and yes we’re currently negotiating a 4th game, but this time with some small tweaks we’d like to try out that might make it a bit more interesting and different.
Amon-Sul v JWW (axis)
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Just looked at the politics mode and I think we are good. The French are at war with Germany and Italy. everything else looks perfect. I think we can proceed.
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moving to the top
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sorry crazy week behind me
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i ve bought and ic in egyt but i already have one. :-o
i plead u to allow me to buy 1 art, 2 mechs instead.
thanks -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Combat Move - Americans
Purchase Units - Americans
Americans buy 2 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;Non Combat Move - Americans
3 marines moved from Western United States to 10 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
3 submarines placed in 10 Sea Zone
2 infantry placed in Central United States
3 transports placed in 101 Sea Zone
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsCombat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter and 3 infantry moved from Szechwan to Yunnan
2 infantry moved from Szechwan to KweichowPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsCombat Move - British
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Malta to Anglo Egyptian SudanPurchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 2 submarines; Remaining resources: 0 PUs;Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 cruiser and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Egypt
2 aaGuns, 1 artillery and 1 infantry moved from India to Burma
2 infantry moved from Shan State to Burma
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
1 tactical_bomber placed in United Kingdom
1 destroyer and 1 submarine placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 factory_minor
EDIT: Adding units owned by British to Egypt: 1 artillery and 2 mech_infantrys
EDIT: Turning off Edit Mode
1 factory_minor placed in EgyptTurn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
1 aaGun placed in India
2 submarines placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Units Change Ownership
Some Units in India change ownership: 1 aaGun
Some Units in 39 Sea Zone change ownership: 2 submarines -
i ve bought and ic in egyt but i already have one. :-o
i plead u to allow me to buy 1 art, 2 mechs instead.
thanksyes of course….this game has been a bit of a mess, huh!
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@JWW:
i ve bought and ic in egyt but i already have one. :-o
i plead u to allow me to buy 1 art, 2 mechs instead.
thanksyes of course….this game has been a bit of a mess, huh!
I hope we can finally stabilize :)
awaiting Ur Italy :)
-
@JWW:
i ve bought and ic in egyt but i already have one. :-o
i plead u to allow me to buy 1 art, 2 mechs instead.
thanksyes of course….this game has been a bit of a mess, huh!
I hope we can finally stabilize :)
awaiting Ur Italy :)
yes, this is a very busy work week for me so I am sorry for the lack of play. Next week I will be back to normal.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Slovakia Hungary to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Bulgaria to Greece
Italians take Greece from Neutral_Allies
1 armour moved from Greece to Bulgaria
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria
1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to AlgeriaPurchase Units - Italians
Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Battle in Crete
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Algeria, round 2 : 2/5 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Crete from Neutral_Allies, taking Algeria from French with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
1 bomber moved from Algeria to Southern Italy
2 infantry moved from Bulgaria to Romania
1 aaGun moved from Yugoslavia to Romania
1 infantry moved from Libya to Tobruk
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 aaGun and 3 infantry moved from Northern Italy to France
1 artillery moved from Southern France to FrancePlace Units - Italians
1 transport placed in 97 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
British Somaliland : 1 flag, 1 artillery
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 infantry
Algeria : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 aaGun, 1 artillery and 3 infantry
Tunisia : 1 flag
Romania : 1 aaGun and 2 infantry
Tobruk : 1 infantry
Northern Italy : 1 factory_major
Libya : 1 artillery and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Western Ukraine : 1 flag, 1 armour
Crete : 1 flag, 2 infantry
Bulgaria : 1 armour
Greece : 1 flag
99 Sea Zone : 1 transport
97 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 44 / 49
Russians : 28 / 35
Japanese : 36 / 47
Americans : 52 / 52
Chinese : 6 / 9
British : 28 / 34
UK_Pacific : 17 / 17
Italians : 21 / 26
ANZAC : 14 / 14
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
@JWW:
@JWW:
i ve bought and ic in egyt but i already have one. :-o
i plead u to allow me to buy 1 art, 2 mechs instead.
thanksyes of course….this game has been a bit of a mess, huh!
