Global/Europe/Pacific 1939 for 1940 2nd Editon

  • '17 Customizer

    No worries, that is how we played.  Axis lost.  Still cannot compete with 52 non-war and 72+ was $ for USA.

    Good set-up…Thanks!

  • '17 Customizer

    CDG,

    Can Germany build a Major Factory in Romania once captured by the Germans?  In 1940 v2 it is possible because it begins German, but in the 1939 version it is not a German territory to begin the game.  I guess the same question/rule applies to Slovakia/Hungary.

    Thank you,
    MF


  • I feel the need to apologize again.  I’ve been absent so long.

    The answer is yes.  Always, always, always go by what the map shows (in this case, that is an “originally” controlled territory of Germany).  I don’t care how many chips and roundels you got stacked up on that territory, if I see a German roundel printed and 3 IPCs (or more), it’s fair game.  :-P


  • @Charles:

    I feel the need to apologize again.  I’ve been absent so long.

    Well when you wear a blue uniform and you are always on the run, of course its going to take you a lot time to come back around.
    :-)


  • Still hunting me, uh?

    Are you sure your name is Schutzstaffel and not Gestapostaffel?


  • @Charles:

    Still hunting me, uh?

    Are you sure your name is Schutzstaffel and not Gestapostaffel?

    :-D

  • '17 Customizer

    Great…TY for the clarification.  Your 1939 v3 has become our de-facto.


  • I’m very proud to know that you and your group enjoy this setup enough to consistently play it.  I’ll be sure to pass on your approval to the other designers.  Sometimes we get a little dismayed when our more hardline teammates and enemies refuse to use our house rules on a regular basis, but knowing that other people around the web are using our creations is highly inspiring.

    Good luck with your games!

  • Disciplinary Group Banned

    Nice, and a lot of work.  8-)

  • '21 '18 '16

    DeGaulle, I’ve been working on a Triple A setup for this. It still needs some coding but it is playable with the user guide and some editing.

  • '17 Customizer

    A 1936 setup would be cool… :-D


  • @Dauvio:

    Nice, and a lot of work.  8-)

    It was worth it.  Thanks ;)
    @seancb:

    DeGaulle, I’ve been working on a Triple A setup for this. It still needs some coding but it is playable with the user guide and some editing.

    That’s great!  I wish I could get a computer running so I could play TripleA myself.  I don’t know what the software limitations are, but setting up territories like Belgian Congo and Eastern Poland would be quite a programming challenge.  I think most of those special rules will have to just be observed by the players as you said.
    @Moffett:

    A 1936 setup would be cool… :-D

    Hmm…I thought 1943 was going to be my last vanilla G40 project, but this request is temptingly challenging.


  • Thanks for the updated version, we tried the one I copied about a year ago and our Axis had a tough time getting any where, we need to study the set up and make plans. It was short notice, when they showed up the set up was different. . .the 39 version and then we drew the roundel from the hat and what you draw, you play. so no time to make a plan, we’ll play again with the new version in a week or two.
    Glad to see people are still trying it
    S.A.

  • '19

    I really like the look of this setup, and (I don’t get to play frequently, but…) I look forward to playing it at my next session in early September.

    I just performed a test setup yesterday and noticed a few things:

    • I’m going to get a handful of grey German units from HBG to use as the standing armies for some of the new Pro-Axis neutrals such as Romania and Slovakia / Hungary to avoid confusion from the German player. This is despite me already using the Pro-Axis / Pro-Allied indicator chips from HBG. For the new Pro-Allied neutrals, which only have Infantry in their standing armies, I’m using white infantry pieces from HBG.

    • I think your starting income/treasury for UK Europe is off by one IPC, should be 26 and not 27. I’ve counted several times, and as long as I haven’t missed a territory my best guess is you forgot to take away the 1 IPC for Belgian Congo which is a Pro-Allied neutral.
      Nevermind, I forgot British Columbia on the other side of the map. Sorry.

    Thanks again for creating this scenario, I can’t wait to play it.


