13L G40 2e captain walker (axis) vs Entek (allies +10)

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 tactical_bomber moved from Western Australia to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 1 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    ANZAC win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer
                Battle in Java
                    ANZAC attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                        ANZAC roll dice for 2 infantry in Java, round 1 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Java, round 1 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - ANZAC
                1 tactical_bomber moved from 42 Sea Zone to Northern Territory

    Place Units - ANZAC
                1 armour and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield and 1 harbour
        Northern Territory : 1 aaGun and 1 tactical_bomber
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 factory_minor, 1 fighter and 1 harbour
        Western Australia : 1 infantry
        Java : 1 flag, 2 infantry
        42 Sea Zone : 1 transport
        54 Sea Zone : 1 destroyer
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 23 / 23
        Japanese : 64 / 78
        Americans : 51 / 71
        Chinese : 2 / 4
        British : 34 / 42
        UK_Pacific : 0 / 0
        Italians : 15 / 12
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Scotland : 2 infantry
        93 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 23 / 23
        Japanese : 64 / 78
        Americans : 51 / 71
        Chinese : 2 / 4
        British : 34 / 42
        UK_Pacific : 0 / 0
        Italians : 15 / 12
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Rostov to Caucasus
                1 artillery and 1 infantry moved from Rostov to Volgograd
                1 armour moved from Rostov to Volgograd
                1 armour moved from Bryansk to Volgograd
                2 infantry and 3 mech_infantrys moved from Bryansk to Russia
                7 armour moved from Belarus to Russia
                1 bomber moved from Novgorod to Russia
                4 artilleries and 9 infantry moved from Belarus to Smolensk
                1 armour and 2 artilleries moved from Archangel to Smolensk

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 2 armour, 1 artillery and 1 infantry
                    Russians defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 2 armour, 1 artillery and 1 infantry in Volgograd, round 1 :  2/4 hits
                        Russians roll dice for 3 infantry in Volgograd, round 1 :  1/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 2 armour and 1 artillery in Volgograd, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
                    Americans defend with 1 battleship, 1 cruiser and 2 transports
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        Germans roll dice for 1 carrier, 1 destroyer and 1 fighter in 91 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 battleship, 1 cruiser and 2 transports in 91 Sea Zone, round 1 :  1/2 hits
                        1 cruiser owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 1 carrier, 1 destroyer and 1 fighter in 91 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 battleship and 2 transports in 91 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the Americans lost in 91 Sea Zone
                        2 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 40
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 battleship, 1 cruiser and 2 transports
                Battle in Smolensk
                    Germans attack with 1 armour, 6 artilleries and 9 infantry
                    Russians defend with 1 aaGun, 2 artilleries and 8 infantry
                        Germans roll dice for 1 armour, 6 artilleries and 9 infantry in Smolensk, round 1 :  6/16 hits
                        Russians roll dice for 1 aaGun, 2 artilleries and 8 infantry in Smolensk, round 1 :  4/10 hits
                        5 infantry owned by the Russians , 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk
                        Germans roll dice for 1 armour, 6 artilleries and 5 infantry in Smolensk, round 2 :  5/12 hits
                        Russians roll dice for 2 artilleries and 3 infantry in Smolensk, round 2 :  0/5 hits
                        3 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 armour, 6 artilleries and 5 infantry remaining. Battle score for attacker is 25
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 1 aaGun, 2 artilleries and 8 infantry
                Battle in Russia
                    Germans attack with 7 armour, 1 bomber, 2 infantry and 3 mech_infantrys
                    Russians defend with 1 airfield, 1 artillery, 1 factory_major and 5 infantry
                        Germans roll dice for 7 armour, 1 bomber, 2 infantry and 3 mech_infantrys in Russia, round 1 :  7/13 hits
                        Russians roll dice for 1 artillery and 5 infantry in Russia, round 1 :  1/6 hits
                        5 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Russia
                    Germans captures 23PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 7 armour, 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 5 infantry

