Forgot tech.
JWW (Allies) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 carrier, 1 fighter and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from 99 Sea Zone to Cyprus 1 fighter moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone Combat - Italians Battle in Crete Battle in Cyprus Battle in 110 Sea Zone Italians attack with 1 bomber and 1 fighter British defend with 1 destroyer Italians roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Italians win, taking Crete from British, taking Cyprus from British with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber and 1 fighter moved from 110 Sea Zone to Western Germany 2 aaGuns and 2 infantry moved from Holland Belgium to France 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 97 Sea Zone to 99 Sea Zone 2 submarines moved from 99 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone 2 fighters moved from Southern Italy to Greece 1 fighter moved from 99 Sea Zone to Greece Place Units - Italians 1 carrier and 1 fighter placed in 99 Sea Zone 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 31 PUs; end with 32 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : -0.33
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@JWWII said in JWW (Allies) vs Simon33 (Axis) BM3:
@simon33 said in JWW (Allies) vs Simon33 (Axis) BM3:
@JWWII said in JWW (Allies) vs Simon33 (Axis) BM3:
no need to be greedy…I will beat you someday SimonProbably should get a bid to play allies next time, I think.
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@JWWII said in JWW (Allies) vs Simon33 (Axis) BM3:
no need to be greedy…I will beat you someday Simon
Probably should get a bid to play allies next time, I think.
That post might make more sense with the context added.
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@simon33 I prefer to be obtuse
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to 36 Sea Zone Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer and 2 transports ANZAC roll dice for 2 fighters in 36 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 36 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 36 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 36 Sea Zone 2 transports owned by the Japanese lost in 36 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer and 2 transports Non Combat Move - ANZAC 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Sumatra to 42 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -2.00 Japanese : 0.00
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry Northern Territory : 1 airfield New Zealand : 1 airfield and 1 harbour New South Wales : 1 artillery, 1 factory_minor and 1 harbour Celebes : 1 flag, 1 artillery Dutch New Guinea : 1 flag 42 Sea Zone : 1 flag, 1 destroyer, 2 fighters and 2 submarines 44 Sea Zone : 1 flag Ethiopia : 1 flag
Production/PUs Summary :
Germans : 62 / 131 Russians : 0 / 0 Japanese : 61 / 69 Americans : 62 / 97 Chinese : 0 / 5 British : 27 / 33 UK_Pacific : 0 / 0 Italians : 31 / 37 ANZAC : 14 / 20 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to 36 Sea Zone Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer and 2 transports ANZAC roll dice for 2 fighters in 36 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 36 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 36 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 36 Sea Zone 2 transports owned by the Japanese lost in 36 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer and 2 transports Non Combat Move - ANZAC 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Sumatra to 42 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.00 Japanese : 0.00
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry Northern Territory : 1 airfield New Zealand : 1 airfield and 1 harbour New South Wales : 1 artillery, 1 factory_minor and 1 harbour Celebes : 1 flag, 1 artillery Dutch New Guinea : 1 flag 42 Sea Zone : 1 flag, 1 destroyer, 2 fighters and 2 submarines 44 Sea Zone : 1 flag Normandy Bordeaux : 1 factory_minor and 1 harbour Ethiopia : 1 flag
Production/PUs Summary :
Germans : 62 / 131 Russians : 0 / 0 Japanese : 61 / 69 Americans : 62 / 97 Chinese : 0 / 5 British : 27 / 33 UK_Pacific : 0 / 0 Italians : 31 / 37 ANZAC : 14 / 20 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 carrier, 1 destroyer, 3 fighters, 6 mech_infantrys and 5 submarines; Remaining resources: 5 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 14 submarines and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 7 bombers and 5 fighters moved from Western Germany to 109 Sea Zone Combat - Germans Battle in United Kingdom Germans attack with 1 artillery and 1 infantry British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in United Kingdom, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in United Kingdom Germans roll dice for 1 artillery in United Kingdom, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in United Kingdom, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in United Kingdom, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 infantry