18L Dawgoneit (L) vs AetV (X) G40 BM3
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18L Dawgoneit (L) vs AetV (X) G40 BM3
No bid.
Good Luck and Have Fun!
Here it goes:
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 tactical_bomber moved from Poland to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia -
no scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 tactical_bomber moved from Poland to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to YugoslaviaCombat - Germans
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British and 1 cruiser owned by the British lost in 111 Sea Zone
1 battleship owned by the Germans and 1 submarine owned by the Germans retreated to 112 Sea Zone
British win with 1 battleship remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 2/7 hits, 4,17 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
1 cruiser owned by the French and 1 cruiser owned by the British lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 4/7 hits, 4,17 expected hits
British roll dice for 1 battleship in 110 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 44
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in France
Germans attack with 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
AA fire in France : 0/1 hits, 0,17 expected hits
Germans roll dice for 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 6/18 hits, 5,83 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4,33 expected hits
1 aaGun owned by the French, 5 infantry owned by the Germans and 5 infantry owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 7/13 hits, 5,00 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 4/6 hits, 2,67 expected hits
2 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the French, 1 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 2 artilleries, 6 infantry and 1 mech_infantry
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Battle in Yugoslavia
Germans attack with 2 armour, 2 artilleries, 1 fighter and 7 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 7 infantry in Yugoslavia, round 2 : 2/12 hits, 3,67 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1,67 expected hits
2 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 4 infantry in Yugoslavia, round 3 : 1/9 hits, 3,17 expected hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 3 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in Yugoslavia, round 4 : 5/7 hits, 2,83 expected hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 4 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 6 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,17 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 0/2 hits, 0,83 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 4 : 2/2 hits, 0,83 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for French: 1 artillery and 1 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to FrenchNon Combat Move - Germans
1 tactical_bomber moved from France to Western Germany
2 aaGuns moved from Western Germany to Holland Belgium
1 bomber, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 transport moved from 114 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
1 fighter moved from Yugoslavia to Tobruk
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 infantry moved from Romania to Slovakia Hungary
1 armour moved from Slovakia Hungary to PolandPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
3 artilleries and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : -0,83
British : -2,17
AA fire in France : : -0,17
French : 2,67
Neutral_Allies : 2,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Novgorod to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Baltic States to Belarus
3 infantry moved from Vyborg to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Belarus
2 aaGuns moved from Novgorod to Belarus
4 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
5 infantry moved from Amur to Buryatia
1 aaGun moved from Sakha to Siberia
6 infantry moved from Sakha to BuryatiaPlace Units - Russians
3 armour placed in Volgograd
1 fighter placed in Ukraine
3 infantry placed in NovgorodTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 artillery, 3 marines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kiangsi to Hunan
1 fighter moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from ChineseCombat - Japanese
Battle in Hunan
Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/8 hits, 3,33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits, 3,00 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 5/6 hits, 2,83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 fighter moved from Okinawa to Kwangsi
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Japan to Kwangsi
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 artillery and 6 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
3 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsi to Hunan
1 destroyer moved from 6 Sea Zone to 5 Sea ZonePlace Units - Japanese
1 artillery and 3 marines placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese : 0,67
Japanese : 1,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Guam
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 battleship moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 bomber moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
1 infantry and 1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from Central United States to Eastern United States
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 101 Sea Zone to Eastern United StatesPlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
1 battleship placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
4 infantry moved from Szechwan to Shensi
2 infantry moved from Kweichow to Shensi
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 battleship moved from 111 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 carrier and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 fighter moved from Scotland to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Alexandria to Trans-Jordan
1 fighter moved from United Kingdom to 110 Sea Zone -
scramble in sz97?
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No scramble, Thank you.
Dawgoneit, you still have an Artillery loaded on an US TT off of Havaii.
