@genken Might be cool to have a house rule that 1) 1, 2 or 3 the ship is damaged in a way that it moves at half but attacks full or 2) 4, 5, or 6 it is damaged in a what that it moves 2 spaces but attacks with a hit on 1 or 2 vs 4 normally.
AAG40 FAQ
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This is the correct Alpha3 startup, including neutral armies
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Ah, ok. Not sure where my idea came from. I thought OOB had 2 inf in Argentina. Thanks.
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Any time
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Suppose China has a large force of infantry in Szechwan and a fighter in Burma. Can they strafe Japanese forces in Yunnan and retreat to Burma? I believe they can, but I just want to be sure there aren’t any rules peculiar to the Chinese in Burma.
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@Vance:
Suppose China has a large force of infantry in Szechwan and a fighter in Burma. Can they strafe Japanese forces in Yunnan and retreat to Burma? I believe they can, but I just want to be sure there aren’t any rules peculiar to the Chinese in Burma. Â
NO, unless there is at least one infantry starting in Burma.
Retreats must be back to where a GROUND (or naval) unit came from. Air doesn’t count for retreat paths.
Nothing to do with China or Burma rules. Everything to do with normal retreat rules. :-)
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@Vance:
Suppose China has a large force of infantry in Szechwan and a fighter in Burma.� Can they strafe Japanese forces in Yunnan and retreat to Burma?� I believe they can, but I just want to be sure there aren’t any rules peculiar to the Chinese in Burma.� �
NO, unless there is at least one infantry starting in Burma.
Retreats must be back to where a GROUND (or naval) unit came from. Air doesn’t count for retreat paths.
Nothing to do with China or Burma rules. Everything to do with normal retreat rules. :-)
OK thank you
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If the Allies declare war on true neutrals, and Russia/Japan haven’t yet “activated” Mongolia……does Mongolia remain neutral or does it become an Axis-friendly neutral?
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If the Allies declare war on true neutrals, and Russia/Japan haven’t yet “activated” Mongolia……does Mongolia remain neutral or does it become an Axis-friendly neutral?
Remains neutral
“The Mongolian territories will never become pro-Axis unless one or more of them is attacked by the Soviet Union”Last sentence in Alpha3 Mongolia rules
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This one may have been asked 1000 times already, but I am confused about Air units and friendly Neutrals.
Germany’s first turn. They Noncombat into Finland with 1 infantry. Can they land a fighter there?
Looking at the Europe Rulebook, p. 21:
“Air units can land in any territory that was friendly at the start of your turn.”
“No air units can land in any territory that was hostile at the start of your turn, including any territory that was just captured by you this turn.”Looking on pages 10-11, I see mention of capturing an UNfriendly neutral, but moving into a friendly neutral happens in noncombat, and nowhere is such movement called “capturing.”
Maybe friendly neutrals don’t count as friendly (there have been worse confusions in game rules), but I don’t see friendly neutrals as falling under “hostile,” and moving into them doesn’t seem like nor is it labeled as “capturing.” Anyways, any clarification would be great. Overall it’s a pretty good rulebook.
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This one may have been asked 1000 times already, but I am confused about Air units and friendly Neutrals.
Germany’s first turn. They Noncombat into Finland with 1 infantry. Can they land a fighter there?
Looking at the Europe Rulebook, p. 21:
“Air units can land in any territory that was friendly at the start of your turn.”
“No air units can land in any territory that was hostile at the start of your turn, including any territory that was just captured by you this turn.”Looking on pages 10-11, I see mention of capturing an UNfriendly neutral, but moving into a friendly neutral happens in noncombat, and nowhere is such movement called “capturing.”
Maybe friendly neutrals don’t count as friendly (there have been worse confusions in game rules), but I don’t see friendly neutrals as falling under “hostile,” and moving into them doesn’t seem like nor is it labeled as “capturing.” Anyways, any clarification would be great. Overall it’s a pretty good rulebook.
A friendly neutral is a neutral territory. It is not a friendly territory - it’s just going to switch control without a fight.
