But of course sz 97 early attack has its pros, not just cons, as u mentioned it earlier.
Ok,
Japan on the move…
Godspeed :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Cyprus
1 fighter moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in 110 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Italians win, taking Crete from British, taking Cyprus from British with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 bomber and 1 fighter moved from 110 Sea Zone to Western Germany
2 aaGuns and 2 infantry moved from Holland Belgium to France
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 97 Sea Zone to 99 Sea Zone
2 submarines moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
2 fighters moved from Southern Italy to Greece
1 fighter moved from 99 Sea Zone to Greece
Place Units - Italians
1 carrier and 1 fighter placed in 99 Sea Zone
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 31 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : -0.33
@JWWII said in JWW (Allies) vs Simon33 (Axis) BM3:
@simon33 said in JWW (Allies) vs Simon33 (Axis) BM3:
@JWWII said in JWW (Allies) vs Simon33 (Axis) BM3:
no need to be greedy…I will beat you someday Simon
Probably should get a bid to play allies next time, I think.
@JWWII said in JWW (Allies) vs Simon33 (Axis) BM3:
no need to be greedy…I will beat you someday Simon
Probably should get a bid to play allies next time, I think.
That post might make more sense with the context added.
@simon33 I prefer to be obtuse
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer and 2 transports
ANZAC roll dice for 2 fighters in 36 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 36 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 36 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 36 Sea Zone
2 transports owned by the Japanese lost in 36 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer and 2 transports
Non Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -2.00
Japanese : 0.00
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Northern Territory : 1 airfield
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 destroyer, 2 fighters and 2 submarines
44 Sea Zone : 1 flag
Ethiopia : 1 flag
Production/PUs Summary :
Germans : 62 / 131
Russians : 0 / 0
Japanese : 61 / 69
Americans : 62 / 97
Chinese : 0 / 5
British : 27 / 33
UK_Pacific : 0 / 0
Italians : 31 / 37
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer and 2 transports
ANZAC roll dice for 2 fighters in 36 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 36 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 36 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 36 Sea Zone
2 transports owned by the Japanese lost in 36 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer and 2 transports
Non Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.00
Japanese : 0.00
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Northern Territory : 1 airfield
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 destroyer, 2 fighters and 2 submarines
44 Sea Zone : 1 flag
Normandy Bordeaux : 1 factory_minor and 1 harbour
Ethiopia : 1 flag
Production/PUs Summary :
Germans : 62 / 131
Russians : 0 / 0
Japanese : 61 / 69
Americans : 62 / 97
Chinese : 0 / 5
British : 27 / 33
UK_Pacific : 0 / 0
Italians : 31 / 37
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 destroyer, 3 fighters, 6 mech_infantrys and 5 submarines; Remaining resources: 5 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 14 submarines and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
7 bombers and 5 fighters moved from Western Germany to 109 Sea Zone
Combat - Germans
Battle in United Kingdom
Germans attack with 1 artillery and 1 infantry
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in United Kingdom, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 1 artillery in United Kingdom, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in United Kingdom, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in United Kingdom, round 4 : 1/1 hits, 0.33 expected hits
British roll dice for 1 infantry in United Kingdom, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
British win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 109 Sea Zone
Germans attack with 7 bombers, 4 carriers, 1 cruiser, 1 destroyer, 12 fighters, 14 submarines and 1 tactical_bomber
British defend with 3 carriers, 3 cruisers, 2 fighters, 1 submarine and 4 transports; Americans defend with 2 carriers, 1 cruiser, 3 destroyers, 8 fighters, 12 submarines and 5 transports
