• Sponsor

    I have play tested the above modifications with a friend (the UK single economy, and Canada / Anzac Commonwealth without new production units), with the only complaint being the downgraded major IC to a minor in India (new production units will help with those complaints).

    Here are a few things I really like about this Commonwealth mechanic…

    • With a single UK income, the removal of the Canadian territories will dilute the UK economy a little, but not to much.

    • With the Canadian territories having Canadian emblems on them and not British, it’s almost as if the map was made for this idea.

    • The alternative British roundel once used to track UK pacific income can now easily be used to track the Commonwealth income.

    • With the ANZAC and Canadian incomes as well as production options combined, the Allies have more freedom to buy more significant units on either the Europe side, or the Pacific side.

    • Although I’m gonna paint my plastic ICs blue for Industrial Complexes, red for Major Factories, and green for Minor Factories… monopoly hotels and houses could also work well.

    • Having colored production units will help players associate the max amount of units allowable for each facility (blue for 10 units on an Industrial Complex, red for 5 units on a Major Factory, and green for 3 units on a Minor Factory).

    • Very easy to now play a 7 player game… Germany / Russia / Japan / America / Commonwealth with China / Britain with France / Italy.

  • 2024 '22 '21 '19 '15 '14

    I look forward to checking out the Delta Deck. Even though I frequently harp on added rules, NOs, complexity and the like, there is something about a deck, the physicality of it and the feel of a card in your hand, that just totally trumps a big long list of expansion rules written down somewhere. From a gameplay perspective, objective or advantage type rules are the most fun when built into the play, and nice clean deck seems like it would facilitate this better than just some pages in a rulebook, or a chart somewhere. Well done

  • Sponsor

    I had to remove a lot of the intro to the first post due to the maximum limit of 20,000 characters per post. I also removed the link to the artscow card deck due to some significant changes to 1st edition. If you would still like to own a 1st edition card deck, I can guide you to it, but I’m now encouraging members to wait until the 2nd edition card deck. For those who have a first edition card deck, please adjust your use of them in line with the latest modifications.

    Cheers,

  • 2024 '22 '21 '19 '15 '14

    I swooped on a 1st ed deck last night just to check it out and support the concept of expansion decks. Will grab the second edition when it comes together, to see how it works with the latest production schemes and canzac  :-D

    Looking forward to it


    • With the Canadian territories having Canadian emblems on them and not British, it’s almost as if the map was made for this idea.

    Totally agree. Someone up there wanted this to happen!


  • YG, you ever get a chance to try your new commonwealth rules in your game past weekend?

  • Sponsor

    @SS:

    YG, you ever get a chance to try your new commonwealth rules in your game past weekend?

    Yes we did, it worked out very well however, even though the UK player had a bigger stack of cash, there was a lot of complaining about only being able to build 3 units on India. Since then I have implemented KNP’s idea of a new mid level production unit which has solved the problem. Here is a link to the same rules as a stand alone rule set for 2nd edition outside of Delta…

    http://www.axisandallies.org/forums/index.php?topic=34111.0


  • Not trying to go off topic, but in tigermans 39 game you can build up to 6 units ( minor factory) but the first 3 pieces you buy have to be infrantry. Makes sense to make India’s factory a major. I am going to try this new commonwealth in 39 game. But will be posting in global war from now on or house rules under new topic.

  • Sponsor

    @SS:

    Not trying to go off topic, but in tigermans 39 game you can build up to 6 units ( minor factory) but the first 3 pieces you buy have to be infrantry. Makes sense to make India’s factory a major. I am going to try this new commonwealth in 39 game. But will be posting in global war from now on or house rules under new topic.

    Can you tell me who exactly were the people responsible for creating GW39?


  • HBG. Historical Board Gaming.

  • '18 '17 '16 '15 Customizer

    @SS:

    HBG. Historical Board Gaming.

