@SGT-Pitbull
Rulebook Europe 1940.2, page 21, under
“Liberating a Territory” (especially second paragraph).
We need an allied playbook.
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Russian playbook illustrated. pretty good German one too. allied playbook turn 1r.tsvg not a sealion guy.
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@crockett36 So you would reinforce Egypt from the start then?
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If only two cities of the five cities could be saved, I would save Moscow and Cairo. Yes, from the beginning.
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Pacific win for the Axis, yeah.
We should play a game crocket. 🤣
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That would be great start it up please. In the car. I go really slow BTW.
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@aequitas-et-veritas so you didn’t answer my question, which two cities would you save of the five? I’m inferring Bombay and Moscow is that correct?
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Japan needs what, six victory cities? Even if they get Calcutta they still need Sydney or Honolulu. With enough focus poured into taking Calcutta the Aussies probably have Sydney well defended, and Honolulu gets harder and harder to take if you don’t strike it early.
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My point being that axis victory is easier to achieve in the European theatre, at least in my experience. It’s easier for the Allies to stagnate Japan once America is involved.
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We should play. Thanks for offering. I’m slow. I’m going to regret this because your a top tier player, but can we war college the game?
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@crockett36 said in We need an allied playbook.:
We should play. Thanks for offering. I’m slow. I’m going to regret this because your a top tier player, but can we war college the game?
War college?
What is that? -
@crockett36 A little late in my reply here to Crockett’s question about cities of most importance, but I believe Larry Harris said that Egypt was the key for Allies. Didn’t he say this to you @crockett36 when you met him at YG’s tournament?
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@Guam-Solo I try to refer to LH in oblique terms like creator, oh wise one, maker, I have it on good authority, etc. you are not inaccurate, though the location was not Canada.
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@aequitas-et-veritas to war college a game would be to lay out our plans ahead of time, in secret. play the game, posting it here.
We would then let the community examine how the plans were executed and where the principles that guided our strategies were either misapplied or misguided. On the other hand, it would be an opportunity for an affirmation of guile, tactical and strategic success, along with a recognition of the roll of luck in determining outcomes.
Hopefully this would help train players for the times when they are drawing cards and pull out USA. No pressure. I know it’s asking a lot. That’s why I’m playing against myself and posting my allied playbook.
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Allied playbook, America t1allied playbook turn 1a.tsvg
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@crockett36 Interesting Pearl Harbor attack! I don’t think I’ve seen that exact opening before. By parking the Japanese carriers outside an American-controlled Wake Island, you leave that carrier group vulnerable to an combined US-ANZAC attack.
US can hit with 3 ftr, 1 tac, 1 bmr against Japan’s 1 DD, 2 CV, 2 ftr, 2 tac – most common result is 3 hits for America, so Japan loses the DD and the 2 tacs (if the Japanese carriers get hit the planes cannot land). You can probably score one more hit if you stick around, so that’s a 3rd Japanese plane down, leaving only 2 CV, 1 ftr.
Then ANZAC can hit with 1 CA and 3 ftr – 2 more expected hits in the first round of combat means that either you tip both carriers and the fighter sinks (in which case ANZAC can retreat), or you lose the fighter and tip a carrier (in which case ANZAC should win the battle).
Meanwhile, the US fleet at San Diego comes out to Hawaii to kill the lone Japanese DD there and to threaten Tokyo. You can rebuild your lost aircraft on US1 and have them ready to strike the sea zones outside Iwo Jima or the Carolines on US 2. The Japanese fleet in the Philippines is out of position to counter; they either have to sail right back to Tokyo, or Japan has to build carriers on J2 and send the air force back from China to land on them.
It’s not a foolproof counter, but if you’re willing to come out swinging as the Allies then this could lead to a rapid win for America on the Pacific front. I’d probably prefer that to running back to Mexico with my tail between my legs.
Your Russian setup is interesting – I like the aggressive stack in Karelia, but I think you concede a little too much in eastern Europe. With no blockers in the Baltics or East Poland and no artillery in Novgorod, I think the Germans can blitz one tank into Belarus and then stack the Baltic States on G2, forcing you to recall your troops from Karelia to guard Novgorod. Of course, that would require that on G1 Germany put more troops into Poland instead of into Slovakia – but if you’re not building transports or destroyers for Sea Lion anyway, then why put all those German troops into Slovakia in the first place?
Anyway, thanks for the illustration. It’s thought-provoking. :-)
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@crockett36 we can do something like that.
I recommend a non league no LL, no Tech reg. dice and vanilla 2nd ed. G40 game for the purpose to get 1st Hand Infos and Help for new and advances Players.
I will start with a Standard opening and we will go from there.
The terms are good for you?
Maybe this should help us all to get a solid Allied playbook to cover most of our all concerns.Screenshots after each allied turn should give us visual outlines of each round.
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@aequitas-et-veritas I would prefer to do tech for historical reasons, but I rarely buy them. Rarely being never, but no promises. it is, in my opinion, the greatest fault of the g40. But I play the game that is, not the game I want. To all other terms I heartily concur! Thank you. For the common good!
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@Argothair I will take the Pearl out.
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@Argothair can you give me a tuv on those attacks? with another dd and a cruiser in there that might be a good rope a dope move. assets loss vs gains, I’m judging the Japanese as the winners.
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@crockett36 it’s a feel good move, but what are your strat/economic objectives?