Actually plz hold off until tomorrow, I wanna think through some options before committing to this. It’s late and am gonna go down, so likely tomorrow afternoon or evening I’ll finalize my turn. Thanks!
8L G40 BM.3 JWW (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 aaGun, 3 artilleries and 5 infantry moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
3 artilleries moved from Ukraine to Western Ukraine
2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 artillery and 3 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUsTerritory Summary for Russians :
Buryatia : 2 aaGuns and 18 infantry
Belarus : 2 aaGuns, 1 armour, 4 artilleries, 18 infantry and 1 mech_infantry
Bryansk : 1 artillery and 3 infantry
Russia : 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 artillery, 1 factory_minor, 2 fighters, 4 infantry and 1 tactical_bomber
Western Ukraine : 2 aaGuns, 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 44 / 55
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 56
Chinese : 9 / 12
British : 27 / 34
UK_Pacific : 20 / 20
Italians : 12 / 18
ANZAC : 14 / 14
French : 11 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
1 armour, 3 artilleries, 4 infantry and 1 marine moved from Japan to 6 Sea Zone
1 armour, 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 infantry, 1 marine, 2 submarines and 4 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Hunan to Yunnan
2 bombers, 4 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 fighter moved from Kiangsi to Yunnan
6 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Kiangsi
2 artilleries and 3 infantry moved from Anhwe to Hopei
1 artillery and 5 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
5 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo ChinaCombat - Japanese
Battle in French Indo China
Battle in Szechwan
Japanese attack with 2 bombers, 4 fighters and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in Szechwan, round 2 : 3/8 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking French Indo China from French with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 fighter
Battle in Yunnan
Japanese attack with 1 artillery, 7 fighters, 2 infantry, 1 mech_infantry and 6 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 7 fighters, 2 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 8/17 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 3/3 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 7 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Japanese
2 bombers, 3 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
7 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi
1 aaGun moved from Jehol to Anhwe
1 aaGun moved from Korea to ManchuriaPlace Units - Japanese
1 airfield placed in Kwangsi
1 harbour placed in Hainan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 36 PUs -
3 for 3 @ 2 in yunnan. I hate when things like that happen too me. ouch, I feel your pain brother
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
7 infantry moved from Shensi to SikangPlace Units - Chinese
1 infantry placed in Szechwan
3 infantry placed in Sikang
Chinese undo move 2.
Chinese undo move 1.
1 infantry placed in Szechwan
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 fighter and 7 infantry
EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter and 7 infantry
EDIT: Turning off Edit ModeTerritory Summary for Chinese :
Kweichow : 2 infantry
Tsinghai : 1 fighter and 7 infantry
Szechwan : 1 infantry
Sikang : 3 infantryProduction/PUs Summary :
Germans : 44 / 55
Russians : 37 / 37
Japanese : 33 / 36
Americans : 52 / 52
Chinese : 7 / 7
British : 27 / 34
UK_Pacific : 20 / 20
Italians : 12 / 18
ANZAC : 14 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 fighter and 1 tactical_bomber moved from Egypt to Kenya
2 infantry moved from India to 39 Sea Zone
1 fighter moved from 81 Sea Zone to British Somaliland
1 tactical_bomber moved from 81 Sea Zone to Kenya
1 cruiser moved from 81 Sea Zone to 72 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 cruiser moved from 39 Sea Zone to 72 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 fighter and 1 tactical_bomber moved from Egypt to Kenya
2 infantry moved from India to 39 Sea Zone
1 fighter moved from 81 Sea Zone to British Somaliland
1 tactical_bomber moved from 81 Sea Zone to Kenya
1 cruiser moved from 81 Sea Zone to 72 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 cruiser moved from 39 Sea Zone to 72 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British SomalilandCombat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in British Somaliland
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship in British Somaliland, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in British Somaliland, round 2 : 0/3 hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits
1 infantry owned by the British lost in British Somaliland
British roll dice for 1 fighter and 1 infantry in British Somaliland, round 3 : 0/2 hits
Italians roll dice for 1 infantry in British Somaliland, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in British Somaliland, round 4 : 1/2 hits
Italians roll dice for 1 infantry in British Somaliland, round 4 : 0/1 hits
1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kenya
British attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 cruisers in Kenya, round 2 : 1/2 hits
British roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Kenya, round 2 : 2/5 hits
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 carrier moved from 81 Sea Zone to 76 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 transport moved from 121 Sea Zone to 106 Sea Zone
1 transport moved from 116 Sea Zone to 106 Sea Zone
1 armour moved from Newfoundland Labrador to New Brunswick Nova Scotia
1 infantry moved from Newfoundland Labrador to Quebec
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 aaGun and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter moved from British Somaliland to 76 Sea Zone
1 tactical_bomber moved from Kenya to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
3 infantry moved from Shan State to Burma
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 aaGun, 1 artillery and 3 infantry moved from Burma to IndiaPlace Units - British
1 destroyer placed in 106 Sea Zone
British undo move 1.
