Global 2nd edition Q+A ( AAG40.2)


  • @gkothe:

    Thanks! I did read it at work during the week while there was some free time hehe, but is a lot of information to remember for a first game and i dont have a very good memory . About the scramble, omg! i think we read around 3 times the rules about scramble yesterday and we didnt notice about scrambling being only for sea zones o.o, and I looked now and it’s there , that was…kind of stupid haha.
    And one more doubt, is the zone 110 consider to be adjacent to scotland?

    110 is not adjacent to Scotland.
    However, you can go between Eire and Scotland by land, even though they are not touching on the game board.

    I understand about reading the FAQ thread while at work.


  • This was probably answered a while ago, this is best explained by example:  ANZAC has 3 fighters, 1 inf, 1 rt in queensland, 1 carrier off NSW, and a transport off queensland.  Japan has 2 land units on java.  Anzac can use his transport to attack java along with 1 or 2 fighters because the carrier can non-com to the java seazone to catch the fighters.  My question is, after the battle, during non-com, if there are any surviving fighters in the java battle, does ANZAC still have to non-com the carrier to pick up the fighters or can they be ignored and left to crash?


  • You must always catch all surviving fighters if possible.
    You can never voluntarily let fighters crash without picking them up when you can.  If you don’t want to move the carrier out, then you may want to choose fighters as casualties before ground units, and you may want to think carefully about how many fighters you want to send.  It’s a gamble because you don’t know if the Japanese ground units will whiff.

  • '18 '17 '16 '11 Moderator

    Are you positive Gamer?  I seem to recall the common strategy was that you could decide NOT to collect your aircraft, they just died.  You had to have a valid landing zone available at the end of your combat movement round, so said carrier wouldn’t be able to sail off and fight elsewhere if it couldn’t be used as a legal landing zone for the fighters.

    Of course, that’s Classic, Anniversary and Revised.  Not sure if Larry decided to stop that practice in Second Edition Global.  :roll:  And I really don’t feel like opening the Europe book and looking right now.

  • '20 '16 '15 '14

    I don’t know to what common strategy you are referring, but indeed, it has always been the rule that if you could catch surviving fighters that you were required to do so.  I cannot even remember an Axis and Allies game where that was not the case….

  • '18 '17 '16 '11 Moderator

    Hmm, may have been a house rule, I did play quite a number of house rules.


  • Right.  I remember the “Classic” game rules saying that you could not “kamikaze” aircraft.
    You must pick up aircraft if possible.

    Now, you could make your aircraft flight path legal by sending a submarine or a single aircraft at an enemy fleet that is in the way of your carrier collecting the aircraft, and you can effectively strand your fighters (tacs) that way, but if during the noncombat phase it is possible to save your fighters/tacs, you absolutely must.

    @Jenn - For future reference - if I am not 100% sure when answering questions on this thread, I always make that clear.

  • '18 '17 '16 '11 Moderator

    Okay, so current theory is this is an illegal move, but neither Gamerman nor I are 100% sure on it:

    Can you over fly a friendly neutral you are activating that round, during non-combat movement.

    Example:

    • England has an aircraft somewhere.  In order to fly it to where she wants it to be, she has to fly over a friendly neutral.  She happens to have an infantry unit available to activate the friendly neutral and does so.  Is the air space considered a valid space to fly?

    Rationales:
    1)  Literally the territory was not friendly or hostile at the start of the round.
    2)  You wouldn’t be able to blitz through the territory legally.
    3)  It is not a combat move, even hostile nations cannot stop you from flying over them in non-combat movement.
    4)  You cannot fly over neutrals in non-combat movement.
    5)  You may certainly fly over friendly territories during non-combat movement, and you are making it friendly by sending a liberation force to remove the oppressive regime currently there (I dunno, how do you justify Persians and Greeks surrendering to the British???)