Germans roll dice for 14 submarines in 109 Sea Zone, round 2 : 2/14 hits, 4.67 expected hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 7 bombers, 4 carriers, 1 cruiser, 1 destroyer, 12 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 9/22 hits, 12.17 expected hits
Units damaged: 3 carriers owned by the British
Americans roll dice for 13 submarines in 109 Sea Zone, round 2 : 2/13 hits, 2.17 expected hits
Units damaged: 2 carriers owned by the Germans
Americans roll dice for 5 carriers, 4 cruisers, 3 destroyers, 10 fighters and 9 transports in 109 Sea Zone, round 2 : 10/22 hits, 11.33 expected hits
6 submarines owned by the Americans, 4 submarines owned by the Germans and 4 carriers owned by the Germans lost in 109 Sea Zone
Germans roll dice for 10 submarines in 109 Sea Zone, round 3 : 6/10 hits, 3.33 expected hits
Germans roll dice for 7 bombers, 1 cruiser, 1 destroyer, 12 fighters and 1 tactical_bomber in 109 Sea Zone, round 3 : 10/22 hits, 12.17 expected hits
Americans roll dice for 7 submarines in 109 Sea Zone, round 3 : 1/7 hits, 1.17 expected hits
Americans roll dice for 5 carriers, 4 cruisers, 3 destroyers, 10 fighters and 9 transports in 109 Sea Zone, round 3 : 11/22 hits, 11.33 expected hits
6 submarines owned by the Americans, 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 10 submarines owned by the Germans, 1 fighter owned by the Germans, 2 carriers owned by the Americans, 1 submarine owned by the British and 3 carriers owned by the British lost in 109 Sea Zone
Germans roll dice for 7 bombers, 1 cruiser, 11 fighters and 1 tactical_bomber in 109 Sea Zone, round 4 : 8/20 hits, 11.33 expected hits
Americans roll dice for 3 cruisers, 10 fighters and 9 transports in 109 Sea Zone, round 4 : 9/13 hits, 8.17 expected hits
3 cruisers owned by the British, 8 fighters owned by the Germans, 3 fighters owned by the Americans, 2 fighters owned by the British and 1 cruiser owned by the Germans lost in 109 Sea Zone
Germans roll dice for 7 bombers, 3 fighters and 1 tactical_bomber in 109 Sea Zone, round 5 : 6/11 hits, 6.83 expected hits
Americans roll dice for 5 fighters and 9 transports in 109 Sea Zone, round 5 : 4/5 hits, 3.33 expected hits
3 fighters owned by the Germans, 5 fighters owned by the Americans, 1 transport owned by the Americans and 1 tactical_bomber owned by the Germans lost in 109 Sea Zone
4 transports owned by the British and 4 transports owned by the Americans lost in 109 Sea Zone
Germans win with 7 bombers remaining. Battle score for attacker is 94
Casualties for Germans: 4 carriers, 1 cruiser, 1 destroyer, 12 fighters, 14 submarines and 1 tactical_bomber
Casualties for Americans: 2 carriers, 1 cruiser, 3 destroyers, 8 fighters, 12 submarines and 5 transports
Casualties for British: 3 carriers, 3 cruisers, 2 fighters, 1 submarine and 4 transports
Non Combat Move - Germans
7 bombers moved from 109 Sea Zone to Western Germany
7 transports moved from 112 Sea Zone to 113 Sea Zone
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 mech_infantrys moved from Caucasus to Iraq
Place Units - Germans
3 armour placed in Iraq
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 carrier and 1 destroyer placed in 113 Sea Zone
5 submarines placed in 112 Sea Zone
3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : -9.83
British : 1.00
Americans : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 bombers, 7 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Shan State to 42 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 carriers, 2 fighters, 10 submarines and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
3 fighters moved from Borneo to 42 Sea Zone
Combat - Japanese
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 3 carriers, 8 fighters, 10 submarines and 4 tactical_bombers
Americans defend with 4 carriers, 11 destroyers, 5 fighters and 1 transport; ANZAC defend with 1 destroyer, 2 fighters and 2 submarines
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 10 submarines in 42 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits
Units damaged: 3 carriers owned by the Americans
Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 9/13 hits, 7.33 expected hits
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : -0.33
Japanese : 1.67
You get to build with Britain this turn!
OOL in SZ42? I’ve got 9 more hits (after 3 with the subs).
I assumed that if you wanted to submerge the subs you could do that next round. So submerge?
@simon33 said in JWW (Allies) vs Simon33 (Axis) BM3:
You get to build with Britain this turn!
OOL in SZ42? I’ve got 9 more hits (after 3 with the subs).