1 destroyer placed in 109 Sea Zone
1 fighter placed in United Kingdom
1 carrier placed in 106 Sea Zone
British undo move 1.
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
British collect 27 PUs (3 lost to blockades); end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUsPlace Units - UK_Pacific
1 artillery, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Burma : 1 aaGun and 3 infantry
India : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Celebes : 1 flag
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
37 Sea Zone : 1 destroyer
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 2 infantry
British Somaliland : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 armour and 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 artillery and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 aaGun, 1 fighter, 2 infantry and 1 tactical_bomber
Tanganyika Territory : 1 infantry
76 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
106 Sea Zone : 1 carrier, 1 destroyer and 2 transports
Eastern Persia : 1 flag
72 Sea Zone : 2 cruisers and 1 transport
Persia : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 44 / 55
Russians : 37 / 37
Japanese : 33 / 36
Americans : 52 / 52
Chinese : 7 / 7
British : 30 / 33
UK_Pacific : 24 / 24
Italians : 11 / 18
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 infantry and 1 marine; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 armour and 1 infantry moved from Greece to Bulgaria
1 armour moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 armour moved from Holland Belgium to Germany
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Tobruk to Alexandria
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 harbour; ANZAC defend with 1 infantry
Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Egypt, round 2 : 2/3 hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Trans-Jordan
Italians attack with 2 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Yugoslavia to Romania
1 bomber moved from Egypt to Greece
3 fighters moved from Southern Italy to GreecePlace Units - Italians
1 armour, 1 artillery and 1 marine placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 71 Sea Zone to 83 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
French Equatorial Africa : 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
83 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 55
Russians : 37 / 37
Japanese : 33 / 36
Americans : 52 / 52
Chinese : 7 / 7
British : 27 / 33
UK_Pacific : 24 / 24
Italians : 13 / 24
ANZAC : 15 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 armour, 9 artilleries, 16 infantry and 1 mech_infantry moved from Germany to Poland
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 armour moved from Southern France to 93 Sea Zone
3 artilleries moved from Normandy Bordeaux to France
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 armour and 2 transports moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 armour, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 submarines moved from 93 Sea Zone to 98 Sea Zone
1 artillery moved from Northern Italy to Yugoslavia
3 bombers moved from Southern Italy to Egypt
4 fighters and 5 tactical_bombers moved from Southern Italy to Egypt
2 infantry moved from Western Germany to Northern ItalyNon Combat Move - Germans
3 aaGuns moved from Germany to Poland
3 aaGuns moved from Western Germany to Germany
1 infantry moved from 114 Sea Zone to Poland
1 artillery moved from 114 Sea Zone to Poland
2 infantry moved from 98 Sea Zone to Egypt
2 armour moved from 98 Sea Zone to Egypt
1 armour moved from Romania to YugoslaviaPlace Units - Germans
1 destroyer placed in 114 Sea Zone
2 armour and 7 mech_infantrys placed in Germany
1 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Buryatia to Amur
4 infantry moved from Ukraine to Western Ukraine
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
6 infantry moved from Russia to Bryansk
1 artillery moved from Ukraine to Western Ukraine
3 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Baltic States
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
2 fighters and 1 tactical_bomber moved from Ukraine to BelarusPlace Units - Russians
2 infantry and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Belarus : 2 aaGuns, 1 armour, 4 artilleries, 2 fighters, 20 infantry, 1 mech_infantry and 1 tactical_bomber
Baltic States : 1 infantry
Bryansk : 6 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 2 aaGuns, 1 armour, 7 artilleries, 12 infantry and 1 mech_infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 44 / 59
Russians : 37 / 37
Japanese : 33 / 36
Americans : 52 / 52
Chinese : 7 / 7
British : 27 / 33
UK_Pacific : 24 / 24
Italians : 13 / 24
ANZAC : 15 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Jehol to Chahar
3 artilleries and 5 infantry moved from Hopei to Kweichow
3 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Hopei
1 artillery and 4 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Yunnan to Burma
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 cruiser and 1 marine moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 37 Sea Zone
3 fighters moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to Burma
2 fighters moved from Kwangsi to 37 Sea Zone