    I’m not referring to true neutrals or hostile neutrals.  Just friendly ones.  I’m thinking NO, but then, I’ve only had 1 game back in 9 months, and I am not going to open the shrink wrap on my new global boxes and pull the rules especially as my trusted go to people don’t really know for sure one way or the other. :P

  • Customizer

    I have a question about AA guns. If a territory has AA guns from more than one country, are they all treated as the same AA defense? Or do you count each nation’s AA gun separately?
    For example: In oztea’s 1942 setup, India is defended by 2 UK AA Guns and 1 ANZAC AA gun. Normally, it would be up to 9 AA shots OR the number of planes if all 3 AA guns were from the same country. If you have AA guns from different countries, does it still work the same?
    Say Japan attacks India with 5 aircraft. Since the UK has 2 AA guns, they would get 5 AA shots at the Japanese planes. Would the 1 ANZAC AA gun also get an additional 3 AA shots at the Japanese planes? Or would the ANZAC AA gun not shoot at all unless the Japanese came with 7 or more planes?

    I know in Global 1940 this doesn’t really come up but in oztea’s 1942 setup, there is a lot of mixing of Allied forces right from the get-go.

  • Official Q&A

    @Cmdr:

    Can you over fly a friendly neutral you are activating that round, during non-combat movement.

    No.

    @knp7765:

    I have a question about AA guns. If a territory has AA guns from more than one country, are they all treated as the same AA defense?

    Yes.  They are all defending together as a group.


  • However, if some of them are radar, they would be rolled separately.  You could have some AA hitting on a 1 and some on a 2.
    If you had 1 radar unit and 1 non-radar unit and 5 planes flying overhead, you could roll 3 dice for the radar hitting on a 2, and 2 dice for the AA hitting on a 1


  • Do you have to declare all rocket attacks before rolling any of them?
    Or can you pick one, roll it, then pick the next and roll it, etc.

  • Official Q&A

    @Gamerman01:

    Do you have to declare all rocket attacks before rolling any of them?
    Or can you pick one, roll it, then pick the next and roll it, etc.

    Declare them all before rolling any of them.


  • Kamikazes

    Was the activation requirement removed in 2nd Edition? (Allies must capture/recapture certain island territories)

    Also, what’s the best way to find answers in these forums? There are so many topics and replies I don’t know where to look sometimes other than the obvious places like this thread. The search bar powered by google is hit or miss unless you nail the key words. I feel like a lot of people are asking the same questions over and over again. It’s like I’m trying to find Waldo in a crowd full of submarine and transport questions.

  • Official Q&A

    @mgonzo777:

    Kamikazes

    Was the activation requirement removed in 2nd Edition? (Allies must capture/recapture certain island territories)

    Yes.

    @mgonzo777:

    Also, what’s the best way to find answers in these forums? There are so many topics and replies I don’t know where to look sometimes other than the obvious places like this thread. The search bar powered by google is hit or miss unless you nail the key words. I feel like a lot of people are asking the same questions over and over again. It’s like I’m trying to find Waldo in a crowd full of submarine and transport questions.

    Have you tried using the search in the toolbar above the Google search?  You must be logged in to see it.


  • @Krieghund:

    Have you tried using the search in the toolbar above the Google search?  You must be logged in to see it.

    This one works very well.  You can select only the G40 forums for your key word.  I have had success the times I’ve used this button. (The one between “help” and “profile”)

    You’re right, the “Google” search bar isn’t very effective for finding answers to rules questions.


  • @Gamerman01:

    @Krieghund:

    Have you tried using the search in the toolbar above the Google search?  You must be logged in to see it.

    This one works very well.  You can select only the G40 forums for your key word.  I have had success the times I’ve used this button. (The one between “help” and “profile”)

    You’re right, the “Google” search bar isn’t very effective for finding answers to rules questions.

    That’s the problem. I have no “search” button. This what my toolbar looks like in both Firefox and Internet Explorer:

    Home   Help Profile My Messages Members Chat Logout

  • Official Q&A

    Hmmm.  Perhaps it is only enabled after you reach a certain number of posts?

  • TripleA

    my tool bar is the same as mgonzo’s
    the google search bar is not effective at finding information.


  • Wow, I feel special now!

    I always wondered why people said the search was no good…. must be because they don’t have it on the toolbar!

    I can’t think of any reason for this…  Wouldn’t everyone’s be the same??  Curious…

Suggested Topics

  • 4
  • 3
  • 3
  • 5
  • 49
  • 6
  • 12
  • 5
Axis & Allies Boardgaming Custom Painted Miniatures

116

Online

17.2k

Users

39.6k

Topics

1.7m

Posts