I now think a similar idea could apply to Finland.
Its 4 infantry can only move in the following territories:
Finland
Vyborg
Karelia
Norway
Sweden (not if the Axis are at war with the strict neutrals)
Also I’m thinking of dropping all planes costs for Tac, Dive and both Figs to 9.
I do have Tech in game where if you get it you have a 33% chance of your planes costing 1 icp less for a cost of 8.
But I think the Tac and Dive Bombers if they can pic tsrget now should go to
A@1 aa plane A@4 pick target return shot.
D@1 aa plane D@3 pick target with return
No planes in fight
A@5 pick target with return shot
D@4 pick target with return shot
Savedsaved
My only real concern is with one side attacking with planes and ships against a defending side with just ships will the attacking side wipe out defender to fast? Due to planes and ships attacking at max values against a defending weaker ships with aa shots.
So do we just leave all planes and ships with the lower values with aa values even though there’s no planes on one side ? Or no planes period in battles so it’s not overkill and easier to remember values not changing to max values.
But I can see these pieces staying at lower values due to having aa capability and losing a turret or two in space so they shouldn’t get max AD values. This the only hangup I got. Lower values be longer battles. But would it be fairer to the side with no planes ? But that’s why u have cheaper destroyers with fleets with no air support in game to absorb hits if u lack planes or not.
But then it’s mostly going to affect just naval battles and this will make islands in pacific with AB more important with figs on them and keeping your fleets from being out in the wide open and closer to these islands for air protection. This is where or why there were so many escort carriers in war.
I think it will be fine. You bring a fleet in wide open seas better have air support with it.
Now that I think about it we will keep it as is. Remember destroyers also block ships 1-3
And as we know you must always have destroyers for 1. Subs 2. Fodder and cheap hits 3. Block ships.
2 destroyers can block 6 ships so there’s no way just attacker going to send in planes against a fleet with destroyers and a BB and 2 CR they get aa support plus destroyers absorb hits. Fricken awesome.
I think this would work with d6 system with a few changes.
Give figs and BB CR aa @1
Tac stg bombers for every 2 planes aa @1 ?
Reduce the AD values also same time
Make destroyers cheaper in cost
But of course I don’t like 1 destroyer stopping a whole fleet !!!
I did 2 more test battles and god dam I keep dicing the other side with aa plane kills @2. It’s not even the ship aa @3
Never happens for me in a game.
Now I’m lookin at ship aa @2
? Crap is Killin me. Did have one side not get a kill so the battle flip the other way and seems to make closer piece totals in battles can go one way and then next round other way and then normal way. Oh man “The Wayouts” !!!
Got 2 games this weekend and I’m flipping out ! Lol. Just don’t want it to screw things up but it’s not really that bad. I just don’t want over kill in planes. But I’m waiting on group guys for there opinions yet. Vote so far 2-0 for it.
@SS-GEN said in Global War 1940 2nd ed.:
…You bring a fleet in wide open seas better have air support with it.
H Yea ! :+1:
@SS-GEN
yea diggin this. Looks real good. I had a software issue thats taken my time, but just started another test game.
G40 D6 . D 12 is the way to go for sure :) but baby steps here : )
Added a couple more Blockade Zones and a Convoy that hits Scotland
Is this on triple A ?
Well I got a couple of group players not yet on board with this new BB CR and plane vs plane idea. Kinda saying it’s getting to complexion now.
@SS-GEN said in Global War 1940 2nd ed.:
I did 2 more test battles and god dam I keep dicing the other side with aa plane kills @2. It’s not even the ship aa @3
Never happens for me in a game.
Now I’m lookin at ship aa @2
? Crap is Killin me. Did have one side not get a kill so the battle flip the other way and seems to make closer piece totals in battles can go one way and then next round other way and then normal way. Oh man “The Wayouts” !!!
Got 2 games this weekend and I’m flipping out ! Lol. Just don’t want it to screw things up but it’s not really that bad. I just don’t want over kill in planes. But I’m waiting on group guys for there opinions yet. Vote so far 2-0 for it.
Many things and options going on as I see.
What makes interesting a special AA roll is that aircraft are costlier than DD, Subs and TPs.
Otherwise it is less relevant to have a special roll if the first casualty oin order is a cheaper aircraft.
It is interesting to consider a small roll @2 for Fg and Cruiser and BB while the other dice is treated normally.
When there is no aircraft, you don’t roll this AA roll and there is no rising up of the regular roll.
Less to remember. Bombers can be a minimal roll @1.
You may even think about it in the other direction.
Keeping all Fg and TcB at C10 but with an additional AA roll each round if enemy’s plane are present.
《The plane numbers will not be used yet. Tweaking those as of now. Each ship and plane piece rolls 2 dice with different colors.
