Here before I retire once more to other places on these boards, let me just stress again how much I love this game and admire it’s creators for making it available. But how is someone to find like minded G40 players, or figure out ways to improve the basic game, if you don’t touch on these core issues from time to time, or at least open discussions and try to analyze it from another perspective?
Like, for example, why the purchase phase needs to occur exactly when it does in the procession?
Here’s what I see, doing purchase before combat tests a players memory and ability to plan in advance under many possible contingencies. But purchase after combat might test equally interesting abilities, like the ability to react immediately to the results of a given battle with optimal purchases, responding to the circumstances on the ground. You’d still have the narrative component, the combat component with the rolls, but it could also be faster.
Apologies if this seems too far afield for the subject of the thread, but I think it’s dead on topic. Trying to figure out player intent or when to legitimatly refund purchases and such, this all comes from issues relating to the position of the purchase phase at the begining of the turn before combat. Sure thats the way it is by the book, and traditionally, but it might have come at the end. This was a decision made in Classic, that hasn’t really been revisited since.
You guys have been discussing a metagaming exploit, that exists as a way to address a seeminlgy innocuous purchasing mistake that players might make. The suggestion about returned purchase, is a way of hedging your bets, and trying to gain some advantage from placement after the combat rolls become clear.
I’m trying to point out that ultimately this mistake would never occur if one considered shifting the purchase phase. Sure the gameplay would be different, but it might be just as much fun, and purchasing errors like this would not have room to enter into it.
Finally just back to your point #3)
If game time is meant to be historically analogous to real time, 3 months per round, and the game starts in spring 1940, then that’s 2 or 3 seasons (depending on how you count the first season) to 1941, so on round 6/7 it’s Spring 1942, about 10 rounds to 1943, 14 rounds to 1944, 18 rounds to 1945? I don’t think people hold to that sense of the timeline with too much concreteness, as most games will resolve long before 1945 in that case. I think players adopt a sense of the timeline that is more malleable, and which fits instead with the feel of the specific situation occurring on the gameboard. But even with that 3 months as a rough guideline, what is the scale of time between an individual purchase and placement phase? Still 3 months? And then are they all conflated, with each nations purchase to placement representing those same 3 months? I just think at some point the time analogy breaks down, because this is a turn based game, and what we are left with is just the imagined narrative that players create for themselves as they go along. Basically I’m saying you could do it either way and I don’t think it would undermine the abstract timeline or the gameplay or the fun. It would just be a different kind of fun.
I don’t think that stuff because I’m all green on the board, or because the complexity of g40 overwhelms me relative to other A&A boards. Or because I need to put on the dunce cap and go back to playing Risk over in the kids corner. I mean, why you gotta jump the discussion to a place like that?
:-D
The purchase phase has been in the same position in the procession of phases since Classic, which I also played a great deal in my day. I understand how it works, I’m just raising a question about the genuine entertainment value of the current purchase position compared to other possible alternatives, since I find it curious.
The question is not unique to global second edition and it could apply to any A&A game. I thought it was legitimately an interesting question, from a gameplay perspective, whether the game is really more fun with combat after purchase, than it might be the other way around, which is why I raised the Q.