Allies (+16) vs. Axis (darkskies) Coop


  • it is going to be really interesting to follow this game. I think UK was somewhat unlucky not to take out the german battleship and maybe italy was somewhat lucky to just loose a sub? I guess things tends to even out……Also I am curious as to what USA is doing, putting their stuff everywhere. It will be interesting to see. For France…why not take a 50% chance to kill the Italiens in Southern France?


  • I definitely would have taken the 50/50 chance to take out Southern France to deny Germany a landing spot plus kill some troops.


  • In case my German turn didn’t properly post also, here is the save:


  • My deepest apologies, I pressed for the game to post the results of the German moves but it failed to do it.


  • NP ABH, we’re only Human. I forgot it also.

    Why I didn’t attack Southern France? Easy. I was afraid that I might conquer it ;-). I wouldn’t want to give Germany another chance to gain a mediterranean production facility, even though I know it’s supposed to build a lot of Bombers, not ships. I try not to abuse my foreknowledge as much as I can. Also one of the reasons why I didn’t attack Tobruk: I’m not supposed to know what the axis are going to do but I am free to anticipate to the possibility that Germany comes down with a lot of planes and attack my spread out small stacks, airblitzing the UK into oblivion. For now I prefer to consolidate instead of trading units with Italy on a rough 2/3 ratio.

    I’m hoping for an even out, Oysteilio! Uk was definately not supposed to loose 2FTR and Germany to keep its BB. But if Germany gets Lucky on the #91 Cruiser, then attacking axis ships become more risky…

    I can only hope it won’t affect strategy a lot, because that’s what we’re interesting in and that’s why we are playing LL. But I guess LL can still screw a player, though it mitigates too much luck a bit.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Russians

    Purchase Units - Russians
                Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Baltic States from Russians to Germans
                EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry
                EDIT: Adding units owned by Germans to Baltic States: 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Combat - Russians
                Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                    Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in 113 Sea Zone
                    Russians attack with 1 cruiser and 1 submarine
                    Germans defend with 1 battleship, 1 carrier, 2 fighters, 1 tactical_bomber and 1 transport
                    Units damaged: 1 carrier owned by the Germans
                    Germans win with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 fighter
                    Casualties for Russians: 1 cruiser and 1 submarine
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                    1 tactical_bomber owned by the Germans forced to land in Western Germany

    Non Combat Move - Russians
                1 submarine moved from 111 Sea Zone to 125 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
                2 artilleries moved from Bryansk to Belarus
                2 infantry moved from Rostov to Bryansk
                5 infantry moved from Bryansk to Belarus
                3 mech_infantrys moved from Novgorod to Bryansk
                3 mech_infantrys moved from Russia to Bryansk
                1 armour moved from Ukraine to Belarus
                1 fighter and 5 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk
                2 aaGuns moved from Bryansk to Belarus
                1 mech_infantry moved from Bryansk to Belarus
                1 aaGun moved from Buryatia to Amur
                1 aaGun and 18 infantry moved from Buryatia to Amur

    Place Units - Russians
                8 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs


  • I handled a few things for you, ABH.
    Russian baltic fleet attacked Kriegsmarine and got Lucky. Both sub and cruiser hit. I took the liberty to scramble the German FTR, took a hit on the CV and killed a FTR for you. If you want a different loss, feel free to take the BB or CV instead. Just edit the FTR back in and the loss of your choice out.

    Also, you left 3 German AAA open for destruction by a single Russian MECH in Poland. I assumed you overlooked that so I took the liberty to remove 1INF from Eastern Poland and put it into the Baltic States (adding the territory to Germany). Feel free to correct that situation differently if you wish. Just keep in mind that if you leave Baltic States open you’ll need enough combat units in Poland to prevent Russia from driving a mech and a FTR in.


  • I want to change the Russian production in Moscow from 8ART + 2INF to 9MECH. Suits the overall idea much better. Dark Skies strategy (and its yet-to-find counter) is very new to me. But that’s what a playtest is for, not? Trial and error.