D12 system
BB C15 AD@2 plane & AD@8 ship
1 damage AD@2 Plane & AD@4 ship
CR C10 AD@2 plane & AD@7 ship
AC C15 D@3 plane only. 1 dam D@2 plane only
EC C8 D@3 plane only
Tac C10 A@1 plane & A@5 pick target
D@1 plane & D@5 pick target
Dive C10 A@1 plane & A@5 pick target
D@1 plane & D@4 pick target
Fig C10 A@2 plane & A@5 ship or ground
D@2 plane & D@6 ship or ground
N Fig C10 A@2 plane & A@4 ship or ground
D@2 plane & D@6 ship or ground
Ok. There is no dog fighting now. So each plane gets a plane shot. I kept the number 1 less to see if it’s ok. Worried about over kill and have not added any planes to setup.》
Right. My thought was to lower AA shot @2 which I posted above and whether or not to use the same numbers for ships and planes if they did’nt have an AA shot due to no planes in a battle. So here is my 2 options to go with. I’ll leave it up to group what they want to do. Me personally would do it all with option also with lower plane costs but that is a whole new topic to discuss and dissect.
@baron-Münchhausen said in Global War 1940 2nd ed.:
@SS-GEN said in Global War 1940 2nd ed.:
I did 2 more test battles and god dam I keep dicing the other side with aa plane kills @2. It’s not even the ship aa @3
Never happens for me in a game.
Now I’m lookin at ship aa @2
? Crap is Killin me. Did have one side not get a kill so the battle flip the other way and seems to make closer piece totals in battles can go one way and then next round other way and then normal way. Oh man “The Wayouts” !!!
Got 2 games this weekend and I’m flipping out ! Lol. Just don’t want it to screw things up but it’s not really that bad. I just don’t want over kill in planes. But I’m waiting on group guys for there opinions yet. Vote so far 2-0 for it.Many things and options going on as I see.
What makes interesting a special AA roll is that aircraft are costlier than DD, Subs and TPs.
Otherwise it is less relevant to have a special roll if the first casualty oin order is a cheaper aircraft.It is interesting to consider a small roll @2 for Fg and Cruiser and BB while the other dice is treated normally.
When there is no aircraft, you don’t roll this AA roll and there is no rising up of the regular roll.
Less to remember. Bombers can be a minimal roll @1.You may even think about it in the other direction.
Keeping all Fg and TcB at C10 but with an additional AA roll each round if enemy’s plane are present.《The plane numbers will not be used yet. Tweaking those as of now. Each ship and plane piece rolls 2 dice with different colors.
D12 system
1. BB C15 AD@2 plane & **AD@8 **ship
1 damage AD@2 Plane & AD@4 ship
CR C10 AD@2 plane & AD@7 ship
AC C15 D@3 plane only. 1 dam D@2 plane only
EC C8 D@3 plane only WITH 1 ROUND OF DOG FIGHTING ONLY1-2. Tac C10 A@1 plane & A@5 pick target
D@1 plane & D@5 pick target
Dive C10 A@1 plane & A@5 pick target
D@1 plane & D@4 pick target
Fig C10 A@2 plane & A@5 ship or ground
D@2 plane & D@6 ship or ground
N Fig C10 A@2 plane & A@4 ship or ground
D@2 plane & D@6 ship or groundOk. There is no dog fighting now. So each plane gets a plane shot. I kept the number 1 less to see if it’s ok. Worried about over kill and have not added any planes to setup.》
OK I put the number next to the 2 lists above. Option 1 is probably best for now with
group. Option 1-2 will let them know about now that the numbers don’t drop with no
planes in the battles or if one side has planes they don’t have the stronger ship attacks with planes.
@SS-GEN said in Global War 1940 2nd ed.:
Right. My thought was to lower AA shot @2 which I posted above and whether or not to use the same numbers for ships and planes if they did’nt have an AA shot due to no planes in a battle. So here is my 2 options to go with. I’ll leave it up to group what they want to do. Me personally would do it all with option also with lower plane costs but that is a whole new topic to discuss and dissect.
I see the two options you developed.
My suggestion is a subsection of one of them to keep an higher regular roll and high cost at 10.
Basically, in principle, you can imagine that you use the old values when you once only roll 1 dice with no special attribute, then each aircraft, Cruiser and Battleship get an additional AA dice at low odds (@1 or @2) when enemy’s aircraft are present, for as long as they are part of combat. Of course, there is room to tweak values here and there.
The special cases are Escort and Fleet Carriers which have no regular combat dice but get @3 as long as enemy’s plane are present.
The aircraft attrition can probably be manage somehow, but you have to see a few playtests to analyse impact on strategies or tactics and find different way to deal with it, IMO.
These options I sent e mails to players. I will be using option 1 for sure.
By lowering the AA shot -1 for ships and increasing the ship shot +1 it we will keep the values for ships the same for more KISS. Yes these numbers can be tweaked. But
for me these look good. The CR did go up +1 in AD compared to old value.
