@fasthard immer lachen. geht nicht anders. ist schon abgefahren… Fighter passt.
13L G40 2e captain walker (axis) vs Entek (allies +10)
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Even if Germany takes Russia out they still have to take Egypt…that’s going to take a while!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Wake Island to 20 Sea ZoneCombat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 1 bomber in 20 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 transports in 20 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 20 Sea Zone
Japanese win with 2 transports remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomberNon Combat Move - Americans
5 transports moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 7 artilleries, 1 harbour and 7 infantry
25 Sea Zone : 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 1 submarine and 7 transports
10 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
Morocco : 1 flag, 2 artilleries and 2 infantry
101 Sea Zone : 1 destroyer and 2 transports
91 Sea Zone : 1 battleship, 1 cruiser and 2 transportsProduction/PUs Summary :
Germans : 55 / 65
Russians : 23 / 23
Japanese : 68 / 78
Americans : 51 / 71
Chinese : 2 / 2
British : 36 / 39
UK_Pacific : 0 / 0
Italians : 13 / 13
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 55 / 65
Russians : 23 / 23
Japanese : 68 / 78
Americans : 51 / 71
Chinese : 2 / 4
British : 36 / 39
UK_Pacific : 0 / 0
Italians : 13 / 13
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - British
British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from Kansu to KazakhstanCombat - British
Battle in Southern FranceNon Combat Move - British
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to Malta
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
2 infantry moved from Persia to Eastern Persia
2 infantry moved from Iraq to PersiaPlace Units - British
1 fighter and 2 infantry placed in Greece
1 artillery and 2 infantry placed in Egypt
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1
British collect 37 PUs (2 lost to blockades); end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Kazakhstan : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 1 infantry
Malta : 1 aaGun and 1 fighter
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 artillery and 1 infantry
Ethiopia : 1 flag
93 Sea Zone : 2 destroyers and 1 transport
Greece : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 4 infantry
Iraq : 1 flag
Eastern Persia : 1 flag, 2 infantry
Persia : 1 flag, 2 infantry
98 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 55 / 65
Russians : 23 / 23
Japanese : 68 / 78
Americans : 51 / 71
Chinese : 2 / 4
British : 39 / 42
UK_Pacific : 0 / 0
Italians : 10 / 13
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Albania to Greece
1 artillery, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter and 1 tactical_bomber moved from Southern Italy to GreeceCombat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Southern France, round 1 : 1/4 hits
British roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Southern France, round 2 : 0/3 hits
British roll dice for 1 artillery in Southern France, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 fighter in Southern France, round 3 : 1/2 hits
British roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery, 1 factory_minor, 1 fighter and 4 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Greece, round 1 : 3/9 hits
British roll dice for 1 artillery, 1 fighter and 4 infantry in Greece, round 1 : 3/6 hits
3 infantry owned by the British and 3 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 4/6 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Greece, round 2 : 0/3 hits
1 infantry owned by the British , 1 artillery owned by the British and 1 fighter owned by the British lost in Greece
Italians win, taking Greece from British with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 1 artillery, 1 fighter and 4 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
2 artilleries and 2 infantry moved from Yugoslavia to Albania
1 fighter moved from Southern France to Southern ItalyPlace Units - Italians
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs totalTerritory Summary for Italians :
Algeria : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Albania : 2 artilleries and 2 infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
Greece : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 55 / 65
Russians : 23 / 23
Japanese : 68 / 78
Americans : 51 / 71
Chinese : 2 / 4
British : 34 / 42
UK_Pacific : 0 / 0
Italians : 15 / 12
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from Western Australia to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Java
ANZAC attack with 2 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 2 infantry in Java, round 1 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Java, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 tactical_bomber moved from 42 Sea Zone to Northern TerritoryPlace Units - ANZAC
1 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield and 1 harbour
Northern Territory : 1 aaGun and 1 tactical_bomber
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 fighter and 1 harbour
Western Australia : 1 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 transport
54 Sea Zone : 1 destroyer
Egypt : 1 infantryProduction/PUs Summary :
Germans : 55 / 65
Russians : 23 / 23
Japanese : 64 / 78
Americans : 51 / 71
Chinese : 2 / 4
British : 34 / 42
UK_Pacific : 0 / 0
Italians : 15 / 12
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
93 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 55 / 65
Russians : 23 / 23
Japanese : 64 / 78
Americans : 51 / 71
Chinese : 2 / 4
British : 34 / 42
UK_Pacific : 0 / 0
Italians : 15 / 12
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Rostov to Volgograd
1 armour moved from Rostov to Volgograd
1 armour moved from Bryansk to Volgograd
2 infantry and 3 mech_infantrys moved from Bryansk to Russia
7 armour moved from Belarus to Russia
1 bomber moved from Novgorod to Russia
4 artilleries and 9 infantry moved from Belarus to Smolensk
1 armour and 2 artilleries moved from Archangel to SmolenskCombat - Germans
Battle in Caucasus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Volgograd, round 1 : 2/4 hits
