I’m playing an opponent who is preventing Vichy from occurring by having the UK attack Italy’s destroyer and transport in SZ96 from SZ98 with a destroyer, cruiser, tactical from aircraft carrier in SZ98 and a fighter from Malta. Italy’s destroyer is sunk (and transport). Then in the Non-Combat phase, UK loads the transport in SZ98 and lands UK troops in Southern France. Since France is still an ally at this point, this is legal and effectively prevents Vichy mode, since Germany will now have to take Southern France on its next turn. There isn’t any way to prevent this as far as I can tell.
G40 Balance Mod - Rules and Download
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Sounds fair. I presume that means if a sea combat is triggered by a scramble, the Kamikaze is still permitted.
Not sure what you mean by that. Scramble would prevent a lone friendly cruiser from unloading a marine of another power, just like it would prevent a lone friendly tp.
Ah sorry. Forgot we were referring to only allied (different nation) cruisers.
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I am having problems downloading the bm map.
could someone help me please.
thank you very much -
do you have the latest version of TripleA? What steps are you taking to download the map and what is happening?
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I am having problems downloading the bm map.
could someone help me please.
thank you very muchShould be contained in the Global set of maps.
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Great, thanks Adam!
JDOW, it’s only if a different power’s marine is on a different power’s cruiser/battleship
Kamikazes can still totally be used against USA ships carrying USA marines or ANZ ships carrying ANZ marinesIf you leave a fighter at the Philippines, the landing is impossible
ok, thanks for clarifying.
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Can anyone clerify this wording:
“Also, when not at war with Japan, Russia may not move its units into any non-Russian Allied territory in Asia, other than Syria, Trans-Jordan, Iraq, Persia, NorthWest Persia, and East Persia.”How does this work with the wording in the rulebook about Russia being a neutral power and thus not being able to move into other neutral or allied/axis powers territories? So if Russia still isn’t at war with anyone (being a neutral power) would they in Bal. Mod 2.0 be allowed to move units down to those 6 territories?
Thanks in advance.
Best regards MrCunego -
Can anyone clerify this wording:
“Also, when not at war with Japan, Russia may not move its units into any non-Russian Allied territory in Asia, other than Syria, Trans-Jordan, Iraq, Persia, NorthWest Persia, and East Persia.”How does this work with the wording in the rulebook about Russia being a neutral power and thus not being able to move into other neutral or allied/axis powers territories? So if Russia still isn’t at war with anyone (being a neutral power) would they in Bal. Mod 2.0 be allowed to move units down to those 6 territories?
Thanks in advance.
Best regards MrCunegoIt’s assuming USSR is at war in Europe. Otherwise you can’t move into those territories either.
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So USSR is at war with germany/italy and not japan. Those 6 territories is open for Russias movement if they are under allied control. Not if there are neutral. Correct?
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So USSR is at war with germany/italy and not japan. Those 6 territories is open for Russias movement if they are under allied control. Not if there are neutral. Correct?
As long as they are not Japanese or do not contain Japanese units, Russia can move into them (when at war with Euro Axis). So yes Russia can move into them if the territories are neutral.
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Thanks for the help.
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Looks cool to me.
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Version 2.2 of Balanced Mod resolves the China getting convoyed bug.
To anyone who cares/understands was an issue with a duplicated XML node - the second one overwrote the first. Needed one node with both properties.
You’ll need to re-download the map to get it.
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Thanks!
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BM 3.0 now uploaded to the Maps repository.
Once you download the update you won’t be able to start a BM2 game via the Select Game button; well without getting tricky anyway.
I’ve called it Mod3 to prevent getting annoying errors with objectives in your new or existing games.
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BM 3.0 now uploaded to the Maps repository.
Once you download the update you won’t be able to start a BM2 game via the Select Game button; well without getting tricky anyway.
I’ve called it Mod3 to prevent getting annoying errors with objectives in your new or existing games.
Great thanks!
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Simon, your rock, bra!
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Bah! I fawked up. The Japan Home Island NO is only suppose to kick in when Japan is at war with the United States, not with “any Western Ally.” Mah bad.
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Bah! I fawked up. The Japan Home Island NO is only suppose to kick in when Japan is at war with the United States, not with “any Western Ally.” Mah bad.
BM3.1 has been uploaded and resolves this problem.
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Thank you Simon to make this game great.
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So how exactly is this balancing the game if you take away allied ipcs from National objectives such such as anzac’ s defense peremeter being only 3 ipcs? I mean the axis have a huge enough advantage as it is and you’ve given them even more NO opportunitys.