Opening the door for more World War One based games? Your opinion

  • Customizer

    Believe me, you’d be fighting over the heiresses when you saw what huge tracts of land they have, as well as the odd castle, a ship or two and even a title if you’re especially fortunate.

    Basically, heiresses become wards of Parliament, so giving them in marriage to your nobles is a privilege of political power, which is gained by land ownership, which is gained by marrying heiresses, on so on and so forth.

    Ultimately, with the right marriages and by backing the winning side in battle you may just get your family of in-bred county gentry onto the throne itself.


  • It’s hard to tell if A&A WWI 1914 will open the door to more WWI-based games, but here’s another thought on the subject.  With WWI about to be covered by the new game, and with WWII well covered by the previous ones, could this open the door to future games based on conflicts during the inter-war period?  The Spanish Civil War of 1936-1939 would be one possibility.  So would the Japanese incursions into China which began in 1931 with the annexation of Manchuria and culminated in the outbreak of full-scale war in 1937.  There’s also the Russo-Japanese border conflicts of 1938 and 1939, thought these were fairly limited affairs.  Closer to WWI, there’s the Russian Civil War of 1917-1922 and the Polish-Soviet War of 1919-1921, which could be rolled into a single game – perhaps even with the Turkish War of Independence of 1919-1923 tossed in at the margins.  Personally, I don’t think it’s very likely that we’ll see any A&A games based on these wars: they were on a much smaller scale than WWI, and look at how many decades it took Larry to designing a game around that conflict.  But it would be nice to have a chain of games spanning the period from 1914 to 1945.  Playing them consecutively at a weekend gaming convention would be an interesting exercise.


  • @CWO:

    It’s hard to tell if A&A WWI 1914 will open the door to more WWI-based games, but here’s another thought on the subject.  With WWI about to be covered by the new game, and with WWII well covered by the previous ones, could this open the door to future games based on conflicts during the inter-war period?  The Spanish Civil War of 1936-1939 would be one possibility.  So would the Japanese incursions into China which began in 1931 with the annexation of Manchuria and culminated in the outbreak of full-scale war in 1937.  There’s also the Russo-Japanese border conflicts of 1938 and 1939, thought these were fairly limited affairs.  Closer to WWI, there’s the Russian Civil War of 1917-1922 and the Polish-Soviet War of 1919-1921, which could be rolled into a single game – perhaps even with the Turkish War of Independence of 1919-1923 tossed in at the margins.  Personally, I don’t think it’s very likely that we’ll see any A&A games based on these wars: they were on a much smaller scale than WWI, and look at how many decades it took Larry to designing a game around that conflict.  But it would be nice to have a chain of games spanning the period from 1914 to 1945.  Playing them consecutively at a weekend gaming convention would be an interesting exercise.

    Unfortunately, I seriously doubt that Larry Harris will produce an “Axis & Allies” based game without the USA in it.  He hasn’t yet, not even a small scale game like battle of the bulge or Guadalcanal.  Which, on one hand, I can understand since the US is probably their biggest market for these games.  How many people here would buy a “Spanish Civil War game”?  Probably not many.

    I was intrigued by the Singapore game on FMGs, but I haven’t jumped the gun because I’m not sure I can get anyone to play- I have a hard enough time to get people to play Axis & Allies WITH the US as it is.

  • Liaison TripleA '11 '10

    Shogun is a considerable seller without the U.S. in it.


  • @Gargantua:

    Shogun is a considerable seller without the U.S. in it.

    You are right about Shogun, and you could argue Diplomacy too, but there aren’t many.

  • Customizer

    What about the Viet Nam war, the US was in that.

    Oh.


  • Viet nam war could be made into a fun game, with helicopter rules or something like that.  The US would have superior military, but fewer units- maybe some kind of home morale system affected by US troop losses?  Would the Vietnamese/Chinese have human wave tactics?  Perhaps you could change history and fight the war like it was a war and not a police action.

    It would be hard to model a war in which the US forces never lost a significant battle, but was still forced to stop fighting.

    I still would like a Napoleonic war based A&A with North America as a sideshow.


  • Have you seen War and Peace by Worthington Games? The price is a little steep and it doesn’t include North America, but it’s a A&A clone.

    http://www.boardgamegeek.com/boardgame/120547/war-and-peace


  • @wove100:

    Have you seen War and Peace by Worthington Games? The price is a little steep and it doesn’t include North America, but it’s a A&A clone.

    http://www.boardgamegeek.com/boardgame/120547/war-and-peace

    Looks interesting, but very few territories for maneuver.

  • Liaison TripleA '11 '10

    @BJCard:

    Viet nam war could be made into a fun game, with helicopter rules or something like that.  The US would have superior military, but fewer units- maybe some kind of home morale system affected by US troop losses?  Would the Vietnamese/Chinese have human wave tactics?  Perhaps you could change history and fight the war like it was a war and not a police action.Â

    It would be hard to model a war in which the US forces never lost a significant battle, but was still forced to stop fighting.

