Send me how you want to spend the bonus of 10 ipcs, and I will try set up the game from my end.
G4018L Farmboy Allies vs Karl7 Axis +4
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Yeah, I should be able to crush him, unless I keep letting myself get caught short like I did in 6.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 armour and 1 infantry moved from 47 Sea Zone to New BritainCombat - ANZAC
Battle in Solomon Islands
Battle in New Britain
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in New Britain, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Britain
ANZAC win, taking Solomon Islands from Japanese, taking New Britain from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
5 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
3 mech_infantrys moved from Northern Territory to New South Wales
2 aaGuns, 1 armour and 4 mech_infantrys moved from Queensland to New South Wales
2 armour moved from South Australia to New South Wales
1 bomber moved from Northern Territory to Hawaiian Islands
1 bomber moved from Northern Territory to South Australia
1 fighter moved from Northwest Persia to Egypt
2 fighters moved from Northwest Persia to IraqPlace Units - ANZAC
1 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 armour and 1 infantry moved from 47 Sea Zone to New BritainCombat - ANZAC
Battle in Solomon Islands
Battle in New Britain
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in New Britain, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Britain
ANZAC win, taking Solomon Islands from Japanese, taking New Britain from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
5 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
3 mech_infantrys moved from Northern Territory to New South Wales
2 aaGuns, 1 armour and 4 mech_infantrys moved from Queensland to New South Wales
2 armour moved from South Australia to New South Wales
1 bomber moved from Northern Territory to Hawaiian Islands
1 bomber moved from Northern Territory to South Australia
1 fighter moved from Northwest Persia to Egypt
2 fighters moved from Northwest Persia to IraqPlace Units - ANZAC
1 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Belgian Congo to Kenya
Germans take Kenya from British
1 armour moved from Kenya to Belgian Congo
1 infantry moved from Greater Southern Germany to Slovakia Hungary
3 infantry moved from Germany to Slovakia Hungary
3 fighters moved from Germany to Slovakia Hungary
2 tactical_bombers moved from Southern Italy to Slovakia Hungary
1 fighter moved from Western Germany to Slovakia Hungary
1 fighter moved from Germany to Slovakia Hungary
2 fighters and 2 tactical_bombers moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea ZoneCombat - Germans
Battle in Slovakia Hungary
Germans attack with 5 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 4 mech_infantrys
Germans roll dice for 5 fighters, 4 infantry and 2 tactical_bombers in Slovakia Hungary, round 2 : 5/11 hits
Russians roll dice for 4 mech_infantrys in Slovakia Hungary, round 2 : 1/4 hits
4 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 5 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 4 mech_infantrys
Battle in 92 Sea Zone
Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 92 Sea Zone
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 tactical_bombers moved from Slovakia Hungary to Germany
1 fighter moved from Slovakia Hungary to Western Germany
1 fighter moved from Slovakia Hungary to Southern Italy
1 fighter moved from Slovakia Hungary to Germany
2 tactical_bombers moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from 92 Sea Zone to Southern Italy
4 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Slovakia Hungary to Southern Italy
1 fighter moved from Slovakia Hungary to Western Germany
1 armour moved from Western Germany to Germany
4 infantry moved from Western Germany to Germany
2 artilleries moved from Northern Italy to Yugoslavia
3 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
3 infantry moved from Northern Italy to YugoslaviaPlace Units - Germans
10 artilleries placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,3,5,5,5
Germans collect 35 PUs (5 lost to blockades); end with 35 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Russians
Russians buy 4 artilleries and 18 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Romania to Albania
Russians take Bulgaria from Italians
Russians take Albania from Italians
1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Poland to Slovakia Hungary
1 bomber moved from Ceylon to IndiaCombat - Russians
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Slovakia Hungary
Russians attack with 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/7 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Slovakia Hungary, round 2 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 3 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 3 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Russians: 1 infantry and 3 mech_infantrys
Casualties for Germans: 3 infantryNon Combat Move - Russians
4 artilleries moved from Poland to Eastern Poland
3 aaGuns moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Baltic States
3 infantry moved from Ukraine to Bessarabia
1 armour and 7 mech_infantrys moved from Caucasus to Iraq
1 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
1 bomber, 1 fighter and 1 tactical_bomber moved from Ceylon to Iraq
1 bomber moved from India to Iraq
3 tactical_bombers moved from Egypt to Iraq
1 infantry moved from Iraq to Northwest Persia
10 armour moved from Poland to Romania
11 mech_infantrys moved from Poland to Romania
2 armour and 2 mech_infantrys moved from Poland to Romania
2 armour and 2 mech_infantrys moved from Poland to Romania
1 mech_infantry moved from Poland to Eastern Poland
1 fighter moved from Slovakia Hungary to Novgorod
1 tactical_bomber moved from Slovakia Hungary to Novgorod
4 armour and 4 mech_infantrys moved from Poland to Romania
4 armour and 7 mech_infantrys moved from Poland to Eastern Poland
4 mech_infantrys moved from Poland to Baltic States
3 mech_infantrys moved from Russia to Novosibirsk
2 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to KazakhstanPlace Units - Russians
1 artillery and 2 infantry placed in Iraq
Russians undo move 1.
