Alternate bidding scheme

  • 2024 '22 '19 '17 '15

    The benefit of nerquens proposal is, that it could scale with player experience - similar to current unit bidding, but without the effects on the early battles. The zero territory mod of baron sounds very interesting as well, but is not really addressing the issues at hand. May be both modifications could work combined eventually, but I would rather see the current discussion focus on US income bids in competition to current unit bidding to decide who is playing axis.

    I would like to remind us that the chances for the Turn 1 battles were the only ones that Larry Harris and Krieg(s)hund could predict and influence with some certainty… all after was left with increasing uncertainty, so I always felt uncomfortable when messing with starting units, since they both took great pain to include the community / player experience into their 2nd Edition, which you find rarely among board game creators.

    But to proceed with that US income proposal:
    Current bids are in the range of (roughly) around 18 IPCs. Some give more, some less. Without that a good axis player can make good ground by the time US can really enter the war (and start threaten Europe / Japan), so a US income bid should somehow reflect that.

    e.g. Turn 5/6:
    Italy could fight with UK for dominance in africa, Japan would probably have DEI, Calcutta and also china minimized to a small force, while Germany surrounds Moscow and has both Peters-burg and Leningrad. By that time US should be able to
    a) defend Hawaii / Sydney and threaten Japan directly
    b) be able to harass Italy via Gibraltar and also get some of Germany’s attention away from Moscow to defend the homeland.

    The thing is: we can talk about that for quite some time, or we could start playtesting it. :-)

    E.g. the proposed +10 US income for US according to nerquens last post. Could be a good place to start as any. by turn 5 it would mean 50 more IPCs for US. (also starting IPCs of US would be +10, since its not an NO change but a territory value). I have to say… 50 IPCs doesnt sound that much… would be a loaded Carrier with a DD and SUB as support … doesnt sound THAT influential… but could be enough to help US entering the War with force.

    What you think about that? Is someone (the more the better) willing to make some games to test that theory? May be even start with +15 or more (to narrow down fast to the proper value decision)?


  • I am a strong believer in a richer US, when at war. I think 5 is the minimum, but would not discount 10. Historically, it makes sense. (But I would also remove 4 Japanese Air.)


  • I like the idea a lot.
    I think historically the USA alone had as much ‘income’ as all axis powers combined.
    Ofc that would be too much for a game like A&A, but an increase by bid looks promising. There is 1 downside however:
    As hinted on, the USA will already get a massive economy bonus if they go (K)JF first few turns. They can reach all the way into >90IPCs per turn if they take over the Pacific. After that, they spend ~20IPCs in the Pacific to maintain their superior positions and the bulk of their income goes to Europe from then on. That’s about 74IPCs for Europe, plus 30-40 from UK and what’s left of the Russian income (I think Russians can have ~25 per turn left, reduced by German raids).

    So with JF the allied economy against Germany + Italy already looks like ~120IPCs versus ~100IPCs (assuming Moscow can survive). Add too much of a bonus to this and the allied position gets too strong.
    Unless… I am too optimistic about what economy boost a (K)JF brings for the USA. Don’t have much experience yet with this allied strategy, but I do know that GF gets the allies nowhere but in a bad economic position if Germany is patient and protective. If Germany rushes for Moscow anyway, yeah, that can bring the allies victory. But Germany doesn’t rush nowadays ;-).

    And that is indeed my long standing complaint: GF gets the allies nowhere, JF gets them a massive economy boost (if I’m correct), making JF (even add a ‘K’ to this if you want) basically the no-brainer option to go…

    Talking history, why not add a ‘scorced earth’ tactic for Russia… Once at war, Russia can:
    ‘Move’ a minor IC to another area. They can do this only once per game per IC. This also turns the territory the IC originated from, into a value 1 territory, while it increases the economic value of the territory the IC is placed in (most likely anywhere in the Urals) by 1. The IC must move during the purchase phase, must move through Russian territories only and cannot produce units during the placement phase of that turn.

    This makes fighting for Moscow more pressing for Germany, as this is now the only factory they can take over. Untill they have it, they must rely on their (very long) supply lines back to Germany itself, or buy factories themselves. This should make the fight on the eastfront much harder, and, for the haters of it, the DS strategy weaker because Germany cannot so quickly add additional land units into Russia anymore and Russia has the option to resume production in the rear, rather than from its ruined factory in Moscow. Unless Germany wants to base bombers in the east, which decreases their flexibility.

    To boil it down, I think a +6 economy boost for the USA is about maximum, maybe less if anything like a scorched earth for Russia is also tried. But then again, if both players feel comfortable with a higher bid, why not?

