@dawgoneit Hi, the DL map is before Russia moves.
You need to do Russia 1 please.
I am Axis
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Germans to Egypt: 1 infantry
EDIT: Removing units owned by Italians from Egypt: 1 marine
EDIT: Turning off Edit Mode
Italians buy 2 armour and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
3 fighters moved from Southern Italy to Tunisia
1 bomber moved from Crete to Tunisia
1 fighter moved from Southern Italy to 98 Sea Zone
1 mech_infantry moved from Western Ukraine to Ukraine
1 fighter moved from Western Ukraine to Ukraine
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Ukraine
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 fighter and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Ukraine
retreated to Ukraine
Russians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Tunisia
Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Americans defend with 1 artillery, 4 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Tunisia, round 2 : 2/6 hits, 2,83 expected hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 3/6 hits, 2,00 expected hits
2 infantry owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 bomber and 2 fighters in Tunisia, round 3 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Tunisia, round 3 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Americans and 1 fighter owned by the Italians lost in Tunisia
Italians roll dice for 1 bomber and 1 fighter in Tunisia, round 4 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 artillery and 1 mech_infantry in Tunisia, round 4 : 1/2 hits, 0,67 expected hits
1 fighter owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia
Italians roll dice for 1 bomber in Tunisia, round 5 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery in Tunisia, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Tunisia
Italians win with 1 bomber remaining. Battle score for attacker is -17
Casualties for Italians: 1 artillery, 3 fighters and 1 infantry
Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Tunisia to Tobruk
1 fighter moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from Ukraine to Western Ukraine
Place Units - Italians
2 armour and 1 fighter placed in Egypt
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -1,00
Americans : 0,67
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 marine moved from 19 Sea Zone to Okinawa
1 submarine moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 17 Sea Zone from Japanese
ANZAC take 6 Sea Zone from Japanese
1 destroyer moved from 43 Sea Zone to 38 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 cruiser moved from 34 Sea Zone to 19 Sea Zone
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from 19 Sea Zone to Shensi
1 fighter moved from Queensland to Philippines
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 marine moved from 19 Sea Zone to Okinawa
1 submarine moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 17 Sea Zone from Japanese
ANZAC take 6 Sea Zone from Japanese
1 destroyer moved from 43 Sea Zone to 38 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 cruiser moved from 34 Sea Zone to 19 Sea Zone
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from 19 Sea Zone to Shensi
1 fighter moved from Queensland to Philippines
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
2 infantry moved from Algeria to 94 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
2 bombers moved from Novgorod to Russia
2 bombers moved from Southern Italy to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 8,4 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 2 bombers and 2 infantry in Ukraine, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
2 bombers moved from Ukraine to Western Ukraine
2 bombers moved from Russia to Western Ukraine
1 armour and 3 mech_infantrys moved from Romania to Western Ukraine
1 armour moved from Novgorod to Nenetsia
3 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 artillery and 1 infantry moved from France to Northern Italy
Place Units - Germans
3 armour placed in Western Ukraine
3 tactical_bombers placed in Novgorod
2 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,33
Germans : -0,67
Russians : -0,33
@OwenToo said in 19L BM3 Oventoo (L) vs AetV (X) game 2:
Well, Egypt was one of those 84% battles that went horribly wrong. I followed the suggested losses for you, but you may have wanted to leave a German ground unit there just in case. If you want to swap out a German ground infantry for one of the Italian units there, so be it. Have at it.
Thank you for pointing that out.
I swapped Units.
I am on a cruise right now, and will need to take a vacation from making any moves until next Monday or Tuesday.
@OwenToo ok, thank you for letting me know.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 27 PUs;
Russians buy 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 artillery moved from Rostov to Ukraine
2 infantry moved from Bryansk to Ukraine
2 fighters moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Ukraine, round 2 : 3/5 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 5 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
4 aaGuns, 5 armour, 13 artilleries, 46 infantry and 5 mech_infantrys moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Sakha to Buryatia
2 infantry moved from Buyant-Uhaa to Central Mongolia
5 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns moved from Buryatia to Yakut S.S.R.
