19L BM3 Oventoo (L) vs AetV (X) game 2


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Egypt: 1 infantry
            EDIT: Removing units owned by Italians from Egypt: 1 marine
            EDIT: Turning off Edit Mode
            Italians buy 2 armour and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Libya to Tunisia
            3 fighters moved from Southern Italy to Tunisia
            1 bomber moved from Crete to Tunisia
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 mech_infantry moved from Western Ukraine to Ukraine
            1 fighter moved from Western Ukraine to Ukraine
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 98 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Ukraine
                Italians attack with 1 fighter and 1 mech_infantry
                Russians defend with 1 artillery and 1 factory_minor
                    Italians roll dice for 1 fighter and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Ukraine
                 retreated to Ukraine
                Russians win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Italians: 1 mech_infantry
            Battle in Tunisia
                Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
                Americans defend with 1 artillery, 4 infantry and 1 mech_infantry
                    Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Tunisia, round 2 : 2/6 hits, 2,83 expected hits
                    Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 3/6 hits, 2,00 expected hits
                    2 infantry owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
                    Italians roll dice for 1 bomber and 2 fighters in Tunisia, round 3 : 2/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Tunisia, round 3 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Americans and 1 fighter owned by the Italians lost in Tunisia
                    Italians roll dice for 1 bomber and 1 fighter in Tunisia, round 4 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Tunisia, round 4 : 1/2 hits, 0,67 expected hits
                    1 fighter owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia
                    Italians roll dice for 1 bomber in Tunisia, round 5 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery in Tunisia, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Tunisia
                Italians win with 1 bomber remaining. Battle score for attacker is -17
                Casualties for Italians: 1 artillery, 3 fighters and 1 infantry
                Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Tunisia to Tobruk
            1 fighter moved from 98 Sea Zone to Egypt
            1 mech_infantry moved from Northern Italy to Romania
            1 fighter moved from Ukraine to Western Ukraine
    
        Place Units - Italians
            2 armour and 1 fighter placed in Egypt
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,00
    Americans : 0,67
    Russians : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Okinawa
            1 marine moved from 19 Sea Zone to Okinawa
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
                  ANZAC take 17 Sea Zone from Japanese
                  ANZAC take 6 Sea Zone from Japanese
            1 destroyer moved from 43 Sea Zone to 38 Sea Zone
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in Okinawa
    
        Non Combat Move - ANZAC
            1 cruiser moved from 34 Sea Zone to 19 Sea Zone
            2 destroyers moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from 19 Sea Zone to Shensi
            1 fighter moved from Queensland to Philippines
            1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Okinawa
            1 marine moved from 19 Sea Zone to Okinawa
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
                  ANZAC take 17 Sea Zone from Japanese
                  ANZAC take 6 Sea Zone from Japanese
            1 destroyer moved from 43 Sea Zone to 38 Sea Zone
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in Okinawa
    
        Non Combat Move - ANZAC
            1 cruiser moved from 34 Sea Zone to 19 Sea Zone
            2 destroyers moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from 19 Sea Zone to Shensi
            1 fighter moved from Queensland to Philippines
            1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Algeria to 94 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Nenetsia to Evenkiyskiy
                  Germans take Urals from Russians
                  Germans take Evenkiyskiy from Russians
            2 bombers moved from Novgorod to Russia
            2 bombers moved from Southern Italy to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0,33 expected hits
                Bombing raid in Russia rolls: 8,4 and causes: 12 damage to unit: factory_major
                Bombing raid in Russia causes 12 damage total. 
            Battle in Ukraine
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 artillery and 1 factory_minor
                    Germans roll dice for 2 bombers and 2 infantry in Ukraine, round 2 : 1/4 hits, 1,67 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            2 bombers moved from Ukraine to Western Ukraine
            2 bombers moved from Russia to Western Ukraine
            1 armour and 3 mech_infantrys moved from Romania to Western Ukraine
            1 armour moved from Novgorod to Nenetsia
            3 armour moved from Germany to Eastern Poland
            2 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 artillery and 1 infantry moved from France to Northern Italy
    
        Place Units - Germans
            3 armour placed in Western Ukraine
            3 tactical_bombers placed in Novgorod
            2 armour and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0,33
    Germans : -0,67
    Russians : -0,33
    

    Savegame


  • @OwenToo said in 19L BM3 Oventoo (L) vs AetV (X) game 2:

    Well, Egypt was one of those 84% battles that went horribly wrong. I followed the suggested losses for you, but you may have wanted to leave a German ground unit there just in case. If you want to swap out a German ground infantry for one of the Italian units there, so be it. Have at it.