    Non Combat Move - Germans
                1 bomber moved from Russia to Ukraine
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 armour and 1 mech_infantry moved from Yugoslavia to Greece
                1 artillery and 2 infantry moved from Novgorod to Archangel
                1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
                1 armour and 2 mech_infantrys moved from Germany to Yugoslavia
                7 infantry moved from Poland to Slovakia Hungary
                1 mech_infantry moved from Eastern Poland to Germany

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                1 artillery and 2 infantry placed in France
                1 artillery, 1 bomber and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 63 PUs; end with 86 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
        Slovakia Hungary : 7 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
        Romania : 2 artilleries and 4 infantry
        Germany : 1 aaGun, 1 artillery, 1 factory_major, 2 infantry and 2 mech_infantrys
        Denmark : 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 1 artillery and 2 infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 1 artillery and 2 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 7 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Ukraine : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 2 armour, 1 artillery and 1 factory_minor
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Caucasus : 1 flag, 1 artillery and 1 infantry
        Smolensk : 1 flag, 1 armour, 6 artilleries and 5 infantry
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 destroyer and 1 transport
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 armour and 1 mech_infantry
        Yugoslavia : 1 flag, 1 armour and 2 mech_infantrys
        91 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 63 / 111
        Russians : 15 / 0
        Japanese : 64 / 78
        Americans : 51 / 71
        Chinese : 2 / 4
        British : 34 / 42
        UK_Pacific : 0 / 0
        Italians : 15 / 12
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Combat Move - Russians

    Non Combat Move - Russians
                1 aaGun and 2 infantry moved from Novosibirsk to Samara
                1 infantry moved from Tambov to Samara

    Turn Complete - Russians

    Territory Summary for Russians :

    Amur : 1 aaGun and 7 infantry
        Vologda : 1 infantry
        Samara : 1 aaGun and 3 infantry
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 63 / 111
        Russians : 15 / 0
        Japanese : 64 / 78
        Americans : 51 / 71
        Chinese : 2 / 4
        British : 34 / 42
        UK_Pacific : 0 / 0
        Italians : 15 / 12
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    Germany had some really good dice that turn…not much left of the Russian army now.

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Shensi to Kazakhstan
                      Japanese take Tsinghai from Chinese
                1 armour moved from Hopei to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Hopei to Kansu
                1 mech_infantry moved from Hopei to Kansu
                1 mech_infantry moved from Shensi to Tsinghai
                2 artilleries and 4 mech_infantrys moved from West India to Eastern Persia
                3 artilleries and 3 infantry moved from India to 39 Sea Zone
                1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
                3 artilleries, 1 battleship, 1 carrier, 1 fighter, 3 infantry and 3 transports moved from 39 Sea Zone to 56 Sea Zone
                3 artilleries and 3 infantry moved from 56 Sea Zone to Western Australia
                1 artillery and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Northern Territory
                1 carrier moved from 45 Sea Zone to 55 Sea Zone
                1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 battleship, 2 infantry and 2 transports moved from 45 Sea Zone to 55 Sea Zone
                1 artillery and 2 infantry moved from 55 Sea Zone to Northern Territory
                1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from India to Eastern Persia

