@FlyingBadger said in L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1:
Scotland to 114? No
UK to 113? NO
France to Normandy? YES
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from Java to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from Java to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 bomber and 2 fighters in 36 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 carrier, 1 cruiser and 3 destroyers moved from 37 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 bomber and 2 fighters moved from 36 Sea Zone to Hunan
1 bomber moved from Java to India
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Place Units - ANZAC
2 fighters placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : 0.67
Territory Summary for ANZAC :
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 1 infantry
Hunan : 1 bomber and 2 fighters
India : 1 bomber
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag
37 Sea Zone : 1 flag
54 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 4 fighters and 2 transports
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 76
Russians : 25 / 30
Japanese : 41 / 54
Americans : 72 / 103
Chinese : 12 / 17
British : 24 / 30
UK_Pacific : 15 / 15
Italians : 10 / 11
ANZAC : 15 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from Java to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 bomber and 2 fighters in 36 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 carrier, 1 cruiser and 3 destroyers moved from 37 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
1 bomber and 2 fighters moved from 36 Sea Zone to Hunan
1 bomber moved from Java to India
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Place Units - ANZAC
2 fighters placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : 0.67
Territory Summary for ANZAC and French :
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 1 infantry
Hunan : 1 bomber and 2 fighters
India : 1 bomber
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag
37 Sea Zone : 1 flag
54 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 4 fighters and 2 transports
Normandy Bordeaux : 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 submarine
110 Sea Zone : 1 fighter
Production/PUs Summary :
Germans : 47 / 76
Russians : 25 / 30
Japanese : 41 / 54
Americans : 72 / 103
Chinese : 12 / 17
British : 24 / 30
UK_Pacific : 15 / 15
Italians : 10 / 11
ANZAC : 15 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Iraq to Persia
Germans take Persia from British
1 armour moved from Egypt to Tobruk
Germans take Alexandria from British
Italians take Tobruk from Americans
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
3 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium
13 artilleries and 12 infantry moved from Western Ukraine to Eastern Poland
1 bomber moved from Iraq to Belarus
1 infantry moved from Novgorod to Belarus
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Holland Belgium, round 2 : 4/8 hits, 3,83 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 13 artilleries and 12 infantry
Russians defend with 1 infantry
Germans roll dice for 13 artilleries and 12 infantry in Eastern Poland, round 2 : 9/25 hits, 8,33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 13 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Western Ukraine to Eastern Poland
14 artilleries and 4 infantry moved from Western Germany to France
3 mech_infantrys moved from Germany to Western Germany
3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
1 bomber moved from Iraq to Southern Italy
1 artillery and 1 mech_infantry moved from Baltic States to Novgorod
1 bomber moved from Belarus to Novgorod
4 mech_infantrys moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
Place Units - Germans
2 armour and 1 infantry placed in Iraq
3 artilleries placed in France
4 mech_infantrys placed in Western Germany
3 infantry placed in Novgorod
8 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
Germans collect 48 PUs (5 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
EDIT: Adding units owned by Germans to France: 2 aaGuns
EDIT: Removing units owned by Germans from Germany: 5 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 5 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,00
Americans : 0,33
Russians : 0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour and 3 mech_infantrys moved from Yenisey to Yakut S.S.R.
1 infantry moved from Northwest Persia to Persia
1 fighter moved from Volgograd to Persia
4 armour, 1 artillery, 21 infantry and 4 mech_infantrys moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 mech_infantry moved from Bryansk to Baltic States
Russians take Baltic States from Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour and 3 mech_infantrys moved from Yenisey to Yakut S.S.R.
1 infantry moved from Northwest Persia to Persia
1 fighter moved from Volgograd to Persia
4 armour, 1 artillery, 21 infantry and 4 mech_infantrys moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 mech_infantry moved from Bryansk to Baltic States
Russians take Baltic States from Germans
Combat - Russians
Battle in Bessarabia
Russians attack with 4 armour, 1 artillery, 21 infantry and 4 mech_infantrys
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 4 armour, 1 artillery, 21 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Yakut S.S.R.