    I still would like a Napoleonic war based A&A with North America as a sideshow.

    I don’t know if I’d call this a “major” engagement, but it is a significant battle the U.S. lost in Vietnam!

    http://en.wikipedia.org/wiki/Battle_of_Ong_Thanh


  • @Gargantua:

    @BJCard:

    Viet nam war could be made into a fun game, with helicopter rules or something like that.�  The US would have superior military, but fewer units- maybe some kind of home morale system affected by US troop losses?�  Would the Vietnamese/Chinese have human wave tactics?�  Perhaps you could change history and fight the war like it was a war and not a police action.�

    It would be hard to model a war in which the US forces never lost a significant battle, but was still forced to stop fighting.

    I still would like a Napoleonic war based A&A with North America as a sideshow.

    I don’t know if I’d call this a “major” engagement, but it is a significant battle the U.S. lost in Vietnam!

    http://en.wikipedia.org/wiki/Battle_of_Ong_Thanh

    Well, that certainly was a small engagement, but it doesn’t disprove my point that it would be a difficult war to manage in an A&A game.


  • @BJCard:

    @wove100:

    Have you seen War and Peace by Worthington Games? The price is a little steep and it doesn’t include North America, but it’s a A&A clone.

    http://www.boardgamegeek.com/boardgame/120547/war-and-peace

    Looks interesting, but very few territories for maneuver.

    I looked too Wove, thank you.
    I have got very interested in the Napoleonic struggle since the Total War franchise brought out Napoleon(maybe 3 years ago now). I also like the AAA Napoleon game.

  • Customizer

    @BJCard:

    Viet nam war could be made into a fun game, with helicopter rules or something like that.� The US would have superior military, but fewer units- maybe some kind of home morale system affected by US troop losses?� Would the Vietnamese/Chinese have human wave tactics?� Perhaps you could change history and fight the war like it was a war and not a police action.�

    It would be hard to model a war in which the US forces never lost a significant battle, but was still forced to stop fighting.

    I have a scenario I’m working on for Vietnam. It involves helicopter landings, infiltrating Vietnamese troops, and terrain difficulties. I have the map and rules pretty well done, just need to playtest it and refine the rules a bit. Also need to figure out victory conditions (probably use a morale system like you mentioned). I’d be happy to post it on this board if anyone’s interested (would that go in “House Rules,” or “Modifications?”).

  • Liaison TripleA '11 '10

    Just make it a ‘hearts and minds’ game! With the bulk of forces being neutral units that begin to sway this way or that!

    Irregardless… a VERY difficult concept for A&A.

  • Customizer

    @Gargantua:

    Shogun is a considerable seller without the U.S. in it.

    Isn’t Richard Chamberlain American? It wouldn’t have got made without an American playing then hero.


  • @Flashman:

    @Gargantua:

    Shogun is a considerable seller without the U.S. in it.

    Isn’t Richard Chamberlain American? It wouldn’t have got made without an American playing then hero.

    He is, but plays an Englishman… ;)

  • Customizer

    With an American accent. Like Kevin Costner in Robin Hood.

    Its getting to the stage than British actors who want to play heroes will have to do American accents. If American actors could learn British actors they’d get to play villains, which is more fun.


  • I like it when British play German officers in American movies……like Star Wars.

  • Customizer

    Star Wars was made in Britain.

    Tom Cruise played a German officer. But he tried to blow up Hitler, so that’s all right then.

    Oh, and so did William Shatner. But he’s Canadian, so that’s all right.

    So did Spock, but that’s OK 'cause he’s a green skinned freak.

    Anthony Hopkins played an American President, but don’t worry; it was a crooked President so there’s no harm done.

  • '22 '20 '19 '18 '17 '16

    @JonnieMav:

    What about a set of older games? 7 Years War, Napoleonic War, US Civil War? Each board game would have a different market, with the 7 years war being the most ‘global’ of the 3. I cant imagine the US would want to see a Napoleanic War any more than Europe would be interested in a US Civil War. Maybe an game for the Asian market also but my knowledge of vast Asian conflicts is sadly lacking. Moving further into the past (which to a certain extent includes WWI) will only make the games more and more regional, so a set to cater for all markets.
    All 3 conflicts listed here however, were fought over vast areas and could have good strategic possibilities, and all 3 could use ‘similar’ styles considering the the methods of warfare probably changed less between mid-1700’s and mid-1800s than they did between 1914 and 1945.

    Seven Years War would be a lot of fun, and could be split 1940 Global style with detailed European & North American/Caribbean boards. Unfortunately, India is too remote to fit, though maybe it could fit on the edge of the Europe board for a few skirmishes. Could have an interesting dynamic of enlisting support of native tribes in North America.

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