For me it’s not so much a historical thing as it is a gameplay thing. Going back to Classic and with each successive A&A game, the single theater focus for USA predominates. The split theater build strategy is too expensive and too slow to be effective in competitive play. USA always picks a theater, will spend as little as possible in the other theater, just enough to prevent a loss there, and drive over many rounds in chosen direction to kill that nation first. The game is basically balanced with this understanding in mind, that Axis should be strong enough to at least face down a 100% thrust by USA in either direction, so the total USA income is accordingly nerfed to ensure that that those one dimensional strats aren’t too overpowered. But if you had some way to give more total income to USA on a bonus and then force the split, I think the gameplay would probably be more satisfying overall, with action in both theaters for the duration.
Its interesting to me that such a solution was employed for the UK in Global, but not to USA, which would probably have benefited more from such a scheme. The problem as I understand it, was that a single UK economy was deemed too overpowered, so this was split into 2 economies. A single USA economy that was large enough to fight an effective dual theater war would probably be overpowered too, in exactly the same way.
I wonder how the game might look if all nations had to maintain separate income by theater?
For example if Russia had to spend their potential 8 ipcs from the Pacific side of the board in the Pacific. Just give them a minor factory in Evenki or something. USA has to spend their 17 on the Pacific side etc. Then give those nations an NO boost, in each theater, to bring the overall balance in line. The rules could be universal, such that if an Axis power moved into a different theater then any income taken over has to be spent on that side of the map. This might encourage minor factory buys under those less likely conditions, when Japanese units are in Africa etc. Clearly the Allies would be at a disadvantage under such a scheme, so it would make sense for them to get an income boost. But it might be fun, even if it requires a bit more tracking. Just like the UK, the restriction needn’t apply to movement (e.g. no need for separate units) just enforce it on purchase/income collection/placement.
The idea of the ascending bonus for Allies seems cool.
I think its easier to balance using income rather than starting units, whatever the approach.