And any territory that didn’t begin your turn friendly isn’t a valid landing space. And that includes any neutrals, which while not hostile, are not friendly either, and have additional restrictions for movement but that includes the fact that they’re not legal landing spaces the turn you gain control of them.
So no. Germany cannot land air units in Finland on the turn they gain control of Finland.
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@Vance:
Suppose China has a large force of infantry in Szechwan and a fighter in Burma. Can they strafe Japanese forces in Yunnan and retreat to Burma? I believe they can, but I just want to be sure there aren’t any rules peculiar to the Chinese in Burma.
Can the Chinese fighter land in Burma? Thought only Chinese ground units could( not land obviously!)
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@wittmann:
@Vance:
Suppose China has a large force of infantry in Szechwan and a fighter in Burma. Can they strafe Japanese forces in Yunnan and retreat to Burma? I believe they can, but I just want to be sure there aren’t any rules peculiar to the Chinese in Burma. Â
Can the Chinese fighter land in Burma? Thought only Chinese ground units could( not land obviously!)
Thank you.Yes, the fighter can land in Burma or Kwangtung (Hong Kong)
Any Chinese units may move into (or land in) Burma or Kwangtung (Hong Kong) -
Thank you. Was at work without the rules(!) and that earlier question vexed me.
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@wittmann:
Thank you. Was at work without the rules(!) and that earlier question vexed me.
No problem - any time
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My mistake: I checked the rules and they are quite clear.
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Can a transport with 2 inf on it choose to only offload 1 inf to take or attack a territory?
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sure.
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The Europe rulebook is indecisive in their wording about it, while the pacific rulebook says you must offload everything.
Thing is I have units from anzac on an american transport so we want to unload 1 unit only… which I thought was legit… till it got questioned.
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@Cow:
The Europe rulebook is indecisive in their wording about it, while the pacific rulebook says you must offload everything.
Thing is I have units from anzac on an american transport so we want to unload 1 unit only… which I thought was legit… till it got questioned.
It depends on when the units were loaded. If it’s a combat move and the units are loaded during the combat phase, then all units that loaded MUST unload (in general, you cannot move a unit as a combat move unless it results in combat - exceptions to naval & scrambling, but that’s it). That also means the unit MUST amphibiously assault - it unload in a friendly territory, and if you didn’t have a hostile territory to unload it into, it wasn’t permitted to be loaded in the first place.
If one of the units was loaded during a previous noncombat, and one was loaded during combat, then the one loaded during combat MUST amphibiously assault. The one that was already aboard may unload as a combat move, but if it does not it cannot unload at all during noncombat (as the transport was used during combat).
If both were loaded during noncombat and are both being unloaded during noncombat, then it’s up to you. But they cannot unload to two different territories.
In your case, both were loaded as a noncombat in a previous turn. One or both may be unloaded to amphibiously assault, but once one unloads during combat, the second is not permitted to unload during noncombat.
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@Cow:
The Europe rulebook is indecisive in their wording about it, while the pacific rulebook says you must offload everything.
Thing is I have units from anzac on an american transport so we want to unload 1 unit only… which I thought was legit… till it got questioned.
I think I know where the confusion is coming from…
If you load units on a transport in the combat movement phase, you CAN’T drop only one, you have to drop both.
So if you have an ANZ unit or two on an American transport, then you can always unload only one in the ANZ combat movement phase, because the ANZ unit(s) was(were) NOT loaded during that combat movement phase (had to have been in a previous round)
Anyway, here’s the rule verbatim from page 30 - I think you’ll find it quite clear:
“During an amphibious assault, a transport must either offload all units that were loaded during the Combat Move phase or retreat during sea combat. Â It can also offload any number of units owned by the transport’s power that were already on board at the start of the turn.”It specifies “by the transport’s power” because OTHER powers can ALWAYS do a partial offload (because again, they would have never been loaded during that combat movement phase because it’s not allowed to bridge on and off an ally’s transport all on the same turn)