in United Kingdom, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom British win with no units remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Battle in 109 Sea Zone Germans attack with 7 bombers, 4 carriers, 1 cruiser, 1 destroyer, 12 fighters, 14 submarines and 1 tactical_bomber British defend with 3 carriers, 3 cruisers, 2 fighters, 1 submarine and 4 transports; Americans defend with 2 carriers, 1 cruiser, 3 destroyers, 8 fighters, 12 submarines and 5 transports Germans roll dice for 14 submarines in 109 Sea Zone, round 2 : 2/14 hits, 4.67 expected hits Units damaged: 2 carriers owned by the Americans Germans roll dice for 7 bombers, 4 carriers, 1 cruiser, 1 destroyer, 12 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 9/22 hits, 12.17 expected hits Units damaged: 3 carriers owned by the British Americans roll dice for 13 submarines in 109 Sea Zone, round 2 : 2/13 hits, 2.17 expected hits Units damaged: 2 carriers owned by the Germans Americans roll dice for 5 carriers, 4 cruisers, 3 destroyers, 10 fighters and 9 transports in 109 Sea Zone, round 2 : 10/22 hits, 11.33 expected hits 6 submarines owned by the Americans, 4 submarines owned by the Germans and 4 carriers owned by the Germans lost in 109 Sea Zone Germans roll dice for 10 submarines in 109 Sea Zone, round 3 : 6/10 hits, 3.33 expected hits Germans roll dice for 7 bombers, 1 cruiser, 1 destroyer, 12 fighters and 1 tactical_bomber in 109 Sea Zone, round 3 : 10/22 hits, 12.17 expected hits Americans roll dice for 7 submarines in 109 Sea Zone, round 3 : 1/7 hits, 1.17 expected hits Americans roll dice for 5 carriers, 4 cruisers, 3 destroyers, 10 fighters and 9 transports in 109 Sea Zone, round 3 : 11/22 hits, 11.33 expected hits 6 submarines owned by the Americans, 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 10 submarines owned by the Germans, 1 fighter owned by the Germans, 2 carriers owned by the Americans, 1 submarine owned by the British and 3 carriers owned by the British lost in 109 Sea Zone Germans roll dice for 7 bombers, 1 cruiser, 11 fighters and 1 tactical_bomber in 109 Sea Zone, round 4 : 8/20 hits, 11.33 expected hits Americans roll dice for 3 cruisers, 10 fighters and 9 transports in 109 Sea Zone, round 4 : 9/13 hits, 8.17 expected hits 3 cruisers owned by the British, 8 fighters owned by the Germans, 3 fighters owned by the Americans, 2 fighters owned by the British and 1 cruiser owned by the Germans lost in 109 Sea Zone Germans roll dice for 7 bombers, 3 fighters and 1 tactical_bomber in 109 Sea Zone, round 5 : 6/11 hits, 6.83 expected hits Americans roll dice for 5 fighters and 9 transports in 109 Sea Zone, round 5 : 4/5 hits, 3.33 expected hits 3 fighters owned by the Germans, 5 fighters owned by the Americans, 1 transport owned by the Americans and 1 tactical_bomber owned by the Germans lost in 109 Sea Zone 4 transports owned by the British and 4 transports owned by the Americans lost in 109 Sea Zone Germans win with 7 bombers remaining. Battle score for attacker is 94 Casualties for Germans: 4 carriers, 1 cruiser, 1 destroyer, 12 fighters, 14 submarines and 1 tactical_bomber Casualties for Americans: 2 carriers, 1 cruiser, 3 destroyers, 8 fighters, 12 submarines and 5 transports Casualties for British: 3 carriers, 3 cruisers, 2 fighters, 1 submarine and 4 transports Non Combat Move - Germans 7 bombers moved from 109 Sea Zone to Western Germany 7 transports moved from 112 Sea Zone to 113 Sea Zone 3 mech_infantrys moved from Northwest Persia to Trans-Jordan 3 mech_infantrys moved from Caucasus to Iraq Place Units - Germans 3 armour placed in Iraq 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 1 carrier and 1 destroyer placed in 113 Sea Zone 5 submarines placed in 112 Sea Zone 3 fighters placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : -9.83 British : 1.00 Americans : -0.50
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TripleA Manual Gamesave Post: Japanese round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 2 bombers, 7 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Shan State to 42 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 3 carriers, 2 fighters, 10 submarines and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 3 fighters moved from Philippines to 42 Sea Zone 3 fighters moved from Borneo to 42 Sea Zone Combat - Japanese Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 42 Sea Zone Japanese attack with 1 bomber, 3 carriers, 8 fighters, 10 submarines and 4 tactical_bombers Americans defend with 4 carriers, 11 destroyers, 5 fighters and 1 transport; ANZAC defend with 1 destroyer, 2 fighters and 2 submarines Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 10 submarines in 42 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits Units damaged: 3 carriers owned by the Americans Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 9/13 hits, 7.33 expected hits
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.33 Japanese : 1.67
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You get to build with Britain this turn!