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber and 2 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Eastern Persia
                    Japanese attack with 2 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 2 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 1 :  4/8 hits
                        British roll dice for 2 infantry in Eastern Persia, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 2 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Java
                    Japanese attack with 1 artillery and 3 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Java, round 1 :  0/4 hits
                        ANZAC roll dice for 2 infantry in Java, round 1 :  1/2 hits
                        1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 1 artillery and 2 infantry in Java, round 2 :  2/3 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Northern Territory
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 aaGun and 1 tactical_bomber
                        AA guns fire in Northern Territory :  0/2 hits
                        Japanese roll dice for 1 battleship in Northern Territory, round 1 :  1/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Northern Territory, round 1 :  3/5 hits
                        ANZAC roll dice for 1 aaGun and 1 tactical_bomber in Northern Territory, round 1 :  1/1 hits
                        1 tactical_bomber owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in Northern Territory
                    Japanese win, taking Northern Territory from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 aaGun and 1 tactical_bomber
                Battle in Western Australia
                    Japanese attack with 3 artilleries and 3 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 battleship in Western Australia, round 1 :  1/1 hits
                        ANZAC roll dice for 1 infantry in Western Australia, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Western Australia
                    Japanese win, taking Western Australia from ANZAC with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 1 armour and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 1 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                1 bomber moved from Yunnan to Japan
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from India to Kwangsi
                1 fighter and 1 tactical_bomber moved from Eastern Persia to India
                1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
                1 fighter and 1 tactical_bomber moved from Northern Territory to 55 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kwangtung
                1 carrier, 4 destroyers and 2 fighters placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 73 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
        Korea : 1 aaGun and 7 infantry
        Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 armour and 2 mech_infantrys
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 mech_infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Northern Territory : 1 flag, 1 artillery and 1 infantry
        Western Australia : 1 flag, 3 artilleries and 3 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Kazakhstan : 1 flag, 1 armour and 1 mech_infantry
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 2 transports
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        45 Sea Zone : 1 destroyer
        36 Sea Zone : 1 transport
        17 Sea Zone : 1 destroyer
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 3 carriers, 7 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers
        56 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
        55 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
        West India : 1 flag
        Eastern Persia : 1 flag, 2 artilleries and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 63 / 111
        Russians : 14 / 0
        Japanese : 73 / 83
        Americans : 51 / 71
        Chinese : 0 / 4
        British : 34 / 42
        UK_Pacific : 0 / 0
        Italians : 15 / 12
        ANZAC : 8 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone

    Place Units - Americans
                1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield, 7 artilleries, 1 harbour and 7 infantry
        25 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 2 fighters, 1 submarine and 7 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 5 infantry and 3 mech_infantrys
        Morocco : 1 flag, 2 artilleries and 2 infantry
        101 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports

    Production/PUs Summary :

    Germans : 63 / 111
        Russians : 14 / 0
        Japanese : 73 / 83
        Americans : 51 / 71
        Chinese : 0 / 4
        British : 34 / 42
        UK_Pacific : 0 / 0
        Italians : 15 / 12
        ANZAC : 8 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 63 / 111
        Russians : 14 / 0
        Japanese : 73 / 83
        Americans : 51 / 71
        Chinese : 0 / 1
        British : 34 / 42
        UK_Pacific : 0 / 0
        Italians : 15 / 12
        ANZAC : 8 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - British
                British buy 1 bomber, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 destroyers moved from 93 Sea Zone to 97 Sea Zone
                1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 infantry moved from Libya to Tunisia
                      British take Tunisia from Italians

  • '20 '19 '18 '17 '16

    Scramble for Italy?

  • '23 '21 '20 '19 '17 '16 '15 '13

    scramble all available air!

  • '20 '19 '18 '17 '16

    Crap!  Accidentally hit done instead of post.  Haven’t done that in a while :D

    Purchase Units
    British buy 1 bomber, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
    Combat Move
    Giving bonus movement to units
    2 fighters moved from United Kingdom to 113 Sea Zone
    2 destroyers moved from 93 Sea Zone to 97 Sea Zone
    1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
    1 fighter moved from Malta to 97 Sea Zone
    1 infantry moved from Libya to Tunisia
    British undo move 1.
    Turn Summary: http://www.axisandallies.org/forums/index.php?topic=30716.10000
    Post Turn Summary to AxisAndAllies.org success = true
    Game Loaded
    Combat
    Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
    Battle in 97 Sea Zone
    Recording Battle Statistics
    Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    Non Combat Move
    1 transport moved from 93 Sea Zone to 96 Sea Zone
    2 fighters moved from United Kingdom to 110 Sea Zone
    2 infantry moved from Egypt to Trans-Jordan
    Cleaning up after movement phases
    Place Units
    1 destroyer placed in 98 Sea Zone
    1 carrier placed in 110 Sea Zone
    2 infantry placed in Egypt
    1 bomber placed in United Kingdom
    Turn Complete
    British collect 35 PUs; end with 35 PUs total
    Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    Turn Complete