    Thank you for pointing that out.
    I swapped Units.

  • '21 '20 '19 '18 '17

    I am on a cruise right now, and will need to take a vacation from making any moves until next Monday or Tuesday.


  • @OwenToo ok, thank you for letting me know.

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 8x factory_major; Remaining resources: 27 PUs; 
            Russians buy 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 artillery moved from Rostov to Ukraine
            2 infantry moved from Bryansk to Ukraine
            2 fighters moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Vologda
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            1 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery, 2 fighters and 2 infantry
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Ukraine, round 2 : 3/5 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 5 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter moved from Ukraine to Russia
            1 fighter moved from Ukraine to Russia
            4 aaGuns, 5 armour, 13 artilleries, 46 infantry and 5 mech_infantrys moved from Bryansk to Russia
            2 infantry moved from Bryansk to Russia
            1 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Dzavhan to Yenisey
            1 infantry moved from Olgiy to Yenisey
            1 infantry moved from Olgiy to Yenisey
            1 infantry moved from Sakha to Buryatia
            2 infantry moved from Buyant-Uhaa to Central Mongolia
            5 infantry moved from Buryatia to Yakut S.S.R.
            2 aaGuns moved from Buryatia to Yakut S.S.R.
            3 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
    
        Place Units - Russians
            1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
            1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Russians : 0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 carriers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone
            1 fighter moved from 39 Sea Zone to 41 Sea Zone
            1 fighter moved from Shan State to 41 Sea Zone
            1 armour moved from India to Yunnan
                  Japanese take Burma from UK_Pacific
            1 armour moved from West India to Persia
                  Japanese take Eastern Persia from British
            1 fighter and 1 tactical_bomber moved from Borneo to Kwangsi
            2 infantry moved from French Indo China to Kwangsi
            1 infantry moved from Shan State to Yunnan
            2 fighters moved from French Indo China to Yunnan
            1 armour moved from Chahar to Anhwe
            2 infantry moved from Jehol to Anhwe
            2 mech_infantrys moved from Manchuria to Anhwe
            2 bombers moved from Shan State to Anhwe
            1 submarine moved from 5 Sea Zone to 17 Sea Zone
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 artillery and 1 infantry moved from Amur to Buryatia
            1 fighter moved from 39 Sea Zone to 78 Sea Zone
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win, taking 17 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 38 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                    ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese lost in 38 Sea Zone
                    Japanese roll dice for 1 fighter in 38 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter in 38 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 38 Sea Zone
                ANZAC win with no units remaining. Battle score for attacker is -13
                Casualties for Japanese: 1 fighter and 1 tactical_bomber
                Casualties for ANZAC: 1 destroyer
            Battle in 78 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 destroyer
                    Japanese roll dice for 1 fighter in 78 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 destroyer in 78 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 78 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 41 Sea Zone
                Japanese attack with 2 fighters
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 79 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 79 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Buryatia
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Buryatia, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Buryatia
                1 artillery owned by the Japanese retreated to Amur
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Persia
                Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                British defend with 1 armour, 1 factory_minor and 2 fighters
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Persia, round 2 : 1/3 hits, 1,67 expected hits
                    British roll dice for 1 armour and 2 fighters in Persia, round 2 : 3/3 hits, 1,83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 armour owned by the Japanese and 1 armour owned by the British lost in Persia
                British win with 2 fighters remaining. Battle score for attacker is -21
                Casualties for Japanese: 1 armour, 1 fighter and 1 tactical_bomber
                Casualties for British: 1 armour
            Battle in Yunnan
                Japanese attack with 1 armour, 2 fighters and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Yunnan, round 2 : 1/4 hits, 1,67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 armour and 2 fighters in Yunnan, round 3 : 2/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Kwangsi
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Anhwe
                Japanese attack with 1 armour, 2 bombers, 2 infantry and 2 mech_infantrys
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 2 bombers, 2 infantry and 2 mech_infantrys in Anhwe, round 2 : 3/7 hits, 2,50 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 armour, 2 bombers, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Anhwe to French Indo China
            1 armour and 1 infantry moved from India to West India
            1 aaGun moved from Shan State to French Indo China
            2 fighters moved from 41 Sea Zone to 36 Sea Zone
            1 fighter moved from 78 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from 79 Sea Zone to India
            2 fighters moved from Yunnan to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
            1 artillery moved from Amur to Manchuria
            3 infantry moved from Amur to Manchuria
            2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            2 transports moved from 39 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in India
            1 artillery and 2 infantry placed in Malaya
            2 carriers placed in 36 Sea Zone
            Japanese undo move 3.
            Japanese undo move 1.
            1 carrier placed in 39 Sea Zone
            1 carrier placed in 36 Sea Zone
            1 armour and 1 mech_infantry placed in India
            1 mech_infantry placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 19
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,1,4,4,4,2,2,1,6,1,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,4,1,3,4,1
            Japanese collect 33 PUs (19 lost to blockades); end with 33 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    British : 0,50
    ANZAC : 0,67
    Chinese : -1,33
    Russians : 0,67
    Japanese : -2,00
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 3 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship moved from 94 Sea Zone to 93 Sea Zone
            1 destroyer moved from 94 Sea Zone to 93 Sea Zone
            1 bomber moved from Trans-Jordan to Egypt
            1 tactical_bomber moved from Trans-Jordan to Egypt
            2 fighters moved from Trans-Jordan to Egypt
    