OOL in SZ42? I’ve got 9 more hits (after 3 with the subs).
I assumed that if you wanted to submerge the subs you could do that next round. So submerge?
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@simon33 said in JWW (Allies) vs Simon33 (Axis) BM3:
You get to build with Britain this turn!
OOL in SZ42? I’ve got 9 more hits (after 3 with the subs).
I assumed that if you wanted to submerge the subs you could do that next round. So submerge?
nice rolling…max D, no submerge, kill the subs
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 2 bombers, 7 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Shan State to 42 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 3 carriers, 2 fighters, 10 submarines and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 3 fighters moved from Philippines to 42 Sea Zone 3 fighters moved from Borneo to 42 Sea Zone Combat - Japanese Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 42 Sea Zone Japanese attack with 1 bomber, 3 carriers, 8 fighters, 10 submarines and 4 tactical_bombers Americans defend with 4 carriers, 11 destroyers, 5 fighters and 1 transport; ANZAC defend with 1 destroyer, 2 fighters and 2 submarines Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 10 submarines in 42 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits Units damaged: 3 carriers owned by the Americans Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 9/13 hits, 7.33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 4 carriers, 12 destroyers, 7 fighters and 1 transport in 42 Sea Zone, round 2 : 8/23 hits, 10.00 expected hits 8 destroyers owned by the Americans, 3 carriers owned by the Japanese and 2 submarines owned by the Japanese lost in 42 Sea Zone Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 8 submarines in 42 Sea Zone, round 3 : 5/8 hits, 2.67 expected hits Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 42 Sea Zone, round 3 : 8/13 hits, 7.33 expected hits Americans roll dice for 4 carriers, 4 destroyers, 7 fighters and 1 transport in 42 Sea Zone, round 3 : 8/15 hits, 7.33 expected hits 1 destroyer owned by the ANZAC, 3 destroyers owned by the Americans, 4 carriers owned by the Americans, 8 submarines owned by the Japanese, 3 fighters owned by the Americans and 2 submarines owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 42 Sea Zone, round 4 : 7/13 hits, 7.33 expected hits Americans roll dice for 4 fighters and 1 transport in 42 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits 4 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 101 Casualties for Japanese: 3 carriers, 4 fighters and 10 submarines Casualties for Americans: 4 carriers, 11 destroyers, 5 fighters and 1 transport Casualties for ANZAC: 1 destroyer, 2 fighters and 2 submarines Non Combat Move - Japanese 1 bomber moved from 42 Sea Zone to Shan State 1 artillery and 2 infantry moved from French Indo China to Shan State 4 fighters and 4 tactical_bombers moved from 42 Sea Zone to Shan State Place Units - Japanese 1 transport placed in 6 Sea Zone 1 transport placed in 39 Sea Zone 1 artillery and 1 bomber placed in India 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 artillery, 1 bomber and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.67 Japanese : 4.33