I hope we can finally stabilize :)
awaiting Ur Italy :)
yes, this is a very busy work week for me so I am sorry for the lack of play. Next week I will be back to normal.
np. take ur time :)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Egypt to AlexandriaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 58 Sea Zone to 41 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Research Technology - Germans
Combat Move - Germans
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 114 Sea Zone
1 bomber moved from Southern Italy to 114 Sea Zone
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
Germans take Novgorod from Russians
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Western UkrainePurchase Units - Germans
Germans buy 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in 114 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers and 1 fighter in 114 Sea Zone, round 2 : 3/3 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiserNon Combat Move - Germans
1 fighter moved from 114 Sea Zone to Western Ukraine
3 aaGuns, 1 armour, 3 artilleries and 15 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 11 infantry moved from Romania to Bessarabia
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 armour moved from Western Germany to 113 Sea Zone
1 armour and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 bombers moved from 114 Sea Zone to Eastern Poland
8 infantry moved from Poland to Eastern Poland
2 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
5 armour and 13 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 2 tactical_bombers moved from Southern Italy to Western UkrainePlace Units - Germans
1 fighter and 4 infantry placed in Western Germany
1 infantry placed in France
6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 46 PUs (1 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Germany : 1 factory_major and 6 mech_infantrys
Southern Italy : 1 tactical_bomber
Belarus : 1 flag
Karelia : 1 flag, 2 infantry
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 5 armour, 2 bombers, 8 infantry and 13 mech_infantrys
Bessarabia : 1 flag, 2 artilleries and 11 infantry
Western Ukraine : 3 aaGuns, 2 armour, 3 artilleries, 2 fighters, 15 infantry and 2 tactical_bombers
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 4 infantry
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
115 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 4 infantryProduction/PUs Summary :
Germans : 47 / 58
Russians : 25 / 35
Japanese : 36 / 47
Americans : 52 / 52
Chinese : 6 / 9
British : 28 / 34
UK_Pacific : 17 / 17
Italians : 21 / 26
ANZAC : 18 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from GermansPurchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat - Russians
Russians creates battle in territory 125 Sea Zone
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 1 transport
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarineNon Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from Archangel to Smolensk
3 infantry moved from Archangel to Vologda
1 aaGun and 3 infantry moved from Ukraine to Rostov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
3 aaGuns, 4 artilleries and 24 infantry moved from Bryansk to Russia
6 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Buyant-Uhaa to Central Mongolia
2 aaGuns and 11 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Olgiy to TimguskaPlace Units - Russians
1 infantry placed in Ukraine
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs -
doing the NCM for JPN 3 and the game let me attack an area w/air that I couldn’t land from? It was a big turn but….
The fgt that attacked malaya should have come from z36, rather than Kwangsi, and the fgt that attacked z43 should have come from Kwangsi not z36 and they all could have landed safely…typically the game doesn’t let you attack areas that you can’t land from…2 of my carriers couldn’t reach z37, not sure why this was allowed?
I will edit the one fgt onto Siam. Let me know if you have any questions.
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Now I am getting an error message trying to upload this game file…auugghhhh
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let’s see if this works?
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let me know if you can’t download the above file….