Russians attack with 2 armour and 3 mech_infantrys
Germans defend with 1 armour
Russians roll dice for 2 armour and 3 mech_infantrys in Yakut S.S.R., round 2 : 3/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour
Battle in Persia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Persia
Russians win, taking Persia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Persia to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Volgograd to Caucasus
4 armour and 2 mech_infantrys moved from Bryansk to Bessarabia
1 aaGun moved from Ukraine to Bessarabia
1 mech_infantry moved from Yenisey to Novosibirsk
6 infantry moved from Russia to Bryansk
4 infantry moved from Bryansk to Ukraine
Place Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
2 infantry placed in Russia
Russians undo move 2.
1 fighter and 2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.83
Japanese : 0.50
Territory Summary for Russians :
Yakut S.S.R. : 2 armour and 2 mech_infantrys
Baltic States : 1 mech_infantry
Bryansk : 1 aaGun, 1 artillery and 23 infantry
Archangel : 1 infantry
Bessarabia : 1 aaGun, 8 armour, 1 artillery, 21 infantry and 6 mech_infantrys
Russia : 1 airfield and 1 factory_major
Ukraine : 1 armour, 1 factory_minor, 4 infantry and 2 mech_infantrys
Western Ukraine : 1 infantry
Novosibirsk : 1 mech_infantry
Volgograd : 1 factory_minor, 1 fighter and 2 infantry
Caucasus : 1 infantry
Northwest Persia : 1 flag, 1 fighter and 4 mech_infantrys
Persia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 48 / 62
Russians : 30 / 37
Japanese : 40 / 54
Americans : 69 / 103
Chinese : 12 / 17
British : 22 / 30
UK_Pacific : 15 / 15
Italians : 10 / 11
ANZAC : 15 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 fighter and 1 tactical_bomber moved from Jehol to 8 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 3 destroyers and 4 fighters moved from 6 Sea Zone to 4 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 3 destroyers and 4 fighters moved from 4 Sea Zone to 8 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 marine moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 marine and 2 transports moved from 71 Sea Zone to 68 Sea Zone
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
2 infantry moved from French Indo China to Kwangsi
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
1 marine moved from French Indo China to Yunnan
3 fighters and 3 tactical_bombers moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Chahar to Anhwe
1 armour moved from Hopei to Anhwe
1 bomber moved from French Indo China to Anhwe
1 mech_infantry moved from Kwangtung to Kiangsi
1 bomber moved from French Indo China to Kiangsi
Combat - Japanese
Battle in Wake Island
Battle in Kiangsi
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 bomber in Kiangsi, round 3 : 0/1 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Japanese lost in Kiangsi
Chinese win, taking Wake Island from Americans with 1 infantry remaining. Battle score for attacker is -16
Casualties for Japanese: 1 bomber and 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/4 hits, 1,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 infantry, 1 marine and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry, 1 marine and 2 mech_infantrys in Yunnan, round 2 : 1/5 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 3 artilleries and 1 infantry
Japanese roll dice for 3 fighters and 3 tactical_bombers in Burma, round 2 : 4/6 hits, 3,50 expected hits
UK_Pacific roll dice for 3 artilleries and 1 infantry in Burma, round 2 : 0/4 hits, 1,33 expected hits
3 artilleries owned by the British and 1 infantry owned by the British lost in Burma
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 3 artilleries and 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 bomber and 1 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Anhwe, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber
Americans defend with 2 carriers, 2 destroyers, 4 fighters, 5 submarines and 1 transport
Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber in 8 Sea Zone, round 2 : 6/12 hits, 5,83 expected hits
Combat Hit Differential Summary :
Chinese : 0,67
UK_Pacific : -1,33
Japanese : 1,17
6 hits in sz 8
@Giallo tip two CV’s and sink 4 ss’s…max D please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 fighter and 1 tactical_bomber moved from Jehol to 8 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 3 destroyers and 4 fighters moved from 6 Sea Zone to 4 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 3 destroyers and 4 fighters moved from 4 Sea Zone to 8 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 marine moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 marine and 2 transports moved from 71 Sea Zone to 68 Sea Zone
