@crockett36 @oysteilo
thank you bros,
I write from Indianapolis, former site of Gencon. I’m not optimistic that there will be a convention this year either…but look forward to it resuming. This is my 6th trip here in 5 years–the big difference is I have 2 sets of friends now to stay with, to enjoy along with the many friends I’ve made at Gencon.
I continue to stay in contact with my former opponents and other enthusiasts of the game. It does feel very long-in-the-tooth, an old, unsupported game with a few followers left–a game that was perhaps ruined (or elevated ) by too many playthroughs, computerization, and beating the setups to death. My buddy Gary interviewed Larry Harris recently, and one thing that came across is that larry prefers making games to playing or testing them…leaving that to others. He, like an artiste, is not incredibly concerned with the ultimate balance or perfection of any given game, but remains vested in his creation and like Gary Gygax–an ambivalent DM by modern standards of storytelling, at best–was a pioneer who was as excited about the fans as the game, and more excited about the next game, than the last one.
In that spirit, the games continue–though our live club hasn’t played in months. I’ve played the computer versions, and something is definitely lost in translation there. I continue to look forward to making new friends, and finding new common ground in each version to play, as well as staying in contact with Young Grasshopper, Dave Jensen, and the others…
As for the mod concept, I think the most important part is denying Germany the money flop while still making certain zones worth fighting for. If Leningrad is only worth 3, it may never be worth a concerted defensive effort. However, 5 for spice and Norway bonus are appropriate because the NO should make the teams want to fight for these objectives really badly. The problem with the core Alpha+3 setup is that it wants to make some fringe strategies viable, in doing so, it makes the critical path too easy. This leads to too many extra Axis planes (“the sprinkle”) and too much extra Axis money (“the Flop”)
The problem with bidding is that players will create a new Allied Critical Path by concentrating the IPC where it hurts the axis the most, rather than where it helps the allies in the most flavorful, historical, and non-opener modding way possible. That’s why fixed bidding (modding starting setup) seems a rich area for a new Alpha+4, reshuffling all the opening moves and forcing us to come up with all new ways to exploit that. However, I’ve tried to create my own starting setups with this map ( a masterpiece), and keeping the tension of do-this-if/unless is really difficult. Any modders who can create new dynamic setups as good as the existing ones deserve our support and congratulations.