This was also discussed by me where making CR @4 plane or @4 ship.
But now its combined per round of combat. This will also help out one side with no planes attacking or defending. The ships won’t get to the higher values now.
Besides the 2 ships should lose some AD against a ship for making more room for AA
equipment and capabilities plus losing a turret gun on both ships.
@SS-GEN said in Global War 1940 2nd ed.:
These options I sent e mails to players. I will be using option 1 for sure.
By lowering the AA shot -1 for ships and increasing the ship shot +1 it we will keep the values for ships the same for more KISS. Yes these numbers can be tweaked. But
for me these look good. The CR did go up +1 in AD compared to old value.
This was also discussed by me where making CR @4 plane or @4 ship.
But now its combined per round of combat. This will also help out one side with no planes attacking or defending. The ships won’t get to the higher values now.
Besides the 2 ships should lose some AD against a ship for making more room for AA
equipment and capabilities plus losing a turret gun on both ships.
I hope your team will like it.
Still, I also believe aircraft can use the same mechanic.
I just tweak regular combat values to make them better (Fg D8/12) but not as much as Cruiser (D9/12) which is also C10.
Assuming TcB narrative that it is as good on offense and defense due to land combat done on known ground and with shorter travel to reload ordinance.
Fighter can still be tweak to D@3 AA D@5 ship or ground.
D12 system
Ships:
BB C15 AD@2 plane & AD@8 ship
1 damage AD@2 Plane & AD@4 ship
CR C10 AD@2 plane & AD@7 ship
AC C15 D@3 plane only. 1 dam D@2 plane only
EC C8 D@3 plane only
Aircraft::
Tac C10 A@1 plane & A@5 pick target
D@1 plane & D@5 pick target
Dive C10 A@1 plane & A@5 pick target
D@1 plane & D@4 pick target
Fig C10 A@2 plane & A@5 ship or ground
D@2 plane & D@6 ship or ground
N Fig C10 A@2 plane & A@4 ship or ground
D@2 plane & D@6 ship or ground
Ok. There is no dog fighting now
Ya I sent in e mail exactly what u posted. I made a decision on going with the ships for sure. If I have to after this weekend I’ll test the planes too.
Can always lower ship to ship hit -1.
Problem is I think is everybody’s panicking due to losing planes. Then man I ain’t got money to replace them. Well then retreat after round 1. I mean I’ve seen 3 planes get killed on one side just in 1 round of DF.
I can see planes going cheaper too and adding more to setup but those new planes in setup got to go where you can’t use them on T1 and at least try the best you can anyway.
@SS-GEN said in Global War 1940 2nd ed.:
Ya I sent in e mail exactly what u posted. I made a decision on going with the ships for sure. If I have to after this weekend I’ll test the planes too.
Can always lower ship to ship hit -1.Problem is I think is everybody’s panicking due to losing planes. Then man I ain’t got money to replace them. Well then retreat after round 1. I mean I’ve seen 3 planes get killed on one side just in 1 round of DF.
I can see planes going cheaper too and adding more to setup but those new planes in setup got to go where you can’t use them on T1 and at least try the best you can anyway.
One way to overcome attritrion is to allow each power a free aircraft built.
Maybe Germany, Japan and USA can get 2 aircraft of their choice while other powers only 1 per turn.
That way, no need to change the cost while testing and assessing the effect of these mechanics on aircraft.
Ok. We played 2 games. The Pacific side was fricken awesome for me and what I saw going on. With 2 new players each flipping for axis countries struggled with Germany but did real good on Pacific side ex specialty with the 3 island colored group NOs. I’ve have never seen so much back in forth in these island especially around Carolinas and new Britain and Solomon Islands. It was like back an forth taking them for Japan and US for a NO of 5 icps. Each group.
I want to thank Hambone and his son Parker for playing with us and it was great to see new players try something’s a bit different in the pacific but also remember now in game that was played, axis can gain 2 more bonus points for Dutch island controled refineries and maylay which includeds for rubber resource.
Also the new BB CR AA gun shot too with ship shot was great. Day 1 there was a huge naval battle between japs and US. I will post more here in a bit.
Just realized we have a flaw in my game as far as if there’s only planes attacking ships then BB CR would only get plane shots @2. There @7 and @8 shot on a ship don’t count. So now when you have battles with planes, BBs, CRs, and Destroyers and the BB and CR gets a plane shot every turn @2 and is only way for them to hit planes then why is it destroyer hits are going towards planes ? Granted most will pick a ship from destroyer hits and after a few rounds the destroyers are gone in battles first. But still if you have 3 planes attacking 3 destroyers they should not get there normal value AD at a plane
I did look and yes destroyers have aa guns too. So my idea is to give the destroyer a AA shot plus a ship shot for torpedos. So now it’s.
Destroyer AD@1 plane. AD@3 ship
It’s not right for destroyer to get a plane shot @3