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
2 infantry moved from French Indo China to Kwangsi
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
1 marine moved from French Indo China to Yunnan
3 fighters and 3 tactical_bombers moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Chahar to Anhwe
1 armour moved from Hopei to Anhwe
1 bomber moved from French Indo China to Anhwe
1 mech_infantry moved from Kwangtung to Kiangsi
1 bomber moved from French Indo China to Kiangsi
Combat - Japanese
Battle in Wake Island
Battle in Kiangsi
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 bomber in Kiangsi, round 3 : 0/1 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Japanese lost in Kiangsi
Chinese win, taking Wake Island from Americans with 1 infantry remaining. Battle score for attacker is -16
Casualties for Japanese: 1 bomber and 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/4 hits, 1,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 infantry, 1 marine and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry, 1 marine and 2 mech_infantrys in Yunnan, round 2 : 1/5 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 3 artilleries and 1 infantry
Japanese roll dice for 3 fighters and 3 tactical_bombers in Burma, round 2 : 4/6 hits, 3,50 expected hits
UK_Pacific roll dice for 3 artilleries and 1 infantry in Burma, round 2 : 0/4 hits, 1,33 expected hits
3 artilleries owned by the British and 1 infantry owned by the British lost in Burma
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 3 artilleries and 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 bomber and 1 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Anhwe, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber
Americans defend with 2 carriers, 2 destroyers, 4 fighters, 5 submarines and 1 transport
Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber in 8 Sea Zone, round 2 : 6/12 hits, 5,83 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 5 submarines in 8 Sea Zone, round 2 : 0/5 hits, 0,83 expected hits
Americans roll dice for 2 carriers, 2 destroyers, 4 fighters and 1 transport in 8 Sea Zone, round 2 : 2/8 hits, 4,00 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
4 submarines owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber in 8 Sea Zone, round 3 : 6/12 hits, 5,83 expected hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 carriers, 2 destroyers, 4 fighters and 1 transport in 8 Sea Zone, round 3 : 3/8 hits, 4,00 expected hits
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 destroyers owned by the Japanese, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 8 Sea Zone
5 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 2 cruisers owned by the Japanese retreated to 4 Sea Zone
Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is 72
Casualties for Americans: 2 carriers, 2 destroyers, 1 fighter and 5 submarines
Casualties for Japanese: 2 destroyers
3 fighters owned by the Americans forced to land in Aleutian Islands
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber could not land in 8 Sea Zone and were removed
4 fighters moved from 8 Sea Zone to 4 Sea Zone
3 fighters and 3 tactical_bombers moved from Burma to French Indo China
1 aaGun moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
3 mech_infantrys moved from Kwangtung to Yunnan
1 bomber moved from Anhwe to French Indo China
1 aaGun moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 4 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
3 fighters placed in Japan
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,6,1,1,6,4,2,6,5,3,1,3,5,6
Japanese collect 42 PUs (1 lost to blockades); end with 42 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans : -4,00
Chinese : 0,67
UK_Pacific : -1,33
Japanese : 1,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 4 fighters, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from 25 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from 26 Sea Zone to Wake Island
1 fighter moved from 26 Sea Zone to Midway
1 submarine moved from 54 Sea Zone to 31 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Gibraltar to Tobruk
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 destroyers and 6 submarines moved from 92 Sea Zone to 97 Sea Zone
2 bombers moved from Normandy Bordeaux to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Japanese
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 marine moved from French Madagascar to 72 Sea Zone
1 artillery, 1 marine and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 marine moved from 71 Sea Zone to Union of South Africa
1 submarine moved from 72 Sea Zone to 76 Sea Zone
4 fighters moved from 72 Sea Zone to 76 Sea Zone
Combat Hit Differential Summary :
@Giallo scramble from z97?