    I can edit it myself after you post the Japanese turn, ABH. So you don’t need to bother.
    But if you want to do the edit for whatever reason, that’s fine too, ofc. Just delete the 10 units in Moscow, add 9MECH and change Russian PU’s from 39 to 41.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 factory_minor and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Hunan to Yunnan
                      Japanese take Yunnan from Chinese
                1 artillery moved from Chahar to Hopei
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                2 infantry moved from French Indo China to Shan State
                1 fighter moved from Kwangsi to Shan State
                1 tactical_bomber moved from Kwangsi to Shan State
                1 fighter moved from Kwangsi to Shan State
                1 tactical_bomber moved from Kwangsi to Shan State
                1 fighter moved from Kwangsi to Shan State
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                1 armour moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 bomber moved from Kwangsi to Malaya
                5 infantry moved from Jehol to Manchuria
                1 fighter moved from Japan to Manchuria
                1 fighter moved from Japan to Manchuria
                1 mech_infantry moved from Anhwe to Manchuria
                1 tactical_bomber moved from Japan to French Indo China
                1 bomber, 3 fighters and 3 tactical_bombers moved from Kwangsi to French Indo China
                1 fighter moved from French Indo China to Shan State
                1 artillery and 2 infantry moved from Anhwe to Hunan
                1 fighter moved from French Indo China to Shan State
                1 carrier, 1 destroyer and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 cruiser moved from 35 Sea Zone to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 armour moved from 37 Sea Zone to Malaya
                1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from Kwangtung to Kwangsi
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 fighter moved from 35 Sea Zone to 45 Sea Zone
                2 battleships, 2 carriers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                Battle in Celebes
                Battle in Malaya
                    Japanese attack with 1 armour, 1 bomber and 1 infantry
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                    Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Malaya from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Shan State
                    Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 3 infantry
                    Japanese win, taking Shan State from UK_Pacific with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - Japanese
                1 bomber moved from Malaya to French Indo China
                1 fighter moved from 37 Sea Zone to French Indo China
                1 tactical_bomber moved from 37 Sea Zone to French Indo China
                1 tactical_bomber moved from 37 Sea Zone to French Indo China
                1 fighter moved from 45 Sea Zone to 37 Sea Zone
                1 fighter moved from 43 Sea Zone to 37 Sea Zone
                5 fighters and 2 tactical_bombers moved from Shan State to French Indo China
                1 aaGun moved from Jehol to Manchuria

    Place Units - Japanese
                1 airfield, 1 factory_minor and 1 harbour placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs total


  • You did the naval battle correctly for Russia.  Bad luck to lose a fighter in that combat, but oh well.  No problem with the mech exchange in Moscow.  That will delay my full scale invasion for another turn, but at a large cost of your offensive fire power later on.  It will be interesting to see how that plays out.

    Japan did a very traditional turn 2.  I was torn between getting a second factory in Asia vs building the Naval base.  I’ve found the flexibility of having a full FIC complex to be quite powerful later on.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 8 artilleries and 2 infantry
                EDIT: Adding units owned by Russians to Russia: 9 mech_infantrys
                EDIT: Changing PUs for Russians from 39 to 41
                EDIT: Turning off Edit Mode
                Americans buy 1 carrier, 1 destroyer and 8 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Western United States to 91 Sea Zone
                1 cruiser moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
                2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 mech_infantrys and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                2 mech_infantrys moved from 86 Sea Zone to Brazil
                2 mech_infantrys moved from Central United States to Western United States
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 25 Sea Zone
                1 submarine moved from 64 Sea Zone to 90 Sea Zone
                1 bomber moved from French Guiana to French West Africa
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Wake Island

    Place Units - Americans
                5 submarines placed in 101 Sea Zone
                1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan
                1 fighter moved from Szechwan to Sikang
                11 infantry moved from Szechwan to Sikang
                2 infantry moved from Shensi to Tsinghai

    Place Units - Chinese
                5 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs


  • I’ll have to do the Brits tomorrow, sorry. I’m too tired and will make many stupid mistakes if I continue tonight…

    The game still looks interesting to me. I am excited that I can finally try a theory of mine and that against dark skies no less!
    German bombers now have a lot of options, but they can only go after 1 of them. That is how I thought it was going to be, but I want to see what the effects are over time.

    Will finish Uk tomorrow.


  • no problem.  Better to make smart moves slowly than rushing through dumb ones.


  • @Arthur:

    no problem.  Better to make smart moves slowly than rushing through dumb ones.

    Well said ABH.


  • I think that you are wrong on both parts:

    1. German bombers have no major targets that they can go after next round.
    2. The ~11 German bombers from a place such as Paris can project power both west and east.  They can scare off the puny American Navy and also push back the Russian forces without even attacking.