Russians roll dice for 3 infantry in Volgograd, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 armour and 1 artillery in Volgograd, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in 91 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 battleship, 1 cruiser and 2 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Germans roll dice for 1 carrier, 1 destroyer and 1 fighter in 91 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 battleship, 1 cruiser and 2 transports in 91 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 carrier, 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 battleship and 2 transports in 91 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Americans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 40
Casualties for Germans: 1 submarine
Casualties for Americans: 1 battleship, 1 cruiser and 2 transports
Battle in Smolensk
Germans attack with 1 armour, 6 artilleries and 9 infantry
Russians defend with 1 aaGun, 2 artilleries and 8 infantry
Germans roll dice for 1 armour, 6 artilleries and 9 infantry in Smolensk, round 1 : 6/16 hits
Russians roll dice for 1 aaGun, 2 artilleries and 8 infantry in Smolensk, round 1 : 4/10 hits
5 infantry owned by the Russians , 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk
Germans roll dice for 1 armour, 6 artilleries and 5 infantry in Smolensk, round 2 : 5/12 hits
Russians roll dice for 2 artilleries and 3 infantry in Smolensk, round 2 : 0/5 hits
3 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour, 6 artilleries and 5 infantry remaining. Battle score for attacker is 25
Casualties for Germans: 4 infantry
Casualties for Russians: 1 aaGun, 2 artilleries and 8 infantry
Battle in Russia
Germans attack with 7 armour, 1 bomber, 2 infantry and 3 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_major and 5 infantry
Germans roll dice for 7 armour, 1 bomber, 2 infantry and 3 mech_infantrys in Russia, round 1 : 7/13 hits
Russians roll dice for 1 artillery and 5 infantry in Russia, round 1 : 1/6 hits
5 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Russia
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 5 infantryNon Combat Move - Germans
1 bomber moved from Russia to Ukraine
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Yugoslavia to Greece
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
1 armour and 2 mech_infantrys moved from Germany to Yugoslavia
7 infantry moved from Poland to Slovakia Hungary
1 mech_infantry moved from Eastern Poland to GermanyPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in France
1 artillery, 1 bomber and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
Slovakia Hungary : 7 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
Romania : 2 artilleries and 4 infantry
Germany : 1 aaGun, 1 artillery, 1 factory_major, 2 infantry and 2 mech_infantrys
Denmark : 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 artillery and 2 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 2 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 7 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Ukraine : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Volgograd : 1 flag, 2 armour, 1 artillery and 1 factory_minor
Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Caucasus : 1 flag, 1 artillery and 1 infantry
Smolensk : 1 flag, 1 armour, 6 artilleries and 5 infantry
125 Sea Zone : 1 flag
113 Sea Zone : 1 destroyer and 1 transport
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 armour and 1 mech_infantry
Yugoslavia : 1 flag, 1 armour and 2 mech_infantrys
91 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
Finland : 1 flagProduction/PUs Summary :
Germans : 63 / 111
Russians : 15 / 0
Japanese : 64 / 78
Americans : 51 / 71
Chinese : 2 / 4
British : 34 / 42
UK_Pacific : 0 / 0
Italians : 15 / 12
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - Russians
Non Combat Move - Russians
1 aaGun and 2 infantry moved from Novosibirsk to Samara
1 infantry moved from Tambov to SamaraTurn Complete - Russians
Territory Summary for Russians :
Amur : 1 aaGun and 7 infantry
Vologda : 1 infantry
Samara : 1 aaGun and 3 infantry
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 63 / 111
Russians : 15 / 0
Japanese : 64 / 78
Americans : 51 / 71
Chinese : 2 / 4
British : 34 / 42
UK_Pacific : 0 / 0
Italians : 15 / 12
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Germany had some really good dice that turn…not much left of the Russian army now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Shensi to Kazakhstan
Japanese take Tsinghai from Chinese
1 armour moved from Hopei to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Shensi to Tsinghai
2 artilleries and 4 mech_infantrys moved from West India to Eastern Persia
3 artilleries and 3 infantry moved from India to 39 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 fighter, 3 infantry and 3 transports moved from 39 Sea Zone to 56 Sea Zone
3 artilleries and 3 infantry moved from 56 Sea Zone to Western Australia
1 artillery and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Northern Territory
1 carrier moved from 45 Sea Zone to 55 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 battleship, 2 infantry and 2 transports moved from 45 Sea Zone to 55 Sea Zone
1 artillery and 2 infantry moved from 55 Sea Zone to Northern Territory
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from India to Eastern PersiaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Eastern Persia
Japanese attack with 2 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 1 : 4/8 hits
British roll dice for 2 infantry in Eastern Persia, round 1 : 1/2 hits
2 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Java
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Java, round 1 : 0/4 hits
ANZAC roll dice for 2 infantry in Java, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery and 2 infantry in Java, round 2 : 2/3 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in Northern Territory
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 aaGun and 1 tactical_bomber
AA guns fire in Northern Territory : 0/2 hits
Japanese roll dice for 1 battleship in Northern Territory, round 1 : 1/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Northern Territory, round 1 : 3/5 hits
ANZAC roll dice for 1 aaGun and 1 tactical_bomber in Northern Territory, round 1 : 1/1 hits