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters moved from Southern Italy to 96 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 2 fighters
                    British defend with 1 cruiser and 1 transport
                        Italians roll dice for 2 fighters in 96 Sea Zone, round 1 :  0/2 hits
                        British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 2 fighters in 96 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 fighters in 96 Sea Zone, round 3 :  1/2 hits
                        British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the British and 1 fighter owned by the Italians lost in 96 Sea Zone
                        1 transport owned by the British lost in 96 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 9
                    Casualties for British: 1 cruiser and 1 transport
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                1 fighter moved from 96 Sea Zone to Southern Italy
                2 artilleries and 2 infantry moved from Albania to Greece
                1 artillery moved from Southern France to Northern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total

    Territory Summary for Italians :

    Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major, 3 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
        Greece : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 2 infantry and 2 mech_infantrys
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 63 / 111
        Russians : 14 / 0
        Japanese : 73 / 83
        Americans : 51 / 71
        Chinese : 0 / 1
        British : 35 / 40
        UK_Pacific : 0 / 0
        Italians : 14 / 14
        ANZAC : 8 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 armour moved from New South Wales to Northern Territory
                1 fighter moved from New South Wales to Northern Territory

    Combat - ANZAC
                Battle in Northern Territory
                    ANZAC attack with 1 armour and 1 fighter
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 armour and 1 fighter in Northern Territory, round 1 :  2/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 1 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Northern Territory
                    ANZAC win, taking Northern Territory from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Northern Territory to Queensland
                1 aaGun moved from Queensland to South Australia

    Place Units - ANZAC
                1 armour, 1 artillery and 1 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 61 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 fighter and 1 harbour
        Northern Territory : 1 armour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 aaGun
        61 Sea Zone : 1 destroyer
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 63 / 111
        Russians : 14 / 0
        Japanese : 72 / 83
        Americans : 51 / 71
        Chinese : 0 / 1
        British : 35 / 40
        UK_Pacific : 0 / 0
        Italians : 14 / 14
        ANZAC : 9 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Scotland : 2 infantry
        93 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 63 / 111
        Russians : 14 / 0
        Japanese : 72 / 83
        Americans : 51 / 71
        Chinese : 0 / 1
        British : 35 / 40
        UK_Pacific : 0 / 0
        Italians : 14 / 14
        ANZAC : 9 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 battleship, 2 destroyers, 1 factory_minor, 2 fighters, 3 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 carrier, 1 destroyer and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 bomber and 2 fighters moved from Western Germany to 110 Sea Zone
                1 artillery and 2 infantry moved from Archangel to Vologda
                1 artillery and 1 infantry moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from Russians
                2 armour moved from Volgograd to Northwest Persia
                1 artillery moved from Volgograd to Samara
                3 armour, 1 infantry and 3 mech_infantrys moved from Russia to Samara
                1 infantry moved from Rostov to Tambov
                      Germans take Tambov from Russians
                1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Smolensk to Vologda

    Combat - Germans
                Battle in Samara
                    Germans attack with 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys
                    Russians defend with 1 aaGun and 3 infantry
                        Germans roll dice for 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Samara, round 1 :  4/8 hits
                        Russians roll dice for 1 aaGun and 3 infantry in Samara, round 1 :  0/3 hits
                        3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Russians: 1 aaGun and 3 infantry
                Battle in Vologda
                    Germans attack with 1 armour, 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in Vologda, round 1 :  2/4 hits
                        Russians roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 1 carrier, 2 destroyers and 3 fighters
                    British defend with 1 carrier and 2 fighters
                        Germans roll dice for 1 bomber, 1 carrier, 2 destroyers and 3 fighters in 110 Sea Zone, round 1 :  1/6 hits
                    Units damaged: 1 carrier owned by the British
                        British roll dice for 1 carrier and 2 fighters in 110 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 1 carrier owned by the Germans
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 1 bomber, 1 carrier, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 :  1/5 hits
                        British roll dice for 1 carrier and 2 fighters in 110 Sea Zone, round 2 :  1/3 hits
                        1 carrier owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 110 Sea Zone, round 3 :  1/4 hits
                        British roll dice for 2 fighters in 110 Sea Zone, round 3 :  1/2 hits
                        1 fighter owned by the British and 1 destroyer owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 1 bomber, 1 carrier and 2 fighters in 110 Sea Zone, round 4 :  3/3 hits
                        British roll dice for 1 fighter in 110 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
                    Germans win with 1 bomber, 1 carrier and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 destroyers and 2 fighters
                    Casualties for British: 1 carrier and 2 fighters

