• @simon33:

    Hmm, I was looking at the battle result but I see it was later edited.

    Perhaps the edit confused the Vichy logic? Not sure how or why though.

    before we proceed we should clarify what was supposed to happen in Vichy!


  • what does Gamerman says?


  • @Amon-Sul:

    what does Gamerman says?

    This is what Gman said……

    Quote from: JWW on November 20, 2017, 09:43:49 am
    Normandy is held by G after their T1 turn.

    T1 UK drops an AA in sfra. (this act, if left alone will stop vichy, correct?)
    Yes, if I remember right (don’t see it in my BM notes) a British AAA counts as an allied land unit and would stop Vichy
    Quote
    T1 ITA attacks SFRA. I thought this attack, alone, would stopped vichy, but I learned I was wrong on this.
    Right, Italy can attack and Vichy will be triggered if Italy did not TAKE control of South France and there are no other Allied land units there.
    Quote
    Anyways, ITA took SFra on T1, again I thought if ITA controls SFra on T1 vichy wouldn’t occur but it did.
    It’s not supposed to, no, sounds like a Triple A error
    Quote
    I guess, as long as G hold Normany it will only not occur if G attacks or takes and hold SFRa or, if there is a UK land unit in Sfra. is this correct? where am I wrong…
    What triggers Vichy (as far as South France is concerned) is it must be BLUE (controlled by France) and have no Allied LAND units on it (no non-blue land units.  Air doesn’t count so that UK can’t just send a plane there)

    You can still trigger Vichy if the UK moves an AA, or AA + other land to South France.  You’d have to attack with Italy, wipe out all UK units, and not take control of South France.  This is the way I’ve always understood it and haven’t heard otherwise yet.  If you want to be 100% sure, ask Adam or Regular Kid, but I’m pretty sure about these answers


  • I think my edit, retreated, you said continue fighting, I did but edited the results threw things out of whack…I thought it odd and then you went ahead with ANZ & FRE, so I did G2 and here we are…the problem now is my G2 would have be different if you kept the FRE fleet in the MED. We can easily edit the FRE forces & territory back in but what to do about the navy. What do you suggest?


  • perhaps we do F1 & G2 over again on the forum? I can’t imagine any changes to F1 & G2 would effect R2 & J2? let me know what you think….


  • i think it would be the best . that we replay f 1 and g 2


  • since i think i do not have any rolls on f 1, you may proceed with ger?


  • @Amon-Sul:

    since i think i do not have any rolls on f 1, you may proceed with ger?

    How about NCM’s w/your FRE forces? Later today I will send you a revised F1 file, so you can do a proper F1, then I will redo G2, we can keep R2 & J2 and then A2 would be up. ok?


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 1

    Politics - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
                EDIT: Removing units owned by British from 97 Sea Zone: 1 cruiser
                EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
                EDIT: Removing units owned by Italians from Northern Italy: 1 artillery
                EDIT: Removing units owned by Italians from Albania: 1 armour and 2 infantry
                EDIT: Adding units owned by Italians to Bulgaria: 1 armour and 2 infantry
                EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
                EDIT: Removing units owned by French from Southern France: 1 artillery and 1 infantry
                EDIT: Removing units owned by British from Southern France: 1 aaGun
                EDIT: Removing units owned by French from Tunisia: 1 infantry
                EDIT: Turning off Edit Mode

    Combat Move - Italians
                1 artillery moved from Northern Italy to Southern France
                      Italians take Southern France from French
                1 artillery and 1 infantry moved from Libya to Tunisia
                      Italians take Tunisia from French
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat - Italians

    Non Combat Move - Italians
                Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
                Turning on Edit Mode
                EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians
                EDIT: Changing ownership of British Somaliland from British to Italians
                EDIT: Changing ownership of Kenya from British to Italians
                EDIT: Removing units owned by Italians from Ethiopia: 1 artillery and 1 infantry
                EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 infantry
                EDIT: Adding units owned by Italians to British Somaliland: 1 artillery
                EDIT: Adding units owned by Italians to Kenya: 1 infantry
                EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
                EDIT: Turning off Edit Mode
                1 bomber moved from Northern Italy to Southern Italy
                1 armour moved from Northern Italy to Slovakia Hungary
                1 aaGun moved from Northern Italy to Yugoslavia
                1 cruiser, 1 destroyer and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 artillery and 3 infantry moved from Tobruk to Libya
                3 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
                Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Italians from 13 to 14
                EDIT: Turning off Edit Mode