2 artilleries and 1 infantry placed in Iraq
2 artilleries and 1 infantry placed in Volgograd
10 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in NovgorodTurn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : 2.33
AA fire in India : : -0.17
Russians : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Russians
Russians buy 4 artilleries and 18 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Romania to Albania
Russians take Bulgaria from Italians
Russians take Albania from Italians
1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Poland to Slovakia Hungary
1 bomber moved from Ceylon to IndiaCombat - Russians
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Slovakia Hungary
Russians attack with 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/7 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Slovakia Hungary, round 2 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 3 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 3 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Russians: 1 infantry and 3 mech_infantrys
Casualties for Germans: 3 infantryNon Combat Move - Russians
4 artilleries moved from Poland to Eastern Poland
3 aaGuns moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Baltic States
3 infantry moved from Ukraine to Bessarabia
1 armour and 7 mech_infantrys moved from Caucasus to Iraq
1 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
1 bomber, 1 fighter and 1 tactical_bomber moved from Ceylon to Iraq
1 bomber moved from India to Iraq
3 tactical_bombers moved from Egypt to Iraq
1 infantry moved from Iraq to Northwest Persia
10 armour moved from Poland to Romania
11 mech_infantrys moved from Poland to Romania
2 armour and 2 mech_infantrys moved from Poland to Romania
2 armour and 2 mech_infantrys moved from Poland to Romania
1 mech_infantry moved from Poland to Eastern Poland
1 fighter moved from Slovakia Hungary to Novgorod
1 tactical_bomber moved from Slovakia Hungary to Novgorod
4 armour and 4 mech_infantrys moved from Poland to Romania
4 armour and 7 mech_infantrys moved from Poland to Eastern Poland
4 mech_infantrys moved from Poland to Baltic States
3 mech_infantrys moved from Russia to Novosibirsk
2 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to KazakhstanPlace Units - Russians
1 artillery and 2 infantry placed in Iraq
Russians undo move 1.
2 artilleries and 1 infantry placed in Iraq
2 artilleries and 1 infantry placed in Volgograd
10 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in NovgorodTurn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Russians to Rostov: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Russians from Rostov: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Russians to Caucasus: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Russians from Kazakhstan: 1 armour and 3 mech_infantrys
EDIT: Adding units owned by Russians to Caucasus: 1 armour and 3 mech_infantrys
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 2.33
AA fire in India : : -0.17
Russians : -0.67 -
reposted with NCM changes
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oh crap, I forgot my China attacks! Ok if I do here?
I will roll here if ok
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Karl, maybe you did not forget but your consciousness tells you that the Chinese people suffered enough and that the time has come to show some merci?