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 2 bombers, 7 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Shan State to 42 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 3 carriers, 2 fighters, 10 submarines and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 3 fighters moved from Philippines to 42 Sea Zone 3 fighters moved from Borneo to 42 Sea Zone Combat - Japanese Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 42 Sea Zone Japanese attack with 1 bomber, 3 carriers, 8 fighters, 10 submarines and 4 tactical_bombers Americans defend with 4 carriers, 11 destroyers, 5 fighters and 1 transport; ANZAC defend with 1 destroyer, 2 fighters and 2 submarines Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 10 submarines in 42 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits Units damaged: 3 carriers owned by the Americans Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 9/13 hits, 7.33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 4 carriers, 12 destroyers, 7 fighters and 1 transport in 42 Sea Zone, round 2 : 8/23 hits, 10.00 expected hits 8 destroyers owned by the Americans, 3 carriers owned by the Japanese and 2 submarines owned by the Japanese lost in 42 Sea Zone Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 8 submarines in 42 Sea Zone, round 3 : 5/8 hits, 2.67 expected hits Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 42 Sea Zone, round 3 : 8/13 hits, 7.33 expected hits Americans roll dice for 4 carriers, 4 destroyers, 7 fighters and 1 transport in 42 Sea Zone, round 3 : 8/15 hits, 7.33 expected hits 1 destroyer owned by the ANZAC, 3 destroyers owned by the Americans, 4 carriers owned by the Americans, 8 submarines owned by the Japanese, 3 fighters owned by the Americans and 2 submarines owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 42 Sea Zone, round 4 : 7/13 hits, 7.33 expected hits Americans roll dice for 4 fighters and 1 transport in 42 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits 4 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 101 Casualties for Japanese: 3 carriers, 4 fighters and 10 submarines Casualties for Americans: 4 carriers, 11 destroyers, 5 fighters and 1 transport Casualties for ANZAC: 1 destroyer, 2 fighters and 2 submarines Non Combat Move - Japanese 1 bomber moved from 42 Sea Zone to Shan State 1 artillery and 2 infantry moved from French Indo China to Shan State 4 fighters and 4 tactical_bombers moved from 42 Sea Zone to Shan State Place Units - Japanese 1 transport placed in 6 Sea Zone 1 transport placed in 39 Sea Zone 1 artillery and 1 bomber placed in India 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 artillery, 1 bomber and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Shan State: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.67 Japanese : 4.33
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Sub should have been a DD in the second round and rolled a 2. So edited out a plane.
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@simon33 said in JWW (Allies) vs Simon33 (Axis) BM3:
Sub should have been a DD in the second round and rolled a 2. So edited out a plane.
+4.33 for JPN…101 IPC loss, yikes
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@simon33 well that 55% attack sure worked out for you. it was a good time for such an attack with the overall advantage you have… a projected 15 TUV loss turned into +100…ouch
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@simon33 killing both fleets this turn is impressive
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Yeah. I’m not complaining. I didn’t think losing the battle would be a major setback for me so I went with it.
