YG wanted to solve some balance issues, not just toying with 8 dices.
At least, he might get credits with tweaking subtly with balance without radical change.
How many IPC's would YOU pay for a (self-propelled) "Mobile Artillery" unit?
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Not by itself. Mech inf cannot without a Tank. An SPG should be a support unit, not a breakthrough one, I think.
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Definitely $5, but be careful because this unit would give a huge bump to Germany against Russia if you allow it to combine arms with mechs. It would have to only increase attack value of infantry but not mechs, or else Germany would never build another tank, just mobile artillery and mechanized infantry (because with mech/mobile artillery you would get the same punch for $9 versus a tank/mech for $10). Having it combine arms only with infantry would put a limit on things, so just as mechs are limited by slow moving artillery, the mobile artillery unit would be limited by the slow moving infantry they need to pair up with. It should not combine arms with tanks or tacs, and no blitzing.
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I think Mech should count. As you’ve said Vance you could save 1IP, and 2*2s are as good as a 3 and 1, but the Tank still has the Blitz advantage and if you take a hit, you would still have one unit defending on a 3(better than a 2).
I can see buying time taking longer as we ponder the multiple options! -
If you allow mobile artillery to boost mechs attack to 2, then you would have to have something similar for the defending side (i.e. Russia) to bump defense by about the same amount for the same price (a $5 unit that defends at 2 but increases a paired infantry or mech’s defense to 3). Maybe a tank destroyer that is attack 2, defense 2, move 2, cost 5, increases a paired infantry/mech defense +1, no blitz. It would be just like the mobile artillery unit, but in reverse: increasuing a paired infantry/mech’s defense instead of offense.
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Nice idea Vance. Stugs and TD did not have a mobile turret, so were better in a static defence and were considerably cheaper to build.
We could go on forever with this!
(Count me out tonight as I have a busy evening at work.) -
Can’t be 4 or you would never buy normal artillery
Can’t be 6 or you would just buy a Tank
Has to be 5. and I would say yes can Blitz with tanks but not without them just like mech. Inf. oh and supports inf. like normal artillery does
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Sep 3, 2012, 3:45 AM
it has to be 5 and it has to be 3-2-2-5 unit. No other way makes sense.
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3 is too strong for attack. Unit should be 2-2-2-5.
Regular artillery attack at 2, so a mobile artillery should not attack stronger. They already have the bonus of movement. -
2-2-2-5 supports inf., supports mech inf, Blitz with tank.
It would be the same idea of a mech inf compared to normal inf. +1 cost for the bonus movement, and blitz with tank.
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2-2-2-5 supports inf., supports mech inf, Blitz with tank.
Looks like the best idea. Attack on 3 essentially would make it a tank at 1 IPC cheaper. Nobody would buy tanks anymore.
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