    Non Combat Move - Germans
                1 bomber and 1 fighter moved from 110 Sea Zone to France
                1 armour moved from Yugoslavia to Western Germany
                2 artilleries and 4 infantry moved from Romania to Yugoslavia
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 artillery and 1 infantry moved from Rostov to Caucasus
                6 artilleries and 5 infantry moved from Smolensk to Bryansk
                1 armour moved from Novgorod to Poland
                1 bomber moved from Ukraine to Western Germany
                2 artilleries and 8 infantry moved from Western Germany to Holland Belgium
                3 artilleries and 6 infantry moved from France to Normandy Bordeaux

    Place Units - Germans
                1 battleship and 1 destroyer placed in 110 Sea Zone
                1 factory_minor placed in Yugoslavia
                2 fighters placed in Western Germany
                1 destroyer and 4 transports placed in 113 Sea Zone
                1 armour and 3 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Russia: 4 armour
                EDIT: Adding units owned by Germans to Volgograd: 4 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 66 PUs; end with 66 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
        France : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 1 fighter
        Slovakia Hungary : 7 infantry
        Western Germany : 2 aaGuns, 1 airfield, 3 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
        Poland : 1 armour
        Germany : 1 aaGun, 1 artillery, 1 factory_major, 2 infantry and 2 mech_infantrys
        Denmark : 2 infantry
        Holland Belgium : 2 artilleries and 8 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 6 artilleries and 5 infantry
        Rostov : 1 flag
        Nenetsia : 1 flag, 1 armour and 1 mech_infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 armour, 1 artillery and 2 infantry
        Volgograd : 1 flag, 4 armour and 1 factory_minor
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag, 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 destroyer and 5 transports
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 armour and 1 mech_infantry
        Northwest Persia : 1 flag, 2 armour, 1 artillery and 1 infantry
        Yugoslavia : 1 flag, 2 artilleries, 1 factory_minor, 4 infantry and 2 mech_infantrys
        Finland : 1 flag
        110 Sea Zone : 1 battleship, 1 carrier and 1 destroyer

    Production/PUs Summary :

    Germans : 66 / 93
        Russians : 11 / 0
        Japanese : 72 / 83
        Americans : 51 / 71
        Chinese : 0 / 1
        British : 35 / 40
        UK_Pacific : 0 / 0
        Italians : 14 / 14
        ANZAC : 9 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Combat Move - Russians

    Non Combat Move - Russians
                2 infantry moved from Amur to Buryatia

    Turn Complete - Russians

    Territory Summary for Russians :

    Amur : 1 aaGun and 5 infantry
        Buryatia : 2 infantry

    Production/PUs Summary :

    Germans : 66 / 93
        Russians : 11 / 0
        Japanese : 72 / 83
        Americans : 51 / 71
        Chinese : 0 / 1
        British : 35 / 40
        UK_Pacific : 0 / 0
        Italians : 14 / 14
        ANZAC : 9 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Combat Move - Russians

    Non Combat Move - Russians
                2 infantry moved from Amur to Buryatia

    Turn Complete - Russians

    Territory Summary for Russians :

    Amur : 1 aaGun and 5 infantry
        Buryatia : 2 infantry

    Production/PUs Summary :

    Germans : 66 / 93
        Russians : 11 / 0
        Japanese : 72 / 83
        Americans : 51 / 71
        Chinese : 0 / 1
        British : 35 / 40
        UK_Pacific : 0 / 0
        Italians : 14 / 14
        ANZAC : 9 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    OOL for sz25?

  • '20 '19 '18 '17 '16

    Sub, one on BB, DD’s, CA’s, CV, BB Fighters

Suggested Topics

  • 6
  • 8
  • 25
  • 49
  • 106
  • 150
  • 105
  • 214
Axis & Allies Boardgaming Custom Painted Miniatures

41

Online

17.6k

Users

40.2k

Topics

1.7m

Posts