@JWWII yes
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 4 fighters, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from 25 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from 26 Sea Zone to Wake Island
1 fighter moved from 26 Sea Zone to Midway
1 submarine moved from 54 Sea Zone to 31 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Gibraltar to Tobruk
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 destroyers and 6 submarines moved from 92 Sea Zone to 97 Sea Zone
2 bombers moved from Normandy Bordeaux to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Japanese
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 marine moved from French Madagascar to 72 Sea Zone
1 artillery, 1 marine and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 marine moved from 71 Sea Zone to Union of South Africa
1 submarine moved from 72 Sea Zone to 76 Sea Zone
4 fighters moved from 72 Sea Zone to 76 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 4 fighters, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from 25 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from 26 Sea Zone to Wake Island
1 fighter moved from 26 Sea Zone to Midway
1 submarine moved from 54 Sea Zone to 31 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Gibraltar to Tobruk
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 destroyers and 6 submarines moved from 92 Sea Zone to 97 Sea Zone
2 bombers moved from Normandy Bordeaux to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Japanese
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 marine moved from French Madagascar to 72 Sea Zone
1 artillery, 1 marine and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 marine moved from 71 Sea Zone to Union of South Africa
1 submarine moved from 72 Sea Zone to 76 Sea Zone
4 fighters moved from 72 Sea Zone to 76 Sea Zone
Combat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Union of South Africa
Battle in 31 Sea Zone
Americans attack with 1 submarine and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking Union of South Africa from Japanese with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Midway
Americans attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Midway, round 2 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Wake Island
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Wake Island, round 2 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Americans win, taking Wake Island from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 76 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 76 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 76 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tobruk
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Tobruk, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 armour in Tobruk, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Tobruk
Americans win, taking Tobruk from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour
Battle in Holland Belgium
Americans attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Americans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits, 3.00 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in 97 Sea Zone
Americans attack with 2 bombers, 3 destroyers and 6 submarines
Italians defend with 2 destroyers, 2 fighters and 4 submarines
Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
Americans roll dice for 2 bombers and 3 destroyers in 97 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Italians roll dice for 4 submarines in 97 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
Italians roll dice for 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
2 submarines owned by the Americans, 2 destroyers owned by the Italians and 4 submarines owned by the Italians lost in 97 Sea Zone
4 submarines owned by the Americans Submerged
Americans roll dice for 2 bombers and 3 destroyers in 97 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone
Americans roll dice for 2 bombers and 2 destroyers in 97 Sea Zone, round 4 : 1/4 hits, 2.00 expected hits
Italians roll dice for 1 fighter in 97 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 2 bombers and 1 destroyer remaining. Battle score for attacker is 32
Casualties for Americans: 2 destroyers and 2 submarines
Casualties for Italians: 2 destroyers, 2 fighters and 4 submarines
Non Combat Move - Americans
2 bombers moved from 97 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Tobruk to Libya
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 aaGun moved from French Guiana to 88 Sea Zone
1 aaGun and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Algeria
1 infantry moved from Morocco to Algeria
6 infantry moved from Morocco to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 107 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
6 infantry and 3 transports moved from 104 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
4 fighters moved from 76 Sea Zone to 71 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Midway to 25 Sea Zone
1 fighter moved from Wake Island to 25 Sea Zone
1 fighter moved from Aleutian Islands to 25 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from Aleutian Islands to Western United States
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 armour and 2 fighters placed in Normandy Bordeaux
1 artillery and 7 infantry placed in Eastern United States
3 infantry placed in Southern France
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 72 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : -0.17
Americans : 1.83
Japanese : 0.33
Territory Summary for Americans :
India : 1 bomber
Queensland : 1 fighter
Wake Island : 1 airfield, 2 artilleries and 1 infantry
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_upgrade, 2 fighters, 1 harbour and 1 infantry
Alaska : 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour
Midway : 1 airfield, 1 artillery and 1 infantry
Celebes : 1 flag, 2 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 1 submarine
31 Sea Zone : 1 submarine and 2 transports
35 Sea Zone : 1 flag, 1 submarine
25 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 2 transports