    Territory Summary for Italians :

    British Somaliland : 1 flag, 1 artillery
        Kenya : 1 flag, 1 infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Slovakia Hungary : 1 armour
        Northern Italy : 1 aaGun, 1 factory_major and 3 infantry
        Libya : 1 artillery and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Bulgaria : 1 armour and 2 infantry
        97 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        Yugoslavia : 1 aaGun

    Production/PUs Summary :

    Germans : 41 / 70
        Russians : 35 / 37
        Japanese : 31 / 46
        Americans : 52 / 52
        Chinese : 9 / 12
        British : 26 / 37
        UK_Pacific : 17 / 17
        Italians : 16 / 14
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    triplea_40858_Ita1.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 1

    Politics - French

    triplea_40858_Fre1.tsvg


  • OK, proper FRENCH turn is before you, I hope! Vichy shouldn’t not take place….I will adjust G2 based on any changes you make on your FRE 1 move. Then I can edit the initial R2 & J2 turns as they shouldn’t change at all based on FRE 1 & G2 changes…

    Let me know if you have any questions or concerns.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 1

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Non Combat Move - ANZAC
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                2 fighters moved from New Zealand to Java
                1 fighter moved from Queensland to Java
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs

    Politics - French

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Syria to Trans-Jordan
                1 destroyer moved from 72 Sea Zone to 58 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 cruiser moved from 93 Sea Zone to 91 Sea Zone

    Turn Complete - French

    triplea_40858_Fre1.tsvg


  • MY G2 wouldn’t change with you moving your Fre fleet out of the med so I won’t make any changes to G2, R2, J2……not sure the best way to get there…I think it would be easier to simply edit the J2 file…

    I think I will do that.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 2

    Combat Move - Japanese
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                2 infantry moved from Anhwe to Kweichow
                2 infantry moved from Anhwe to Hopei
                2 infantry moved from Hunan to Yunnan
                1 bomber moved from Kwangsi to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 bomber moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Jehol to Hopei

    Purchase Units - Japanese
                Japanese buy 3 infantry, 1 marine, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 :  3/7 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 1 bomber and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Suiyuyan, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 infantry moved from Kiangsi to Kwangsi
                1 artillery and 1 infantry moved from Hunan to Kwangsi
                1 infantry moved from Jehol to Chahar
                2 artilleries, 2 infantry and 1 mech_infantry moved from Anhwe to Hunan
                1 aaGun moved from Jehol to Anhwe
                1 infantry moved from Jehol to Chahar
                1 artillery and 3 infantry moved from Jehol to Anhwe
                2 marines moved from Japan to 6 Sea Zone
                2 cruisers and 2 marines moved from 6 Sea Zone to 36 Sea Zone
                2 marines moved from 36 Sea Zone to Kwangsi
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
                1 armour moved from Soviet Far East to 5 Sea Zone
                1 armour and 2 transports moved from 5 Sea Zone to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 armour and 3 infantry moved from 19 Sea Zone to Kiangsu
                1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                1 battleship moved from 33 Sea Zone to 6 Sea Zone
                1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                1 submarine moved from 33 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                2 fighters moved from Caroline Islands to 6 Sea Zone
                1 carrier moved from 33 Sea Zone to 6 Sea Zone
                1 bomber, 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
                2 tactical_bombers moved from 36 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
                1 fighter and 1 tactical_bomber moved from Hopei to Hunan
                1 bomber moved from Suiyuyan to Anhwe
                1 tactical_bomber moved from Jehol to Kwangsi
                1 infantry moved from Siberia to Sakha
                4 infantry moved from Manchuria to Jehol

    Place Units - Japanese
                3 submarines and 2 transports placed in 6 Sea Zone
                1 marine placed in Japan
                3 infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
                Turning on Edit Mode
                EDIT: Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Amur from Russians to Japanese
                EDIT: Removing units owned by Japanese from Sakha: 1 infantry
                EDIT: Removing units owned by Japanese from Jehol: 1 infantry
                EDIT: Adding units owned by Japanese to Amur: 2 infantry
                EDIT: Removing units owned by Japanese from Jehol: 1 infantry
                EDIT: Adding units owned by Japanese to Amur: 1 infantry
                EDIT: Changing PUs for Japanese from 46 to 47
                EDIT: Changing ownership of Ulaanbaatar from Mongolians to Russians
                EDIT: Changing ownership of Buyant-Uhaa from Mongolians to Russians
                EDIT: Changing ownership of Central Mongolia from Mongolians to Russians
                EDIT: Changing ownership of Dzavhan from Mongolians to Russians
                EDIT: Changing ownership of Tsagaan Olom from Mongolians to Russians
                EDIT: Changing ownership of Olgiy from Mongolians to Russians
                EDIT: Removing units owned by Mongolians from Ulaanbaatar: 1 infantry
                EDIT: Adding units owned by Russians to Ulaanbaatar: 1 infantry
                EDIT: Adding units owned by Russians to Buyant-Uhaa: 2 infantry
                EDIT: Adding units owned by Russians to Dzavhan: 1 infantry
                EDIT: Adding units owned by Russians to Olgiy: 2 infantry
                EDIT: Removing units owned by Mongolians from Olgiy: 2 infantry
                EDIT: Removing units owned by Mongolians from Dzavhan: 1 infantry
                EDIT: Removing units owned by Mongolians from Buyant-Uhaa: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Axis from Morocco: 1 infantry
                EDIT: Removing units owned by Neutral_Axis from Algeria: 1 infantry
                EDIT: Removing units owned by Neutral_Axis from French West Africa: 1 infantry
                EDIT: Removing units owned by Neutral_Axis from Syria: 1 infantry
                EDIT: Changing ownership of French Indo China from Neutral_Axis to French
                EDIT: Changing ownership of Syria from Neutral_Axis to French
                EDIT: Changing ownership of Algeria from Neutral_Axis to French
                EDIT: Changing ownership of Morocco from Neutral_Axis to French
                EDIT: Changing ownership of French Central Africa from Neutral_Axis to French
                EDIT: Changing ownership of French West Africa from Neutral_Axis to French
                EDIT: Adding units owned by French to Algeria: 1 infantry
                EDIT: Adding units owned by French to Morocco: 1 infantry
                EDIT: Adding units owned by French to French Central Africa: 1 infantry
                EDIT: Adding units owned by French to Trans-Jordan: 1 infantry
                EDIT: Adding units owned by French to 91 Sea Zone: 1 cruiser and 1 destroyer
                EDIT: Changing ownership of French Madagascar from Neutral_Axis to French
                EDIT: Removing units owned by Neutral_Axis from 93 Sea Zone: 1 cruiser and 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_40858_Jap2.tsvg


  • I believe the above file puts us where we need to be!

    Let me know what you think or if you are ok with the editing I have done please proceed with USA.


  • @JWW:

    I believe the above file puts us where we need to be!

    Let me know what you think or if you are ok with the editing I have done please proceed with USA.

    i am ok if it is correct.

    if u have not edited politics mode i think we can proceed ?


  • @Amon-Sul:

    @JWW:

    I believe the above file puts us where we need to be!

    Let me know what you think or if you are ok with the editing I have done please proceed with USA.

    i am ok if it is correct.

    if u have not edited politics mode i think we can proceed ?

    I did NOT edit the politics mode. I don’t believe this matters but I could be very wrong! Let me look at how this can be done or if it needs to be.


  • Just looked at the politics mode and I think we are good. The French are at war with Germany and Italy. everything else looks perfect. I think we can proceed.


  • moving to the top


  • sorry crazy week behind me

Suggested Topics

  • 1
  • 20
  • 68
  • 66
  • 52
  • 40
  • 35
  • 101
Axis & Allies Boardgaming Custom Painted Miniatures

57

Online

17.2k

Users

39.6k

Topics

1.7m

Posts