Thank you! I just wanted to let you know of my progress. I certainly tried to do all of that in earlier games, but for one reason or another, it didn’t work well enough to net an Axis win.
Axis and Allies Europe 1940 2nd Edition ( AAE40.2) FAQ/question
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To sir_cala Re: amphib assault by Bri>Ger: Bri transports in sz110 could move unimpeded thru sz112 and 113 even with subs, and ended in sz114 and unloaded into Berlin. Air in W.Ger can’t scramble for transports passing thru sz112 or sz113 because scrambling occurs only after all combat moves by attacker are complete. Without surface warships, the sea territory with the airbase is not hostile. This is verified by computer allowing the full combat move and not asking for scrambling in an actual game that I played.
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Sorry, not sure where this belongs but I have a question.
In the 1940 edition, if a sub is in a sea zone with multiple ships but no destroyers, can it attack multiple times without retaliation? I have played with people that when a sub is in a sea zone without a destroyer the ship is automatically sunk. The assumption is it would just keep doing surprise attack until the other ship is sunk.
Thanks
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Morning jbet
That is not what is meant by a Surprise Attack.
The Sub(s) does get to shoot first in every Round that a Destroyer is not present, but once it/they has had its roll(s) , the surviving enemy ships get theirs. Their is no automatic kill for the Sub, unless the target is a defending (defenceless) Transport. All naval units can shoot back, once a Sub has had its roll, until the Sub chooses to submerge, rather than go
another Round .
Note that Air Units, without a Destroyer, would not get to shoot at a Sub though. -
Thanks, that is the way I would interpret it as well.
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Good. I meant to say: welcome to the forum. Enjoy your games.
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Experienced 1942 AA player… still getting used to Europe nuances.
Can someone explain the: “2 IPCs per territory if Germany controls Iraq, Persia, and/or Northwest Persia.” NO rule… my game partner and I settled on you needing to have Iraq, and then one of the other two for a minimum of 4 IPC, up to 6 bonus. Of course one argument is that it is simply 2 IPCs each?
Similarly for the NO rule:
5 IPCs per territory if Germany controls Novgorod (Leningrad), Volgograd (Stalingrad), and/or Russia (Moscow). Do you require Novgorod for any bonus?We’re also still a little confused if Germany can transport into Finland in non-com from SZ 115 in turn 1, when the Ruskies still have their ships there even if there is no declaration of war against USSR?
Thanks,
Axis fans in Australia -
Can someone explain the: “2 IPCs per territory if Germany controls Iraq, Persia, and/or Northwest Persia.” NO rule… my game partner and I settled on you needing to have Iraq, and then one of the other two for a minimum of 4 IPC, up to 6 bonus. Of course one argument is that it is simply 2 IPCs each?
Similarly for the NO rule:
5 IPCs per territory if Germany controls Novgorod (Leningrad), Volgograd (Stalingrad), and/or Russia (Moscow). Do you require Novgorod for any bonus?It is 2 (5) per territory, starting with the first one captured.
We’re also still a little confused if Germany can transport into Finland in non-com from SZ 115 in turn 1, when the Ruskies still have their ships there even if there is no declaration of war against USSR?
Yes, you can. Powers not at war may share seazones. See the “Powers Not at War with One Another”-box on page 15 of the rulebook.
HTH :-)
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Hi everyone, I have not been on the forums for many years now, but I find myself with a gameplay question I am unable to find an answer for, so I thought why not try the old A+A forum? :-) Anyway the convoy in SZ 125. It is not in fact a German convoy for Norway but a Russian convoy if I read the national bonuses correctly. How is it disrupted? Can the Germans disrupt the four IPCs in the Soviet coastal territories in the north? Or just the 1 IPC for Archangel? Or is the “disruption” simply the elimination of the 5 IPCs in the Soviet national bonus income? Can the Allies disrupt the 3 German Norway IPCs? Thank you for any insight.
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Good afternoon and welcome back.
The disruption is the loss of the Russian NO, worth 5 IPCs. The Axis need only have a warship in SZ125 to do so.
The Allies can also Convoy Raid Norway, as you thought, (or an Allied nation, should Norway have been captured).
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@Vall:
Hi everyone, I have not been on the forums for many years now, but I find myself with a gameplay question I am unable to find an answer for, so I thought why not try the old A+A forum? :-) Anyway the convoy in SZ 125. It is not in fact a German convoy for Norway but a Russian convoy if I read the national bonuses correctly. How is it disrupted? Can the Germans disrupt the four IPCs in the Soviet coastal territories in the north? Or just the 1 IPC for Archangel? Or is the “disruption” simply the elimination of the 5 IPCs in the Soviet national bonus income? Can the Allies disrupt the 3 German Norway IPCs? Thank you for any insight.
To avoid confusion it is a good idea to separate the procedure of “Convoy Disruption” from the achievement of a National Objective.
Convoy disruption (through SZ 125) itself is a procedure that takes place during the Collect Income Phase of the Power controlling Norway. So in case Norway is German and there are Allied warships in SZ 125, Germany’s income will be reduced according to the procedure explained on page 24 of the rulebook.
The bonus income for the achievement of the “National prestige and access to Allied Lend-Lease material”-National Objective will only be granted to Russia, if all requirements are met. The absence of Axis warships (from SZ 125) is one of three requirements. As explained above, this is completely independent from the process of convoy disruption.
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Thank you for clearing this up. I was thinking it would be unrealistic for the Germans to drop a sub in 125 and reduce Soviet income by 9 so easily
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Question: In Europe 40, if you control Turkey can you move land units into Greece?
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Presumably, you can in Global.
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Can you abandon territories like southern France, and Germany? Take them over if you’re Italy?
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@Aknorian You mean can you just hand control of them directly over to another power on your side? No. A power can normally only take control of a territory by capturing it from an enemy power. The only exceptions are taking control of a friendly neutral territory and turning an ally’s original territory back over to it when its capital is liberated.
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@Krieghund thank you! Where is that rule listed do you know?
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@Aknorian There is no rule that explicitly says you can’t do it. The rules simply don’t say that you can. Thus, it is prohibited by the fact that there is no process or conditions outlined for doing so.
The only mentions of change of control in the rules are claiming friendly neutrals on page 10 and after combat on pages 20 and 21. There is, however, a mention on page 13 that if you leave a territory empty you retain control of it until an enemy moves into it and captures it, which does not allow for the possibility of a “friendly” transfer of control.
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Can a transport carry one tank and one infantry?
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@Aknorian Yes. See page 34 of the Rulebook.
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So yes, that’s where I’m quoting from and it seems to contradict itself. See if you can help me understand the part “ Thus, a full transport may carry 2 infantry or 1 tank, mechanized infantry, artillery, or AAA unit plus 1 infantry. Doesn’t This seem to suggest only one tank, one mechanized infantry, one artillery or the two infantry?
Carry Land Units: A transport can carry land units belonging to you or to friendly powers (provided both powers are at war). Its capacity is any 1 land unit, plus 1 additional infantry. Thus, a full transport may carry 2 infantry or 1 tank, mechanized infantry, artillery, or AAA unit plus 1 infantry. A transport can’t carry an industrial complex, an air base, or a naval base. Land units on a transport are cargo; they can’t attack or defend while at sea and are destroyed if their transport is destroyed