    With such heavy spending by the US in the Atlantic, the Axis will have to plan for tough times for the next 2-3 rounds while they deal with the various threats.  It will be three more rounds before the US can pose much of a nuisance in the Pacific.  By that time, Japan will surpass the combined US/ANZAC/India economy.  At that point they have won the game in the Pacific. Hence the fallacy of the KGF plan.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 airfield, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from India to Shan State
                1 fighter moved from Szechwan to Shan State
                1 armour and 1 mech_infantry moved from Egypt to Kenya
                1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Kenya

    Combat - British
                Battle in Shan State
                    British attack with 1 fighter and 2 mech_infantrys
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kenya
                    British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 infantry
                    British win, taking Kenya from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from Kenya to Egypt
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 artillery moved from Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 fighter moved from Shan State to India
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                2 infantry moved from Rhodesia to Belgian Congo
                1 destroyer moved from 83 Sea Zone to 91 Sea Zone
                EDIT: 1 bomber moved from French West Africa to United Kingdom
                2 fighters moved from United Kingdom to Gibraltar
                1 mech_infantry moved from Eire to United Kingdom
                1 tactical_bomber moved from Malta to Morocco
                1 bomber moved from Malta to Egypt
                2 fighters moved from Malta to Egypt
                1 fighter moved from Gibraltar to Morocco
                1 artillery and 1 infantry moved from Eastern United States to Central United States

    Place Units - British
                1 airfield placed in Gibraltar
                1 fighter and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,3,6,6,4,6,3,3,4,5,5
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry


  • I agree that KGF is never, and a limited early focus on Europe (which I am doing and is not considered KGF) is almost never, a good idea. Only if Japan allows it but I think you and I have the same ideas about that. After I became stronger with the axis, I realized that the USA strategy appears to be restricted to: start to spend heavy in the Pacific and a little in Europe, slowly increasing the spending in Europe over time. End of Allied options.

    This is why my interest in the game (in general), is… ‘wavering’.
    The more evidence I gather that even a limited early focus on Europe from the USA is not good, the more annoyed I get. But, I am not yet at the point that I see no hope at all for a limited early Europe focus anymore, so I keep looking for possibilities untill I know for certain. At which point I probably stop playing (or have renewed enthousiasm). Depending on how limited (or not) the strategic options for the USA really are. I want a limited early focus on Europe at least to be not an automatic loss for the allies (if they keep in Europe what is produced in Europe).

    Anyway, for our game, we’ll have to see how it goes.
    I do think that Germany has major options to attack with their bombers. The USN, as an example, could be attacked and Germany could win it, but at a huge cost to the luftwaffe.
    I was thinking: let’s keep the USN small as a bait. If Germany attacks it, what will that do for the eastern front… But if you think it’s better not to trade the USN for (a large part of) the Luftwaffe, then that is an interesting situation as well. Tbh, Germany not taking the bait is what I feared most, as I have not yet thought about how to solve the problems that this will raise ;-).


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Italians
                1 infantry moved from Bulgaria to Greece
                1 infantry moved from Bulgaria to Greece
                1 bomber and 2 fighters moved from Southern Italy to Greece
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece
                1 infantry moved from 97 Sea Zone to Greece
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
                1 artillery and 3 infantry moved from Tobruk to Libya

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 bomber, 2 fighters and 4 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 fighter moved from Greece to Southern Italy
                1 fighter moved from Greece to Southern Italy
                1 bomber moved from Greece to Southern Italy
                2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy
                2 artilleries moved from Southern France to Northern Italy
                3 infantry moved from Bulgaria to Romania
                2 armour moved from Yugoslavia to Bessarabia
                2 aaGuns and 1 infantry moved from Yugoslavia to Romania
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone
                1 cruiser moved from 97 Sea Zone to 95 Sea Zone
                1 infantry moved from British Somaliland to Ethiopia

    Place Units - Italians
                3 mech_infantrys placed in Southern Italy
                1 armour and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs


  • If you wanted to tempt me to attack the Atlantic fleet, you should have fewer ships.  I can just wait for them to do something useful.  Dropping units off in Africa is not a big deal to me.  When you had build 20 PUs in Africa, I gave up hope of capturing Egypt before turn 8.  If your fleet swing further into the Med or sails up the coast of France, then I will obliterate it.  Having another 3-6 bombers will make the attack quite easy.

    The problem with KGF is that the Allies cannot strike a major blow against the Axis.  It does delay the advance into Russia but at a massive cost in the Pacific region.  Your attack at Shan State (not unexpected) pushed off the conquest of India until J4, but that capitol will fall with sufficient time for the Japanese forces to return to the Pacific Ocean on J5.  The US will have a round to hassle the Pacific islands, but after that the enormous Japanese economy will be wreaking havoc everywhere.

    I faced a similar Allied strategy in a live game and the US resigned after 6 rounds.

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