1 tactical_bomber owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in Northern Territory
Japanese win, taking Northern Territory from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 1 tactical_bomber
Battle in Western Australia
Japanese attack with 3 artilleries and 3 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Western Australia, round 1 : 1/1 hits
ANZAC roll dice for 1 infantry in Western Australia, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Western Australia
Japanese win, taking Western Australia from ANZAC with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 1 : 1/2 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Yunnan to Japan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from India to Kwangsi
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Territory to 55 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 carrier, 4 destroyers and 2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Korea : 1 aaGun and 7 infantry
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 armour and 2 mech_infantrys
Hopei : 1 flag
Tsinghai : 1 flag, 1 mech_infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Northern Territory : 1 flag, 1 artillery and 1 infantry
Western Australia : 1 flag, 3 artilleries and 3 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Kazakhstan : 1 flag, 1 armour and 1 mech_infantry
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 2 transports
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer
36 Sea Zone : 1 transport
17 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 3 carriers, 7 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers
56 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
55 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
West India : 1 flag
Eastern Persia : 1 flag, 2 artilleries and 3 mech_infantrysProduction/PUs Summary :
Germans : 63 / 111
Russians : 14 / 0
Japanese : 73 / 83
Americans : 51 / 71
Chinese : 0 / 4
British : 34 / 42
UK_Pacific : 0 / 0
Italians : 15 / 12
ANZAC : 8 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 7 artilleries, 1 harbour and 7 infantry
25 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 2 fighters, 1 submarine and 7 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 5 infantry and 3 mech_infantrys
Morocco : 1 flag, 2 artilleries and 2 infantry
101 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 63 / 111
Russians : 14 / 0
Japanese : 73 / 83
Americans : 51 / 71
Chinese : 0 / 4
British : 34 / 42
UK_Pacific : 0 / 0
Italians : 15 / 12
ANZAC : 8 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 63 / 111
Russians : 14 / 0
Japanese : 73 / 83
Americans : 51 / 71
Chinese : 0 / 1
British : 34 / 42
UK_Pacific : 0 / 0
Italians : 15 / 12
ANZAC : 8 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - British
British buy 1 bomber, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 destroyers moved from 93 Sea Zone to 97 Sea Zone
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians -
Scramble for Italy?
-
scramble all available air!
-
Crap! Accidentally hit done instead of post. Haven’t done that in a while :D
Purchase Units
British buy 1 bomber, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move
Giving bonus movement to units
2 fighters moved from United Kingdom to 113 Sea Zone
2 destroyers moved from 93 Sea Zone to 97 Sea Zone
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 infantry moved from Libya to Tunisia
British undo move 1.
Turn Summary: http://www.axisandallies.org/forums/index.php?topic=30716.10000
Post Turn Summary to AxisAndAllies.org success = true
Game Loaded
Combat
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Recording Battle Statistics
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move
1 transport moved from 93 Sea Zone to 96 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Cleaning up after movement phases
Place Units
1 destroyer placed in 98 Sea Zone
1 carrier placed in 110 Sea Zone
2 infantry placed in Egypt
1 bomber placed in United Kingdom
Turn Complete
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 2 fighters
British defend with 1 cruiser and 1 transport
Italians roll dice for 2 fighters in 96 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 96 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the British and 1 fighter owned by the Italians lost in 96 Sea Zone
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 1 cruiser and 1 transport
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
2 artilleries and 2 infantry moved from Albania to Greece
1 artillery moved from Southern France to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs totalTerritory Summary for Italians :
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major, 3 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Greece : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 2 infantry and 2 mech_infantrys
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 63 / 111
Russians : 14 / 0
Japanese : 73 / 83
Americans : 51 / 71
Chinese : 0 / 1
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 14 / 14
ANZAC : 8 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour moved from New South Wales to Northern Territory
1 fighter moved from New South Wales to Northern TerritoryCombat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 armour and 1 fighter
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour and 1 fighter in Northern Territory, round 1 : 2/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 fighter moved from Northern Territory to Queensland
1 aaGun moved from Queensland to South AustraliaPlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 61 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 fighter and 1 harbour
Northern Territory : 1 armour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 aaGun
61 Sea Zone : 1 destroyer
Egypt : 1 infantryProduction/PUs Summary :
Germans : 63 / 111
Russians : 14 / 0
Japanese : 72 / 83
Americans : 51 / 71
Chinese : 0 / 1
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 14 / 14
ANZAC : 9 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
93 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 63 / 111
Russians : 14 / 0
Japanese : 72 / 83
Americans : 51 / 71
Chinese : 0 / 1
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 14 / 14
ANZAC : 9 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





