Bill,
I suppose we could have played without the extras but we have been using the custom rules for months now and didnt really see the difference in terms of balance. More enhancement than anything else and there’s no sense in testing the rules without them as they are a (growing) part of our game.
We’ve played 6.1 at least ten times and yes, the balance was a bit off a bit, but it was not impossible for the allies to win. I’ve been playing global 39 for a about three years now (A and A for thirty plus) and ,like you, I could see that 7.0/.1 in their entirety would be imbalanced.
I’m eager to see how this plays out with others.
Also, I have the sneaking suspicion that the next incarnation of the game will feature many, if not all, of the HBG custom rules we use now as well as others yet to be seen. So we may as well incorporate them and see how well they integrate. So, we can say we’re not just play testing 4.1, 5.0, 6.1, 7.0 or whatever, we’re play testing everything HBG is bringing to the plate. We have the pieces and rules so why not?
Rohr,
All resources/rails were placed from word go. Refer to the HBG custom rules on their website for the placement and mechanics. You will see, for example, that Europe has a rail movement of 3 (this includes european russia) so we placed rail markers to display that infrastructure. I am short on rail pieces and need more. The stations in this game are mainly props but there are rules for them as well. Eventually, we will have trains and railguns.