League General Discussion Thread


  • There’s always hope at A&A.org!


  • Idea for next year’s OOB playoff system: #1 seed sets the bid for every match (exact same for every game for every player. The worse ranked person in a match gets to decide which side to play.

    There is a strong incentive to set a fair bid as the top player will be forced to defer side selection in every match.


  • @Arthur-Bomber-Harris

    I like this idea! Less experienced players may not bid as appropriately as more experienced, so it can help even things out.

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    LOL keep 'em coming, but no to that one
    It can be a ton of fun to bid something that you personally want to do and a strategy you want to try, like Pacifier took a bomber to Gibraltar.

    Your idea sounds like an Axis idea! Uniform, everyone the same!
    Freedom of choice, be like Allies!

    I do plan to implement your idea of past champion and runner up being automatic 1 and 2 the next year if they sign up, then ELO after that. I’m sure that idea would have a lot of support.


  • 2025 league rules will be completed by end of January, as always…

  • '19 '17 '16

    @gamerman01 said in League General Discussion Thread:

    (NA) Each phase of combat should have all units in that phase fire before any casualty selection occurs, whereas right now in TripleA if air and subs are involved then units might be broken up into smaller groups and casualty selection done for each group.

    Delayed reaction here but I think it is an overreaction to resort to forum dice in the first instance. Just assume something, as per league rules. If the assumption is wrong, then it may become necessary to use forum dice but even then you can usually work out something easier.


  • @gamerman01 my proposal is that the bid amount is fixed for the tournament, not the specific units that are bought with the income. I love choosing the pieces but dislike the process of deciding the exact value of the Allied starting money.


  • @Arthur-Bomber-Harris said in League General Discussion Thread:

    #1 seed sets the bid for every match (exact same for every game for every player. The worse ranked person in a match gets to decide which side to play.

    Absolutely not. Bids should always be decided between the 2 players game by game.

    Consider the championship could be between the #1 and #2 seeds. Each strongly favor one side or the other. So the #2 just gets to pick the side he wants?

    BM championship a year ago, farmboy and I both wanted the Allies and we knew it. Bid got down to +4, sides determined, and both sides satisfied. Was balanced mod, but everyone agrees +4 bid is very low for BM. With the proposed idea, farmboy #3 seed could have just chosen the allies with the bid, which would have been significantly higher than 4, that I as the #1 seed would have chosen from the beginning of the tournament. That is NOT OK!! :)

    Bidding each game, you will always have both sides satisfied. If I’m the #4 seed playing the #5 in round 1, your idea would have the #1 seed deciding the bid amount, and my opponent picking which side he wants. That is definitely not good and would be unpopular. Man, just the thought of half the players having no say in which side they will play…


  • @simon33

    @gamerman01 said in League General Discussion Thread:

    To do it right you have to roll on forum, or sometimes it’s possible to avoid this by giving your opponent the opportunity to go back and change a choice he didn’t have to choose. If it’s one or two hits and casualties are being demanded out of turn, and it’s obvious what they’ll take, like a hit to the battleship, you can sometimes avoid going to roll by forum. Details on how to roll on forum are below.

    This is the next paragraph from the post you quoted, and it seems like it says what you’re saying now, that it’s possible to avoid going to forum every time

    Dealing with this problem can be done on a case by case basis and the players checking with each other. It’s tricky because of dice e-mails, and you don’t want your opponent, especially if you don’t know him, from getting e-mails that don’t count.
    And lately I have terrific delays on my dice e-mails, so that’s not good either. Maybe we should be rolling ALL dice on forum for this reason. I kid, I kid, but I have a point.


  • @Arthur-Bomber-Harris said in League General Discussion Thread:

    @gamerman01 my proposal is that the bid amount is fixed for the tournament, not the specific units that are bought with the income. I love choosing the pieces but dislike the process of deciding the exact value of the Allied starting money.

    You know what, I just realized,
    I think you’ll like the idea I just came up with in my first round game.
    Pacifier liked it a lot.

    Don’t bid just #s, bid by announcing the units you would place if you got that bid. When you’re each doing that, you know what you’d be facing, it wouldn’t just be a number and you’re wondering what they’ll do with it.

    I outlined all the things (OOB, so a lot) I would place if he gave me the Allies. He responded with all the things HE would place, with a lower bid than mine. Then we kept subtracting units, and telling the other what exactly we would subtract, with the understanding that you could always change your whole bid entirely as you went down, but that you would announce that with your new bid. Of course if you win the bid there is no changing it.

    I think this might be just the ticket for you, let me know

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    It added a new dimension (or two) to the bidding process, that was great.

    I was a lot more comfortable giving him a 42 bid when I knew what he was doing with it and it no longer scared me.

    This is not a default league rule as you all know, so a player can always refuse. It’s putting your cards out on the table, each of you, so a downside is everyone knows what you like to bid, although you can be very unpredictable like some of us are,
    But the upsides are huge, and one of those upsides is I think it is a great solution to the problem you’re describing

  • 2024 2023

    Why I love PtV -

    For anyone that hasn’t tried it out yet, let me give you a couple examples that wouldn’t be possible in regular OOB or BM (and certainly not any version that does not have airbases). The addition of scrambling fighters to defend sea zones was a huge improvement on the formula in my opinion. PtV allows airbases to scramble to adjacent land battles, and carriers to scramble just like an airbase up to 3 from each sea zone. That makes a split setup like this possible. Any individual Japanese fleet could possibly be crushed by the US air force, but with carrier scramble the odds are terrible. Even clearing more than one of the blockers in the second setup will be difficult.

    why i love ptv 2.jpg

    why i love ptv.jpg


  • Totally agree. PtV is a great.

    The vast majority of the units, rules and mechanics are BM, but the additional mechanics and new map make it a really interesting change. I’d recommend anyone to give it a try.

    I’m one of the worst PtV players and I enjoy it.


  • @FlyingBadger: Don’t be hard on yourself. You did win against me…

    I believe that the extra scramble options in PtV from both carriers and airbases - including the possibility to defend you blockers - adds a lot of nice possibilities to an already great game.


  • @Ghostglider said in League General Discussion Thread:

    @FlyingBadger: Don’t be hard on yourself. You did win against me…

    Thanks, but I have no idea how that happened.
    I suppose - with enough help from MARTI - every dog can have his day!


    I believe that the extra scramble options in PtV from both carriers and airbases - including the possibility to defend you blockers - adds a lot of nice possibilities to an already great game.

    Yeah. The carrier scamble gives a nice alternative to the usual OOB/BM fleet positioning, with the possibility of multple smaller fleets supporting each other and providing air cover for blockers. Makes a nice change to those mid/late game doom stacks.

    Also, the Pacific sea zones are very different, with key islands often be sited on the boundary of sea zones rather than within one, which does affect how these key points are contested.

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