Is this intended? -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Guam
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 battleship moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 bomber moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
1 infantry and 1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from Central United States to Eastern United States
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 101 Sea Zone to Eastern United StatesPlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
1 battleship placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
4 infantry moved from Szechwan to Shensi
2 infantry moved from Kweichow to Shensi
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsPurchase Units - British
British buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 artilleries and 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery
EDIT: Turning off Edit Mode
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 battleship moved from 111 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 carrier and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 fighter moved from Scotland to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Alexandria to Trans-Jordan
1 fighter moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in Ethiopia
British attack with 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits
British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Ethiopia, round 2 : 2/6 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits
2 infantry owned by the Italians and 2 infantry owned by the British lost in Ethiopia
British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 0/4 hits
Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits
British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Ethiopia, round 4 : 1/4 hits
Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 110 Sea Zone
British attack with 1 battleship, 1 destroyer and 1 fighter
Germans defend with 2 submarines
British roll dice for 1 battleship, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
1 battleship owned by the British retreated to 109 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 6/7 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits
1 transport owned by the Italians, 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for British: 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British
1 fighter moved from 96 Sea Zone to Malta
1 tactical_bomber moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 fighter moved from Burma to India
3 infantry moved from Malaya to Shan State
1 fighter moved from 110 Sea Zone to United Kingdom
1 armour and 1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
1 mech_infantry placed in Union of South Africa
1 infantry placed in Union of South Africa
7 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5
British collect 28 PUs (1 lost to blockades); end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
3 infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 armour and 2 infantry moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
1 bomber moved from Northern Italy to Greece
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Battle in Greece
Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 2/6 hits, 2,50 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 3 : 3/6 hits, 2,50 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 1,67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarineNon Combat Move - Italians
1 artillery moved from Libya to Tobruk
2 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
1 armour moved from Northern Italy to Romania
2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea ZonePlace Units - Italians
1 mech_infantry placed in Northern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,2,5,5
Italians collect 7 PUs (4 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Italians : -1,00
British : 0,17
Neutral_Allies : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsPolitics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West AfricaCombat Move - French
1 destroyer moved from 72 Sea Zone to 76 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 unit repaired.
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 armour, 3 artilleries and 14 infantry moved from Poland to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Tobruk to 96 Sea Zone
1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
2 bombers moved from Western Germany to 97 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
1 battleship moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea ZoneCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 96 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser
Battle in 97 Sea Zone
Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 3/8 hits, 4,83 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
1 destroyer owned by the British, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 97 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 97 Sea Zone, round 3 : 3/5 hits, 3,00 expected hits
British roll dice for 1 cruiser and 2 fighters in 97 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits
1 cruiser owned by the British, 2 tactical_bombers owned by the Germans and 2 fighters owned by the British lost in 97 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 fighters and 3 tactical_bombers
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Battle in 109 Sea Zone
Germans attack with 1 battleship and 2 submarines
British defend with 1 battleship and 1 transport
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 battleship owned by the British lost in 109 Sea Zone
Germans roll dice for 1 battleship in 109 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Germans win, taking 109 Sea Zone from Neutral with 1 battleship and 2 submarines remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in 112 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Russians defend with 1 submarine
Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Eastern Poland
Germans attack with 1 armour, 3 artilleries and 16 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 3 artilleries and 16 infantry in Eastern Poland, round 2 : 3/20 hits, 4,67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 3 artilleries and 16 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
2 armour moved from Yugoslavia to Eastern Poland
2 artilleries and 1 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
5 armour and 3 mech_infantrys moved from France to Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to France
1 armour moved from Normandy Bordeaux to Western Germany
2 bombers and 1 fighter moved from 97 Sea Zone to Alexandria
1 tactical_bomber moved from 96 Sea Zone to Alexandria
1 tactical_bomber moved from 112 Sea Zone to Poland
1 fighter moved from 112 Sea Zone to Poland
1 submarine moved from 106 Sea Zone to 108 Sea Zone
2 infantry moved from Norway to Finland
2 artilleries moved from Germany to Poland
1 artillery moved from Germany to PolandPlace Units - Germans
1 destroyer placed in 112 Sea Zone
5 armour and 5 mech_infantrys placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : -3,67
British : 1,17
Russians : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
5 armour and 2 mech_infantrys moved from Volgograd to Bryansk
3 infantry moved from Rostov to Bryansk
3 infantry moved from Novgorod to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus
3 fighters and 1 tactical_bomber moved from Ukraine to Belarus
2 infantry moved from Caucasus to RostovPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
2 artilleries, 1 fighter and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
5 armour and 2 mech_infantrys moved from Volgograd to Bryansk
3 infantry moved from Rostov to Bryansk
3 infantry moved from Novgorod to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus
3 fighters and 1 tactical_bomber moved from Ukraine to Belarus
2 infantry moved from Caucasus to RostovPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
2 artilleries, 1 fighter and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 16 infantry
EDIT: Adding units owned by Russians to Yakut S.S.R.: 16 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 harbour, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 10/16 hits, 8,50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 artilleries and 1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from Neutral_Axis
2 infantry moved from Siam to French Indo China
1 artillery moved from Hunan to Kwangsi
2 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Kwangsi
1 artillery and 6 infantry moved from Jehol to Anhwe
2 bombers, 7 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
3 marines moved from Japan to 6 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 6 Sea Zone to 36 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from Korea to Jehol
1 artillery and 1 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 harbour placed in Hainan
1 factory_minor placed in Manchuria
1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Chinese : -0,33
Japanese : 1,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Central United States to Western United States
3 mech_infantrys moved from Eastern United States to Western United States
1 carrier and 2 fighters moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 89 Sea Zone to 101 Sea Zone
1 battleship moved from 89 Sea Zone to 101 Sea Zone
2 cruisers, 1 submarine and 2 transports moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from Hawaiian Islands to 10 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Americans undo move 3.
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 2.
1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs