@randyshervandyke All right, I’m starting to get a sense of your overall plan, and it sounds promising. If I understand you correctly, the central idea of your opening is to contain the Axis within as wide of a perimeter as possible for the first few turns in order to conserve material, force the Axis to make unfavorable trades, and set up for a devastating Allied counter-attack in the middlegame. Instead of fighting over Java, Yunnan, and the central Mediterranean, you’re inviting the Axis to come fight you in Cairo, West India, and Queensland. Most openings advise the Allies to fight the Axis as far “forward” as possible to minimize the Axis income, but your advice is to fight the Axis as far “back” as possible to minimize Allied losses.
@simon33 I agree with you; if you leave Japan completely alone, then sooner or later Japan will take the 6th victory city, even if you turtle in Sydney and Honolulu. You have to offer Japan at least some resistance in order to keep the Pacific alive.
I like this idea, and I think it’s potentially revolutionary – this could be the equivalent of the ‘modern’ opening style in chess, which shifted emphasis from fighting directly for the center by advancing center pawns two spaces and placing pieces in or very near the center (classic) to fighting indirectly for the center by advancing flanking pawns one space and placing pieces on the flanks (modern).
That said, I think you’ve overestimated how far the Allies can afford to retreat without losing the game. For example, you can’t “give up Hawaii” to reinforce Sydney, because Japan will usually hold four victory cities quite easily: Tokyo, Shanghai, Hong Kong, and Shanghai. From there, they only need two more victory cities to win. You and I agree that Japan will be taking India at least temporarily in this opening, so that means Japan only needs one more VC to win. If Japan takes Sydney OR Honolulu before losing India, and the Allies don’t immediately take it back, then the game ends and the Axis win.
Similarly, if you build nothing but infantry with ANZAC starting on turn 1, then that will certainly protect Sydney through turn 5, but it gives Japan a still yet easier time of capturing all of the money islands, all of China, etc, because after they sink the first Australian transport, Japan doesn’t have to worry about any further interference from the Aussies. I’m uneasy about the options this will create for Japan – Japan might be able to launch an attack in great force against Honolulu, or take all of China and start menacing the Russians from behind, or even allow the primary Japanese air/sea group to continue onward toward the west after taking India to successfully capture your Persian factory. By turn 5, Japan should be earning 80+ IPCs per turn and can afford to drop a fleet into the Pacific each turn that’s roughly the same size as what the Americans can build – even if you pivot to 100% Pacific with the US starting on turn 5, you may wind up never retaking any ground in the central/south Pacific, and Japan may continue eating into your possessions in Egypt, the Middle East, Kazakh, and Siberia. Even with a strong UK/US attack on Germany, that’s not really a position I want to be aiming for as the Allies.
Relatedly, I think routinely building 3 destroyers for the UK on turn 1 (let alone on turn 2) is overkill. Taking control of the Atlantic is a good idea, but Germany usually only has about 2 subs left in the Atlantic after attacking the UK home fleets on G1, and 1 or 2 British destroyers will usually survive in the Atlantic (Canada, Wales, etc.). The destroyers aren’t going to directly threaten Germany and it just doesn’t feel like the top priority purchase to me.
So, here’s how I would adapt and re-imagine your plan. I’m trying to be faithful to what I see as the core concepts (retreat deeply in the opening to save Allied resources; focus your first Allied counter-attack against Germany) while tweaking the details to yield better odds of Allied victory.
UK 1 Purchase:
2 infantry, 1 fighter, 1 destroyer for London
Save 4 IPCs in the bank in Europe
2 inf, 1 tac for India
Allied Strategy turn 1:
Stack up the combined fleets in SZ 93 as outlined by Randy
Do not attack Ethiopia at all – instead, use one transport to claim Persia and one transport to claim Sumatra
March the entire Egyptian army to Sudan so they can attack your choice of Ethiopia / Kenya / Egypt on UK2
March the South African troops to Rhodesia.
Put the entire US build in the Atlantic, but leave the entire US Pacific fleet in place to defend Hawaii / ANZAC.
Leave two planes (the Burma fighter and the newly purchased Indian tac) in India to harass the Japanese.
Fly two planes from India to Tanganyika (not Somaliland) where they can still hit east Africa and/or Egypt.
Take Java with one infantry and the ANZAC transport, and build a transport and an infantry in Sydney.
UK 2 Purchase:
Minor factory for Persia (assuming no Sea Lion)
1 Carrier, 1 transport for London
Infantry for India
Allied Strategy turn 2:
If the SZ 93 fleet survived, bring it to SZ 91, west of Gibraltar
Counter-attack Egypt if necessary; otherwise attack the largest group of Italian troops in East Africa
Consider returning the two planes from Tanganyika to West India if they are not immediately needed in Egypt
Leave all new Indian purchases in India (or Burma / Yunnan) to make life moderately challenging for Japan
Take Dutch New Guinea with one infantry and the remaining ANZAC transport.
Build only infantry and fighters in Sydney from now on until the Americans arrive to reinforce Australia.
UK 3 Purchase
2 inf, 1 art for Persia
Transports and Fighters for London, with 1 more destroyer if there are still Axis subs near the Atlantic
Infantry for India
Allied Strategy turn 3:
Unite the SZ 91 fleet with last turn’s carrier + transport purchase to begin assaulting Normandy / Norway / Denmark.
Use Red Sea transports to attack any remaining Italian troops in East Africa
Attack Cairo if necessary
Attack Iraq if resources allow
Turtle in India and Sydney and Honolulu
Continue building American Atlantic fleet, including transports, to set up for an early serious attack on West Germany
Commentary
The overall idea here with this modified ‘rebound’ strategy (anyone have a catchier name?) is to abandon the Mediterranean Sea to Italy while still fighting hard for Gibraltar, Cairo, Ethiopia, and Iraq – Italy will have some income, but the UK will have even more income based on holding the Middle East and sweeping the Axis out of the Atlantic and launching very early, successful assaults on Axis territories on the Atlantic seaboard. Japan can take India early if it commits 100% to the endeavor, but will typically not wind up with enough spare resources after the India attack to make a serious attack on Sydney, Persia, or Honolulu…and if Japan waits to take India until later, then American can pivot to the Pacific and start giving Japan some real problems. If Germany ignores the Atlantic threat and blitzes straight for Moscow, then the large supply of British fighters (about 7 planes) can fly to Scotland on UK3, Archangel/Nenetsia on UK4, and Moscow on UK5, in time to stop a G6 attack on Moscow.