I’m referring to the new neutral rules for Global 1940 created by @Charles-de-Gaulle :
G40 Balance Mod - Rules and Download
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Well, that increases their value significantly. I wish I would have known this earlier. It would be easy to say that in the “notes”. I suggest the next update, that it says that in the notes.
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If you can load a marine easier than an infantry (since infantry can’t be loaded in cruisers and BBs), I hope they are at least as easy to be loaded on transports as infantry.
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Hi all, is there a running summary/spreadsheet/google doc or some other location where I could download rules to play this on a physical board? Anyone else done this that could give me some tips/resources?
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@vodot There’s the Objectives tab if you load the game on TripleA. All the additional rules are on the first page of this thread.
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From page 1:
China
“At the start of China’s turn, a Chinese infantry is spawned in each non-coastal Chinese territory under Axis control that is not garrisoned by at least one Axis land unit (i.e., infantry, marine, mech infantry, artillery, or armor). These “guerrillas” engage in combat wherever they are spawned and may not be moved until China’s next turn.”
Does this mean an AA gun prevents the spawn? I don’t think so, but it must be considered a land unit. Please clearify!
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AA Guns do not stop guerillas.
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@simon33 said in G40 Balance Mod 3.0 - Rules and Download:
AA Guns do not stop guerillas.
then the rules should be revised, right?
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No, AAs don’t have combat value and hence do not stop guerilla spawn.
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@Adam514 said in G40 Balance Mod 3.0 - Rules and Download:
No, AAs don’t have combat value and hence do not stop guerilla spawn.
But it is a land unit and thus fulfill the requirement to stop the spawn
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@oysteilo Every land unit that stops guerillas is listed. AA are omitted.
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@Adam514 said in G40 Balance Mod 3.0 - Rules and Download:
@oysteilo Every land unit that stops guerillas is listed. AA are omitted.
I understand. I think a different wording is better to avoid confusion.
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@Adam514 said in G40 Balance Mod 3.0 - Rules and Download:
Marines are like infantry for transports, so you can load 2 marines or 1 marine and 1 tank.
This is also problematic and should be listed on its own. The general rule is one inf and one specialieced units, or two inf. Mariens must be considered a special unit given it’s cost of 5. Anyhow
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@oysteilo If 1 marine can load onto a cruiser/BB and 1 infantry can’t, I hope 1 marine takes equal or less space than an infantry on 1 transport.
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@Adam514 said in G40 Balance Mod 3.0 - Rules and Download:
@oysteilo If 1 marine can load onto a cruiser/BB and 1 infantry can’t, I hope 1 marine takes equal or less space than an infantry on 1 transport.
Ok. Thanks for your reply. To me it makes zero sense given the extra cost. Infantry should be obsolete with this logic. Anyhow…
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I read rule. No issues. 1 marine only can go on a BB and/or a CR. 1 Marine counts as a inf on a transport.
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Oh I see your point with marines being a smaller Inf group. You know that ain’t a bad idea. Being there a special little assault group. Plus from what I’ve read they were a little better on defense. Like in my game d12 there A4 D5. They only get the Art boost A +1. Another question is why don’t Inf get a D +1 with an Art on defense also ? But another topic.
Transport capacity units.
Inf or marine / Inf
Inf or marine / AA
Inf or marine / Art
Inf or marine / Tank
Inf or marine / Mech
3 marines only alone
I would have it Where you can transport 3 marines only on there own. -
Maybe this has been addressed. I am wondering what happens if you bid a french destroyer (or submarine) to 93 and Vichy is activated.
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@oysteilo It hasn’t been addressed, but it’s likely that everything in sz 93 turns Vichy.
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@regularkid said in G40 Balance Mod 3.0 - Rules and Download:
VICHY FRANCE RULE SET
Can Axis use the neutral naval base in S France?