Alpha 3 - Europe only - New 1940 players.

  • Liaison TripleA '11 '10

    Yep.


  • Just overkilling some questions:
    In alpha 3, europe only.

    -What is the income of the USSR?!
    -What is the bonus income of the USA, from entering war?

    -Is it balanced?!

  • Liaison TripleA '11 '10

    the income of the USSR encompasses the 9 extra IPC’s from pacific.

    The OOB rule regarding giving russia extra infantry each turn is SCRAPPED.

    As for the USA… only count the income ON THE EUROPE MAP, + the NO’s that effect ONLY EUROPE.

    Balance is pretty close IMO.


  • We’re starting a game of Europe with alpha 3.9 rules… So basically give the USSR 37 income at first? Replace the 2 aussies on egypt with french pieces? But the US wartime economy will be really small, no? Maybe keeping it the way it was intended? 35 + 30 for the wartime bonus?


  • Where in the alpha +3 rules does it say that the Soviets no longer receive the 2 free infantry each turn but receive +9 IPCs each turn instead? I don’t seem to be able to find that anywhere.


  • There’s no alpha 3 rules specific for Europe 1940. I think it was generally assumed. I’m not sure. However a lot has to be dealt with like the US NO’s. That’s why we’re using the OOB system for the United States. 35+30.


  • @Rhey:

    There’s no alpha 3 rules specific for Europe 1940. I think it was generally assumed. I’m not sure. However a lot has to be dealt with like the US NO’s. That’s why we’re using the OOB system for the United States. 35+30.

    That makes sense to me too (US +30)

    I know, but I mean where does it say so in the global rules?


  • I think use only Alpha 3.9 Europe NOs, as we should presume US needs extra IPs to compete against Japan. I know this makes for a poorer US, but think it historically correct and just. I would rather have seen Central US on Pacific map, so giving US lower non war income, then raising it 10 after DOW. Incidentally, what do you think about Russia/Japan? Should the 18 Inf be on the Pacific map, to force a Japanese garrison  of Manchuria and Korea until Turn 3 or 4? Allow air to fight China, but then return in non combat. Turn 3 or 4 remove Russian units and lift ban on Japanese movement. I also believe US fleet should not be allowed to hide by Australia until a DOW, as Japan cannot go West otherwise for fear of losing the Carolines.


  • are you talking about the global game? Or the Europe game? I can’t really follow your explanation


  • Meant One map only for a shorter game.was talking Europe, but have a few problems with Pacific concerning set up, especially
    Vis a Vis missing Russian Inf. In pacific only Japan should not be allowed to empty Manchuria and Korea as Russia borders them. Played a friend who sailed his Us fleet to Australia on T2 , before my T3 DOW. Was legitimate, but I feel it should not be. I now accept T2 DOW is seen as all as best. Would like to see a clarification of stand alone NOs and starting set ups. Sorry if I sound unclear.

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