    Is Tigerman a HBG guy? I have never been able to tell, but I thought the only actual HBG people here were Coach and Variable. I ask because it has seemed like 1939 is Tigerman’s brainchild, but HBG makes, markets and sells it.


  • Yes I believe its tigerman’s game but sold on HBG.

  • Customizer

    Tigerman contributes a lot to HBG, particularly their games. He had a lot to do with Global 1939. I think he also helped to develop the Midway and Okinawa games. In fact, I think he was almost exclusively involved in the Midway game.
    I believe he also helped develop the Barbarossa game.
    I don’t know if Tigerman is an “official” part of the HBG team or if he comes up with ideas for these games and hands it over to Coach for manufacture.

  • Sponsor

    OK, I will ask them as I’m feeling the need to credit one of them on the “G40 Halifax Rules” for coming up with the earliest concepts of a Commonwealth nation. G40 Halifax Rules have become popular and has the potential to really take off, I would like to give proper credit for ideas where credit is due.

  • '18 '17 '16 '15 Customizer

    @Young:

    OK, I will ask them as I’m feeling the need to credit one of them on the “G40 Halifax Rules” for coming up with the earliest concepts of a Commonwealth nation. G40 Halifax Rules have become popular and has the potential to really take off, I would like to give proper credit for ideas where credit is due.

    What is this? What we have already been discussing or something different?

  • Sponsor

    @LHoffman:

    @Young:

    OK, I will ask them as I’m feeling the need to credit one of them on the “G40 Halifax Rules” for coming up with the earliest concepts of a Commonwealth nation. G40 Halifax Rules have become popular and has the potential to really take off, I would like to give proper credit for ideas where credit is due.

    What is this? What we have already been discussing or something different?

    Halifax rules are not Delta… just G40 2nd Edition house Rules

    http://www.axisandallies.org/forums/index.php?topic=34111.msg1311089#msg1311089

  • '18 '17 '16 '15 Customizer

    @Young:

    Halifax rules are not Delta… just G40 2nd Edition house Rules

    http://www.axisandallies.org/forums/index.php?topic=34111.msg1311089#msg1311089

    Okay. So essentially you are going to be combining Halifax and Delta for Delta’s Revision1 ?

  • Sponsor

    @LHoffman:

    @Young:

    Halifax rules are not Delta… just G40 2nd Edition house Rules

    http://www.axisandallies.org/forums/index.php?topic=34111.msg1311089#msg1311089

    Okay. So essentially you are going to be combining Halifax and Delta for Delta’s Revision1 ?

    Correct, and I wouldn’t waste your time on a Delta rule book yet until we shore up these last adjustments.

  • '18 '17 '16 '15 Customizer

    @Young:

    Correct, and I wouldn’t waste your time on a Delta rule book yet until we shore up these last adjustments.

    Understood. I have read up on the Halifax thread and will be monitoring the updates.