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from Scotland to 110 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 110 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - Americans 1 aaGun, 7 artilleries, 6 fighters and 7 infantry moved from Scotland to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 infantry moved from Eire to Scotland 1 fighter moved from New Brunswick Nova Scotia to Iceland 2 fighters moved from Eastern United States to Gibraltar 3 transports moved from 107 Sea Zone to 106 Sea Zone 2 armour and 2 infantry moved from Central United States to 101 Sea Zone 2 armour, 2 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone 2 armour and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 3 artilleries and 5 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 carrier, 2 destroyers and 1 submarine moved from 63 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 bomber and 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Paulau Island : 1 flag, 1 infantry Marshall Islands : 1 flag Marianas : 1 flag, 1 artillery and 1 infantry Queensland : 2 fighters, 1 infantry and 1 mech_infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield Java : 1 flag, 1 artillery, 1 harbour and 3 infantry Sumatra : 1 flag 10 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 2 transports 54 Sea Zone : 1 carrier, 2 destroyers and 1 submarine Central United States : 1 factory_major Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour Iceland : 1 fighter Gibraltar : 2 fighters New Brunswick Nova Scotia : 1 aaGun, 2 armour, 3 artilleries and 7 infantry Egypt : 7 fighters, 8 infantry, 1 marine and 2 mech_infantrys Scotland : 1 infantry United Kingdom : 1 aaGun, 7 artilleries, 7 fighters and 7 infantry Morocco : 1 infantry Tunisia : 1 flag Libya : 1 flag 106 Sea Zone : 1 flag, 6 transports Eire : 1 flag Brazil : 1 flag
Production/PUs Summary :
Germans : 62 / 100 Russians : 0 / 0 Japanese : 64 / 74 Americans : 62 / 98 Chinese : 0 / 5 British : 27 / 33 UK_Pacific : 0 / 0 Italians : 31 / 37 ANZAC : 11 / 20 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from Scotland to 110 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 110 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - Americans 1 aaGun, 7 artilleries, 6 fighters and 7 infantry moved from Scotland to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 infantry moved from Eire to Scotland 1 fighter moved from New Brunswick Nova Scotia to Iceland 2 fighters moved from Eastern United States to Gibraltar 3 transports moved from 107 Sea Zone to 106 Sea Zone 2 armour and 2 infantry moved from Central United States to 101 Sea Zone 2 armour, 2 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone 2 armour and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 3 artilleries and 5 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 carrier, 2 destroyers and 1 submarine moved from 63 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 bomber and 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British repair damage of 4x airfield, 6x factory_minor; Remaining resources: 23 PUs; British buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 4 aaGuns, 2 fighters and 9 infantry moved from Scotland to United Kingdom 1 destroyer moved from 119 Sea Zone to 110 Sea Zone 2 transports moved from 107 Sea Zone to 106 Sea Zone 1 bomber moved from French West Africa to United Kingdom 2 mech_infantrys moved from Belgian Congo to Egypt Place Units - British 1 artillery and 2 infantry placed in Egypt 1 mech_infantry placed in Union of South Africa 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,6,6 British collect 25 PUs (2 lost to blockades); end with 25 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Paulau Island : 1 flag, 1 infantry Marshall Islands : 1 flag Marianas : 1 flag, 1 artillery and 1 infantry Queensland : 2 fighters, 1 infantry and 1 mech_infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield Java : 1 flag, 1 artillery, 1 harbour and 3 infantry Sumatra : 1 flag 10 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 2 transports 54 Sea Zone : 1 carrier, 2 destroyers and 1 submarine Central United States : 1 factory_major Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour Iceland : 1 airfield and 1 fighter Quebec : 1 factory_minor Gibraltar : 2 fighters and 1 harbour New Brunswick Nova Scotia : 1 aaGun, 2 armour, 3 artilleries, 1 harbour and 7 infantry Egypt : 3 aaGuns, 2 armour, 4 artilleries, 1 factory_minor, 16 fighters, 1 harbour, 35 infantry, 2 marines and 12 mech_infantrys Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry Scotland : 1 airfield and 1 infantry United Kingdom : 5 aaGuns, 1 airfield, 7 artilleries, 1 bomber, 1 factory_minor, 9 fighters, 1 harbour and 19 infantry Morocco : 1 infantry Tunisia : 1 flag Tobruk : 1 flag Libya : 1 flag Italian Somaliland : 1 flag 106 Sea Zone : 1 flag, 8 transports 93 Sea Zone : 1 flag Eire : 1 flag Brazil : 1 flag 110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 62 / 100 Russians : 0 / 0 Japanese : 64 / 74 Americans : 62 / 98 Chinese : 0 / 5 British : 27 / 28 UK_Pacific : 0 / 0 Italians : 31 / 37 ANZAC : 11 / 20 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@simon33 said in JWW (Allies) vs Simon33 (Axis) BM3:
Yeah. I’m not complaining. I didn’t think losing the battle would be a major setback for me so I went with it.
this is an old fashion ass whopping, god damn