1 fighter moved from Kwangsi to 41 Sea Zone
1 fighter moved from Kwangsi to 45 Sea Zone
2 carriers moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
2 tactical_bombers moved from Kwangsi to Java
2 fighters moved from Kwangsi to Java
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 5 tactical_bombers moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Philippines
4 infantry moved from Manchuria to JeholCombat - Japanese
Battle in Borneo
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 4 artilleries and 9 infantry
Chinese defend with 2 infantry
Japanese roll dice for 4 artilleries and 9 infantry in Kweichow, round 2 : 4/13 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 3 fighters and 2 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in Kwangtung, round 2 : 1/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Kwangtung, round 3 : 4/5 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 armour, 1 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Burma
Japanese attack with 2 bombers, 1 fighter, 1 mech_infantry and 5 tactical_bombers
British defend with 1 aaGun and 3 infantry; ANZAC defend with 1 infantry
AA fire in Burma : 1/3 hits
1 fighter owned by the Japanese lost in Burma
Japanese roll dice for 2 bombers, 1 mech_infantry and 5 tactical_bombers in Burma, round 2 : 2/8 hits
UK_Pacific roll dice for 1 aaGun and 4 infantry in Burma, round 2 : 2/4 hits
2 tactical_bombers owned by the Japanese, 1 aaGun owned by the British and 1 infantry owned by the British lost in Burma
Japanese roll dice for 2 bombers, 1 mech_infantry and 3 tactical_bombers in Burma, round 3 : 1/6 hits
UK_Pacific roll dice for 3 infantry in Burma, round 3 : 0/3 hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 2 bombers, 1 mech_infantry and 3 tactical_bombers in Burma, round 4 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Burma, round 4 : 1/2 hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -26
Casualties for British: 1 aaGun and 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 fighter and 3 tactical_bombersNon Combat Move - Japanese
3 fighters moved from Kwangtung to Japan
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
3 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to Siam
2 fighters moved from 37 Sea Zone to Kwangsi
2 fighters moved from Java to 42 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
2 bombers moved from Burma to Kwangsi
1 tactical_bomber moved from Burma to Kwangsi
1 aaGun moved from Manchuria to Jehol
1 aaGun moved from Anhwe to Kweichow
1 tactical_bomber moved from Burma to KwangsiPlace Units - Japanese
5 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs -
hmmmmm, what to do….
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 5 fighters; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 fighters moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea -
I am going to change the USA buy, I will do that right away, the sz6 attack will not change, let me know if you want to scramble?
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 fighters, 1 marine and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from 7 Sea Zone to 6 Sea Zone
1 bomber and 3 fighters moved from Midway to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea -
no scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 fighters, 1 marine and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from 7 Sea Zone to 6 Sea Zone
1 bomber and 3 fighters moved from Midway to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 5 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in KoreaNon Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 7 Sea Zone to 25 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from 6 Sea Zone to Wake Island
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 86 Sea Zone
1 marine moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 fighter and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 transport placed in 10 Sea Zone
4 fighters and 1 marine placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield and 1 bomber
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 1 marine
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
25 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters
10 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 submarine and 1 transport
Central United States : 1 aaGun, 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 artillery, 1 fighter and 1 infantry
Morocco : 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
86 Sea Zone : 1 cruiser
Brazil : 1 flag, 3 infantry and 1 marine
91 Sea Zone : 2 carriers, 2 destroyers, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 44 / 59
Russians : 37 / 37
Japanese : 47 / 51
Americans : 55 / 85
Chinese : 5 / 7
British : 27 / 33
UK_Pacific : 15 / 24
Italians : 13 / 24
ANZAC : 11 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter and 7 infantry moved from Tsinghai to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsTerritory Summary for Chinese :
Sikang : 1 fighter and 12 infantry
Production/PUs Summary :
Germans : 44 / 59
Russians : 37 / 37
Japanese : 47 / 51
Americans : 55 / 85
Chinese : 5 / 6
British : 27 / 33
UK_Pacific : 15 / 24
Italians : 13 / 24
ANZAC : 11 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0