Bear in mind, the land units on the transport only act on their Turn.
We need an allied playbook.
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@Argothair I’d like to start with some fast low luck games for play testing, then move up to full games, I think.
/I can usually do 2-5 turns a day, depending… weekdays are better.
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@weddingsinger Happy to start with the low luck games for playtesting – but my speed is more like 1-2 turns a day, and I’m more available on weekends, so I might feel pretty slow to you. If you’d rather play with someone faster, no hard feelings! If not, what side do you want?
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What if the playbook was a map with the starting set up icons in it and you drew arrors on it. Or just a blank map and we used p for plane, a for artillery, etc and used arrows and at the bottom gave each bunch a designation “64th” and an assignment for example: “surge into Finland as soon as there is or you can make a declaration of war.” That’s all I have time for. Keep up the great conversation. Synergy and momentum is with the Allied cause! Crack the code! Never give up.
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Btw, if you’re going to playtest for fun I’m up for it, but I take two turns a week maybe. And i only do OOB, no bid.
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Good morning, i will give you four reasons Taranto and Tobruk violate the principles in my playbook: these battles kill a lot of British units in an area where they are already sparse, they weaken the potential defense of London, they slow victory in the Atlantic by robbing the theatre of aircraft and they doubly hurt the defense of Moscow because the aircraft are going to die G2 and, if you succeed, Italy has no where to go but East.
Those are facts. It hinders Operation Ricochet and steals options. Those are the negatives. It sounds like we are moving on. Good for us. We have left those who follow a good debate. I’m looking at 92!
Btw, it might improve Taranto a smidgeon if the planes could land in Greece when attacked g2. What about burning a transport and activating Greece? They still won’t survive g2, but it might kill more luftwaffe. And it’s historically accurate! Yeah for me!
Short answers please.
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One more thing. I’m working with OOB. If you’re not, please let the community know that. Many tabletops and especially newbies will read your posts and try your strategies not knowing that you’re talking about a slightly or not so slightly altered setup or rules set.
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@crockett36 Thanks for the input, I was confused on what the overall strategy was behind your moves. The Greece idea is intriguing. I’ve always thought of Greece as a trap, since following the historical moves of the Allied and Axis powers tends to lead to a historical result, and the British efforts in Greece were mauled.
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I’m also against taking Tobruk UK1. It costs UK a transport so I’d rather wait.
However, If you stack sz92 with the UK, Italy should take Greece on I1, blocking UK’s ability to sink their fleet since you won’t be able to bring enough planes. What does Italy usually do turn 1 against you with your usual UK moves?
Because my concern is that while a nice UK fleet is a wonderful thing to have, a strong Italy is worse. So what I’m picturing is stack sz92, Italy turtles its fleet and takes Greece, Alexandria, then on Italy’s 2nd turn, with 2 transports it has enough to take Cairo unless UK drops 2 fighters on it (even then there are variables that lose you Cairo… like a 3rd Italian transport and extra troops from Ethiopia).
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@weddingsinger
I have seen and tried the following:UK1 destroy the Italian fleet off Libya then non combat move the UK Fleet to defend with the French fleet and move 2 fighters to the carrier.
Along with that is an effort to eliminate the Italian east Africa force. It opens up Egypt for a turn but on U.K. 1 you should be able to use the Indian ocean transport to move additional infantry from Persia.
It seems to keep the Italians concerned with saving their fleet but not strong enough to eliminate the U.K. med fleet. -
I knew that I had to write that Greece was a disaster, but I didn’t. And that happened.
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Glad you guys aren’t pedantic cuz that would suck. Lol
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You know what’s even better than a dead Italian battleship? A useless Italian battleship. that’s my approach that’s what I want. an Italian player who doesn’t want to lose his big beautiful battleship. That was a historical reality
Egypt is number 4 on my strategic objectives so two say these strategies give up Egypt from my perspective is just not true. I intend to make it look weak turn one to draw Italian attention. Well I gather her forces from the dominions. The best Italian strategy, the one I fear, is can opening for Germany.
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@Argothair said in We need an allied playbook.:
@weddingsinger Happy to start with the low luck games for playtesting – but my speed is more like 1-2 turns a day, and I’m more available on weekends, so I might feel pretty slow to you. If you’d rather play with someone faster, no hard feelings! If not, what side do you want?
That works for me.
How does your time work? Would you like to do 2 games at once, playing both sides? Otherwise, I wouldn’t mind starting as either side, but tend to default to Axis.
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I think I’ll try it. I’m thinking that once the Sea Lion threat is over, moving the UK fleet back to Cairo where the UK’s Indian Ocean ships (2 destroyers and a cruiser) can join up, too, and that French destroyer.
So, do you use a UK transport to take Greece UK1 if Italy doesn’t?
It occurs to me Italy’s fleet might be sinkable UK2 if they send some ships to sink the French ships… but that’s likely to be a destroyer, maybe the sub. So I’m liking the idea of a UK1 bomber along with the air base. Even without Greece as a landing spot, UK can sink Italy’s fleet with 3 fighter scrambles on UK2 IF they have 1 fighter, 1 tactical, 2 bombers, 1 carrier, 2 cruisers, 1 destroyer.
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@M36 the point there would not be to actually have grease yeah, the point would be the l save planes and then get the heck out of there. Or change the order of loss problem with the season 98 and make the residual fleet even deadlier. But you’re just wasting so many resources good money after bad
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@weddingsinger not generally I’m more worried about transporting units from my factories in Persia hands South Africa as long as I possibly can beforer the Japanese arrive turn 5 or 6 for 7.
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@weddingsinger I appreciate the open mindedness.
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@M36 Greece is “endgame” turn seven or eight lone transports with a man and a tank, further peeling the axis onion. Tank in the backfield!
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Let me try to move the football on this discussion 1 foot forward. What is the desired end of the allied play book? For instance which axis dies first? how does it happen? Are they are they invaded? Is it a tour-de-force push in from the West? is it the Soviets sticking them in the back? Does rome fall first? If we can figure out the desired end we can take steps to get there. without the end of mind we are just swatting flies. So let’s pick one say Berlin and grind at it
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It’s turn 12 to 15 I’ve got a fleet of subs off of Tokyo bay, I’ve got a fleet of subs or ships off of Rome Germany is receiving no income every turn cuz of strategic bombing allies own Paris Normandy Southern France Belgium Norway Finland Greece and a large German force is duking it out deep in Russia while Berlin Burns the Soviets are also fending off with the help of the British the Japanese attempt to rule the world