  • Sponsor

    Here is KNP’s report from his Delta play test…

    Here is the progress on our game. We are just about to begin Round 10. So far it is an overwhelming Axis victory. Japan has all of Asia east of Moscow. Germany has most of western Russia and all of Europe + England. Italy has the Middle East, 3 south Russia territories and most of Africa. Italy is currently duking it out with the Commonwealth at the doorstep of South Africa.
    Japan also rules the Pacific. The US Navy has been vanquished. The Commonwealth has tried sending a few subs out of Sydney, but Japan keeps sending more destroyers to deal with them.
    It’s actually already an Axis victory on both boards but we are playing it out a bit longer just to try and take advantage of the new weapons. Japan used “Banzai Attack” in their attack on Hawaii and due to their increased power, they wiped out the US troops (1 tank, 1 artillery, 4 infantry) in the first combat round.
    Even though the UK, Russia, France are pretty much out of the game, we went ahead and let them choose between the Round 10 Advantages.
    As for the Progressive Advantages, Germany got their Jet Fighters.
    Russia got the Russian Winter just before losing Moscow and killed all German infantry in Russia (only 5). Germany had mostly mechs and artillery due to Blitzkrieg.
    Japan got the Kamikaze Honor but it is useless to them because they have done so well in the Pacific. They hadn’t even used the first stack of Kamikaze.
    The US got the Manhattan Project and A-Bombed Japan. It cost Japan 13 damage points on their IC, 3 IPCs direct cost and 3 AA guns in unit cost. Japan had no other units on Japan itself. By the way, it is ONLY for the territory of Japan, not including Sea Zone 6, right? Anyway, at this point it really won’t matter much. Japan is making over 100 IPCs per turn with their Strategic Objectives and City points.
    China got up to 21 points before losing their last territory. Russia tried to send a tank running around liberating territories, but Japan had too many tanks and mechs around China. They hunted down the Russian tank and blitzed the liberated Chinese territories. So China was stymied again.
    UK lost London with 16 Progress points and pretty much stayed there.
    Italy got a lot of 1s and 2s in their rolls. They are at 18 points now.
    Poor France lost their last territory with 24 progress points. The French are extinct now (no units, no territories).

    I think the Allies just made bad strategy decisions. Germany went Sealion and was barely successful at it (1 tank left). However, Japan attacked round 1 so the US was in the war and decided to go all after Japan. I think the US only put a couple of destroyers in the Atlantic to keep German U-Boats at bay. The US should have been able to trounce Japan, but I think they took too long trying to build up a huge attack fleet plus transports and troops instead of taking what they had and going after what Japanese navy they could have killed. Sure you get your ships killed, but you also kill Japanese ships and if US is going 100% Pacific, for the first few rounds they can out build Japan.
    However, with Sealion accomplished, Calcutta was no longer a factor so Japan kind of dealt with China and the remnants of UK India fairly quickly and were able to spread out deeper into China, up into Russia and even down through India.
    Also, on a couple of occasions, the US led amphibious assaults and while they were successful, they exposed their transports leaving men stuck on an island. Hawaii was one and the US currently has a large force stuck on New Guinea. I think our US player might have played too cautiously against the Japanese Navy and perhaps when he did take chances it was the wrong time and he got burned. Our Japan player is pretty good though and pretty keen to take advantage of oversights.
    With Germany taking London, Russia rolled over the border. However, Germany had a LOT of money to spend and did so well. Russia was actually over extended deep into Europe and Germany was able to snuff out their advancing forces and push them out of Europe. Russia decided to play aggressively and kept trying to go on the offensive. Even with cheaper tanks, Germany just kept pushing into Russia. Finally it got to the point where Japan had all of eastern Russia, Italy had a small force coming up through the Caucasus and Germany had lots of tanks, mechs and artillery all through western Russia. Also, being offensive minded, Russia really didn’t have a lot to defend Moscow. I think in the final battle it was something like 2 AA, 4 Infantry, 1 artillery, 2 mechs, 2 tanks, 2 fighters and 1 tactical bomber. Really different from the 50+ infantry stacks you usually see on Moscow.
    Of course, another reason Germany was able to finish off Moscow was because the UK was pretty much out of the picture and the US was all in the Atlantic. At present, all 3 Axis are starting to close in on the US and Canada.
    Germany is building an invasion fleet and already sending a few U-Boats to harass what’s left of the US Navy and try to do a little convoy raiding. Italy is still fighting the Commonwealth in South Africa, but they can afford to send a few subs as well. Japan is building more subs to send to the undefended US west coast while also building transports and troops. Although they still need to deal with ANZAC and their occasional subs.

    Well, that is how my game has gone so far. Kind of a blow out but trying out your Delta deck was fun. The majority of the advantages really don’t require any alternate units, which I was hoping to get to use, but it was still fun. I am getting to use HBG’s neat little Me262s. We will probably wrap this up in a couple of more rounds or so. Then again, we may carry it out to total domination.

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