  • '17 '16 '15 '14 '12

    This is a good idea nerquen.

    An alternative would be to give USA the Shipyards and/or War Bonds tech at the start of the game.  This might accomplish the same thing but avoid bidding (e.g. if you are drawing sides).

    In triplea games, adding these techs requires just 1 edit at the start of the game so its easy to do.

  • 2024 '22 '19 '17 '15

    @wittmann: I would keep it simple and change one variable at the time… else we will get lost in changes to starting units on the board. Since if you remove that, you have to remove this and then remove… that could get out of hand.

    Like I said: the starting positions of the board is the work of some great game designers who had lengthy discussions with the community (with us) to realize it as it is.
    And the issue at hand is if the well established bidding process (solely developed by the community) of starting IPCs/Units could be replaced by something “better” (may be!) - at least that is the question here.

    @ItIsILeClerc: I could be mistaken, but I think you have a “standard bidding” scenario in mind when talking about JF vs. GF. If no UK units are placed to Meds or Afrika, then Italy has a MUCH stronger position, since Taranto (UK1 in SZ97) can be avoided or at least made very costly by placing German fighters to Rome. This would then really be a tough decision by UK.

    Either way: UK would have a weaker position in meds, and thus allowing Italy to increase pressure and become economically equal to UK. Then US should really have think hard if it can allow to let Europe go and focus on Japan. But that would have to be tested, I say.

    @Variance and others: Please lets not talk alternatives.  :| These are all valid ideas but the thread-starter has something different in mind.

    So i kindly ask all of you: please focus on the bidding issue and not hijack the thread by bringing in alternatives.  8-)

    Its a free forum and all, so of course everyone is free to say his piece, but if we proceed that way then this thread will end in fruitless discussions…  :cry:

    So please keep it simple and let nothing distract us.


  • Only read original post, to be clear -

    I think this is a good idea


  • @variance:

    This is a good idea nerquen.

    An alternative would be to give USA the Shipyards and/or War Bonds tech at the start of the game.  This might accomplish the same thing but avoid bidding (e.g. if you are drawing sides).

    In triplea games, adding these techs requires just 1 edit at the start of the game so its easy to do.

    Giving War Bonds at the start is basically like a 5 IPC bid with this system. Easier to do, but harder to adjust, since you can’t really “bid” with it. Same with the Shipyards. What if giving War Bonds is not enough, but Shipyards is too much? Then you can’t do anything.

    Unless 5 IPCs turns out to be the balancing bid, I think we should leave the techs out of it.

  • 2024 '22 '21 '19 '15 '14

    On general principle, I have to support this idea!  :-D

    I have never really liked the open bid for pre-placement units, and much prefer a bid to income, whatever form it takes, since the latter option doesn’t bust the opening battles.

  • '17 '16 '15

    Has anyone tried this yet?

  • 2024 '22 '19 '17 '15

    Well I guess even if two players show up and say: “we tested it and loved it” will not help here… its what people say to every of their house rules.

    It would require a wide test base … to see if it is really better than the unit bidding… which is a major game changer for axis openers in my opinion.

    But anyways… we would need many players to volunteer for such test games… the more the better.

    Sooo… would anybody be up for a US Income bidding game?


  • @Elrood:

    Sooo… would anybody be up for a US Income bidding game?

    I am, see here: http://www.axisandallies.org/forums/index.php?topic=34751.msg1398301#msg1398301

  • 2024 '22 '19 '17 '15

    Taken from another thread:

    @ItIsILeClerc:

    About blaming bidding for the possibility to ‘KJF’ (with or without the ‘K’)… Correct me if I am wrong but I think without bidding, the UK will either loose both Egypt and India (which means game over for the allies), or if they realize this, weaken India even further because they bring over troops and particularly aircraft from india to save Egypt. Which hurts, but is not game over.

    Thats the one of the points for that proposal. For sure, no extra units for UK will srsly put a lot of pressure on them.

    The Theory is: if no extra UK Units and if G1 opens to threaten Sea Lion, then Meds have to (and should be) given up for protecting London.
    Then Italy will grow wild and probably get egypt and possibly ME as well.
    At that point the increased Income of US comes in and they should HAVE to invest something into Europe to prevent a loss there.

    That is tactical decision making. It should not be clear that both London and Africa can be saved by standard builds/moves. Imho…

    If Germany goes full Barbarossa (e.g. G1 Built 10 Inf or 7 ari… yadda yadda yadda), then UK can punish Italy as it prefers, even without Taranto it can give Italy a hard time, putting troops and an early IC to egypt.
    Germany should be able to march through russia and then Egypt becomes the final battle for them.
    Again, US should be able to intervene by then, either threatening Rome/Germany or fortifying Egypt.