3 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
Place Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 1.67
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 carriers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from Shan State to 41 Sea Zone
1 armour moved from India to Yunnan
Japanese take Burma from UK_Pacific
1 armour moved from West India to Persia
Japanese take Eastern Persia from British
1 fighter and 1 tactical_bomber moved from Borneo to Kwangsi
2 infantry moved from French Indo China to Kwangsi
1 infantry moved from Shan State to Yunnan
2 fighters moved from French Indo China to Yunnan
1 armour moved from Chahar to Anhwe
2 infantry moved from Jehol to Anhwe
2 mech_infantrys moved from Manchuria to Anhwe
2 bombers moved from Shan State to Anhwe
1 submarine moved from 5 Sea Zone to 17 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Amur to Buryatia
1 fighter moved from 39 Sea Zone to 78 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking 17 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 38 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Japanese lost in 38 Sea Zone
Japanese roll dice for 1 fighter in 38 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in 38 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 38 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is -13
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Battle in 78 Sea Zone
Japanese attack with 1 fighter
British defend with 1 destroyer
Japanese roll dice for 1 fighter in 78 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 destroyer in 78 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 78 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 79 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 79 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Buryatia
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Buryatia, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Buryatia
1 artillery owned by the Japanese retreated to Amur
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Persia
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 armour, 1 factory_minor and 2 fighters
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Persia, round 2 : 1/3 hits, 1,67 expected hits
British roll dice for 1 armour and 2 fighters in Persia, round 2 : 3/3 hits, 1,83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 armour owned by the Japanese and 1 armour owned by the British lost in Persia
British win with 2 fighters remaining. Battle score for attacker is -21
Casualties for Japanese: 1 armour, 1 fighter and 1 tactical_bomber
Casualties for British: 1 armour
Battle in Yunnan
Japanese attack with 1 armour, 2 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Yunnan, round 2 : 1/4 hits, 1,67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour and 2 fighters in Yunnan, round 3 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Anhwe
Japanese attack with 1 armour, 2 bombers, 2 infantry and 2 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 2 bombers, 2 infantry and 2 mech_infantrys in Anhwe, round 2 : 3/7 hits, 2,50 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 2 bombers, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
2 bombers moved from Anhwe to French Indo China
1 armour and 1 infantry moved from India to West India
1 aaGun moved from Shan State to French Indo China
2 fighters moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from 78 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to India
2 fighters moved from Yunnan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
1 artillery moved from Amur to Manchuria
3 infantry moved from Amur to Manchuria
2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
2 transports moved from 39 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in India
1 artillery and 2 infantry placed in Malaya
2 carriers placed in 36 Sea Zone
Japanese undo move 3.
Japanese undo move 1.
1 carrier placed in 39 Sea Zone
1 carrier placed in 36 Sea Zone
1 armour and 1 mech_infantry placed in India
1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,1,4,4,4,2,2,1,6,1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,4,1,3,4,1
Japanese collect 33 PUs (19 lost to blockades); end with 33 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
British : 0,50
ANZAC : 0,67
Chinese : -1,33
Russians : 0,67
Japanese : -2,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 3 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship moved from 94 Sea Zone to 93 Sea Zone
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
1 bomber moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
2 fighters moved from Trans-Jordan to Egypt
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 19 Sea Zone
Battle in 93 Sea Zone
Americans attack with 1 battleship and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 battleship and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking 93 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Egypt
Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Germans defend with 2 fighters and 1 infantry; Italians defend with 2 armour, 1 artillery, 1 factory_minor, 2 fighters and 1 harbour
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Egypt, round 2 : 2/4 hits, 2.33 expected hits
Combat Hit Differential Summary :
Germans : -0.33
Americans : -0.33
Please select your 2 casualties in Egypt from the American attack.
Max Def. please.
Two Inf.
Inf and Art i meant.
In my combat, I completely forgot that I intended to attack your Italian bomber with my American bomber from Gibralter. Would you allow that?
It is ok with me.
You prob. need to create a dummy, since rolling on the Forum is not working yet.
I’ll redo my combat move to roll that one battle, and to account for the already rolled battles, I’ll edit out my 4 air and your 2 casualties from the Egypt battle, and your destroyer from SZ 93. I’ll put my 2 ships which were involved in the sea battle in SZ 93.
Good, fine with me
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 3 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Trans-Jordan: 1 bomber, 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by Germans from Egypt: 1 infantry
EDIT: Removing units owned by Italians from Egypt: 1 artillery
EDIT: Turning off Edit Mode
1 bomber moved from Gibraltar to Tobruk
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 19 Sea Zone
Battle in Tobruk
Americans attack with 1 bomber
Italians defend with 1 bomber
Americans roll dice for 1 bomber in Tobruk, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 bomber in Tobruk, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Italians lost in Tobruk
Americans win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Non Combat Move - Americans
1 battleship moved from 94 Sea Zone to 93 Sea Zone
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
1 bomber moved from Tobruk to Algeria
2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 3 transports moved from 94 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to Midway
2 bombers moved from Marianas to Iwo Jima
2 battleships, 2 carriers, 1 cruiser, 3 fighters and 1 marine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 3 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Wake Island to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
3 submarines moved from 6 Sea Zone to 19 Sea Zone
Place Units - Americans
2 infantry placed in Eastern United States
2 infantry placed in Western United States
2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
2 fighters placed in Western United States
1 bomber placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Italians : -0.17
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
4 infantry moved from Kiangsi to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kwangsi, round 2 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsi
3 infantry placed in Kwangtung
Turn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 1.33
Japanese : 0.67