        Combat - Americans
            Americans creates battle in territory 20 Sea Zone
            Americans creates battle in territory 19 Sea Zone
            Battle in 93 Sea Zone
                Americans attack with 1 battleship and 1 destroyer
                Germans defend with 1 destroyer
                    Americans roll dice for 1 battleship and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 93 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking 93 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Egypt
                Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
                Germans defend with 2 fighters and 1 infantry; Italians defend with 2 armour, 1 artillery, 1 factory_minor, 2 fighters and 1 harbour
                    Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Egypt, round 2 : 2/4 hits, 2.33 expected hits
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17

    Please select your 2 casualties in Egypt from the American attack.


  • Max Def. please.


  • Two Inf.


  • Inf and Art i meant.

  • '21 '20 '19 '18 '17

    In my combat, I completely forgot that I intended to attack your Italian bomber with my American bomber from Gibralter. Would you allow that?


  • It is ok with me.
    You prob. need to create a dummy, since rolling on the Forum is not working yet.

  • '21 '20 '19 '18 '17

    I’ll redo my combat move to roll that one battle, and to account for the already rolled battles, I’ll edit out my 4 air and your 2 casualties from the Egypt battle, and your destroyer from SZ 93. I’ll put my 2 ships which were involved in the sea battle in SZ 93.


  • Good, fine with me

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 destroyer, 3 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 93 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from Trans-Jordan: 1 bomber, 2 fighters and 1 tactical_bomber
            EDIT: Removing units owned by Germans from Egypt: 1 infantry
            EDIT: Removing units owned by Italians from Egypt: 1 artillery
            EDIT: Turning off Edit Mode
            1 bomber moved from Gibraltar to Tobruk
    
        Combat - Americans
            Americans creates battle in territory 20 Sea Zone
            Americans creates battle in territory 19 Sea Zone
            Battle in Tobruk
                Americans attack with 1 bomber
                Italians defend with 1 bomber
                    Americans roll dice for 1 bomber in Tobruk, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 bomber in Tobruk, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Italians lost in Tobruk
                Americans win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Italians: 1 bomber
    
        Non Combat Move - Americans
            1 battleship moved from 94 Sea Zone to 93 Sea Zone
            1 destroyer moved from 94 Sea Zone to 93 Sea Zone
            1 bomber moved from Tobruk to Algeria
            2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 3 transports moved from 94 Sea Zone to 91 Sea Zone
            1 submarine moved from 104 Sea Zone to 91 Sea Zone
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
            1 bomber moved from Eastern United States to Midway
            2 bombers moved from Marianas to Iwo Jima
            2 battleships, 2 carriers, 1 cruiser, 3 fighters and 1 marine moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun, 3 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Wake Island to 6 Sea Zone
            1 fighter moved from Guam to 6 Sea Zone
            2 destroyers moved from 33 Sea Zone to 6 Sea Zone
            1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            3 submarines moved from 6 Sea Zone to 19 Sea Zone
    
        Place Units - Americans
            2 infantry placed in Eastern United States
            2 infantry placed in Western United States
            2 transports placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Eastern United States
            2 fighters placed in Western United States
            1 bomber placed in Eastern United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    Americans : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kiangsi to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Kiangsi to Kwangtung
                  Chinese take Kwangtung from Japanese
            4 infantry moved from Kiangsi to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kwangsi, round 2 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kiangsi
            3 infantry placed in Kwangtung
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.33
    Japanese : 0.67
    

    Savegame

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