10 Sea Zone : 1 carrier and 1 transport
17 Sea Zone : 1 flag
54 Sea Zone : 1 carrier
Central United States : 1 factory_upgrade
Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_upgrade, 2 fighters, 1 harbour and 7 infantry
Gibraltar : 2 fighters
Union of South Africa : 1 artillery and 1 marine
Kenya : 1 infantry
Morocco : 1 flag, 1 artillery and 5 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 armour, 5 artilleries, 2 bombers, 1 factory_minor, 5 fighters, 1 harbour, 15 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
French Madagascar : 1 flag
Algeria : 1 flag, 1 aaGun and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag, 1 artillery
Libya : 1 flag, 1 fighter
125 Sea Zone : 1 flag, 1 submarine
96 Sea Zone : 1 transport
76 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 1 destroyer and 4 submarines
92 Sea Zone : 1 carrier and 1 transport
101 Sea Zone : 4 transports
71 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 transport
Brazil : 1 flag
91 Sea Zone : 2 transports
107 Sea Zone : 2 transports
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 45 / 62
Russians : 30 / 37
Japanese : 40 / 50
Americans : 72 / 102
Chinese : 9 / 17
British : 25 / 30
UK_Pacific : 15 / 15
Italians : 10 / 11
ANZAC : 15 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 4 infantry moved from Hunan to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 4 infantry moved from Hunan to Anhwe
Combat - Chinese
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Battle in Anhwe
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 armour and 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Anhwe, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsi
1 infantry placed in Hunan
1 infantry placed in Kweichow
1 infantry placed in Szechwan
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : 0.83
Japanese : -0.83
Territory Summary for Chinese :
Kiangsu : 1 infantry
Kiangsi : 1 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Szechwan : 1 infantry
Chahar : 1 infantry
Anhwe : 1 artillery and 5 infantry
Production/PUs Summary :
Germans : 45 / 62
Russians : 30 / 37
Japanese : 34 / 50
Americans : 72 / 102
Chinese : 15 / 17
British : 25 / 30
UK_Pacific : 15 / 15
Italians : 10 / 11
ANZAC : 15 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - British
1 artillery and 2 infantry moved from Hunan to Kwangsi
2 infantry moved from Southern France to Northern Italy
4 fighters moved from Normandy Bordeaux to Northern Italy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 4 fighters, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from 25 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Midway
1 fighter moved from 26 Sea Zone to Wake Island
1 fighter moved from 26 Sea Zone to Midway
1 submarine moved from 54 Sea Zone to 31 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Gibraltar to Tobruk
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 destroyers and 6 submarines moved from 92 Sea Zone to 97 Sea Zone
2 bombers moved from Normandy Bordeaux to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Japanese
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 marine moved from French Madagascar to 72 Sea Zone
1 artillery, 1 marine and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 marine moved from 71 Sea Zone to Union of South Africa
1 submarine moved from 72 Sea Zone to 76 Sea Zone
4 fighters moved from 72 Sea Zone to 76 Sea Zone
Combat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Union of South Africa
Battle in 31 Sea Zone
Americans attack with 1 submarine and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking Union of South Africa from Japanese with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Midway
Americans attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Midway, round 2 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Midway, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Wake Island
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Wake Island, round 2 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Americans win, taking Wake Island from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 76 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 76 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 76 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Tobruk
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Tobruk, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 armour in Tobruk, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Tobruk
Americans win, taking Tobruk from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour
Battle in Holland Belgium
Americans attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Americans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits, 3.00 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in 97 Sea Zone
Americans attack with 2 bombers, 3 destroyers and 6 submarines
Italians defend with 2 destroyers, 2 fighters and 4 submarines
Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
Americans roll dice for 2 bombers and 3 destroyers in 97 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Italians roll dice for 4 submarines in 97 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
Italians roll dice for 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
2 submarines owned by the Americans, 2 destroyers owned by the Italians and 4 submarines owned by the Italians lost in 97 Sea Zone
4 submarines owned by the Americans Submerged
Americans roll dice for 2 bombers and 3 destroyers in 97 Sea Zone, round 3 : 1/5 hits, 2.33 expected hits
Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone
Americans roll dice for 2 bombers and 2 destroyers in 97 Sea Zone, round 4 : 1/4 hits, 2.00 expected hits
Italians roll dice for 1 fighter in 97 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 2 bombers and 1 destroyer remaining. Battle score for attacker is 32
Casualties for Americans: 2 destroyers and 2 submarines
Casualties for Italians: 2 destroyers, 2 fighters and 4 submarines
Non Combat Move - Americans
2 bombers moved from 97 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Tobruk to Libya