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for sure
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Japanese empire is too big! losing track of what is going on
Sikang
Japanese attack w/6tanks 6 Mech vs 1art/aa
A
Rolls: 6@1 6@3; Total Hits: 66@1: (6, 1, 4, 3, 2, 1)6@3: (3, 6, 1, 6, 2, 2)
D
Rolls: 1@2; Total Hits: 01@2: (5)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 95 PUs;
Japanese buy 5 carriers, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries, 4 infantry and 1 marine moved from French Indo China to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
2 artilleries, 1 battleship, 1 destroyer, 1 fighter, 4 infantry, 1 marine and 3 transports moved from 36 Sea Zone to 41 Sea Zone
2 artilleries, 4 infantry and 1 marine moved from 41 Sea Zone to Sumatra
1 fighter moved from 41 Sea Zone to Sumatra
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 fighter moved from Midway to 31 Sea Zone
3 bombers moved from Midway to Wake Island
1 submarine moved from 12 Sea Zone to 9 Sea Zone
1 bomber moved from Midway to 9 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 49 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Britain
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from French Indo China to 41 Sea Zone
1 fighter moved from 36 Sea Zone to Japan
1 destroyer moved from 33 Sea Zone to 47 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 49 Sea Zone
2 artilleries and 2 infantry moved from 49 Sea Zone to Solomon Islands
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to New Britain
1 carrier moved from 33 Sea Zone to 47 Sea ZoneCombat - Japanese
Battle in 49 Sea Zone
Japanese attack with 1 bomber and 2 transports
Americans defend with 1 transport; ANZAC defend with 1 transport
1 transport owned by the Americans and 1 transport owned by the ANZAC lost in 49 Sea Zone
Japanese win with 1 bomber and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 3 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 31 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 31 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 47 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 47 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 9 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 9 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 9 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 bomber in 9 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 9 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 9 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in New Britain
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in New Britain, round 2 : 4/5 hits
ANZAC roll dice for 1 armour and 1 infantry in New Britain, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in New Britain
Japanese win, taking New Britain from ANZAC with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 marine
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 marine in Sumatra, round 2 : 3/8 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 0/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 2 artilleries, 1 fighter, 4 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Wake Island
Japanese attack with 3 bombers and 2 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 3 bombers and 2 infantry in Wake Island, round 2 : 3/5 hits
Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Solomon Islands
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Solomon Islands, round 2 : 3/4 hits
ANZAC roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Solomon Islands
Japanese win, taking Solomon Islands from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Sikang from Chinese to Japanese
EDIT: Removing units owned by British from Sikang: 1 aaGun
EDIT: Removing units owned by Chinese from Sikang: 1 artillery
EDIT: Turning off Edit Mode
1 bomber moved from 49 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from New Britain to 47 Sea Zone
1 fighter moved from 31 Sea Zone to 6 Sea Zone
10 fighters moved from Midway to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
3 bombers moved from Wake Island to Caroline Islands
1 bomber moved from 9 Sea Zone to Japan
1 infantry moved from Evenkiyskiy to Yenisey
11 mech_infantrys moved from Shensi to Sikang
6 armour moved from Shensi to Sikang
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Sikang
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from French Indo China to Szechwan
2 mech_infantrys moved from Shantung to Kweichow
3 artilleries, 1 infantry and 1 mech_infantry moved from Timguska to Yenisey
2 armour and 4 mech_infantrys moved from India to West India
1 fighter moved from Sumatra to 41 Sea ZonePlace Units - Japanese
5 carriers and 1 destroyer placed in 6 Sea Zone
1 mech_infantry placed in India
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 102 PUs -
You going to attack 6? :evil:
If so, full scram, all Kamikazes as evenly spread as can on your dd’s.
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considered it but don’t think I will do that. Don’t think I have the odds.
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considered it but don’t think I will do that. Don’t think I have the odds.
no, but you’ve proven you have the BALLS! :lol:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 2 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
11 fighters and 1 tactical_bomber moved from 7 Sea Zone to Midway
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 bomber and 1 tactical_bomber moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to Midway
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Americans take Anglo Egyptian Sudan from Germans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Hawaiian Islands to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in Morocco
Americans attack with 6 artilleries, 2 fighters and 6 infantry
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 6 artilleries, 2 fighters and 6 infantry in Morocco, round 2 : 4/14 hits, 5.00 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 6 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 9 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 9 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 9 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Midway
Americans attack with 1 artillery, 1 bomber, 12 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 7 infantry
AA fire in Midway : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 12 fighters, 1 infantry and 2 tactical_bombers in Midway, round 2 : 4/17 hits, 8.67 expected hits
Japanese roll dice for 1 aaGun and 7 infantry in Midway, round 2 : 2/7 hits, 2.33 expected hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Midway
Americans roll dice for 1 artillery, 1 bomber, 11 fighters and 2 tactical_bombers in Midway, round 3 : 12/15 hits, 7.83 expected hits
