armour placed in French Indo China
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
            ANZAC collect 29 PUs (1 lost to blockades); end with 29 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.83
    ANZAC : 1.33
    

    Savegame


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 5 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            4 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
            3 armour moved from Persia to Northwest Persia
            3 armour, 1 artillery and 2 infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Eastern Persia to Northwest Persia
            1 artillery and 3 infantry moved from Persia to Northwest Persia
            2 infantry moved from Eastern Persia to Persia
            3 armour and 2 infantry moved from West India to Eastern Persia
            3 armour moved from Eastern Persia to Persia
            2 armour, 1 artillery and 1 infantry moved from India to West India
            2 armour moved from West India to Eastern Persia
            3 armour and 2 infantry moved from Burma to India
            3 armour moved from India to West India
            2 armour and 2 infantry moved from Shan State to Burma
            2 armour moved from Burma to India
            3 armour moved from French Indo China to Burma
    
        Combat - ANZAC
            Battle in Volgograd
                ANZAC attack with 4 armour and 1 mech_infantry
                Germans defend with 3 armour and 1 factory_minor; Italians defend with 1 armour and 1 mech_infantry
                    ANZAC roll dice for 4 armour and 1 mech_infantry in Volgograd, round 2 : 2/5 hits, 2.17 expected hits
                    Germans roll dice for 4 armour and 1 mech_infantry in Volgograd, round 2 : 2/5 hits, 2.33 expected hits
                    1 armour owned by the ANZAC, 1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 1 mech_infantry owned by the ANZAC lost in Volgograd
                    ANZAC roll dice for 3 armour in Volgograd, round 3 : 3/3 hits, 1.50 expected hits
                    Germans roll dice for 3 armour in Volgograd, round 3 : 0/3 hits, 1.50 expected hits
                    3 armour owned by the Germans lost in Volgograd
                ANZAC win, taking Volgograd from Germans with 3 armour remaining. Battle score for attacker is 18
                Casualties for ANZAC: 1 armour and 1 mech_infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
                Casualties for Germans: 3 armour
    
        Non Combat Move - ANZAC
            2 armour and 2 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            2 armour moved from 37 Sea Zone to Shan State
            2 infantry moved from 37 Sea Zone to Shan State
            2 transports moved from 37 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 armour and 1 infantry placed in Queensland
            1 infantry placed in New South Wales
            3 armour placed in French Indo China
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
            ANZAC collect 29 PUs (1 lost to blockades); end with 29 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Germans : -1.83
    ANZAC : 1.33
    

    Savegame

  • '20 '19

    @dawgoneit Final futile attack on london didn’t work, so I surrender! Well played, especially coming back from losing calcutta early on! I’ll post the result soonest


  • @wizmark another?

  • '20 '19

    @dawgoneit yes why not…do you want to swap back again?


  • @wizmark sure

Suggested Topics

  • 144
  • 52
  • 96
  • 56
  • 171
  • 125
  • 3.8k
  • 1.8k
Axis & Allies Boardgaming Custom Painted Miniatures

199

Online

17.4k

Users

40.0k

Topics

1.7m

Posts