@squirecam
Its not if you win or lose a fight but how you win or lose a fight.
If germany does its normal france attack and wins with 1 tank left they got diced pretty badly.
But since they still won you dont consider it being diced?
But with dice the problem is that on average you get the right results but if you get an outlier on the wrong point in the game you will lose the game because of that. And there is nothing you can do about it.
Germany attacking moscow with 90% odds and losing, sure russia might have had bad luck before or you might have gotten lucky somewhere else but that 1 battle makes or breaks the game.
I dont like Low Luck because its basically deterministic to the point where you know the outcome of battles. Its 2 much like playing chess. But i dont like the idea of extreme dice as well. Ideally you want to cap the outcome of a attack/defence roll to like 30-50% of the bell curve of most odds. But doing that would require some app to calculate.