Japanese roll dice for 4 infantry in Midway, round 3 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 1 artillery, 1 bomber, 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 fighters and 1 infantry
Casualties for Japanese: 1 aaGun and 7 infantryNon Combat Move - Americans
6 carriers moved from 7 Sea Zone to 25 Sea Zone
1 destroyer moved from 7 Sea Zone to 24 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 15 Sea Zone
10 fighters and 2 tactical_bombers moved from Midway to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 9 Sea Zone to Hawaiian Islands
2 fighters moved from 9 Sea Zone to 25 Sea Zone
1 fighter moved from 9 Sea Zone to Western United States
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Morocco to 91 Sea Zone
1 fighter moved from Romania to Egypt
1 fighter and 1 tactical_bomber moved from Gibraltar to Egypt
1 bomber moved from Midway to Hawaiian IslandsPlace Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 bomber, 2 fighters and 1 infantry placed in Western United States
4 infantry placed in Eastern United States
2 infantry placed in Egypt
1 destroyer placed in 81 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
AA fire in Midway : : -0.50
Italians : 0.67
Americans : -0.33
Japanese : -0.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory HunanNon Combat Move - Chinese
1 infantry moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 2 fighters, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
11 fighters and 1 tactical_bomber moved from 7 Sea Zone to Midway
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 bomber and 1 tactical_bomber moved from Hawaiian Islands to Midway
1 fighter moved from Hawaiian Islands to Midway
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Americans take Anglo Egyptian Sudan from Germans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Hawaiian Islands to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in Morocco
Americans attack with 6 artilleries, 2 fighters and 6 infantry
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 6 artilleries, 2 fighters and 6 infantry in Morocco, round 2 : 4/14 hits, 5.00 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 6 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 9 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 9 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 9 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Midway
Americans attack with 1 artillery, 1 bomber, 12 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 7 infantry
AA fire in Midway : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 12 fighters, 1 infantry and 2 tactical_bombers in Midway, round 2 : 4/17 hits, 8.67 expected hits
Japanese roll dice for 1 aaGun and 7 infantry in Midway, round 2 : 2/7 hits, 2.33 expected hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Midway
Americans roll dice for 1 artillery, 1 bomber, 11 fighters and 2 tactical_bombers in Midway, round 3 : 12/15 hits, 7.83 expected hits
Japanese roll dice for 4 infantry in Midway, round 3 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 1 artillery, 1 bomber, 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 fighters and 1 infantry
Casualties for Japanese: 1 aaGun and 7 infantryNon Combat Move - Americans
6 carriers moved from 7 Sea Zone to 25 Sea Zone
1 destroyer moved from 7 Sea Zone to 24 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 15 Sea Zone
10 fighters and 2 tactical_bombers moved from Midway to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 9 Sea Zone to Hawaiian Islands
2 fighters moved from 9 Sea Zone to 25 Sea Zone
1 fighter moved from 9 Sea Zone to Western United States
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Morocco to 91 Sea Zone
1 fighter moved from Romania to Egypt
1 fighter and 1 tactical_bomber moved from Gibraltar to Egypt
1 bomber moved from Midway to Hawaiian IslandsPlace Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 bomber, 2 fighters and 1 infantry placed in Western United States
4 infantry placed in Eastern United States
2 infantry placed in Egypt
1 destroyer placed in 81 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory HunanNon Combat Move - Chinese
1 infantry moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsCombat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - British
Non Combat Move - British
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 armour and 4 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to MoroccoTurn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Midway : : -0.50
Italians : 0.67
Americans : -0.33
Japanese : -0.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Russians
3 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
2 artilleries and 2 infantry moved from Yugoslavia to Slovakia Hungary
1 marine moved from Yugoslavia to Slovakia Hungary
2 fighters moved from Germany to Slovakia Hungary
2 fighters moved from Germany to United Kingdom
1 armour moved from French Central Africa to Belgian CongoCombat - Italians
Battle in Albania
Italians attack with 3 artilleries and 5 infantry
Russians defend with 1 armour
Italians roll dice for 3 artilleries and 5 infantry in Albania, round 2 : 4/8 hits
Russians roll dice for 1 armour in Albania, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Albania
Italians win, taking Albania from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour
Battle in Slovakia Hungary
Italians attack with 2 artilleries, 2 fighters, 2 infantry and 1 marine
Russians defend with 1 mech_infantry
Italians roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Slovakia Hungary, round 2 : 4/7 hits
Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 2 artilleries, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
1 aaGun moved from Yugoslavia to Slovakia Hungary
2 fighters moved from Slovakia Hungary to 95 Sea Zone
2 artilleries and 2 infantry moved from Algeria to Tunisia
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Northern Italy to Greater Southern Germany
7 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Union of South Africa
1 fighter placed in Southern Italy
4 infantry placed in Northern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 3 PUs;Combat Move - ANZAC
1 bomber moved from South Australia to 49 Sea Zone
1 bomber moved from Hawaiian Islands to 31 Sea ZoneCombat - ANZAC
Battle in 31 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 49 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 bomber moved from 49 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to Midway
1 bomber moved from 31 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to Queensland
2 aaGuns, 3 armour and 4 mech_infantrys moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
4 infantry moved from South Australia to Queensland
2 fighters moved from Iraq to EgyptPlace Units - ANZAC
1 fighter placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2
ANZAC collect 8 PUs (2 lost to blockades); end with 11 PUsCombat Hit Differential Summary :