    At leasts the theory. You know… options for Axis. an italy not necessarily reduced to dust in UK1 and some intelligent US play apart from JKF.  :-)


  • @Elrood:

    (…)
    The Theory is: if no extra UK Units and if G1 opens to threaten Sea Lion, then Meds have to (and should be) given up for protecting London.
    Then Italy will grow wild and probably get egypt and possibly ME as well.
    At that point the increased Income of US comes in and they should HAVE to invest something into Europe to prevent a loss there.

    That is tactical decision making. It should not be clear that both London and Africa can be saved by standard builds/moves. Imho… (…)

    Have you considered the approach Nippon also pointed out?
    The USA does have options early in Europe without loosing in the Pacific. Those options are limited, yes, but you can calculate what forces the USA needs to punish Germany for taking London, considering the Germans already will have problems with Russia after that. IIRC, this means it is OK for the UK to loose London (and therefore, turn the Italian navy into dust anyway) as long as they make Germany pay enough for taking London. Building 9INF, of 6INF in London UK1 and 1FTR should do that.

    In one of my previous posts I elaborated on how much IPCs the USA can spend in Europe early without loosing in the Pacific. Loosing India is not the same as loosing the Pacific war, ofc. Japan will be monstrous, but so will Germany be if the allies go (K)JF.

  • 2024 '22 '19 '17 '15

    Well I haven’t done the math, but lets say you go for Sea Lion, then Japan should probably wait for DOW J3, but probably depends on some other factors as well. Also J2 is possible, seeing what US placed into Atlantic in US1

    How badly can Sea Lion go, if properly executed?
    Turn 1: 2 German TTs, Kills cruiser in SZ 91, convoy SZ 109,
    Turn 2: Bombard London, as much as 7 more TTs (probably less are needed), also take Scotland with 6 Inf.
    Turn 3: Sea Lion

    I think just buying troops is not enough for London to discourage Sea Lion here. And they would even have to get an extra Fighter from UK for taranto, which will weaken it even more.

    If US puts their mind to it, sure, they can liberate London, but would have to play it rather safe in Pacific meanwhile. But certainly would need to be tested.  :-)


  • Yes to testing!
    Another SL game with a defensive pacific mind from the USA ;-). I won’t be playing anytime soon, but surely follow such a game.


  • I have to agree that Sea Lion can not be prevented by the UK.  I am of the notion that Sea Lion is not one of the best strategies for Germany.  Dark Skies seems quite unstoppable at the moment.  I haven’t found a way to defeat it yet and nobody else seems to have found a good plan, even with a ~20 PU bid.  I would think that a fighter in Scotland, an artillery in Alexandria, and a sub in SZ 98 will put a significant hindrance into the German SL plans, especially if the dice are unfriendly.  :roll:

  • '15 '14

    I have to say I find the idea to bid for US income quite good. Very reasonable post and argumentation. Good job, nerqueen. I would consider to test this.

    @Arthur:

    Dark Skies seems quite unstoppable at the moment.  I haven’t found a way to defeat it yet and nobody else seems to have found a good plan, even with a ~20 PU bid.  I would think that a fighter in Scotland, an artillery in Alexandria, and a sub in SZ 98 will put a significant hindrance into the German SL plans, especially if the dice are unfriendly.  :roll:

    I do not sign that. I think bombers are a valid strategy but they are not necessarily better than a brutal and perfectly executed Barbarossa (which I personally fear way more as Allies). Furthermore there are no TierE players yet complaining that bombers are imbalanced.

    I simply think the high winning percentage a) correlates with the fact that Axis are strong in general and b) that playing bombers makes the game more complex and that specifically less experienced or mediocre players simply do not know how to react appropriately (yet).

    The most important thing is: The counter strategy is not created on the flip chart but by playing each move precisely. Many people say “I did this and that and bombers still beat me” but in the end the execution was just poorly. Successful play always depend on execution and details.


  • Once again well said by JDOW


  • Yup, +1 for JDOW.
    Although I wouldn’t always call it ‘poorly executed’ if the allied progress failed. It’s also that the axis are just very strong in general. Oh wait, he already said that ;-).

  • '15 '14

    @ItIsILeClerc:

    Although I wouldn’t always call it ‘poorly executed’ if the allied progress failed. It’s also that the axis are just very strong in general. Oh wait, he already said that ;-).

    And bomber-games are of course dicey. In close games, they can make the difference. But in the end, dice decide less games than most people claim.

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