Your point was that combined arms (by that we are talking a mix of tanks and mechs, I’m not denying that inf are important too) is better than all tanks or all mechs. Logic and statistics prove that wrong.
Can you really say 4 tanks and 6 mechs plus x infantry, y artillery, and z planes is better than 12 mechs plus x infantry, y artillery, and z planes? If so, prove it statistically!
Let me help you with the actual games rules dealing with combined arms:
Artillery boost infantry on attack to 2
Tanks boost tactical bombers to a 4
Both at 1:1
Just do 1-2 rounds of combat using combination’s of all the units and change only the amounts of tanks vs mech keeping all the other units the same.
For example: Attacking 10 infantry 4 tanks 4 tactical bombers, 5 artillery
Defending: 10 infantry, 6 mechs, 5 artillery, 4 tactical bombers. these are both 118 IPC
Attacking: 5 ones, 10 two’s, 4 threes, 4 fours= 53 –— against Defending: 21 two’s, 4 three’s =54.
1st ROUND:
each side will lose 9 units in the first round on average. Both sides remove 9 infantry…battle is draw…
2nd ROUND:
Attacking: 1 one’s, 5 two’s, 4 three’s, 4 fours= 39------------- against defending: 12 twos, 4 threes = 36.
Each side loses 6 units ( note the attackers are really getting 6.5 hits vs. 6.0 for defender: attacker loses 1 infantry, 5 artillery= 23 ipc Defender loses 1 Infantry, and 5 artillery= 23 ipc…Draw
So here neither side gained in hit and run, so lets see how they fair reversed:
Remember in this we are using the new ideas mech are not boosted by artillery…
Defending 10 infantry 4 tanks 4 tactical bombers, 5 artillery
Attacking: 10 infantry, 6 mechs, 5 artillery, 4 tactical bombers.
these are both 118 IPC
1st Round:
Defenders=54
Attackers=44
No need for math, on defense mech vs tanks is no issue, but since math is not a strong suit lets do it anyway…
54/6=9 hits
44/6=7 hits
2nd Round:
Attackers left with 1 infantry, 6 mechs, 5 artillery, 4 tactical bombers.
Defender left with 3 infantry 4 tanks 4 tactical bombers, 5 artillery
Attacker 35
Defender 40
35/6 =6 enemy killed
40/6 =7 enemy killed
3rd Round
Attackers left with 5 mechs, 4 tactical bombers.
Defender left with 4 tanks 4 tactical bombers, 2 artillery
Attacker 22/6= 4 enemy killed
Defender 32/6=5 enemy killed
4th Round:
Attackers left with 4 tactical bombers.
Defender left with 2 tanks 4 tactical bombers
In the end the defense has a net of 12 IPC more, if you continue the odds get worse.
Summary: on attack groups of tanks mixed in with other units vs mech mixed in with other units no advantage to either side in hit and run tactics.
On defense tanks with mixed units vs mech on attack with combined units shows tanks fair better.
See? case closed. I KNEW I WAS CORRECT.
All your examples are for types of combat that i made no claim about, so just drop it. Nobody said anything about how a group of just tanks and just mech fighting it out will prevail. Eventually, you lose mech to my infantry and I’m trading off your 4 for my 3.
ON the defense it just gets worse for you.
http://en.wikipedia.org/wiki/Hit-and-run_tactics
http://boardgamegeek.com/thread/585492/tactical-bombers-and-tanksfighters
http://www.mathsisfun.com/associative-commutative-distributive.html
http://www.bymath.com/studyguide/ana/ana_topics.html