@dawgoneit russia is up
Global 1940 Wittman and Private Panic vs Credulous and Elrood
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Was on purpose.
I wanted to keep your counter attack options as low as possible. Might have done with a plane less sacrificed, but I didnt want to take any chances :)
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Was on purpose.
I wanted to keep your counter attack options as low as possible. Might have done with a plane less sacrificed, but I didnt want to take any chances :)
Even with a FSA i would have a 11% chance of winning (one less of your mechs).
Right now it is about 4%.Let me now Seb, i don’t mind.
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Yeah… i am cautious… :-)
Please proceed with russia
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You are funny Seb. Nobody woukd attack at 11%. Not even me!
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But you wouldn’t know Leo, 'cos you wouldn’t have looked at the calculator? :-D
Hope the eyes are coming on ok….
Mark
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Hi Cred.
Not right yet, thanks. Worst thing is the brightness. I am squinting or shutting my eyes, whenever I am anywhere daylight. Sunglasses do not help. I am not sure I will be able to cone to Derby in June, unless it is foggy or thundery . I eat my meals at lunchtime, with my eyes closed. That is half the reason we did not go to Florence: can’t look up, while walking about
Next appointment is in 6 days as I fear the Doc will want to operate, so as to remove the blood from my left eye. Not looking forward to further pain and disruption. Am back to work this week, through financial necessity.
Glad you guys are having fun.
I have been playing Total War on the laptop. It is a map
I know Very well, so is not a a strain on my eyes. Is good to be playing again.I hope your family is well.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Archangel
2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to ArchangelCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 3 : 1/4 hits
Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
2 fighters moved from Bryansk to Persia
6 infantry moved from Samara to RussiaPlace Units - Russians
1 artillery, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
I would live to do the next J turn, but Seb should feel free to do it for me if you want to get on.
Otherwise I am back late on Friday.
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I dont know… would feel weird a bit… :|
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I Should Hope so: sounds like you are cheating on me!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 carriers, 1 destroyer, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Hunan to Kweichow
2 bombers moved from Kwangsi to Kweichow
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 artillery moved from India to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 mech_infantry moved from Kiangsu to KweichowCombat - Japanese
Battle in Kweichow
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in CeylonNon Combat Move - Japanese
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Kiangsu to Anhwe
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from Kweichow to India
2 fighters and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
2 fighters moved from Kwangsi to 6 Sea Zone
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
2 tactical_bombers moved from Kwangsi to India
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 aaGun moved from Kwangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to French Indo ChinaPlace Units - Japanese
3 carriers and 1 destroyer placed in 6 Sea Zone
3 infantry placed in India
3 mech_infantrys placed in Kiangsu
1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs -
PPs move was laid out to me. And I dont want to have you waiting. :)
Enjoy the Japanese move.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 carriers, 1 destroyer, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Hunan to Kweichow
2 bombers moved from Kwangsi to Kweichow
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 artillery moved from India to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 mech_infantry moved from Kiangsu to KweichowCombat - Japanese
Battle in Kweichow
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in CeylonNon Combat Move - Japanese
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Kiangsu to Anhwe
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from Kweichow to India
2 fighters and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
2 fighters moved from Kwangsi to 6 Sea Zone
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
2 tactical_bombers moved from Kwangsi to India
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 aaGun moved from Kwangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to French Indo ChinaPlace Units - Japanese
3 carriers and 1 destroyer placed in 6 Sea Zone
3 infantry placed in India
3 mech_infantrys placed in Kiangsu
1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 2 tactical_bombers
EDIT: Adding units owned by Japanese to French Indo China: 2 tactical_bombers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 carriers, 1 destroyer, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Hunan to Kweichow
2 bombers moved from Kwangsi to Kweichow
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 artillery moved from India to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 mech_infantry moved from Kiangsu to KweichowCombat - Japanese
Battle in Kweichow
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in CeylonNon Combat Move - Japanese
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Kiangsu to Anhwe
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from Kweichow to India
2 fighters and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
2 fighters moved from Kwangsi to 6 Sea Zone
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
2 tactical_bombers moved from Kwangsi to India
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 aaGun moved from Kwangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to French Indo ChinaPlace Units - Japanese
3 carriers and 1 destroyer placed in 6 Sea Zone
3 infantry placed in India
3 mech_infantrys placed in Kiangsu
1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 2 tactical_bombers
EDIT: Adding units owned by Japanese to French Indo China: 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 3 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 3 infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 artillery
EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery
EDIT: Removing units owned by Japanese from French Indo China: 2 tactical_bombers
EDIT: Adding units owned by Japanese to Kwangsi: 2 tactical_bombers
EDIT: Turning off Edit Mode -
You are an evil pair.
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@wittmann:
You are an evil pair.
:evil:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from French Equatorial Africa to Ethiopia
Americans take Ethiopia from Italians
1 artillery moved from Tunisia to Algeria
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
2 fighters moved from Algeria to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
2 fighters moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 9 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
2 fighters moved from Trans-Jordan to Gibraltar
1 bomber moved from Trans-Jordan to GibraltarPlace Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
2 fighters and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from French Equatorial Africa to Ethiopia
Americans take Ethiopia from Italians
1 artillery moved from Tunisia to Algeria
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
2 fighters moved from Algeria to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
2 fighters moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 9 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
2 fighters moved from Trans-Jordan to Gibraltar
1 bomber moved from Trans-Jordan to GibraltarPlace Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
2 fighters and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalPurchase Units - British
British buy 1 carrier, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Kenya to Ethiopia
1 mech_infantry moved from Ethiopia to British Somaliland
1 mech_infantry moved from Anglo Egyptian Sudan to British Somaliland
1 fighter moved from Trans-Jordan to British Somaliland
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Persia to West India
UK_Pacific take West India from JapaneseCombat - British
Battle in British Somaliland
British attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 infantry
British win, taking British Somaliland from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from British Somaliland to 80 Sea Zone
1 fighter moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from Persia to 80 Sea Zone
1 artillery and 1 infantry moved from Syria to 98 Sea Zone
1 artillery, 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 1 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
9 mech_infantrys moved from Persia to Eastern Persia
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Belgian Congo to EgyptPlace Units - British
1 carrier placed in 80 Sea Zone
2 infantry placed in Persia
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,6,1
British collect 29 PUs (4 lost to blockades); end with 30 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
1 artillery moved from Rostov to Bryansk
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to CaucasusCombat - Italians
Battle in Bryansk
Italians attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 armour and 5 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
2 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Rostov to CaucasusPlace Units - Italians
1 armour and 2 mech_infantrys placed in UkraineTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total