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 89 Sea Zone to 91 Sea Zone
3 marines moved from 91 Sea Zone to Spain
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
1 marine moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Spain
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZonePurchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 harbour, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 1 armour, 1 artillery, 4 infantry, 4 marines and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship and 3 cruisers in Spain, round 2 : 1/4 hits
Americans roll dice for 1 armour, 1 artillery, 4 infantry, 4 marines and 2 mech_infantrys in Spain, round 2 : 2/12 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits
3 infantry owned by the Neutral_True and 3 infantry owned by the Americans lost in Spain
Americans roll dice for 1 armour, 1 artillery, 1 infantry, 4 marines and 2 mech_infantrys in Spain, round 3 : 1/9 hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 1/3 hits
1 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Spain
Americans roll dice for 1 armour, 1 artillery, 4 marines and 2 mech_infantrys in Spain, round 4 : 2/8 hits
Neutral_True roll dice for 2 infantry in Spain, round 4 : 1/2 hits
1 mech_infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 4 marines and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Americans: 4 infantry and 1 mech_infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 fighter, 3 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to Midway
1 fighter moved from 25 Sea Zone to Midway
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to British Guiana
1 bomber moved from Western United States to Queensland
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 63 Sea Zone to 55 Sea ZonePlace Units - Americans
1 harbour placed in Midway
3 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsCombat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Szechwan to Shensi
7 infantry moved from Szechwan to KweichowPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Kweichow
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Kweichow, round 2 : 2/7 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SikangPlace Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPolitics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to Iraq
2 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Malaya
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
2 transports moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumPurchase Units - British
British buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - British
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits
British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 125 Sea Zone
Russians loiter and taunt; British attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 3/3 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits
British roll dice for 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 1/8 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 2/7 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malaya
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 harbour and 2 marines
British roll dice for 2 fighters and 1 tactical_bomber in Malaya, round 2 : 1/3 hits
Japanese roll dice for 2 marines in Malaya, round 2 : 1/2 hits
1 marine owned by the Japanese and 1 fighter owned by the British lost in Malaya
British roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 3 : 2/2 hits
Japanese roll dice for 1 marine in Malaya, round 3 : 0/1 hits
1 marine owned by the Japanese lost in Malaya
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 fighter
Casualties for Japanese: 2 marinesNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Malaya to Burma
1 aaGun moved from India to Burma
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea ZonePlace Units - British
3 mech_infantrys placed in Egypt
1 factory_minor placed in Persia
1 fighter placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,2,2,6,2,3,2,6,3,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry -
You attacked Spain?!?!?!?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria
1 fighter moved from Southern Italy to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to GibraltarPurchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for British: 1 destroyer
Battle in Gibraltar
Battle in Morocco
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/3 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 3 : 2/3 hits
French roll dice for 1 infantry in Morocco, round 3 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Gibraltar from British, taking Morocco from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
Italians attack with 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 0/2 hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Alexandria
retreated to Alexandria
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 1/4 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 0/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 5 : 2/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to France
1 aaGun and 2 infantry moved from Romania to Yugoslavia
1 armour moved from Bulgaria to Turkey
Italians take Turkey from Neutral_True
1 bomber moved from Alexandria to Libya
1 armour moved from Algeria to Libya
1 armour moved from Western Ukraine to BessarabiaPlace Units - Italians
1 artillery and 4 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6
Italians collect 23 PUs (1 lost to blockades); end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Italians :
British Somaliland : 1 flag, 1 artillery
Gibraltar : 1 flag, 1 harbour and 1 infantry
Morocco : 1 flag, 1 artillery and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 aaGun, 1 fighter and 1 infantry
Tunisia : 1 flag
Northern Italy : 1 artillery, 1 factory_major and 4 infantry
Libya : 1 armour, 1 artillery, 1 bomber and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Bessarabia : 1 armour
Western Ukraine : 1 flag
Turkey : 1 flag, 1 armour and 8 infantry
Crete : 1 flag, 2 infantry
Greece : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 cruiser and 1 transport
Yugoslavia : 1 aaGun and 2 infantryProduction/PUs Summary :
Germans : 41 / 58
Russians : 25 / 31
Japanese : 52 / 57
Americans : 54 / 74
Chinese : 5 / 5
British : 35 / 40
UK_Pacific : 7 / 9
Italians : 24 / 33
ANZAC : 18 / 18
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 14 / 0