  • @Charles:

    @Dauvio:

    Nice, and a lot of work.  8-)

    It was worth it.  Thanks ;)
    @seancb:

    DeGaulle, I’ve been working on a Triple A setup for this. It still needs some coding but it is playable with the user guide and some editing.

    That’s great!  I wish I could get a computer running so I could play TripleA myself.  I don’t know what the software limitations are, but setting up territories like Belgian Congo and Eastern Poland would be quite a programming challenge.  I think most of those special rules will have to just be observed by the players as you said.
    @Moffett:

    A 1936 setup would be cool… :-D

    Hmm…I thought 1943 was going to be my last vanilla G40 project, but this request is temptingly challenging.

    Yes a 1936 version would be great!  I was just recently introduced to the 1940 with 20 powers and I have been reading up.  I think it would be great to have Poland, Holland, and Belgium before attacked and maybe a divided Spain as well.


  • Extremely minor tweak was made last summer: the Italian infantry in Libya was reduced from 4 to 3.

  • '17 Customizer

    CDG, that is for Triple A?  Never saw a factory in Libya for Italy in your 1939 v3.

    Thanks…


  • @Charles:

    Also, since this is 1939, it feels acceptable to pretend that France will never surrender, but rather fight or retreat to Algeria etc.

    France will never surrender! Vive de Gaulle!


  • @Moffett:

    CDG, that is for Triple A?  Never saw a factory in Libya for Italy in your 1939 v3.

    Thanks…

    Some fans have made a triple A version of this fan made setup; I don’t play Triple A so I don’t know how you can access it or how I can help the creators tweak it.  As for a factory in Libya, I never suggested that and neither would that be legal since Libya is worth only 1 IPC.  Were you confused because I said the starting forces in Libya were reduced by 1 infantry?

    @AxisAndAllies1940:

    @Charles:

    Also, since this is 1939, it feels acceptable to pretend that France will never surrender, but rather fight or retreat to Algeria etc.

    France will never surrender! Vive de Gaulle!

    We don’t need Vichy rules when France does not have to give up.  That is the spirit of this mod.  France, and all the countries really, have a chance to make early decisions that will drastically change the war.

    SETUP TWEAK:
    I’ve gotten so many complaints about the ahistoricality of ANZAC’s battleship that I decided to remove it and replace it with a destroyer and a cruiser (all in Sea Zone 54).

  • 2023 '22 '21 '20 '19 '18 '17 '16

    I’m impressed with this setup; I like the way you’ve made it possible yet not necessarily desirable for players to manually recreate a position similar to the starting 1940 set up. I think you’ve given everyone some fun new options in a way that’s balanced and interesting. Kudos!

    My only serious complaint is that for me a big part of the appeal of a 1939 setup is that Germany can choose whether or not to provoke England and France into war…and that England and France can, in turn, choose whether to convert an act of war into a reason to invade! I’m not seeing that here; it looks like Germany starts at war with France and England.

    I would want some set of add on rules like this: Germany, France, Italy. and Britain all start the game at peace. Germany may declare war on Britain and/or France at any time. If an Axis power invades Poland, Britain and/or Grance may declare war on that power. If an Axis power declares war on France, then Britain may declare war on that power. Otherwise, Britain and France may freely declare war on any Axis power beginning at the start of turn 3.

    Britain gains a new NO: while not at war with any European power, it collects 2 IPCs for each of Norway, France, and Poland that is under Allied or pro-Allied control.

    France gains a new NO: while not at war with any European power, it collects 5 IPCs.

    Germany gains a new NO: while at war with at least one European power (including Russia) it collects 5 IPCs.

    Something like that.

    Also, a minor nitpick on the initial setup: I’d rather remove the starting Russian factory in Volgograd instead of removing the one in Kiev. Kiev was industrialized earlier, and starting with the factories up near the front and having to build some in the east later gives more of the flavor of ‘retreating’ Russian industry.

    Finally, this setup might work well with the Dutch minor power rules being discussed right now in another house rules thread. With more time (maybe) before the war starts, the Dutch might be able to do something interesting! And they would start with control of Holland in some games, which is also interesting.

    Anyway, this scenario you’ve written is fun and I hope to try it sometime!

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