I assumed that if you wanted to submerge the subs you could do that next round. So submerge?
nice rolling…max D, no submerge, kill the subs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 bombers, 7 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Shan State to 42 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 carriers, 2 fighters, 10 submarines and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
3 fighters moved from Borneo to 42 Sea Zone
Combat - Japanese
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 3 carriers, 8 fighters, 10 submarines and 4 tactical_bombers
Americans defend with 4 carriers, 11 destroyers, 5 fighters and 1 transport; ANZAC defend with 1 destroyer, 2 fighters and 2 submarines
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 10 submarines in 42 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits
Units damaged: 3 carriers owned by the Americans
Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 9/13 hits, 7.33 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 4 carriers, 12 destroyers, 7 fighters and 1 transport in 42 Sea Zone, round 2 : 8/23 hits, 10.00 expected hits
8 destroyers owned by the Americans, 3 carriers owned by the Japanese and 2 submarines owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 8 submarines in 42 Sea Zone, round 3 : 5/8 hits, 2.67 expected hits
Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 42 Sea Zone, round 3 : 8/13 hits, 7.33 expected hits
Americans roll dice for 4 carriers, 4 destroyers, 7 fighters and 1 transport in 42 Sea Zone, round 3 : 8/15 hits, 7.33 expected hits
1 destroyer owned by the ANZAC, 3 destroyers owned by the Americans, 4 carriers owned by the Americans, 8 submarines owned by the Japanese, 3 fighters owned by the Americans and 2 submarines owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 42 Sea Zone, round 4 : 7/13 hits, 7.33 expected hits
Americans roll dice for 4 fighters and 1 transport in 42 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits
4 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 101
Casualties for Japanese: 3 carriers, 4 fighters and 10 submarines
Casualties for Americans: 4 carriers, 11 destroyers, 5 fighters and 1 transport
Casualties for ANZAC: 1 destroyer, 2 fighters and 2 submarines
Non Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
4 fighters and 4 tactical_bombers moved from 42 Sea Zone to Shan State
Place Units - Japanese
1 transport placed in 6 Sea Zone
1 transport placed in 39 Sea Zone
1 artillery and 1 bomber placed in India
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 artillery, 1 bomber and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : -0.67
Japanese : 4.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 bombers, 7 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Shan State to 42 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 carriers, 2 fighters, 10 submarines and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
3 fighters moved from Borneo to 42 Sea Zone
Combat - Japanese
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 3 carriers, 8 fighters, 10 submarines and 4 tactical_bombers
Americans defend with 4 carriers, 11 destroyers, 5 fighters and 1 transport; ANZAC defend with 1 destroyer, 2 fighters and 2 submarines
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 10 submarines in 42 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits
Units damaged: 3 carriers owned by the Americans
Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 9/13 hits, 7.33 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 4 carriers, 12 destroyers, 7 fighters and 1 transport in 42 Sea Zone, round 2 : 8/23 hits, 10.00 expected hits
8 destroyers owned by the Americans, 3 carriers owned by the Japanese and 2 submarines owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 8 submarines in 42 Sea Zone, round 3 : 5/8 hits, 2.67 expected hits
Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 42 Sea Zone, round 3 : 8/13 hits, 7.33 expected hits
Americans roll dice for 4 carriers, 4 destroyers, 7 fighters and 1 transport in 42 Sea Zone, round 3 : 8/15 hits, 7.33 expected hits
1 destroyer owned by the ANZAC, 3 destroyers owned by the Americans, 4 carriers owned by the Americans, 8 submarines owned by the Japanese, 3 fighters owned by the Americans and 2 submarines owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 42 Sea Zone, round 4 : 7/13 hits, 7.33 expected hits
Americans roll dice for 4 fighters and 1 transport in 42 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits
4 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 101
Casualties for Japanese: 3 carriers, 4 fighters and 10 submarines
Casualties for Americans: 4 carriers, 11 destroyers, 5 fighters and 1 transport
Casualties for ANZAC: 1 destroyer, 2 fighters and 2 submarines
Non Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
4 fighters and 4 tactical_bombers moved from 42 Sea Zone to Shan State
Place Units - Japanese
1 transport placed in 6 Sea Zone
1 transport placed in 39 Sea Zone
1 artillery and 1 bomber placed in India
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 artillery, 1 bomber and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : -0.67
Japanese : 4.33
Sub should have been a DD in the second round and rolled a 2. So edited out a plane.
@simon33 said in JWW (Allies) vs Simon33 (Axis) BM3:
Sub should have been a DD in the second round and rolled a 2. So edited out a plane.