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 aaGun moved from French Guiana to 88 Sea Zone
1 aaGun and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Algeria
1 infantry moved from Morocco to Algeria
6 infantry moved from Morocco to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 107 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
6 infantry and 3 transports moved from 104 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
4 fighters moved from 76 Sea Zone to 71 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Midway to 25 Sea Zone
1 fighter moved from Wake Island to 25 Sea Zone
1 fighter moved from Aleutian Islands to 25 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from Aleutian Islands to Western United States
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 armour and 2 fighters placed in Normandy Bordeaux
1 artillery and 7 infantry placed in Eastern United States
3 infantry placed in Southern France
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 72 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 4 infantry moved from Hunan to Anhwe
Combat - Chinese
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Battle in Anhwe
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 armour and 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Anhwe, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsi
1 infantry placed in Hunan
1 infantry placed in Kweichow
1 infantry placed in Szechwan
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Hunan to Kwangsi
2 infantry moved from Southern France to Northern Italy
4 fighters moved from Normandy Bordeaux to Northern Italy
Combat - British
Battle in Northern Italy
British attack with 4 fighters and 2 infantry
Italians defend with 1 artillery and 1 factory_minor
British roll dice for 4 fighters and 2 infantry in Northern Italy, round 2 : 3/6 hits, 2.33 expected hits
Italians roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Northern Italy
British win, taking Northern Italy from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Kwangsi
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from Hunan to Anhwe
1 infantry moved from India to Burma
4 fighters moved from Northern Italy to Normandy Bordeaux
1 aaGun moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
3 infantry and 3 mech_infantrys moved from United Kingdom to 110 Sea Zone
3 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to 110 Sea Zone
Place Units - British
1 artillery and 4 infantry placed in United Kingdom
1 destroyer and 1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.67
Italians : -0.50
British : -0.00
Americans : 1.83
Chinese : 0.83
Japanese : -0.17
Territory Summary for Americans, British, Chinese and UK_Pacific :
Kwangsi : 1 artillery and 1 infantry
Kiangsu : 1 infantry
Kiangsi : 1 infantry
Siam : 1 flag, 1 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Szechwan : 1 infantry
Chahar : 1 infantry
Anhwe : 1 aaGun, 1 artillery and 5 infantry
Shan State : 1 infantry
Burma : 1 infantry
India : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Malaya : 1 harbour
Borneo : 1 infantry
Queensland : 1 fighter
Wake Island : 1 airfield, 2 artilleries and 1 infantry
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_upgrade, 2 fighters, 1 harbour and 1 infantry
Alaska : 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour
Midway : 1 airfield, 1 artillery and 1 infantry
Celebes : 1 flag, 2 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 1 submarine
31 Sea Zone : 1 submarine and 2 transports
35 Sea Zone : 1 flag, 1 submarine
25 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 2 transports
10 Sea Zone : 1 carrier and 1 transport
17 Sea Zone : 1 flag
54 Sea Zone : 1 carrier
Central United States : 1 factory_upgrade
Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_upgrade, 2 fighters, 1 harbour and 7 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 marine
Scotland : 1 airfield
Kenya : 1 infantry
Malta : 1 aaGun
United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Morocco : 1 flag, 1 artillery and 5 infantry
Normandy Bordeaux : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 6 artilleries, 2 bombers, 1 factory_minor, 9 fighters, 1 harbour, 31 infantry, 1 marine, 7 mech_infantrys and 1 tactical_bomber
French Madagascar : 1 flag
Algeria : 1 flag, 1 aaGun and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 4 infantry
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag, 1 artillery
Northern Italy : 1 flag, 1 factory_minor and 2 infantry
Libya : 1 flag, 1 fighter
125 Sea Zone : 1 flag, 1 submarine
96 Sea Zone : 1 transport
76 Sea Zone : 1 submarine
87 Sea Zone : 1 transport
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 destroyer and 4 submarines
92 Sea Zone : 1 carrier and 1 transport
Eastern Persia : 1 flag
101 Sea Zone : 4 transports
71 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 transport
Brazil : 1 flag
Northwest Persia : 1 fighter and 4 infantry
91 Sea Zone : 2 transports
107 Sea Zone : 2 transports
110 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 3 submarines and 6 transports
Production/PUs Summary :
Germans : 45 / 62
Russians : 30 / 37
Japanese : 33 / 50
Americans : 72 / 102
Chinese : 16 / 17
British : 29 / 35
UK_Pacific : 15 / 18
Italians : 6 / 11
ANZAC : 15 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to 96 Sea Zone
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Iraq to 97 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northern Italy
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Northern Italy
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 3 : 0/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 4 : 0/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 5 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 97 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 destroyer and 4 submarines
4 submarines owned by the Americans Submerged
Italians roll dice for 1 fighter in 97 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 97 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,4,6,4,4,2
Italians collect 4 PUs (6 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : -0,83
British : -1,67
Americans : -0,33