+4.33 for JPN…101 IPC loss, yikes
@simon33 well that 55% attack sure worked out for you. it was a good time for such an attack with the overall advantage you have… a projected 15 TUV loss turned into +100…ouch
@simon33 killing both fleets this turn is impressive
Yeah. I’m not complaining. I didn’t think losing the battle would be a major setback for me so I went with it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Scotland to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - Americans
1 aaGun, 7 artilleries, 6 fighters and 7 infantry moved from Scotland to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 infantry moved from Eire to Scotland
1 fighter moved from New Brunswick Nova Scotia to Iceland
2 fighters moved from Eastern United States to Gibraltar
3 transports moved from 107 Sea Zone to 106 Sea Zone
2 armour and 2 infantry moved from Central United States to 101 Sea Zone
2 armour, 2 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
2 armour and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
3 artilleries and 5 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 carrier, 2 destroyers and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 bomber and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 1 artillery and 1 infantry
Queensland : 2 fighters, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Java : 1 flag, 1 artillery, 1 harbour and 3 infantry
Sumatra : 1 flag
10 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 2 transports
54 Sea Zone : 1 carrier, 2 destroyers and 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
Iceland : 1 fighter
Gibraltar : 2 fighters
New Brunswick Nova Scotia : 1 aaGun, 2 armour, 3 artilleries and 7 infantry
Egypt : 7 fighters, 8 infantry, 1 marine and 2 mech_infantrys
Scotland : 1 infantry
United Kingdom : 1 aaGun, 7 artilleries, 7 fighters and 7 infantry
Morocco : 1 infantry
Tunisia : 1 flag
Libya : 1 flag
106 Sea Zone : 1 flag, 6 transports
Eire : 1 flag
Brazil : 1 flag
Production/PUs Summary :
Germans : 62 / 100
Russians : 0 / 0
Japanese : 64 / 74
Americans : 62 / 98
Chinese : 0 / 5
British : 27 / 33
UK_Pacific : 0 / 0
Italians : 31 / 37
ANZAC : 11 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Scotland to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - Americans
1 aaGun, 7 artilleries, 6 fighters and 7 infantry moved from Scotland to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 infantry moved from Eire to Scotland
1 fighter moved from New Brunswick Nova Scotia to Iceland
2 fighters moved from Eastern United States to Gibraltar
3 transports moved from 107 Sea Zone to 106 Sea Zone
2 armour and 2 infantry moved from Central United States to 101 Sea Zone
2 armour, 2 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
2 armour and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
3 artilleries and 5 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 carrier, 2 destroyers and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 bomber and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 4x airfield, 6x factory_minor; Remaining resources: 23 PUs;
British buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
4 aaGuns, 2 fighters and 9 infantry moved from Scotland to United Kingdom
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
2 transports moved from 107 Sea Zone to 106 Sea Zone
1 bomber moved from French West Africa to United Kingdom
2 mech_infantrys moved from Belgian Congo to Egypt
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,6,6
British collect 25 PUs (2 lost to blockades); end with 25 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 1 artillery and 1 infantry
Queensland : 2 fighters, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Java : 1 flag, 1 artillery, 1 harbour and 3 infantry
Sumatra : 1 flag
10 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 2 transports
54 Sea Zone : 1 carrier, 2 destroyers and 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
Iceland : 1 airfield and 1 fighter
Quebec : 1 factory_minor
Gibraltar : 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 aaGun, 2 armour, 3 artilleries, 1 harbour and 7 infantry
Egypt : 3 aaGuns, 2 armour, 4 artilleries, 1 factory_minor, 16 fighters, 1 harbour, 35 infantry, 2 marines and 12 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 7 artilleries, 1 bomber, 1 factory_minor, 9 fighters, 1 harbour and 19 infantry
Morocco : 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
106 Sea Zone : 1 flag, 8 transports
93 Sea Zone : 1 flag
Eire : 1 flag
Brazil : 1 flag
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 62 / 100
Russians : 0 / 0
Japanese : 64 / 74
Americans : 62 / 98
Chinese : 0 / 5
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 31 / 37
ANZAC : 11 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@simon33 said in JWW (Allies) vs Simon33 (Axis) BM3:
Yeah. I’m not complaining. I didn’t think losing the battle would be a major setback for me so I went with it.
this is an old fashion ass whopping, god damn